open All Channels
seplocked EVE Information Portal
blankseplocked Trinity - is it holy? Live Dev Blog on Thursday, 13 December from 20:00 to 21:00 GMT
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4 5 6

Author Topic

Tubes
Caldari
The Arrow Project
Posted - 2007.12.12 13:10:00 - [61]
 

One pressing question, one increasingly musty one:

1.) Are there plans in the work to address the poor performance of Trinity in windowed (and therefore multiclient) mode?

2.) What's to become of the Draftsman implants and why haven't they been activated to date?

Many thanks for an otherwise mightily impressive patch.

Claymaker
Caldari
Restless Oblivion
Posted - 2007.12.12 13:10:00 - [62]
 

When will the Hulk Model be finished ?

When will Strip Miners get there graphical issues sorted and there proper sound back ?

VortiK
Destructive Influence
Band of Brothers
Posted - 2007.12.12 13:13:00 - [63]
 


  • Are there any plan to give some love to 0.0 mission running ?
    Currently apart from some faction implant sets and faction ships, not much is actually worth the risk doing missions there compared to safe empire mission runing LP stores.
      eg:
    • 1/ Empire faction Ammo being better than pirate LP store ammo, how can this even make sense ? (Officier ammo is better but you can't get it from lpstore).

    • 2/ Empire faction Modules in LP store, yet I have to kill the pirates I work for to get same kind of modules ?

    • 3/ Like ammo, why wouldn't a Domination 1400mm outclass a republic one ?

    • 4/ What about unique highend LP store stuff empire won't get (carriers, dread, pos bluprints, exotic dancer) ?

    • 5/ 0.0 COSMOS Mission were alright, but still kinda feel poor on the reward part for
      0.0 one time runnable missions, what's your position on that ?

    • 6/ Why pirates don't have research agent ? Forbidden tech anyone ?




  • What about Pirate Battleships (and other faction ships in general) overhaul ?
    Nightmare got a nice boost, whereas Rattlesnake's turret optimal range bonus is still "meh" for instance.


  • Are you happy with the Starbase-Spam, 300man-blobs-running-around POS warefare ?
    I'm just not sure that the stront nerf is going to change much alone.


  • Triage and Remote ECM burst, any plans ?


  • Titans are still nothing much more than a mobile stargate or leeroy-super-smart-bomb. It can only hold 10 BSs, isnt it supposed to be a mobile station (insert some eve fiction link here)? Rorqual has factorys for compression, why can't a titan build ships or deploy fleets on the field for instance ?


  • Jita ?
    There's some nice ideas involving dynamic broker fee depending on number of order, buzy-place = expensive-bussiness


  • Dynamic Load Balancer, when ?


  • Can you give NPC in-space radio chatter back (both belt pirate and empire concord)? Very Happy


Roy Gordon
Caldari
Caldari Advanced Response Division
Power Of 3
Posted - 2007.12.12 13:21:00 - [64]
 

My questions are-

1. Instead of the drastic changes to torpedoes and siege launchers which appeared in the last patch, would it not have been much more simpler to have introduced an 'Assault' version of the Siege launcher? And 'Assault' torpedoes which had shorter range but more damage? This I am sure would have suited the PvP and PvE players much better than what we have now.

2. Please can module sizes be reset to their original sizes, and reduce the mineral content accordingly?

3.Who proposed all the non-graphical changes which appeared in the patch? If it was players, what percentage of the 200,000 subscriber base proposed the changes? If it was not the players, then who did propose the changes, and why?

Jenner Ironskin
54th Hunter Division
Posted - 2007.12.12 13:40:00 - [65]
 

Edited by: Jenner Ironskin on 12/12/2007 13:59:11
CCP when will it be possible to train all 3 characters on your account on the same time.

CCP when will the strip miners beams be back to normal in trinity, in classic they are good in premium they are ugly

further i like the baby blue gallente, the graphics are nice, stations needs some tweaking.

and make the torpedoes work again.

CCP Hammer

Posted - 2007.12.12 14:11:00 - [66]
 

I see a lot of questions in here that don't relate to game design. We won't be able to answer those for you since those things aren't our area of expertise. Trust us that you don't want us drawing space ships or coding the database and that listening to us talk about that stuff would not be very informative.

