open All Channels
seplocked Crime and Punishment
blankseplocked *Another* nerf to pirates. GG CCP.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3]

Author Topic

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2007.12.13 08:26:00 - [61]
 

Originally by: Alanna Kereshkova
I laugh every time I see a post that declares Eve a PvP game. There is infinately more to eve than blowing stuff up.

What made me PML here was the whine that you couldn't Rolling EyesLaughingLaughingRazz


and there is more to pvp then blowing stuff up....

Iwishai Wazahero
Posted - 2007.12.13 11:03:00 - [62]
 

Originally by: Chainsaw Plankton
Originally by: Alanna Kereshkova
I laugh every time I see a post that declares Eve a PvP game. There is infinately more to eve than blowing stuff up.

What made me PML here was the whine that you couldn't Rolling EyesLaughingLaughingRazz


and there is more to pvp then blowing stuff up....


He should be laughing at the Dev's tbh, they've claimed Eve is a mainly a PvP game many times.

Iwishai

Xtro 2
Caldari
El Bastardos
EVESpace
Posted - 2007.12.13 11:25:00 - [63]
 

Originally by: Iwishai Wazahero
Originally by: Chainsaw Plankton
Originally by: Alanna Kereshkova
I laugh every time I see a post that declares Eve a PvP game. There is infinately more to eve than blowing stuff up.

What made me PML here was the whine that you couldn't Rolling EyesLaughingLaughingRazz


and there is more to pvp then blowing stuff up....


He should be laughing at the Dev's tbh, they've claimed Eve is a mainly a PvP game many times.

Iwishai


they regularly claim eve is a sandbox, the only problem is the sandbox keeps shrinking.

VB Sarge
New Justice
Posted - 2007.12.13 11:44:00 - [64]
 

Only posting to say a few things. I'll keep it short.

Ard was right, this is kind of embarrassing to be in this forum in the first place.

Second, if you are any sort of capable pirate, you have left your station with a set up that will let you adapt instantly to any mission type, and your ammo has been preselected based not on what mission the mark is running, but on how best to take on a mission runner.

Third, I wouldn't mind wrecks back up on scan, but not for the reasons posted here. I have never ever used wrecks to determine how to fit my ship or what ammo to use. I use wrecks as a sort of timestamp on the system.

Fourth, it has been said before here, and I will say it again: those who can adapt will still flourish while those who are stuck crying over a mythical nerfbat that supposedly hit them, will fail. All the more targets for me and my fellow bastards.

Times change. Policies change. Directions change. If this was the same game it was a year ago, or 2, or 3, I highly doubt any of you would be satisfied and would find other things to cry about, which is how we arrived where we are today. You can not satisfy everyone, so I take it as my job to exploit the weaknesses of those who are insatiable.

Cpt Branko
Retired Pirate Club
Posted - 2007.12.13 11:55:00 - [65]
 

Originally by: VB Sarge

Third, I wouldn't mind wrecks back up on scan, but not for the reasons posted here. I have never ever used wrecks to determine how to fit my ship or what ammo to use. I use wrecks as a sort of timestamp on the system.



This. It enables me to see wether someone is ratting, how long have they been ratting, and so on. It helps me decide wether it's bait or not, for one thing.

Also, I have a habit of stealing loot from people's wrecks which are harder to find now, really. Very Happy

Furthermore, it enables me to watch more what is happening better: if I see, say, two Hurricanes in a belt before the patch, I knew that if one blows up I'll see the wreck and I'll know what happened. Right now, you see two ships on scanner, next thing you see one ship (and a pod unless the guy got podded as well). There's no way to ascertain what was happening in system.

Originally by: VB Sarge

Fourth, it has been said before here, and I will say it again: those who can adapt will still flourish while those who are stuck crying over a mythical nerfbat that supposedly hit them, will fail. All the more targets for me and my fellow bastards.

Times change. Policies change. Directions change. If this was the same game it was a year ago, or 2, or 3, I highly doubt any of you would be satisfied and would find other things to cry about, which is how we arrived where we are today. You can not satisfy everyone, so I take it as my job to exploit the weaknesses of those who are insatiable.


Yeah, yeah, all that is fine, and nobody is saying he's going to quit the game or stop pirating or anything.

It's just that, well, making changes which affect people without even bothering to list them in patch notes is a very annoying move. It's basically showing a lack of care.

I already lost one ship (cargo frig, luckily) because *somehow* my overview didn't show huggins on scanner post-patch, another undocumented feature.

Ulstan
Posted - 2007.12.14 03:00:00 - [66]
 

Quote:
most of the time when we scan out mission runners we are away from our HQ and already have all the ammo we will use in our hold. We could give a crap what type of rat he is tanking, we have never met a mission runner whose tank we could not break. a ratting tank will melt to a pvp gang regardless of his resists.


Other posters have said that they do indeed use the information to know what kind of tank/ammo to suit up for.

Quote:
For everybody else who has extensivly probed mission runners will see that this is a serious nerf, and an unnecessary and unfounded one.


Nonsense on all three counts.

Quote:
It actually takes more skill and knowledge out of probing and pirating than any thing else.


Lol. It takes no skill out of probing OR pirating. It increases the skill required (by an ever so slight amount) by hiding some information from you. Removing information from pirating is kind of the point, if this is a deliberate change.

