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Posted - 2007.12.12 20:25:00 - [91]

Two Questions

  • What assurances can you offer to the player base that this next large update will not cause more problems such as the last? With regards of cause to the boot.ini issue.
  • Many of us have noticed a reduction in performance with the last patch, will the Trinity expansion only make things worse for players with older computers?

That's all! I don't care what you add or take away as long as we get some assurances it's all going to work and work well.


Embers of Fire
Posted - 2007.12.12 20:30:00 - [92]

Originally by: Jenner Ironskin
Edited by: Jenner Ironskin on 12/12/2007 13:59:11
CCP when will it be possible to train all 3 characters on your account on the same time.

CCP when will the strip miners beams be back to normal in trinity, in classic they are good in premium they are ugly

further i like the baby blue gallente, the graphics are nice, stations needs some tweaking.

and make the torpedoes work again.

My god did they butcher the mining laser graphic when i first saw it i almost puked, I mean who goes around changing the design of a wheel? CCP please change the mining lasers back.. this isn't a pink floyd laser showMad

Dr Aryandi
Posted - 2007.12.12 20:31:00 - [93]

Originally by: Galahad Cardarn
Q1 "Will CCP ever seed all NPC produced Blueprints on market."

As it is now, there have been seeded quite a few items, that no players have a BPO on, which makes it entirely up to players to get the items seeded on market.

The problem with that is
1. Invention has a very high failure rate
2. Items needed for invention is very expensive, or hard to find (which was okay, if invention was the poor mans way of getting a much coveted item, without having to buy a bpc)
3. Nobody would be cheated if you just seeded the BPO's on the market, and let people buy the BPO's, then it would work just like the T1 market, which everyone can join.

So as it is now, almost one week after launch, there are none of the new BS on market,no jump freighters, very few heavy interdictors, but plenty of eletronic attack frigates.

If the ships would have been seeded on market just as any other t1 item, there would propably have been all, or at least almost all items on market right now, or at least in production.

So question rephrased a bit: "Will you ever stop protecting those with t2 BPO's and just seed everything on market, since that will make market more fair, and give everyone an equal opportinity."

Invention has been running now for almost a year as far as I remember, and I'm pretty sure that those with T2 BPO's have had time to make their investment back.

P.S. I dont care if you seed the new stuff with very high prices, like 5 billion for the new BS BPO's, or something relative to their strenght, as long as they got seeded.

You need to get your facts checked. The reason no BS are available is not invention - its that you need battleship construction 4 trained. The hactor market is filling up fast too.

Most people will have that skill finishing today so you will see the new BS Sunday, with a few early birds in on Saturday.

The main problem with invention is that stupid negative ME and PE. Just divide the input BPC by 10, or 20 and then add that to the output BPC ME...or add a new skill each level of which adds 1 ME and another to add 1 PE or something...anything!

Posted - 2007.12.12 20:42:00 - [94]

I'm really surprised i'm the first to ask this....


Drash Kammatarr
German Cyberdome Corp
AAA Citizens
Posted - 2007.12.12 21:11:00 - [95]

Why did Zulupark nerf the Interdictor's base speeds by 25%, and when can we expect to have this blatant mistake reversed?

Akrinos LuCont
The Scope
Posted - 2007.12.12 21:11:00 - [96]

will the space enviroment eventually be upgraded to match its counterparts ships and stations?... when do you guys forsee this to happen?.

ats all.

oh yeah- love the gallente colors!!!!


Dr Felonius
Civilian Purposes Limited
Posted - 2007.12.12 22:14:00 - [97]

My graphics card is not capable of displaying premium content. The patch disabled the old anti-aliasing option for Eve's graphics, and appears to override the override settings in ATI's Catalst Control Center. The next result is that on my system, Eve's graphics look much, much worse than they did before the patch.

Was this deliberate?

Is there any hope of getting an option to enable AA again in a future patch?

Kweel Nakashyn
shadow and cloaking
Posted - 2007.12.12 22:58:00 - [98]

Edited by: Kweel Nakashyn on 12/12/2007 22:58:45
Err, I have others question so forgive me if I ask too much...

What is the status of the *cough* foreign translation *cough* ? Are they still on the announced planning ?

Btw, no matters on that if they get delayed, we enjoyed the game before it was translated and i think most foreigners don't want a rushed release, but I just asking myself the question Cool

Pandemic Legion
Posted - 2007.12.12 23:31:00 - [99]

How long before the next patch?

And are you making any effors in creating a stable client?
i have random chrashes all the time.

