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neutero
Posted - 2007.12.18 23:23:00 - [1]
 

no its not a joke. From what I hear the base price of the Golem is not going to drop much further than 750-800 million. For that you currently get a BS with the same DPS as a Raven but a much better tank but if I wanted a bigger wet rag, I wouldn't spend half the price of dreadnaught on it.

3 x Caldari Navy BCU's, 4 x CN Cruise Missile Launchers and CN cruise missiles delivers 560 dps (760 with faction siege). Sure it reps @ 365 hp/sec but if it can't deliver significant damage it's really just prolonging its own death. Combined with the ECM weakness, this ship has some serious flaws.

To give it damage capability appropriate to its skill requirement and cost, simply apply the same 25% ROF bonus as the Raven receives.

Centurion Redux
Minmatar
Sebiestor Tribe
Posted - 2007.12.18 23:25:00 - [2]
 

Edited by: Centurion Redux on 18/12/2007 23:25:09
Run 3 seige 1 cruise and a tank from hell

it tanks over 900 dps and does over 900 dps without drones.

It needs NO boost.

Or you planning to use it for missionwhoringpalooza

Arthur Frayn
Deep Core Mining Inc.
Posted - 2007.12.18 23:26:00 - [3]
 

Originally by: neutero
no its not a joke. From what I hear the base price of the Golem is not going to drop much further than 750-800 million. For that you currently get a BS with the same DPS as a Raven but a much better tank but if I wanted a bigger wet rag, I wouldn't spend half the price of dreadnaught on it.

3 x Caldari Navy BCU's, 4 x CN Cruise Missile Launchers and CN cruise missiles delivers 560 dps (760 with faction siege). Sure it reps @ 365 hp/sec but if it can't deliver significant damage it's really just prolonging its own death. Combined with the ECM weakness, this ship has some serious flaws.

To give it damage capability appropriate to its skill requirement and cost, simply apply the same 25% ROF bonus as the Raven receives.


I'm a Caldari pilot who loves Caldari ships, and I say shaddap.

VB Sarge
New Justice
Posted - 2007.12.18 23:28:00 - [4]
 

I really don't see this ship as viable for pvp, as a frig can jam this thing. It has PVE written all over it.

*shrug* Sure it could be nice for pvp, but a CNR is cheaper and can deal the same/more damage. Uses less ammo? How is that a worry in PvP?

Liang Nuren
Posted - 2007.12.18 23:38:00 - [5]
 

Originally by: neutero
To give it damage capability appropriate to its skill requirement and cost, simply apply the same 25% ROF bonus as the Raven receives.


I haven't thoroughly researched the issue, but I'm reasonably sure that it'd be a bad idea to give it an extra 25% ROF. ;-)

-Liang

neutero
Posted - 2007.12.18 23:38:00 - [6]
 

Originally by: VB Sarge
I really don't see this ship as viable for pvp, as a frig can jam this thing. It has PVE written all over it.


I'd like to use it for PVP but in their effort to avoid making it a solo pwnmobile, CCP have taken too much away from it in the form of damage and EW. EW is a fair trade off but the reduced damage rules it out of committing it to any serious engagement other than mission running.

Come to think of it, the large cargo bay is probably for all the cap boosters you'll need for Lvl 5 missions. Sad

Centurion Redux
Minmatar
Sebiestor Tribe
Posted - 2007.12.18 23:54:00 - [7]
 

Originally by: neutero
Originally by: VB Sarge
I really don't see this ship as viable for pvp, as a frig can jam this thing. It has PVE written all over it.


I'd like to use it for PVP but in their effort to avoid making it a solo pwnmobile, CCP have taken too much away from it in the form of damage and EW. EW is a fair trade off but the reduced damage rules it out of committing it to any serious engagement other than mission running.

Come to think of it, the large cargo bay is probably for all the cap boosters you'll need for Lvl 5 missions. Sad


It does alot more damage then a raven so i dont know where your getting reduced damage from....

neutero
Posted - 2007.12.19 00:02:00 - [8]
 

Originally by: Centurion Redux
It does alot more damage then a raven so i dont know where your getting reduced damage from....


I said the damage output was reduced by removing the ROF bonus the Raven receives, not that it does less damage than a Raven.

Danjira Ryuujin
Caldari
Posted - 2007.12.19 01:25:00 - [9]
 

Originally by: Liang Nuren
Originally by: neutero
To give it damage capability appropriate to its skill requirement and cost, simply apply the same 25% ROF bonus as the Raven receives.