Besides, see above poster who says that not being able to see the wrecks really won't change anything major. Ok, it's harder to know exactly what the mission runner is geared for, and it's harder to know how far along he is in his mission, and it's harder to tell if he is in a mission or a safe spot but...I don't think any self respecting pirate would say that it was just TOO HARD to kill mission runners before now. It's like shooting fish in a barrel. Anything to make that slightly less uneven is a good thing.

Stop whining and adapt! It's the name of the game.

Quote:
Not to mention making it easier to see probes in the first place.


Yep. Best part of it, as I've said already. Wrecks and secure cans cluttered up the interface to an astonishing degree and I'm glad to see them gone.

Quote:
It's just that, well, making changes which affect people without even bothering to list them in patch notes is a very annoying move.


Oh definitely. Of course, CCP does this quite often, with many different 'featuers'. It's not just aimed at the yarrr crew :)




Bellum Eternus
Gallente
The Scope
Posted - 2007.12.14 06:32:00 - [67]
 

Originally by: VB Sarge
Only posting to say a few things. I'll keep it short.

Ard was right, this is kind of embarrassing to be in this forum in the first place.

Second, if you are any sort of capable pirate, you have left your station with a set up that will let you adapt instantly to any mission type, and your ammo has been preselected based not on what mission the mark is running, but on how best to take on a mission runner.

Third, I wouldn't mind wrecks back up on scan, but not for the reasons posted here. I have never ever used wrecks to determine how to fit my ship or what ammo to use. I use wrecks as a sort of timestamp on the system.

Fourth, it has been said before here, and I will say it again: those who can adapt will still flourish while those who are stuck crying over a mythical nerfbat that supposedly hit them, will fail. All the more targets for me and my fellow bastards.

Times change. Policies change. Directions change. If this was the same game it was a year ago, or 2, or 3, I highly doubt any of you would be satisfied and would find other things to cry about, which is how we arrived where we are today. You can not satisfy everyone, so I take it as my job to exploit the weaknesses of those who are insatiable.


It's lame that CCP changes stuff like this and doesn't document it, or even discuss it before they do it.

My post has nothing to do with whether or not I will be able to 'adapt' or not. I will always be able to kill mission runners, regardless of what they do, save staying docked and logged off, which is what happens within 30 seconds if I log in within 3-4 jumps of their home system.

I like to push the envelope. I like to go after battleships with cruisers or even frigs solo. I can really only maximize my ship performance while using such grossly mismatched ships by getting as much detailed information about the target as possible. This change removes that much more information.

It's just another needless change to nerf piracy in general.

VicturusTeSaluto
Gallente
Metafarmers
MeatSausage EXPRESS
Posted - 2007.12.14 11:08:00 - [68]
 

Originally by: Bellum Eternus

It's just another needless change to nerf piracy in general.



This.

Minmatar Citizen 4521577
Posted - 2007.12.14 11:22:00 - [69]
 

I don't agree with the change. Presumably its to remove lag until they finish the new backend architecture so I'll put up with it. However, it's not that bad at all.

If its a ship, you probe it down. You kill people in missions with almost zero risk. You know they won't have a disruptor, most likely not a web, that its probably fit for endurance and no for bursts of damage. Your chances of dying to the other batteship are almost nil (and in fact everyone will laugh at you if you die), and his ubermegatank is already been eaten by the rats. So frankly, do you really need to know what to tank for?

Maybe you don't like killing ships in safespots just in case they are bait. But, then, thats what the covops is for.

Iwishai Wazahero
Posted - 2007.12.14 14:41:00 - [70]
 

Originally by: Xtro 2
Originally by: Iwishai Wazahero
Originally by: Chainsaw Plankton
Originally by: Alanna Kereshkova
I laugh every time I see a post that declares Eve a PvP game. There is infinately more to eve than blowing stuff up.

What made me PML here was the whine that you couldn't Rolling EyesLaughingLaughingRazz


and there is more to pvp then blowing stuff up....


He should be laughing at the Dev's tbh, they've claimed Eve is a mainly a PvP game many times.

Iwishai


they regularly claim eve is a sandbox, the only problem is the sandbox keeps shrinking.


Welll durrr, CCP just need to buy more sand Embarassed

Iwishai

Golem Pyle
Posted - 2007.12.14 16:51:00 - [71]
 

to the OP...

Wah.

If you can't kill them at the gate coming into low-sec, you don't deserve to have an hour to kill them while they run their mission.

Tapper Jackson
Gallente
Posted - 2007.12.14 19:58:00 - [72]
 

You're kidding. Right? "Probing mission runners is hard" I don't know what you're doing, but you're doing it wrong. Probing for mission runners is distressingly easy these days.

The first time I went out probing in my Cov Ops ship, I probed down a mission runner in a level 4 mission. Wrecks showed on the probe scan as well as the ships being used. I warped in under cloak and checked out everything. Took about a minute.

Get some skills and equipment and stop whining. Nothing more pathetic than a pirate who whines. Yarr, yarr, yarr. :)


Ulstan
Posted - 2007.12.14 21:07:00 - [73]
 

Quote:
I like to go after battleships with cruisers or even frigs solo ... This change removes that...

It's just another needless change


Rolling Eyes I think you just demonstrated, rather convincingly, why the change may not be needless at all.



Pages: 1 2 [3]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only