Also I say "uh" a lot.

BrutusIW
The Order of Odin
Posted - 2007.12.12 14:16:00 - [67]
 

1. jump bridges - when will we be getting them back?
didnt this come up in QA at all??

2. possibility of increasing amount of jump bridges per system attached to current sov level?

this really only applies to sov 4 systems - capitals of constellation should get additional bridges allowed (+2)
afterall they are the hub of the area.

Zarch AlDain
GK inc.
Posted - 2007.12.12 14:35:00 - [68]
 

Overall I think a lot of the Trinity changes are good, however there are a number of questions.

Marauders - as already commented there was a lot of feedback and questions in the forums about them and very little (if any) dev response. In particular the fact that the Golem is actually weaker in firepower than the CNR and I know people were not impressed by the figures on the Amarr one although I've not looked into it in detail.

Hactors - these all seem very 'samey' - they all have the same bonuses (allowing for shield/armour) and weapon types. Wouldn't more variety make for a more interesting game? For example the broadsword could have speed or a rep bonus instead of resist, the gallente a rep bonus, etc.

New BS in general - the bonusses seem very 'mixed'. For example minmatar normally get a webbing bonus but gallente and amarr do here. The Sin gets an agility bonus (for sentry drones? it still seems weak/odd) etc. Also the other black ops have lost a weapon slot but the Sin still gets a full drone complement.

The flavour and different character of the races seems to have been almost completely abandoned for these new ships.

Torpedos - when changing them to short range why were their fitting requirements not reduced so you can fit things like a microwarp and heavier tank to survive at short range?

Voin
Caldari
School of Applied Knowledge
Posted - 2007.12.12 14:44:00 - [69]
 

Originally by: CCP Hammer
I see a lot of questions in here that don't relate to game design. We won't be able to answer those for you since those things aren't our area of expertise. Trust us that you don't want us drawing space ships or coding the database and that listening to us talk about that stuff would not be very informative.

Also I say "uh" a lot.


Well said about "Uh"... Now CCP can see what is really a primary question's for their subscriber's... Not Premium design, but other much important thing's atm!!!

p.s. my big wish to have a strike in Eve as a manner now going in the Greece IRL... Let's say big strike in Jita. Why? Just to shake brain of CCP DEV's back in properly way.

p.s.s. EvE is a deadmeat? I can manage to stay without it, but CCP will survive if other space-content game will come on the on-line Market?


Linas IV
Posted - 2007.12.12 14:45:00 - [70]
 

My question:

With the recent deployment of the premium content for trinity, i noticed
that some of the newly released ship-models don't seem to be finished.
(Missing- or wrong placed Textures/Bumb-maps, Unfinished modeling, etc.)

Examples i saw would be the Nidhoggur and the Rep.Fleet Tempest.

So my question is will these models be improved/finished soon, or do we have to wait for the next big addon.

Boule Desbois
TRantor Corp.
Sylph Alliance
Posted - 2007.12.12 15:12:00 - [71]
 

Fist of all a remark: the patch has clearly not eased the load on the machines, which is a kind of deception to me. I have no benchmark to provide, though, but that's a reasonnable guess. I really hope some amount of CCPs engineers will be used to streamline the client and enhance its perfs.

- Seems strange to me that one cannot choose the color of one's ship. That would suit well with the "Assemble ship" command, and would provide room for fancy corp-coloured fleets.
- That's more a UI feature request, but I would like to see if drones are damaged when they are in bay. What a pity to be obliged to launch them to monitor their health!
- From a pure role-play standpoint, the so-small length of a character bio is shocking.
- I would appreciate to be able to wave hello to near in-space ships that pass by. Hey! I've just seen Joe at the gate ! "How's camping today?".
- Too many people in Jita will certainly create random accidents due to saturated anti-collision systems and bugs therein appearing under extreme conditions. The Jita local authority would be well advised to multiply the gates and/or increase the fees and/or organise carrier-based public transportation to and from the surrounding systems. Or to levy some hefty tax.
- I do not know that one can submit/suggest a decent RP story to CCP's DMs. Reporting yes, but scenarios no. To be studied?
- orbitting moons, stations, planets, asteroid fields... I know this would generate confusion. And provide good tactical opportunities.
- Colour shifting during warp. Activate "warp to 1 km by defaut" and animate jumps between systems...
- A provocation, or an idea for long term dev : no more "max speed" for vessels but the implementation of a mix of "real" behaviour (gravity, acceleration...) and AI (preventing a pilot from completely escaping a solar system or from crashing a planet... if he so choses)
- fleet formations. I know you work on this. "[maintain|disband] current [squad|wing|fleet]formation" (the leader becomes the pilot, velocity & agility limited to the lowest value in group) "leave formation" "kick from formation".
- shortcut keys to broadcast targets to the squad (cannot find any)

