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blankseplocked The unending question: How many crew onboard?
 
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Dismus
Gallente
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2007.12.28 15:21:00 - [1]
 

I really don't feel like searching for, then bumping a thread to the top for this information.

There have been posts in the past basically confirming crew amounts on ships. I just can't find any difinitive information, because the information was in off-site links to websites that have since been closed.

How many crew members are in each size of ship?

Yes, there ARE crew on the ships. Pod Pilots only account for a replacement of command crew, and key crew areas. You still need human crew to do things such as: move munitions from the magazines to the actual turrets for loading. Manage drones in the bay. Man stations in engineering for engine control, monitor power core output... not all of this goes through a pot pilot. Let alone the fact that the size of the ships alone easily displays this.

Anyways, all I'm asking for is some sort of currently-available difinitive source on crew amounts. I'm writing a few short stories that basically need this information so they're not wildly fictitious.

What I don't want is for this thread to house a debate that obviously only has one correct side. I just want informations please.

Sorry in advance if I've posted this in the wrong forum. Shocked

RigelKentaurus
Flying Tartiflette
Caldari Deep Space Industral
Posted - 2007.12.28 15:45:00 - [2]
 

You may find what you're looking for there, in the Uncategorized Attributes of each ship.

Dismus
Gallente
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2007.12.28 15:50:00 - [3]
 

Unfortunately, it doesn't look like it. Thanks, though. :)

DOC PIC
Posted - 2007.12.28 15:55:00 - [4]
 

2 me and 1 dancer . More then 1 dancer and they want to go shopping all the time.

RigelKentaurus
Flying Tartiflette
Caldari Deep Space Industral
Posted - 2007.12.28 16:00:00 - [5]
 

Hmm, I thought the maxPassengers attribute was the crew.

Enve'la
Posted - 2007.12.28 16:10:00 - [6]
 

Originally by: RigelKentaurus
Hmm, I thought the maxPassengers attribute was the crew.


While that might be true for some of the older ships, newer ships(particularly capitals) seem to all have been given an arbitrary default value of 150. Passenger max for the punisher frigate is listed as 12 and for the armageddon battleship as 1000, but the aeon mothership and rorqual capital industrial are both lsited at 150.

Rubra
J. S. Bach In memoriam
Posted - 2007.12.28 16:14:00 - [7]
 

Somewhere I've seen numbers around 100k thrown around for supercaps like the Titan. Incredible, I know.

Dismus
Gallente
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2007.12.28 16:16:00 - [8]
 

Originally by: RigelKentaurus
Hmm, I thought the maxPassengers attribute was the crew.


maxPassengers attribute?

...hang on. I may have lost the ability to read. I guess I missed that? I'll go back and have another look. Sorry... sometimes I quickly jump to conclusions when I haven't had my morning pot of coffee.

maarud
The Scope
Posted - 2007.12.28 16:16:00 - [9]
 

1... the whole point of being in a pod is that you only need one person to interface with the whole ship...

Neth'Rae
Gallente
State Protectorate
Posted - 2007.12.28 16:19:00 - [10]
 

CCP should add this info in-game, aswell as more information on ships, it's fun to read :)

Scel Eratus
Posted - 2007.12.28 16:21:00 - [11]
 

Originally by: maarud
1... the whole point of being in a pod is that you only need one person to interface with the whole ship...


But, if that is the idea, why are there no ships designed specifically for pod pilots? Why do I need a battleship with support for 1000 crew members if I don't use them? If there is absolutely no crew, I should be able to gut that battleship out and fit more of everything I need.

Calel
Caldari
MisFunk Inc.
Posted - 2007.12.28 16:23:00 - [12]
 

Originally by: Dismus
Originally by: RigelKentaurus
Hmm, I thought the maxPassengers attribute was the crew.


maxPassengers attribute?