I haven't thoroughly researched the issue, but I'm reasonably sure that it'd be a bad idea to give it an extra 25% ROF. ;-)

-Liang



Ah come on! Whats wrong with state issue raven dps on a ship with a painter bonus, explosion velocity bonus, and a shield boost bonus!

Liang Nuren
Posted - 2007.12.19 01:27:00 - [10]
 

Originally by: Danjira Ryuujin
Originally by: Liang Nuren
Originally by: neutero
To give it damage capability appropriate to its skill requirement and cost, simply apply the same 25% ROF bonus as the Raven receives.


I haven't thoroughly researched the issue, but I'm reasonably sure that it'd be a bad idea to give it an extra 25% ROF. ;-)

-Liang



Ah come on! Whats wrong with state issue raven dps on a ship with a painter bonus, explosion velocity bonus, and a shield boost bonus!


Laughing Inded. What could be wrong with that?

-Liang

The Djego
Minmatar
Hellequin Inc.
Posted - 2007.12.19 01:45:00 - [11]
 

Edited by: The Djego on 19/12/2007 01:46:06
Agree boost the State Issue. Give a real aim for Misson Runners to spend 80 Billions. Razz

Afterall Im not familar with Missle Ships to realy say Golem or CNR. The T2 BS could need a little boost, making them better for her Mission Task(in DPS not in Tank) than Faction or T1 Ships.

Giant Haystacks
Ore Mongers
Black Hand.
Posted - 2007.12.19 02:16:00 - [12]
 

Originally by: Centurion Redux

It does alot more damage then a raven so i dont know where your getting reduced damage from....


It does the same damage as a Raven, they both have 8 effective launchers.

Ulstan
Posted - 2007.12.19 02:31:00 - [13]
 

I believe the mauraders are a bit underwhelming, but it's still too soon to say by how much.

Word is mauraduer sales are pretty bad, so the playerbase in general may be going 'meh'.

I think the golem would be a *great* step in between the raven and the cnr, because of the extra tankage, but unfortunately, by the time you can fly or afford a golem, you'd almost certainly be in a well fitted CNR.

iudex
Posted - 2007.12.19 05:02:00 - [14]
 

I agree, the damage output should be equal to a CNR at least.
The extra skill requirement (such as BS5) and even skills that apply only to this ships (Mauraders, x10 skill) should result in a ship that is superior than the cnr, maybe with the same damge and the extra things it already has. Or at least change that explosion velocity bonus, which is completely useless in missions into a explosion radius bonus (the bonus where you do more damage on smaller targets).
The improvement can be sticked to cruise missiles only, if you want this ship to keep it's pve role and not make an overpowered pvp tool.
I hope the Golem will get some love in the Boost-Patch (TM?).

neutero
Posted - 2007.12.20 02:23:00 - [15]
 

Edited by: neutero on 20/12/2007 03:56:08
The CNR has better tank (approx 40-50% more shield) and more DPS. The Golem is either too expensive or should be boosted to do at least the same damage as a CNR to justify its price.

An alternative idea to reward those who train marauders to lvl 5 would be to replace the 100% damage bonus with a 25% DMG bonus per marauder level, level 5 giving a 125% damage bonus.

Raven: 6 launchers / 0.75 ROF bonus = 8 effective launchers
CNR: 7 launchers / 0.75 ROF bonus = 9.33 effective launchers
Golem @ Marauders 4: 4 launchers * 100% damage bonus = 8 effective launchers
Golem @ Marauders 5: 4 launchers * 125% damage bonus = 9 effective launchers
State Issue: 8 launchers / 0.75 ROF bonus = 10.66 effective launchers

Not an unreasonable request given the CNR does 17% more dmg than a Raven with no additional skills required. Even with a 125% damage bonus the Golem still comes in 4% under a CNR and 18% under the State Issue.

Edit: fixing numbers

William Ortega
Grave Diggers
Hydra Alliance
Posted - 2007.12.20 04:40:00 - [16]
 

maybe we should wait at least a month or two of people actually "flying" the ship (EFT doesn't count) before we spam the nerf / boost threads?

In particular I'd like to see how the offlined modules in hi's + that nano paste and overheating works out before making too many decisions.