Best regards. Hope this is not too much off-topic

Cail Fortestan
Body Count Inc.
Mercenary Coalition
Posted - 2007.12.12 15:24:00 - [72]
 

Q: Why was there no warning of the nerf to Jump Portal Generators as mineral compression ?

Are there any other plans related to mineral compression or do we have to guess what will be coming next ?

How do CCP intend that we get 3.5 Bill trit out to a Sov 4 0.0 system to build a Titan now that the JPGs have been nerfed (it is around 240 jump freighter loads) ?

Drackx
Posted - 2007.12.12 15:30:00 - [73]
 

Edited by: Drackx on 12/12/2007 15:32:10
Jump Freighters

- as asked earlier, why can we only invent 1 run BPC's
- why is the build cost so high, it's similar to the cost of Mothership
- if jump freighters are the way to get stuff in 0.0, they should be made more accessible. Start lowering the build time, tune the success rate a bit for inventing them, lower the required components too, changing the build time of the new capital components
- when inventing the BPC's, having a result of a bpc with me -5 and so having a build cost of +60% compared with me0 is just ridiculous.
- why are they nerfed in jumprange?
- why can't we have slots on Freighters as we do have for all ships? It would make sense if you could fit a Freighter-cloak, or a Freighter MWD, Freighter cargo expanders, etc...
- the cargo of 200.000m3 is really not sufficient for jumping in stuff to build Dreads, Carrier, MS, Titans

Drackx

Bish Ounen
Gallente
Best Path Inc.
Cult of War
Posted - 2007.12.12 15:34:00 - [74]
 

Edited by: Bish Ounen on 12/12/2007 15:35:28
I have several questions, although a few of them have been touched on already


Dampeners:

Obviously their overuse on non-E-War ships needed to be addressed, and I think all the players understand why the nerf was necessary. However, as others have stated, why were the Gallente E-War specific ships (Celestis, Arazu, the new e-war frig) not given boosted bonuses to compensate for the significantly reduced effectiveness of Dampeners? A Similar questions have been (and should be) asked regarding the Amarrian Tracking Disruptor ships.

Drones:

As others have noted, some of the drone changes took place due to the over-effectiveness of certian Gallenete drone ships (The Myrmidon using 5 T2 Ogres, or an Ishkur using 5 T2 Hammerheads) This change is understandable.

The confusion for players comes in when in the patch notes it states that the Gallenete feature "power over numbers" with their drones, yet the changes to the drone setup seem to run precisely counter to that stated goal, particularly since no race can launch more than 5 drones at once in anything less than a carrier.

How does this make a Gallente "drone boat" that can launch 5 medium drones any different than a Caldari, Minmatar or Amarrian ship of the same size and class that can ALSO launch 5 medium drones? Particularly when the Gallente "drone boats" have less capacitor and high-slot hard points to mount turrets than their other-race counterparts? From a player perspective, the Drone changes transform the Gallente "drone ships" from the best-in-class to the worst-in-class in one fell swoop. Was this intentional, or an unintended side-effect of a well-intentioned change?

Gallente colors:

Much has been made of the great distaste the majority of the player base has for the new Gallente color scheme. Indeed, the outcry has been much larger than the outcry over the proposed (and subsequently dropped) carrier fighter changes. Is the CCP Art team planning on responding to player dissatisfaction and repainting the Gallente ships in a more appropriate color scheme?