...hang on. I may have lost the ability to read. I guess I missed that? I'll go back and have another look. Sorry... sometimes I quickly jump to conclusions when I haven't had my morning pot.


Fixed

Daelin Blackleaf
White Rose Society
Posted - 2007.12.28 16:32:00 - [13]
 

Originally by: Scel Eratus
Originally by: maarud
1... the whole point of being in a pod is that you only need one person to interface with the whole ship...


But, if that is the idea, why are there no ships designed specifically for pod pilots? Why do I need a battleship with support for 1000 crew members if I don't use them? If there is absolutely no crew, I should be able to gut that battleship out and fit more of everything I need.


The prime fiction states that pretty much the only ships that can be flow by just a pod-pilot are frigates, though some of these still require crew.

When it comes to larger craft it might sound nice to have a fully automated ship but without functioning intuitive AI crew are a better option when it comes to the myriad of tasks that need to be performed aboard ship. I wouldn't want my carrier to grind to a halt because a screw fell out somewhere and the repair-drones haven't noticed.

Besides the universe wouldn't be such a dark, grim place if every time a ship popped not a single life was lost.

Scel Eratus
Posted - 2007.12.28 17:00:00 - [14]
 

Originally by: Daelin Blackleaf
Originally by: Scel Eratus
Originally by: maarud
1... the whole point of being in a pod is that you only need one person to interface with the whole ship...


But, if that is the idea, why are there no ships designed specifically for pod pilots? Why do I need a battleship with support for 1000 crew members if I don't use them? If there is absolutely no crew, I should be able to gut that battleship out and fit more of everything I need.


The prime fiction states that pretty much the only ships that can be flow by just a pod-pilot are frigates, though some of these still require crew.

When it comes to larger craft it might sound nice to have a fully automated ship but without functioning intuitive AI crew are a better option when it comes to the myriad of tasks that need to be performed aboard ship. I wouldn't want my carrier to grind to a halt because a screw fell out somewhere and the repair-drones haven't noticed.

Besides the universe wouldn't be such a dark, grim place if every time a ship popped not a single life was lost.


Ya, I figured that there had to be at least some crew. I just had to question the logic of thinking that all functions on a battleship could be handled by a single pod. I wouldn't trust ship duties to automated drones anyways. They might get stuck on each other going from one task to another.

Snowcrash Winterheart2
Gallente
Concordia Discors
Posted - 2007.12.28 17:19:00 - [15]
 

Originally by: Neth'Rae
CCP should add this info in-game, aswell as more information on ships, it's fun to read :)



Agreed. It's just some useless fluff, but would keep people happy.

Personally I think crew figures are dramatically reduced for a pod piloted ship but you still have them to do 'stuff'. Call it:

Shuttle: 2
Frigate: 10
Cruiser: 100 or so
Battlecruiser: 200 - 400ish
Battleship: 900 - 1000

Remember, a frigate in EVE is marginally bigger than a 747, whilst tiny compared to a super cap, a battleship is bloody huge.

Darcel Black
Gallente
Aribar Industries
Terminal Ferocity
Posted - 2007.12.28 17:22:00 - [16]
 

I've seen a picture somewhere that shows Dominix's as having a crew of 6000. This was a picture made by CCP aswell...

TheSystem
Brutally Clever Empire
Posted - 2007.12.28 17:40:00 - [17]
 

OVER NINE-THOUSAND!!!
Laughing

MotherMoon
Huang Yinglong
Posted - 2007.12.28 18:16:00 - [18]
 

if all else fails check eve-mon.
I can't see that on the site either.