-Willy

neutero
Posted - 2007.12.20 05:38:00 - [17]
 

Edited by: neutero on 20/12/2007 06:12:57
Edited by: neutero on 20/12/2007 05:41:59
Originally by: William Ortega
maybe we should wait at least a month or two of people actually "flying" the ship (EFT doesn't count) before we spam the nerf / boost threads?

In particular I'd like to see how the offlined modules in hi's + that nano paste and overheating works out before making too many decisions.

-Willy


A sensible post, however on the Heat issue, over heating will only bring you up to 9.41 effective launchers (4 x DMG bonus / 0.85).

Edit: BTW I have both on TQ and have reverted to the CNR (hence the winge).

Edit 2: thanks Raivi for the correction.

NoNamium
Posted - 2007.12.20 05:41:00 - [18]
 

Golems for missionrunning

I fly a Golem for PvE and enjoy it very much. I wouldn't want to use a CNR (been there done that). This Marauder is very good at what it does, but PvP isn't one of them.

- NoNamium

Raivi
Sniggerdly
Pandemic Legion
Posted - 2007.12.20 06:09:00 - [19]
 

Edited by: Raivi on 20/12/2007 06:32:48
Originally by: neutero

A sensible post, however on the Heat issue, over heating will only bring you up to 9.2 effective launchers (4 x DMG bonus x 1.15).

Edit: BTW I have both on TQ and have reverted to the CNR (hence the winge).


Math correction:
Overheated Golem = 4*2/0.85 = 9.41 effective launchers
CNR with Caldari BS lvl5 = 7/0.75 = 9.33 effective launchers

:Edit:
Also, I don't understand how you can possibly consider the extra shield HP of a CNR a better PVE tanking advantage than:
-a 7.5% shield boost bonus per marauders skill level
-1 extra midslot
AND
-over 30% more peak capacitor recharge (10% more if you fill up both ships' rig slots with CCCs)
:Edit again:
-AND the extra resistances

neutero
Posted - 2007.12.20 06:44:00 - [20]
 

Edited by: neutero on 20/12/2007 06:50:28
There is a trade off on that. The CNR's 30% extra shield means you have more time to avoid using the booster and remove the NPC hordes. You also have another rig slot for a CCC so the difference between them is not so great. Besides, the main issue here is damage which with the 125%, skill based damage boost, is still less than CNR by a significant margin.

Calimor
Caldari
GK inc.
Posted - 2007.12.20 10:03:00 - [21]
 

I want to kill every one of you who says "state issue dps"

The GOLEM DOESN'T HAVE ROF BONUS! The GOLEM DOESN'T HAVE ROF BONUS!

Seriously, how can you guys post about something you don't know about, the Golem has the SAME dps as the Raven. THE SAME DPS AS THE NORMAL RAVEN. Open up EFT and check it. Go. DO IT. DO IT.

That's because the Raven has 6 launchers and a 25% RoF, the Golem has 4 and a 100% damage bonus. Both have effectively 8 launchers, while the CNR beats them.

Jesus christ and this is why CCP thinks the Golem is ok, with a joke of a playerbase who has no clue about they're talking about thinking it has the dps of a State Raven. Christ.

NoNamium
Posted - 2007.12.20 10:18:00 - [22]
 

Originally by: Calimor
I want to kill every one of you who says "state issue dps"

The GOLEM DOESN'T HAVE ROF BONUS! The GOLEM DOESN'T HAVE ROF BONUS!

Seriously, how can you guys post about something you don't know about, the Golem has the SAME dps as the Raven. THE SAME DPS AS THE NORMAL RAVEN. Open up EFT and check it. Go. DO IT. DO IT.

That's because the Raven has 6 launchers and a 25% RoF, the Golem has 4 and a 100% damage bonus. Both have effectively 8 launchers, while the CNR beats them.

Jesus christ and this is why CCP thinks the Golem is ok, with a joke of a playerbase who has no clue about they're talking about thinking it has the dps of a State Raven. Christ.


A little angry, but very true ;)

Golem is still the npc-mission ship of my choice. I like gathering loot and salvaging during the mission when killing the npcs. Boosts my isk/hour rate. the CNR doesn't do this nearly as well, it just completes the mission at a maximum of 16% faster than a Golem, but not when traveling great distances on impulse.
that 16% is more than covered by salvage alone (@100k for some and even 500k for the best salvage components, you don't need a lot to surpass the mission reward, bonus and bounty for ships)

- NoNamium

Pinky Denmark
The Cursed Navy
Important Internet Spaceship League
Posted - 2007.12.20 10:25:00 - [23]
 

Isk price is NEVER a reason to change ships or modules!!!Mad

NoNamium
Posted - 2007.12.20 10:28:00 - [24]
 

Originally by: Pinky Denmark
Isk price is NEVER a reason to change ships or modules!!!Mad


It's the only reason. Cool

og hejsa!