I filed a peiton sendt in a bug report and crash dumps.
One week later and i dont even have a answer-

Hashi Lebwohl
Oberon Incorporated
Morsus Mihi
Posted - 2007.12.13 00:04:00 - [100]

There was a brief moment when the Eagle was appreciated (I hesitate to say popular) after the introduction of tech II ammo; Spike M to be precise. This was despite the fact that it had the agility and speed of a brick and no drones (nerfed earlier to deal with over-quick Scorpions and Blackbirds).

CCP's response was to nerf the damage done by Spike and at the same time double everyone's hitpoint...longer combat being exactly what a sniper ship needs!

CCP's next move was to ensure that being out at 200km was no problem for every sub-battlecruiser with enough low slots for nanos...

Now CCP has decided that the Eagle needs to be closer to the action and have gimped locking times to ensure that its damage over a much reduced time is derisory following the nerf to sensor boosters and tracking computers...

What next does CCP have in store for the Eagle...removal of the high slots...or adding scripts to magnetic stablisers...honestly there is no much left to nerf?

Or can we expect to see some love for this kicked and bleeding victim of the bat?

Kery Syander
Habitual Euthanasia
Pandemic Legion
Posted - 2007.12.13 00:07:00 - [101]

A wise man once wrote...


1) Seriously, what the crap is up with the Vargur's powergrid/bonuses/slot layout in comparison to the other Marauders?

2) Typhoon shields and armour hitpoints. Nuff said.

3) Seeing as the Jaguar is used as an AC boat and the Wolf and artillery ship, any chance of getting the range bonuses swapped to reflect this?

4) The shield boost bonus is virtually useless on Minmatar AC ships due to the amount of med-slots needed. Any chance it could be worked into something more usable instead (hitpoints, recharge rate, signature radius reduction, etc)?

5) The Hel has 2 more meds than lows, but more armour hp than shields. Why?

6) Will we see HG versions of the new implant sets?

7) Have you managed to find a role for the Apoc yet?

8) The Tempest could also do with a role, seeing as speedy close-range ship of doom is currently owned by the Typhoon and Lord of Alpha Strike belongs to the Maelstrom.

9) Minmatar are still waiting on a form of offensive racial electronic warfare.

10) What's up with giving Minmatar slow ships with big sigs?

11) Can you please remove the mass and sig penalties from plates and extenders as it didn't stop anyone from fitting them on smaller ships, and just made the ships that fitted the correct sized module easier to hit and/or slower to move and turn.

12) Split turret/launcher ships are bad as you are never able to fully utilise the ship in one particular area without hurting the other. The fact that some ships end up wasting 2 bonuses just to get the equivilent of a single damage bonus to their high slots doesn't seem fair either. Please could you either buff the number of launchers AND turrets on those ships so people can fit for one specific role or rework the offending ships to have a more focused role.

13) Why is the Panther closer to a Tempest than a Typhoon and the Vargur closer to a Maelstrom than a Tempest?

14) Are you ever going to give armour tankers the same kind of low-cap goodies that shield tankers get? Alternatively, take a good hard look at the Gistii/Gistum/Gist line of shield boosters and tell me if you think their cap use is balanced.

15) Where are the rigs that reduce the amount of capacitor needed for shield transfers?

16) Why did you make the Basalisk and Scimatar so hard to fit in comparison to the Onerios and Guardian?

17) Will active shield tanking ever be viable in PVP when those med-slots are needed for critical modules such as speed, cap and either ewar or counter ewar?

18) If the T2 Raven gets the full target painting bonus, any chance the T2 Tempest could get the full (20%/level) ECM bonus in place of the tanking one?

19) Boost the breacher!

20) Now that bandwidth is in, will you be increasing the drone bays of non-dedicated-drone-ships allow them to carry more spares but without increasing their DPS?

21) With webs and MWDs being virtually manditory for combat, do you not see that the "low sig to avoid getting hit" philosophy of Minmatar has become almost laughable when MWDs increase your sig to insanely high levels and webs will take the traversal to virtually zero. Would a better approch be to change webs from affecting overall ship velocity but AB/MWD boost instead? It would mean that a ship couldn't be taken below it's base velocity, allowing for some avoidance of damage.

22) As there are plenty of modules that increase your signature radius, how about one that decreases it (by enough to be noticable, not just a token effort).