Nova Fox
Gallente
Novafox Shipyards
Posted - 2007.12.28 18:31:00 - [19]
 

it had been mentioned before in many eve online stories and chronicles

black birds have about 400
scorpions have about 11k
apocs have 10k

and these are all pod pilot ships, the black bird was in a story about a bounty hunter getting into some trouble with the angels and ran then into a jovian, he checked the status of his crew and didnt like the common notion of being god over them and tried to be a more down to earth captain over them. This is one of the longer stories in eve-online website but i forgot the name of it.

scorpion's number was a short story about a ewar technician reciting a methaphorical ending of his life when is loathsome 'god' (the pod pilot) picked a fight with the dragon (a gallente megathron) this story was called bio mass and it was featured in eon.

the apoc was another very short story, story about a man sealing the contract with the what once again was referenced to being a god to him to join the crew of this pod pilot in hopes he can get the knowhow to become a cheif engineer. The notification of his death wasnt released until three months after the apoc was blown up.

The crew/pod pilot relationship at most and probably common practice is very abusive and cold in nature. Then again who are they to argue with one that is reborn everytime they die in ship to ship combat.

there is also supposivly no- pod ships still, mostly belonging to pirates with the exception of named folks and commanders which goes on to explaining why thier ships suxxors.

Suze'Rain
Caldari
Posted - 2007.12.28 18:45:00 - [20]
 

Edited by: Suze''Rain on 28/12/2007 19:05:21
If my memory serves, (and it'll have to since it's all saved on another computer Rolling Eyes )the averages were: Frigate: 1-3, Industrials 100-200, Cruiser, 500-800, and Battleship, 5000-7000.

No other ship classes existed at the time the "blueprint" artworks were produced with the data, so destroyers, battlecruisers, and Capitol ships would have to be extrapolated accordingly, and not be canonical.

if this thread's still going on the 30th, once I'm back home at my own PC, I will link up a composite image of all the original ship blueprints (redprints, actually) as a .jpg for you

Edit:

Blueprints

these images will probably help a little in identifying the rough figures for some of them. Crew figures are definitely on these, which were on the CCP eve-online website from about 2002-2003, before beta, along with nifty stuff like a winamp skin, etc.
god I feel old.... :/

if my memory still serves, the description of the Pod back then was that it eliminated the need for a bridge crew, one pod pilot doing the work of navigators, gunners, captain and all other stations on the bridge. that the original t1 ship-types were supposedly modified from non-capsule ships to me indicates that their crews are only slightly reduced by the use of pods. to use a star trek analogy (oh the shame), the pod eliminates "Wild Bill" Shatner and most of the main cast, but all the red shirts on deck 27 remain to die a grisly death. Laughing

and as a final argument for the crew numbers... just look ingame at the number of windows on a battleship :)

Daphne Oboe
Posted - 2007.12.28 18:51:00 - [21]
 


Frigates range from 1-10, cruisers range from 300-800, industrials range from 100-200, and battleships range from 4000-8000. Those are the only ship classes I remember seeing the crew info on.

Verone
Gallente
Veto Corp
Posted - 2007.12.28 19:13:00 - [22]
 

Edited by: Verone on 28/12/2007 19:13:58

Hopefully these blasts from the past will shed some light on the situation :

Auguror
Badger
Bantam
Condor
Dominix
Executioner
Incursus
Inquisitor
Iteron
Maller
Megathron
Moa
Navitas
Osprey
Probe
Punisher
Raven
Reaper
Rifter
Scorp
Slasher
Thorax
Tormentor
Tristan
Vexor
Rupture
Tempest

These are images produced by CCP in the very early days of Eve. They depict in more detail the dimensions and the crewing of some of the more common ships in game.

Contrary to popular belief, the ships we "fly" in game aren't crewed by the capsuleer alone, and have been referenced to in chronicles on both the site, and in E-ON as capable of being piloted manually by the non-caspuleer crew in case of emergency, such as the capsuleer suffering hardware failure, or being somehow cut off from ship systems.

The crew are detailed as being essential staff on board required for the upkeep, maintenance and operation of essential ship systems and performing tasks that the capsuleer can't while immersed.

Typically, it seems apparent that Amarr vessels tend to carry the largest crews, purely due to their size and the availabilty of a relatively cheap (mostly minmatar) workforce.