Design choices:

I find it interesting that there seems to be some "overuse" of certain ship models when it comes to the T2 variants. From a Gallente perspective, the heavy use of the Atron, Incursus and Maulus models, to the exclusion of the Navitas and Imicus models. In particular, the Imicus would seem to be better suited to the position of "Cov-Ops" T2 model due to it's already existing Astrometrics bonus. Has this inconsistency been discussed at CCP, and are there any plans on changing models for any of the T2 variants to bring the T1 and T2 ships more in line with each other vis-a-vis the existing bonuses and descriptions?

----------------------------------

Tokena
Posted - 2007.12.12 16:25:00 - [75]
 

Pretty much everything that could have been considered "uber" has been nerfed with the last patch, with the single exception of speed (speed tank, nanoships, use your favorite phrase).

Does this mean that speed gangs are working as intended? Or are there any plans to nerf speed, or to provide a viable counter which is available to all races and not only Minmatar?

In either case, please elaborate :)


Futher Bezluden
Minmatar
ORIGIN SYSTEMS
Atlas Alliance
Posted - 2007.12.12 16:33:00 - [76]
 

Edited by: Futher Bezluden on 12/12/2007 16:39:14
1.
CCP reduced the velocity of Interdictors, which rarely reach interceptor velocities, because the ship class was supposedly "Too Fast" but gave no reason behind their decision despite numerous "WHY" threads. Care to explain now?

2.
Why was the ECM balance method that made ECM modules Caldari ewar ship specific not applied to the Remote Sensor Dampener and Tracking Disruptor making the modules specific to Gallente and Amarr ewar ships -respectively? Is it balanced that a pilot can still get 43% Damp II's and 47% Tracking Disruptor II's -more with rigs- on a non-ewar vessel when ECM on a non-caldari ewar vessel is almost useless?

3.
With more "nano-ships", created by adding 3 ODJ II (5.4mil) and 2 Polycarbon Rigs (90mil) in EVE, are they now vastly overpowered given Scripted modules? The Interdictors were deemed too fast and their base velocity reduced 25%. Are there plans to reduce ODJ/Poly bonuses to slow "nano-ships"?

Yes, I've griped and no you can't have my stuff.

MotherMoon
Huang Yinglong
Posted - 2007.12.12 16:39:00 - [77]
 

Originally by: Bish Ounen
Edited by: Bish Ounen on 12/12/2007 15:35:28
I have several questions, although a few of them have been touched on already


Dampeners:

Obviously their overuse on non-E-War ships needed to be addressed, and I think all the players understand why the nerf was necessary. However, as others have stated, why were the Gallente E-War specific ships (Celestis, Arazu, the new e-war frig) not given boosted bonuses to compensate for the significantly reduced effectiveness of Dampeners? A Similar questions have been (and should be) asked regarding the Amarrian Tracking Disruptor ships.

Drones:

As others have noted, some of the drone changes took place due to the over-effectiveness of certian Gallenete drone ships (The Myrmidon using 5 T2 Ogres, or an Ishkur using 5 T2 Hammerheads) This change is understandable.

The confusion for players comes in when in the patch notes it states that the Gallenete feature "power over numbers" with their drones, yet the changes to the drone setup seem to run precisely counter to that stated goal, particularly since no race can launch more than 5 drones at once in anything less than a carrier.

How does this make a Gallente "drone boat" that can launch 5 medium drones any different than a Caldari, Minmatar or Amarrian ship of the same size and class that can ALSO launch 5 medium drones? Particularly when the Gallente "drone boats" have less capacitor and high-slot hard points to mount turrets than their other-race counterparts? From a player perspective, the Drone changes transform the Gallente "drone ships" from the best-in-class to the worst-in-class in one fell swoop. Was this intentional, or an unintended side-effect of a well-intentioned change?

Gallente colors:

Much has been made of the great distaste the majority of the player base has for the new Gallente color scheme. Indeed, the outcry has been much larger than the outcry over the proposed (and subsequently dropped) carrier fighter changes. Is the CCP Art team planning on responding to player dissatisfaction and repainting the Gallente ships in a more appropriate color scheme?