- NoNamium

Chrysalis D'lilth
Posted - 2007.12.20 10:32:00 - [25]
 

Originally by: neutero
no its not a joke. From what I hearthe base price of the Golem is not going to drop much further than 750-800 million. For that you currently get a BS with the same DPS as a Raven but a much better tank but if I wanted a bigger wet rag, I wouldn't spend half the price of dreadnaught on it.

3 x Caldari Navy BCU's, 4 x CN Cruise Missile Launchers and CN cruise missiles delivers 560 dps (760 with faction siege). Sure it reps @ 365 hp/sec but if it can't deliver significant damage it's really just prolonging its own death. Combined with the ECM weakness, this ship has some serious flaws.

To give it damage capability appropriate to its skill requirement and cost, simply apply the same 25% ROF bonus as the Raven receives.


Lol, your such a noob.

A golem out performs a raven at a fraction of the cost - consider the fitting costs at running a similar tank on a Raven or CNR, you'd spend way more than you will buying a golem which can run a T2 tank and make lvl 4 missions ez mode.

Not to mention the whole extra 4 high slots you get for things like salvagers/tractors.

Level 4 missions are easier & faster to run in a Golem.

ElCoCo
KIA Corp
KIA Alliance
Posted - 2007.12.20 10:42:00 - [26]
 

But, but, what about EFT?

Pinky Denmark
The Cursed Navy
Important Internet Spaceship League
Posted - 2007.12.20 10:42:00 - [27]
 

Originally by: NoNamium
Originally by: Pinky Denmark
Isk price is NEVER a reason to change ships or modules!!!Mad


It's the only reason. Cool

og hejsa!

- NoNamium


apparantly color is a valid reason too Wink
Laughing davs

neutero
Posted - 2007.12.20 10:44:00 - [28]
 

Originally by: Chrysalis D'lilth
Lol, your such a noob.

A golem out performs a raven at a fraction of the cost - consider the fitting costs at running a similar tank on a Raven or CNR, you'd spend way more than you will buying a golem which can run a T2 tank and make lvl 4 missions ez mode.

Not to mention the whole extra 4 high slots you get for things like salvagers/tractors.

Level 4 missions are easier & faster to run in a Golem.



Calling someone a noob usually exposes you as one. Your post confirms that.

swire
PILGRIMS
Posted - 2007.12.20 11:06:00 - [29]
 

Originally by: NoNamium

A little angry, but very true ;)

Golem is still the npc-mission ship of my choice. I like gathering loot and salvaging during the mission when killing the npcs. Boosts my isk/hour rate. the CNR doesn't do this nearly as well, it just completes the mission at a maximum of 16% faster than a Golem, but not when traveling great distances on impulse.
that 16% is more than covered by salvage alone (@100k for some and even 500k for the best salvage components, you don't need a lot to surpass the mission reward, bonus and bounty for ships)

- NoNamium


Yeah, this was my thought. Fitting the golem with tractor and salvager (one of each?). The lower DPS means mish would go slower, but be worth more per hour. This also means that getting a good mish from an agent is effectively worth more, so it less time turning down crap ones. And because you get 2x damage, cruise missiles are half the cost, so using faction ammo actually makes sense on a mish.

The flip side is 2x damage x4 launchers will do less damage than 1x damage x7 because of overkill on frigs. And the skills base for the golem is really, really serious.

I think your approach is going to make sense UNTIL they bring out a proper salvage ship. A phoon, for example, nerfed for fire power and tank, but with big cargo, maybe a bit more speed and that all important tractor bonus would make an uber salvager. And would surely have lower skill requirements than the golem.

Swire

SIR PRIME
Minmatar
FireStar Inc
Curatores Veritatis Alliance
Posted - 2007.12.20 18:24:00 - [30]
 

I'm not entirely convinced that comparing the Golem to the one faction ship thats reknowned for being so overbalanced that its the automatic choice for almost every missioner in game is the best argument. Compare it to the other Marauders and it certainly equips itself well.

Technically thats an argument to nerf the CNR or raise the other faction bs's. Laughing


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