Caldari Tend to carry the smallest crews, probably due to more advanced electronics, apart from aboard their battleships where more crew are needed to sustain such sensitive systems.

Minnie and Gallente seem to have the happy medium where the crew numbers are closely balanced.

As for the ships themselves, crew size estimates seem to run inline with the "Tonnage" of the ships.

For instance, the Tempest crews 6500, and weighs in at around 1.765m tonnes. The Raven crews 7400 and comes in at 2.52m tonnes. Tonnage seems relative to the size of crew aboard.


Verone
Gallente
Veto Corp
Posted - 2007.12.28 19:13:00 - [23]
 

Edited by: Verone on 28/12/2007 19:15:19

Some of the heavier frigates crew three, some of the lighter just the capsuleer.

Rough crew estimates following tonnage are roughly as follows :

Frigate : 1-3
Destroyer : 50-125
Cruiser : 400-800
Battlecruiser : 1500-3000
Battleship :6000-8500

Capitals are a rough guess, but going on sheer size and scale, along with tonnage I'd estimate, along with support crews for carriers of course, as well as fighter pilots :

Dreadnaught : 65000-90000
Carrier : 125000-140000
Mothership : 200000-240000
Titan : 750000 + (potentially in the millions).


Suzerain
Posted - 2007.12.28 19:21:00 - [24]
 

Edited by: Suzerain on 28/12/2007 19:23:33
<deleted>

Alyth
Gallente
Posted - 2007.12.28 19:41:00 - [25]
 

Originally by: maarud
1... the whole point of being in a pod is that you only need one person to interface with the whole ship...


So you're saying a, for example, 4ish kilometre long Carrier can be run by just one bloke? Nah.

Verone
Gallente
Veto Corp
Posted - 2007.12.28 19:52:00 - [26]
 

Originally by: Alyth
Originally by: maarud
1... the whole point of being in a pod is that you only need one person to interface with the whole ship...


So you're saying a, for example, 4ish kilometre long Carrier can be run by just one bloke? Nah.


Originally by: Alyth
Originally by: maarud
1... the whole point of being in a pod is that you only need one person to interface with the whole ship...


So you're saying a, for example, 4ish kilometer long Carrier can be run by just one bloke? Nah.


I'd say that a carrier is somewhat larger than 4km long, given the fact that a Tempest is just over a kilometer long itself... Probably looking at 8-10 at least Razz


cal nereus
The Graduates
Morsus Mihi
Posted - 2007.12.28 20:13:00 - [27]
 

Yes, ships have crews. Even pod-piloted ships, although I heard somewhere that the crews are smaller on pod-piloted ships. Like, whereas a normal frigate might have 3 crew or something, a pod-piloted frigate acts like a fighter in that you only need the one pod-pilot. But larger ships like battleships still need thousands even with a pod-pilot. Well, at least the non-pod-piloted ones have huge crews, as depicted in the Chronicles. And thus far, no ship seems to have been designed specifically for pod-pilots. They are all crew-designs retrofitted for interfacing with a pod. Confused

Cadiz
Caldari
EXTERMINATUS.
Nulli Secunda
Posted - 2007.12.28 20:32:00 - [28]
 

Originally by: cal nereus
And thus far, no ship seems to have been designed specifically for pod-pilots. They are all crew-designs retrofitted for interfacing with a pod. Confused

I seem to remember reading somewhere that T2 ships are designed specifically with pod pilots and their capabilities in mind.

Sauromugue
Posted - 2007.12.28 20:42:00 - [29]
 

I like to imagine my Crow would have 2 pilots. One for navigation, the other for calculating ballistics trajectories. Cool

Taua Roqa
Minmatar
Sebiestor Tribe
Posted - 2007.12.28 20:44:00 - [30]
 

crew amounts got nerfed to reduce lag iirc.


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