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blankseplocked Call the Mac client what it is
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Mirv Mfk
Posted - 2007.12.28 03:16:00 - [1]

So I'd heard about EVE from various sources for a couple years now but never really got around to checking it out until Trinity was released. The fact that there was a 14-day trial and a Mac client factored heavily into my decision to give the game a chance. I was (and still am) impressed by the game and its fairly open system so after playing for a couple days I decided to subscribe. And then the problems started.

The Mac client would crash to desktop every 10-20 minutes, an annoyance but one that I was willing to deal with knowing a patch was soon to be released. The patch came out and reduced the crashing considerably, but I'm still cringing every time the game hangs for a second or two after a jump wondering if I'm going to be staring at my desktop again. A couple days ago I left the game idle while making dinner and came back to the game clock going out of control and the station lights flashing. Restarting the game left me with my settings completely reset. A couple hours later and it happened again, this time while in the middle of combat. I made a post about it, found out I wasn't the only one having the same issue and someone linked to a post showing me how to back up my user settings. I now have a backup of my user data so that every time the game goes wonky I don't have to spend 20 minutes getting everything back to the way I want it.

I guess what I'm trying to say is that I feel like I'm dealing with a beta product here and nothing about the signup process warned me about the instability of the Mac client. Yeah, buyer beware and all that, but it wasn't until I started having problems that I looked deeper and found out that the client had just been released. You might want to bump the version back to pre-1.0 and advertise that the client is still in a state of beta, or you're going to risk losing customers to what basically amount to showstopper bugs. I'm pretty damn close to giving the whole thing up because for me the inconvenience of having to boot into my Windows partition just to play the game is a big one.

It would be a shame to have to give up what I think is a pretty promising game just because of some problems with the client software. Either call the Mac client what it is (a beta) or make the software resemble what a real 1.x client should be.

Posted - 2007.12.28 05:02:00 - [2]

What's worse is I hate to have CCP then claim they only have "x" number of mac subscribers so it isn't worth doing "x" for it. But the reason why they don't have more mac subscribers is because of the lack of resources/qa that has gone into the product to make it stable. I think the inherent problem is that it is going through the "translator" from Transgaming. Not only could there be bugs in the original MS-only code but then you add an entire layer on top of that via their Cider technology which likely has many more bugs in it that the MS version doesn't have to deal with.

If they really want to support cross-platform long-term CCP needs to stop writing code that will only work with MS products and relying on some translation product to get it to work on other platforms. Maybe it is harder going the cross-platform route of using OpenGL but others have done it with great success (look at id Software).

Damage Control Inc
Posted - 2007.12.28 14:00:00 - [3]

What version of Mac OS X are you using, and what computer?
I'm using Leopard (10.5) and I did crash without explanation a few times, but certainly don't have as many crashes as you seem to have. I've been able to stay connected without crashes for up to 8 hours quite a few times.

Caldari Provisions
Posted - 2007.12.28 14:02:00 - [4]

The OS X client is indeed very flawed. It is understandable that the performance will be significantly lower than the Windows version, given that the game was designed with the later system in mind. Significantly lower indeed, and it almost seems silly to request Premium graphical content with that in mind. What is less understandable is the stability issues. The constant crashes are far from isolated incidents, and loops and overflows seem to the rule rather than the exception. On one machine I attempted to run the game on it would sometimes make the system somewhat unstable, even after exiting, requiring a reboot to sort out.

This is still a relatively new version which explains certain problems, but the OS X client in it's present state is not worthy the title of official client. It is, in function if not in form, a beta.

Republic Military School
Posted - 2007.12.28 21:43:00 - [5]

eek, hope they get it up to speed soon. I would like to have eve on my lappy


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