23) Along the same lines, but do you agree that Halo implants are virtually useless in comparison to Snakes, especially in this MWD/Web age of PVP? Snakes not only let you avoid taking damage (by moving quickly), but they let you dictate the range of the engagement and allow you a quick escape. Halos on the otherhand let you avoid taking damage so long as you're moving fast without a MWD on and leave you vulnerable to nigh-on everything.

Kery Syander
Habitual Euthanasia
Pandemic Legion
Posted - 2007.12.13 00:08:00 - [102]

Edited by: Kery Syander on 13/12/2007 01:09:58
24) How about some shield-tanking pirate implants for capital ships? Alternatively, allow Crystals to apply to capital shield boosters. Shield tanking capitals already have the poorest cap recharge and the poorest counter-ewar capabilities. By allowing them to use Crystals you potentially free up a slot to make them slightly more versatile.

25) The Claw sucks - it's slow (Minmatar ships are supposed to be the fastest remember), does naff-all damage and only has 2 med slots. Fix it please. On the otherhand, we like the stiletto, even if it is a bit of a brick.

26) All Covert Ops ships (the COCD fitting, probing kind) could do with a powergrid boost.

27) The Pilgrim sucks (no pun intended) in comparison to the Curse as it loses the range bonus, forcing it into extreme close-range (something the other Recons don't have to worry about).

28) With the recent buff to the Falcon, the Rook became totally obsolete overnight. What goodies do you have planned for those players who were actually willing to risk their ship out in the open instead of cloaking like a coward?

29) Low-tier lasers criminally underperform in relation to their top-tier counterparts when compared to other weapons systems. A range/damage boost might be in order. Hell, mix things up a bit by giving the bottom-tier lasers a large range increase of the top-tier ones at the expense of less dps.

30) Thank you for the Nidhoggur change. It would've been nicer if you had managed to work out a way of making a shield tanking carrier useful but this will do instead Razz

31) With the Tier 2 Battlecruisers now in full flow, the Tier 1s are looking incredibly underpowered in comparison. Any love for the Proph, Ferox, Cyc and Brutix planned? All are lacking in slots and PG/CPU in comparison to their bigger brothers.

32) The interdictor speed nerf achieved nothing except making the Sabre even more desirable as the other 3 dictors now have even more trouble getting out of their own bubble. Any plans to fix this (preferably be un-doing the speed nerf and buffing the other 3 ships)?

33) Amarrian ship's capacitor is still fairly low. As nobody wants ships becoming 100% sustainable overnight, prahaps you could give them much larger capacitors but increase the recharge time by the same amount, thus resulting in an increase of capacitor reserves but no gain in the amount recharged per second?

34) Following on, if this was applied to all ships it might start a reaction that gets people out of the habit of trying to crap capacitor boosters on every setup just to keep themselves going for more than 10 seconds. Obviously Amarr would get the biggest increase.

35) Omen needs some loving, badly. As does the Maller, but not as badly.

36) Cruiser-sized laser range is pretty crap. An increase of 30% to the optimal range would allow the ships to engage from slightly bigger distances, meaning they have more time before the opponent closes the gap and begins to out-DPS them.

37) The Zealot blows pretty hard when compared to a Muninn or Eagle. The Muninn has the same range as the Zealot, but 100% more alpha and 100% less cap use (i.e. none). The Eagle on the otherhand has insane range. The optimal boost in #36 would really help out the Zealot and give it an actual role (mid-range sniper, consistant DPS. Eagle would be long-range with low dps and the Muninn close-range with a high alpha-strike).

38) There have been lots of new modules introduced recently that only have a plain old T1 version. Will these ever get the Meta treatment?

39) Where the hell do Gistum MWDs drop from?

Kery Syander
Habitual Euthanasia
Pandemic Legion
Posted - 2007.12.13 00:09:00 - [103]

Edited by: Kery Syander on 13/12/2007 01:10:24
40) Instead of rigs having penalties and the skills lowering these, how about just removing the damned penalties and have the skills increase the bonus the rigs give instead? Losing hitpoints/speed/powergrid/cpu or gaining sig really isn't amusing, and biases rigs to certain types of ships where this isn't much of an issue. Speed and armour tanking? Not with rigs. Low sigs and shield tanking? Not with rigs (not extenders for that matter).

41) Titans are crap. I suggest bring back remote doomsdays for the lulz. For extra comedy points, allow the doomsday to be cynoed between systems.

42) Will all modules get the faction/officer treatment? It seems to be pretty hit and miss as to how far the meta progression goes at the moment.

