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XxSapienxX
Posted - 2007.12.24 01:43:00 - [1]
 


I'm getting a bit tired of seeing how easy it is to deploy a cyno and have an insta-gank Cap fleet drop out. Carriers and Moms are not 911 or gankmobiles.

I've seen it mentioned before, somewhere, and I think it's a great idea.....

Arrow After a Cyno-jump the Cap ship(s) should have a 15 minute module activation delay.

(I might even settle for a 15 minute delay for only fighter/drone deployment.)


No ship as powerfull as a Cap should be able to wield its firepower so....... instantly?






Khatred
ReallyPissedOff
Guinea Pigs
Posted - 2007.12.24 01:44:00 - [2]
 

Do you fly a capital ship?

Tamia Clant
New Dawn Corp
New Eden Research.
Posted - 2007.12.24 01:46:00 - [3]
 

15 minutes is a bit extreme. Maybe something like 3 minutes, or make it so the jump drive has to charge up before jumping you to the destination. (make it have a cool charging effect too!Very Happy)

Tortun Nahme
Minmatar
Umbra Synergy
Posted - 2007.12.24 01:47:00 - [4]
 

yeah im going to have go with a "no" on that one too

XxSapienxX
Posted - 2007.12.24 01:47:00 - [5]
 

Originally by: Khatred
Do you fly a capital ship?



I have 3 alts that can.
One of those has and lost it months ago. Never replaced it for fear of the then empending fighter nerf.





Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.12.24 01:47:00 - [6]
 

Ha ha, dial-a-capship. That would be awesome.

Torquemanda Corteaz
Gallente
Infinite Improbability Inc
-Mostly Harmless-
Posted - 2007.12.24 01:48:00 - [7]
 

Edited by: Torquemanda Corteaz on 24/12/2007 01:48:41
im gonna guess you got hot dropped earlier today,

caps are vulnerable enough, don't be daft

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2007.12.24 01:51:00 - [8]
 

Actually 911 and gankmobiles are EXACTLY what carriers and moms are. I mean, they can assign you fighters, they can absorb huge amounts of damage, and they're on-board power systems allow them the ability to cross multiple systems instantly. Makes sense to me.

Cap ships are already vulnerable when emerging from a cyno jump due to their long alignment time, so an enterprising opponent still has opportunity to scram them and jump a BS wing on top of them.

XxSapienxX
Posted - 2007.12.24 01:52:00 - [9]
 

Originally by: Tamia Clant
15 minutes is a bit extreme. Maybe something like 3 minutes, or make it so the jump drive has to charge up before jumping you to the destination. (make it have a cool charging effect too!Very Happy)



Would be a cool idea.

As long as the Cap can still warp during this timeframe. So it doen't have to be a sitting duck, sort of.


Shinnen
Caldari
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2007.12.24 01:59:00 - [10]
 

15 minutes is easily enough to kill a cap ship, so your idea is essentially flawed, as it won't be able to defend itself.

Next: I mentionned something like this in an Awox thread, but I said 2 minutes. Which seems wholly more reasonable, also during those 2 minutes, they should not be lockable. Therefore essentially they're not in the battle yet, but you know they're coming.

Ricier
Posted - 2007.12.24 02:04:00 - [11]
 

Capitals are not powerfull at all.
you gett more dps from a torpraven\megathron or any other gank battleships.

They shuld have a 15 min delay to when they jump into systems

XxSapienxX
Posted - 2007.12.24 02:10:00 - [12]
 

Originally by: Shinnen
15 minutes is easily enough to kill a cap ship, so your idea is essentially flawed, as it won't be able to defend itself.

Next: I mentionned something like this in an Awox thread, but I said 2 minutes.



I've seen more than one Cap killed in about 2 minutes. On a couple occasions too.

Why should a Cap be able to defend itself right out of a cyno drop? Isn't that what a supporting fleet is for ?


HotDrops just seem far too easy as it is now.


A Cyno jump should cause some sort of temporary module interference.... or some sort of JumpDrive charge-up before a jump, as mentioned a few posts up.





XxSapienxX
Posted - 2007.12.24 02:24:00 - [13]
 

Originally by: Ricier
Capitals are not powerfull at all.
you get more dps from a torpraven\megathron or any other gank battleships.


I agree only on the DPS, IF you're not assigning fighters.

Also, NO Battleship can tank nearly as well as a Cap, even if the Cap sits passively and is unable to activate modules.... even though the Cap's tank is broke by incomming DPS most likely.


Originally by: Ricier
They should have a 15 min delay to when they jump into systems


I could settle for some sort of JumpDrive charge-up or power surge or Cyno Jump Reconfiguration... Whatever the story writes come up with.....

