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State War Academy
Posted - 2007.12.29 21:14:00 - [1]

Before anything if you have something helpful to say its most appreciated, but if your gonna just make me more confused than i already am please dont post. Thanks in advance :)

Hi this is my 5th day playing EVE and its already my 3 character (the last two i just erased). In my 5 days playing 80% of the time im reading in the forums, but i just cant find what im looking for so here goes:

2 questions (please no crooked answers please, most posts i read had those and i read allot).

1. For making a fighter what race/bloodline/attributes/ancestry/school/specialty should i go with?

2. I'm planning on making an alt account to earn my ISK, is it possible to make an alt thats a miner, researcher, producer, and a trader (starting of as a miner that would advance to those other fields in time)? and if so please give me the race/bloodline/attributes/ancestry/school/specialty i should be going with.

Thanks for taking the time to read, and respond to my call for help. Very much appreciated.

Minee Ze
AWE Corporation
Intrepid Crossing
Posted - 2007.12.29 21:35:00 - [2]

ok, so those are two very open ended questions and i will do my best to help.

1) to answer this i need to ask a few questions myself. what kind of fighter do you want to be? PVP (paey vs. player) or PVE (ratter, missions), close in or far away (range wise), do you want to use drones or the guns on your ship, for that matter missiles, projectiles, lasers, or hybrids? all are viable and all have their down sides. i like hybrids and drones, and being close in (read galente). but the caldari focus almost exclusively on missiles and long range combat (with the torpedoes as an exception). the minmitar are speed freaks with projectiles they (with my experiance) are in the middle of the range bucket and scream past you with nanoed (very light and fast) ships. amarr, heh everyones favorite step child, good tanks and long range but not much dmg, they can switch their ranges very quickly though with the crystals so that is a definate plus.

beyond that i would say play around and find what your style is and play to that.

2)for money makers miners are the most common, traders are rarer just cause you need a good amount of isk to start with and researching producing has that same pitfall, i would say make them the best miner you can (all industrial skills) and then branch out after that into exploration then those dead spaces will give you good loot and allot of salvage.

also use evemon a very good tool for figuring this stuf out (once your toon is made that is)

State War Academy
Posted - 2007.12.29 21:53:00 - [3]

Ok lets say i want a minmatar for a fighter would it be a good choice for PVE mainly, and the occasional PVP? if so can you please draw me a picture on how to create the character like the: race(minmatar)/bloodline/attributes/ancestry/school/specialty.

And for the alt i sure will follow your advise to take up exploration in time, but for now i need to create the character so the race/bloodline/attributes/ancestry/school/specialty would be very much appreciated.

p.s. being a newbie sucks no matter what game you play, but reminiscing those good old days never fails to put a smile on your face Wink

Ymandra Raystara
Posted - 2007.12.29 21:54:00 - [4]

You're probably not going to like this answer, but your post kinda warrants it. As Minee said, there are many ways to do a specific job. There is no "best" race, ancestry, school, etc. There are some races/bloodlines that "lean" towards a particular job, but there is none that states clearly "THIS IS THE RACE TO BE!"

As to attributes, whether you lean towards fighting or mining, a balance of skills is needed. If you're going to skimp, skimp on charisma. It's largely for mission runners and traders. For your fighter, maybe weigh more towards perc and will, and for your miner, weigh more towards int and mem. Even a fighter needs int and mem or your support skills will be slow (engi, elec, mechanic... everyone needs these), and a miner needs perc and will, else ship command will lag (this hurts, I learned from experience :/).

So, try to figure what you want to do specifically (from Minee's post) and then build your character around balancing the attributes.

Jerad Tarkng
Republic Military School
Posted - 2007.12.29 23:51:00 - [5]

Edited by: Jerad Tarkng on 29/12/2007 23:52:51
Edited by: Jerad Tarkng on 29/12/2007 23:52:03
These two links are a good resource and funny enough you could have found them by looking in the sticky thread called Ultimate New Player Guide Collection in this very forum.

Intergalactic League of Terrorists
Posted - 2007.12.30 06:33:00 - [6]

Ultimately, race doesn't really matter. You can cross-train any race and not endure any penalties. In fact there aren't even any positives for flying your race's ships. With that being said you should find a character's appearance appealing. I would focus on getting your attributes pretty well balanced with lower charisma if needed.

Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2007.12.30 09:56:00 - [7]

To answer your second question, it is definitely possible to have an alt that does all of those things to make money. If you want to start out as a miner then you should definitely choose the Industry - Prospector career as this will give you decent mining skills right off the bat. The race doesn't matter that much as the best mining ships are all made by ORE rather than a particular race, so you will need to train these skills no matter what race your starting character is. You may want to lean toward Minmatar or Caldari as both these races have mining cruisers that can act as a stepping stone between the mining frigate and your first mining barge.

And definitely read Halada's Mining Guide for the whole picture on mining.

As for making your alt a producer and trader this is not going to be too tricky, as a relatively small number of skills will make you reasonably effective as a part-time producer (Production Efficiency, Mass Production) or trader (Trade, Retail, maybe a few levels of Accounting and Broker Relations). The nice thing about the way the EVE skill system works is that you can get 80% of the benefit of training to level 5 in 20% of the time if you train to level 4 - or 60% of the benefit in 4% of the time at level 3.

Researching might be trickier depending on exactly what you mean by this. If you were just talking about researching blueprints to improve their efficiency then this falls into the same category as above. If you wanted to head an NPC research team in order to earn RP for datacores, this will require Science V, another prerequisitive or two to V, multiple levels in the research area skill, some decent social skills and enough spaceship command skills to run missions for a corporation to raise your standing. If you weren't aware of datacores then just ignore the last sentence as it's pretty advanced and not something that new players need worry about.

Huang Yinglong
Posted - 2007.12.30 10:25:00 - [8]

getting an alt for research agents is also a great idea!

just train up the skills to use 6 agents at once and log on once a day to do the daily missions.

you get RP while offline.

then stock pile them and move them into jita carefully before a big expansion.
or to rens or other trade hubs.

once the expansion hits the prices rise!

and you can sell your datacores you got from the RP agent for a million each!


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