43) Named guns and launchers are virtually unused because of their inability to use T2 ammo and the specialization skill not applying to them. As electronic warfare spec skills apply to all meta-levels of that module, prahaps it's time to do the same thing with the turret/missile/drone spec skills?

44) Hows about a scriptable invul field that lets you pick which resistances you want to harden? No? Oh well Sad

45) With an all manner of fun and exciting ways of warp scrambling someone now in the game (static bubbles, moving bubbles, infinate strength scramblers and more ships with warp scrambling range bonuses), could you prahaps come up with a viable anti-scrambling mechanic that works in PVP (even if not reliably) and is more in-depth than fit a low-slot passive module and smack local upon successfully warping out of a fight?

46) On EVE-TV, Hammerhead said that they were looking into adding meta-levels of capital modules. Any update on that?

That should get the list started anyway.

Excellent list, Sarmaul.

Pandemic Legion
Posted - 2007.12.13 01:32:00 - [104]

Originally by: Kery Syander

Originally by: Sarmaul


I concur.
Except for the remote doomsdays and I'm kinda iffy on the whole Crystals for capital boosters thing.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2007.12.13 01:32:00 - [105]

Edited by: Adunh Slavy on 13/12/2007 01:52:55

When you update backgrounds, will you also give us the option of turning them off and/or the option to lower the luminosity of the backgrounds?

Is CCP still committed to the philosophy of forcing players to commit to fights, and if so, how does this fit into the anti-blob efforts?

Posted - 2007.12.13 02:07:00 - [106]

Questions on the Directional Scanner:

Q1: Wrecks, cans, and stations no longer show on the directional scanner. Is this a bug or a "feature"?

Q2: Are there any plans to bring back the 2d solar system map on the directional scanner ui?

Q3: Holding alt and aligning the box around your ship to the object you're scanning has long been the best way to do a small degree scan. In Trinity, the box around your ship is no longer centered and it jitters when moving. The current work around is to zoom out which will center and stabilize the box. Are there any plans to address this in a future patch, or is zooming out the new way to do small degree directional scans?

James Duar
Merch Industrial
Goonswarm Federation
Posted - 2007.12.13 05:23:00 - [107]

Edited by: James Duar on 13/12/2007 05:29:31
Are there any plans to smooth the operation of jump bridges between corps and alliances? For example could a compressed form of liquid ozone be added in order to allow ships of all sizes to carry the fuel the bridges use?

Will inter-alliance jump bridges be allowed?

Will CCP add a formal way for a group of alliances to unify their standings and docking rights?

Will SMAs ever allow refitting of non-corp ships at POSs, without opening ships stored in the SMA to thievery?

Is it likely there will ever be AoE logistics effects like remote repping for capitals?

Gerome Doutrande
Posted - 2007.12.13 07:02:00 - [108]

Why did you introduce the corporate registry with a per region limitation? Only to multiply the isk sinkage?

Gerome Doutrande
Posted - 2007.12.13 07:17:00 - [109]

Complexity vs. complicatedness in "piloting mechanics" - heat:

a) Heat was initially pitched to us as "more power to the engines, Scotty!", then in the initial implementation changed to "more power until it breaks". Now you've added the offline module heat sink functionality and nanites. Do you think heat is a "simple feature with complex possibilities" (such as the module slot system for ships), or rather an (over-)complicated feature?

b) Are you aware that the only way people can find out about how the offline module functionality for heat actually works is by watching videos on eve tv? When will the magic wiki appear to fix this?

c) At least the non shift-f-key controls for heat are very clumsy and easy to accidentally activate. Are there plans to overhaul this ui part?

Gerome Doutrande
Posted - 2007.12.13 07:29:00 - [110]

Edited by: Gerome Doutrande on 13/12/2007 07:30:06


Both "cloaking farmers" and "griefing by sitting around in your home system cloaked" have caused some discussions over the last few months, but were not addressed in this patch. Instead, you introduced another, bigger ship class with a bonus for cloaks.

Do you feel that the current usage of cloaks is how you would like it to be? Are you considering any changes in the future?

Gerome Doutrande
Posted - 2007.12.13 07:38:00 - [111]

"Caps on standby":

"Alliance xyz attacked our POSes and we had an equally large force, but we didn't engage because they had more capital pilots online and probably on stand-by". What are your thoughts on the "immediate projection of power" by allowing the largest ships in game to instantaneously move within a relatively large area? Do you think having cyno jammers and the ability to blow up cyno generating ships is sufficient as a counter to cap fleet hot dropping?