BUT need to keep in mind of the Cyno deployment time itself.
So the JumpDrive charge-up would have to be more like a couple minutes at most.




Conwell Fergenson
Rolls Mining Factory
Posted - 2007.12.24 02:25:00 - [14]
 

Well why not put the timer on the ship that is making the cyno? Say a 30 seconds before the cyno is made. Maybe 15. However I see no point as it would just force people to use uber plated ships to jump in a cap.

Khanid Kutie
I R Teh Poasting Alt Corp
Posted - 2007.12.24 02:38:00 - [15]
 

Originally by: XxSapienxX

I'm getting a bit tired of seeing how easy it is to deploy a cyno and have an insta-gank Cap fleet drop out. Carriers and Moms are not 911 or gankmobiles.

I've seen it mentioned before, somewhere, and I think it's a great idea.....

Arrow After a Cyno-jump the Cap ship(s) should have a 15 minute module activation delay.

(I might even settle for a 15 minute delay for only fighter/drone deployment.)


No ship as powerfull as a Cap should be able to wield its firepower so....... instantly?



Sounds to me like someone got owned by a carrier in low sec....and now he wants the game changed b/c he doesnt think there should be any risk.

STFU, and stop crying.

XxSapienxX
Posted - 2007.12.24 02:50:00 - [16]
 

Originally by: Conwell Fergenson
Well why not put the timer on the ship that is making the cyno? Say a 30 seconds before the cyno is made. Maybe 15. However I see no point as it would just force people to use uber plated ships to jump in a cap.



What I'm wanting, basicaly, is to severely limit the ability to HotDrop with Cap ships.

As it is, it's just too easy to deploy large ammounts of firepower instantly via HotDrops 'almost' anywhere within a few solarsystems.
The only warning 'the other side' gets is the Cyno deployment. That warning, when done right, is only seconds and then local just blooms with ready to fight Cap fleet.

It's just too easy.


Sarkkon
Posted - 2007.12.24 02:52:00 - [17]
 

Originally by: XxSapienxX

I'm getting a bit tired of seeing how easy it is to deploy a cyno and have an insta-gank Cap fleet drop out. Carriers and Moms are not 911 or gankmobiles.

I've seen it mentioned before, somewhere, and I think it's a great idea.....

Arrow After a Cyno-jump the Cap ship(s) should have a 15 minute module activation delay.

(I might even settle for a 15 minute delay for only fighter/drone deployment.)


No ship as powerfull as a Cap should be able to wield its firepower so....... instantly?





15 min with no tank after jumping...
One lone HAC can kill a cap in that time frame....
Just and attempt to get handed an "I WIN" button.

that being said...
Khatred..
A vampire Guinea Pig?
Awsome pic.

XxSapienxX
Posted - 2007.12.24 02:56:00 - [18]
 

Originally by: Khanid Kutie
Originally by: XxSapienxX

I'm getting a bit tired of seeing how easy it is to deploy a cyno and have an insta-gank Cap fleet drop out. Carriers and Moms are not 911 or gankmobiles.

I've seen it mentioned before, somewhere, and I think it's a great idea.....

Arrow After a Cyno-jump the Cap ship(s) should have a 15 minute module activation delay.

(I might even settle for a 15 minute delay for only fighter/drone deployment.)


No ship as powerfull as a Cap should be able to wield its firepower so....... instantly?



Sounds to me like someone got owned by a carrier in low sec....and now he wants the game changed b/c he doesnt think there should be any risk.

STFU, and stop crying.



Oh yea, you totally win. Rolling Eyes


/hoping he stops long enough on his next troll-by to realize the sarcasm.







XxSapienxX
Posted - 2007.12.24 03:00:00 - [19]
 

Edited by: XxSapienxX on 24/12/2007 03:05:26
Originally by: Sarkkon
Originally by: XxSapienxX


......words ......





15 min with no tank after jumping...
One lone HAC can kill a cap in that time frame....






kind of , and ?









Blane Xero
Amarr
The Firestorm Cartel
Posted - 2007.12.24 03:02:00 - [20]
 

Edited by: Blane Xero on 24/12/2007 03:03:19
Jesus ****ing christ, not had enough on nerfin carriers eh? think about this then.

If 2 people are coordinated enough, to HotDrop you, lock you and proceed to scramble you, BEFORE you notice a shadey in local and warp away to safety, they deserve to kill you for their effert and you deserve to be killed for your lack-of.

Rule of thumb in low-sec, chars that look like alts are generally a bad sign, and rule of thumb in no-sec, prepare to be ganked.

my 2 isk.

XxSapienxX
Posted - 2007.12.24 03:17:00 - [21]
 

Originally by: Blane Xero
Edited by: Blane Xero on 24/12/2007 03:03:19
Jesus ****ing christ, not had enough on nerfin carriers eh? think about this then.