Design choices:

I find it interesting that there seems to be some "overuse" of certain ship models when it comes to the T2 variants. From a Gallente perspective, the heavy use of the Atron, Incursus and Maulus models, to the exclusion of the Navitas and Imicus models. In particular, the Imicus would seem to be better suited to the position of "Cov-Ops" T2 model due to it's already existing Astrometrics bonus. Has this inconsistency been discussed at CCP, and are there any plans on changing models for any of the T2 variants to bring the T1 and T2 ships more in line with each other vis-a-vis the existing bonuses and descriptions?

----------------------------------


get with the times the new colors are on sisi allready.

Nate D
Hell's Rejects
The Council.
Posted - 2007.12.12 17:17:00 - [78]
 

Hammerhead... You have some Rockin' hair... Do you use conditioner?

Can we have an Environmental sounds volume slider?

-Nate

Fokhard
Posted - 2007.12.12 17:24:00 - [79]
 

I have following questions about the graphics design :

1. Why are there still no graphics for missile launchers? The missiles/torps still seem to leave the ship through the hull.

2. It could be just me, but is it correct to assume u did not renew the graphics of all the guns in the game? I have a shiny ship now, but still the same old square looking rusty colored guns.

Xander Deathstalker
Xan-Tek Inc.
Posted - 2007.12.12 17:33:00 - [80]
 

Well I have no framerate issues on extreme indeed I can run 1900x1200 on one monitor and using my LCD tv as a 2nd monitor run a 1900x1080 lcd both on extreme both smooth as a baby's famed behind all running on a single card (8800 GTX on a vista 64 bit system with a Intel Core 2 Quad Extreme Edition tis true and a 2nd 8800 GTX idling lol)(SLI doesn't support multi-monitor so have disable it and run on one card)

My Questions:
1. Out of curiosity is Eve Trinity designed to work with SLI (or crossfire)?
2. Any more detail's on est delivery time and more details on what extra is coming graphics wise in the Direct X 10 update I've heard it will help smooth the experience with multiple ships on screen by offloading more to the steam processor's then ye can with dx9, however little about... weather for instance there will be higher res model's options i.e more extreme the extreme as my pc's still got plenty of leeway for more, more graphical effects ? (as options more then likely so folks without such a nice setup won't be stuck with em)

Is it just going to use dx10 for real offloading to the gpu or will folks with the power to run it get some real super shiny new effect's and what can ye tell me about whats coming?

Refazed
Interstellar eXodus
BricK sQuAD.
Posted - 2007.12.12 17:44:00 - [81]
 

Edited by: Refazed on 12/12/2007 17:47:19
1. what exactly are your future plans for carriers?

2. Why reduce interdictor speed? The only interdictors that rivaled interceptor speed and tackling ability were flown by rigged/implanted pilots. What is your thought process in making a t2 fit without rigs/snakes useless on this class of ship? If the high speeds are an issue why not address the insane speed bonus you get from rigs/snakes and keep the ships useful on their own. Can you honestly tell me that it is fine that I can fit a stabber to go faster then a sabre with a t2 unrigged fit? Speed tank should be a viable option for those of us who arent loaded with isk/rl money for gtc's.

3. Why would heavy interdictors not have interdictors as a skill requirement? it makes no sense when you look at all other t2 ships.

4. I would like to know what ships/modules you feel need 'balancing' in the future so I don't waste another 6 months training something I thought would be interesting to fly only to have its parameters change.

added as a comment:

When you make game changing nerfs to what people like to fly it makes them ticked off for wasting skill training time and want to quit. When you add a counter to a ship/tactic it makes then rethink how they do things and adds to the game. Keep that in mind next time you want to screw over a skilltree.


SirMolly
Posted - 2007.12.12 18:01:00 - [82]
 

Why is the Vagabond faster than any Interdictor ? Confused

Mac Danniels
Posted - 2007.12.12 18:13:00 - [83]
 

Question

Why was it felt that "Loot" items needed to be increased in size?
As a "small" Player, I find it an unneeded hassle to have to run home from a mission, grab my little frighter just to loot cargo pods.

As Small Player, I run one account, and do a bit of everything, instead of having a seperate account for each major part of the game.

This seems to be another push to make it needed to have more than one account to play the game.


