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blankseplocked Improving lock speeds and amount of lockable targets?
 
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Transplatin
Posted - 2007.12.21 04:48:00 - [1]
 

What skills and equipment do I need to improve my lock speed and how many targets I can lock at a time?

Thanks,

Transplatin

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2007.12.21 05:01:00 - [2]
 

Edited by: Dirk Magnum on 21/12/2007 05:06:44
Targeting and signature analysis will help with those problems.
The multitasking skill will allow you to target even more stuff once you have targeting 5, but remember that on top of the number of targets your skills allow, the ship itself can only lock so much.

There's also an item that increases the amount of targets your ship can target. I can't remember the name as I don't know of any fitting that actually calls for it, but it's some kind of sensor booster module (not the module called "sensor booster" though.)

edit: it's called the Auto Targeting System. It lets the ship lock an extra two targets, but it doesn't say whether or not it takes your targeting skills into account. So like if you can target five things and your ship can target five things, then I don't know if the module will pick up an extra two targets on top of that.

Shar Tegral
Posted - 2007.12.21 05:41:00 - [3]
 

Originally by: Dirk Magnum
There's also an item that increases the amount of targets your ship can target. I can't remember the name as I don't know of any fitting that actually calls for it, but it's some kind of sensor booster module (not the module called "sensor booster" though.)

Don't forget tech II signal amps. +1 target each amp.

Galeros
Gallente
Federal Navy Academy
Posted - 2007.12.21 08:59:00 - [4]
 

Originally by: Dirk Magnum

edit: it's called the Auto Targeting System. It lets the ship lock an extra two targets, but it doesn't say whether or not it takes your targeting skills into account. So like if you can target five things and your ship can target five things, then I don't know if the module will pick up an extra two targets on top of that.[/quote



I just looked at it yesterday, it increases max numer of locks for your ship only.

Shar Tegral
Posted - 2007.12.21 10:26:00 - [5]
 

All ships have a maximum number of lockable targets. Each ship is different, for instance industrials can only lock 2 targets, but there is that maximum.

You can only lock as many targets as you have skill to lock upto the maximum that your ship allows. For instance, a typhoon allows for the locking of 7 targets. My skills allows me to lock 10 targets but I can only lock 7 due to the limits of the typhoon.

Modules can increase the maximum number of locked targets a ship can have. It does not, NOT, increase the number of targets you can lock. Ergo, I put three tech II signal amplifiers on my typhoon and I can lock all 10 targets my skills allow. If I put on four tech II signal amplifiers the typhoon would be able to lock 11 targets but I can only lock 10.

Now, it may seem a waste to have this many lockable targets, and most times it is, however there are a few situations where this is handy. For instance, salvaging and looting. Also logistics work or fleet work. Mostly, once you get targeting up that high (pre-req for something I'm forgetting at this moment) you might as well train multi-tasking.

Now this is only regarding how many targets a person can lock at one time. I'll leave scan resolution and what not to someone else.


Kazuma Saruwatari
Posted - 2007.12.21 10:44:00 - [6]
 

to speed up targetting times, you need to level Signature Analysis up, as this directly affects locking time skillwize.

For modules, Signal Amp/Booster mods with/out targetting speed script/s will do the same.


 

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