If 2 people are coordinated enough, to HotDrop you, lock you and proceed to scramble you, BEFORE you notice a shadey in local and warp away to safety, they deserve to kill you for their effert and you deserve to be killed for your lack-of.

Rule of thumb in low-sec, chars that look like alts are generally a bad sign, and rule of thumb in no-sec, prepare to be ganked.

my 2 isk.



I agree with most of what you've stated. Dumm-Dumms deserve to get pwnd.

but with hotdropped moms ?!?! Jesus ****ing christ , to use your own words...



For the record, noone cares anyhow, I have never been ganked and lost a ship due to this tactic.





Khanid Kutie
I R Teh Poasting Alt Corp
Posted - 2007.12.24 03:48:00 - [22]
 

Originally by: XxSapienxX

For the record, noone cares anyhow, I have never been ganked and lost a ship due to this tactic.


then your whine is completely baseless, along with your suggestion. People train long periods of time to fly these ships, the least they should be able to expect is their weapons to be responsive after all that training, numb nuts.

XxSapienxX
Posted - 2007.12.24 04:01:00 - [23]
 

Originally by: Khanid Kutie


People train long periods of time to fly these ships, the least they should be able to expect is their weapons to be responsive after all that training, numb nuts.



I'm so glad you didn't also bring up the whole "But I spent BILLIONS of isks on my wtfbbqpwnmobile!!! I win Eve and will do as I please with it and without risk!!!!"

You wouldn't sound as brilliant if you'd said that too. Rolling Eyes


what a clown.






Atiana Obaani
Deep Core Mining Inc.
Posted - 2007.12.24 04:25:00 - [24]
 

Ive got a better fix, but I won't post it. I am fresh out of asbestos underwear.

Concordokken Plox
Amarr
Imperial Academy
Posted - 2007.12.24 04:41:00 - [25]
 

Originally by: Khanid Kutie

STFU, and stop crying.


quotin' dis

Khanid Kutie
I R Teh Poasting Alt Corp
Posted - 2007.12.24 05:38:00 - [26]
 

Originally by: XxSapienxX
Originally by: Khanid Kutie


People train long periods of time to fly these ships, the least they should be able to expect is their weapons to be responsive after all that training, numb nuts.



I'm so glad you didn't also bring up the whole "But I spent BILLIONS of isks on my wtfbbqpwnmobile!!! I win Eve and will do as I please with it and without risk!!!!"

You wouldn't sound as brilliant if you'd said that too. Rolling Eyes


what a clown.



where did i say these ships should be WTFPWNMOBILES?! Im defending the fact that the months of training for these SUPERIOR ships, the least a pilot of these ships should expect is their weapons to be responsive.

You're just trying to nerf a ship with no rhyme or reason. I mean, after all you still have provided no reason to nerf weapons activation time, after all you WERENT ganked in low sec by a cap or super cap, right?

Snipe Ranger
Posted - 2007.12.24 05:48:00 - [27]
 

lol@ 15 minute delay.... Laughing

Hannobaal
Gallente
Punic Corp.
Posted - 2007.12.24 05:55:00 - [28]
 

Originally by: XxSapienxX
Originally by: Conwell Fergenson
Well why not put the timer on the ship that is making the cyno? Say a 30 seconds before the cyno is made. Maybe 15. However I see no point as it would just force people to use uber plated ships to jump in a cap.



What I'm wanting, basicaly, is to severely limit the ability to HotDrop with Cap ships.

As it is, it's just too easy to deploy large ammounts of firepower instantly via HotDrops 'almost' anywhere within a few solarsystems.
The only warning 'the other side' gets is the Cyno deployment. That warning, when done right, is only seconds and then local just blooms with ready to fight Cap fleet.

It's just too easy.




And why exactly is any of this a problem? Seems like a valid tactic to me. Isn't that the whole point of having a jump drive? Having mobility and being able to quickly deploy lots of firepower into a fight?

Orion Eridanus
Dark Ashes
Posted - 2007.12.24 06:42:00 - [29]
 

Edited by: Orion Eridanus on 24/12/2007 06:48:17
Caps ships as a 911 force is perfect, we dont bring ours in until they are needed, there are times when we dont have the number of BS's online to counter our opponents cap ships but we do have a few cap ship pilots of our own on. So we draw out the enemy cap and support fleet with our small expiditionary force then drop our caps in when the extra firepower is needed.

Would you rather let the enemy have all the advantage or give them a good fight and force them to reconsider their actions.

Zenst
Hall Of Flame
Chain of Chaos
Posted - 2007.12.24 06:46:00 - [30]
 

NO - how about they have there cap totaly hit so takes like 15 mins to get back to 100%. oh wait they do already.


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