Thanks
Lee

Kweel Nakashyn
shadow and cloaking
Yggdrasill.
Posted - 2007.12.12 18:17:00 - [84]
 

When will POS' various bugs (jb/warfare or other bugs) will be fixed aproximativly : next day, next week or next month ? (= when will I play the game again ?)

Voda Nardu
Posted - 2007.12.12 18:34:00 - [85]
 

Why wasn't there included with Trinity new corporate logos? We've got a dozen skull and cross bones YARRRR!! but not one ore or mining symbol. It would of been a nice addition.

Maudrid
Posted - 2007.12.12 19:10:00 - [86]
 

Just what is that new star?

Bish Ounen
Gallente
Best Path Inc.
Cult of War
Posted - 2007.12.12 19:48:00 - [87]
 

Originally by: MotherMoon

get with the times the new colors are on sisi allready.



1) I can't get on Sisi. It has never worked properly for me (despite multiple attempts) and I don't intend to waste what precious little gaming time I have trying to figure it out. It's just not that important to me.

1a) I have seen the screenshots some have posted. Still baby blue, just more matte now. Rolling Eyes

2) Why did you quote my entire post if you only intended to respond to one section?

-------------------------

Galahad Cardarn
Posted - 2007.12.12 19:58:00 - [88]
 

Q1 "Will CCP ever seed all NPC produced Blueprints on market."

As it is now, there have been seeded quite a few items, that no players have a BPO on, which makes it entirely up to players to get the items seeded on market.

The problem with that is
1. Invention has a very high failure rate
2. Items needed for invention is very expensive, or hard to find (which was okay, if invention was the poor mans way of getting a much coveted item, without having to buy a bpc)
3. Nobody would be cheated if you just seeded the BPO's on the market, and let people buy the BPO's, then it would work just like the T1 market, which everyone can join.

So as it is now, almost one week after launch, there are none of the new BS on market,no jump freighters, very few heavy interdictors, but plenty of eletronic attack frigates.

If the ships would have been seeded on market just as any other t1 item, there would propably have been all, or at least almost all items on market right now, or at least in production.

So question rephrased a bit: "Will you ever stop protecting those with t2 BPO's and just seed everything on market, since that will make market more fair, and give everyone an equal opportinity."

Invention has been running now for almost a year as far as I remember, and I'm pretty sure that those with T2 BPO's have had time to make their investment back.

P.S. I dont care if you seed the new stuff with very high prices, like 5 billion for the new BS BPO's, or something relative to their strenght, as long as they got seeded.

Tabea Knute
Posted - 2007.12.12 20:05:00 - [89]
 

Originally by: CCP Hammer
I see a lot of questions in here that don't relate to game design. We won't be able to answer those for you since those things aren't our area of expertise. Trust us that you don't want us drawing space ships or coding the database and that listening to us talk about that stuff would not be very informative.


Hm, why do you think, these questions arose? Hm? Do you get the idea?

Why do you think that we want a talk about game design, if so many things are broken? I will tell you, we want answers about "when we are able to play this game as intended?". There are so many bugs and the "known issues" page is getting longer and longer.

So there is no statement about that - only silence from CCP. But hey, you want to talk about game design. So it seems that you are putting fingers into your ears and sing "lalala" like Homer Simpson. It's only a smoke grenade with the intention to deflect from the real problem.

Finally, maybe you cancel this live devblog and bring it later and now to the topic: "what we can do to prevent this desaster in future and when the game will be fixed"

thanks for your attention.

James Duar
Merch Industrial
Goonswarm Federation
Posted - 2007.12.12 20:16:00 - [90]
 

Why is it considered imperative that minerals be used where they are mined?

In lieu of the first, why not simply reduce mineral sizes to fix mineral compression?

Additionally, what factors have led to CCP choosing not to implement high yielding 0.0 ores for low-end minerals?

Do you believe there is a serious imbalance between the rewards of 0.0, as far as manufacturing is concerned (i.e. technically tritanium is worth a lot more without the ability to import it, yet all base prices in EVE assume low-valued tritanium for things like insurance, ship cost balancing etc.)


Pages: 1 2 [3] 4 5 6

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only