James Duar
Merch Industrial
Goonswarm Federation
Posted - 2007.12.13 07:52:00 - [112]

Edited by: James Duar on 13/12/2007 07:53:23
Ice mining seems like a fairly redundant game mechanic which chiefly provides income to ISK farmers. Is there the chance that automated ice mining platforms could be introduced as a means to ease the burden of POS fuel maintenance and provide viable small gang targets without the blob-up mechanics of POS strontium timers?

Will mothership clone bays ever be buffed to actually be useful? i.e. serve as emergency clone destinations, allow remote jump cloning without pre-installation/remove jump clone limits on the bay.

JS LiamElms
Zor Industries
Pandemic Legion
Posted - 2007.12.13 09:19:00 - [113]

Edited by: JS LiamElms on 13/12/2007 13:36:55
Dictor Nerf

would like to know why?

The was a thread posted before the patch, expressing concern, however the forum designed to provide feedback which had many questions on pre patch never got addressed or acknowledged.

Do you feel, if you provided an explaination to why changes were made and to be made with reasoning and background story to the game, it would be better accepted by your user base?

However my main question would be, of all the changes, why did the interdictors speed get nerfed, when its only defence as a primary is its speed? Do you really think people will take a 200mil(fitted) ship to a fleet battle (heavy dictor)?

Why has noone listened to the users with this issue.... do you not see the problem that the people that live in 0.0 who are the minority that fly these as they are only useful in 0.0... So, your feedback is going to be less, however on this occation the has been a loud outcry pre and post patch, with complete silance from the devs.....

*hmmmm... i have 1mil isk on the devs ignoring this issue further in this blog event*

edit* removed the more whiny bits! ;-)

Jarvis Hellstrom
The Flying Tigers
United Front Alliance
Posted - 2007.12.13 10:19:00 - [114]

Being new and not enough 'in the know' to have queries about specific changes to ships etc. - I will ask if there are any plans to 'smooth out' premium content usage?

On our machine (two accounts running off it on an NVIDIA 6600 with plenty of power otherwise) any attempt to turn on Premium content results in the game crashing as soon as you attempt to leave a base. Currently we've run back to classic, which is sad as the beauty of EVE is a big draw for us.

Rumours through the pipe seem to indicate this as a reasonably common issue. Enough so we were able to get a fix (turn off the premium content) through the grapevine.

Can this be fixed? If so, when?

Thanks much.

The Collective
Against ALL Authorities
Posted - 2007.12.13 10:20:00 - [115]

Almost all other games have some anti-aliasing available in-game, with all the major graphics overhauls with trinity, why hasnt an option to use anti-aliasing been added? I understand that it is possible to force the game to anti-alias using the software from most major graphics companies, (nVidia, ATI, etc.) but it would have been nice to have it built in to the game. was there some sort of technical problem getting it to work? can we expect that feature any time soon?

On the gameplay end:
I'm curious as to why you decided to increase the volume of many modules, instead of decreasing them like you have previously, and what prompted many small modules to be larger than their medium coutnerpart? f.e.x Small hull repairer 1 is 50m3, while the medium is only 10m3 and the large is the same volume as the small? was this a bug? if so, can we expect it to be fixed any time soon?

LUSH Industrys
The Grundle Kings
Posted - 2007.12.13 10:31:00 - [116]

what has trinity done towards faction warfare?

When will people with very poor Caldari faction standing not be able to go into caldari space?


Omega Wing
Snatch Victory
Posted - 2007.12.13 10:44:00 - [117]

Edited by: Frug on 13/12/2007 10:45:18
What do you think about significantly reducing the amount of unnamed t1 loot dropped in missions in order to improve the mining profession and perhaps maybe even make t1 module blueprints useful again (for something other than invention)?

Most people reprocess this unnamed t1 loot. It floods the market and takes the game away from the industrialists.

Gods of War LLC
Posted - 2007.12.13 11:03:00 - [118]

Edited by: evilphoenix on 13/12/2007 11:03:34
Audio Download?

Actually, a transcript would be so much better.

The Order of Black Knights
Posted - 2007.12.13 11:13:00 - [119]

Edited by: peacewarrior on 13/12/2007 11:16:27
Pleace bring the mining laser graphics/audio back!!! Specifically the Strip Miner I on up.

Thank You

Lord Matrix
Flying Banana Squad
Posted - 2007.12.13 11:23:00 - [120]

When and how will the Amarr technology (ships and modules) be fixed (cap and damage issues)?

When will we be able to browse/search/configure station containers remotely? This lack of feature is making corporate management harder.

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