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CCP Wrangler

Posted - 2007.12.12 00:14:00 - [1]

After a long break we're back with the Live Dev Blogs and first out is of course one about the Trinity expansion. The people answering questions this time will be Hammerhead and Zulupark, so we would appreciate if your questions are about the new content and game design in Trinity. The new thing is that we will have one person asking the questions rather than have our speakers do it themselves, and the honor falls upon Mindstar.

As usual this will taker place in the "Live Dev Blog" in game channel this Thursday, 13 december, from 20:00 to 21:00 GMT. To participate you'll need EVE Voice active and then join the in game channel and join audio. A recording of the Live Dev Blog will be made available at a later date.

Asking questions is easy, just post your questions here! Please remember that the topic is the Trinity expansion and we'll focus on content and game design, other questions may not be answered.

Sasha Saucer
Posted - 2007.12.12 00:47:00 - [2]

Edited by: Sasha Saucer on 12/12/2007 01:35:58



Whats the theme for the expansion?

Whats your priority? Where do you see the best value in future content?

Are you looking at ways of linking missions to 0.0 life? Perhaps success of a mission in empire affects something in 0.0. This might give incentive for people to try both. (just a thought)

Keep up the hard work and dont drink too much beer Very Happy

Posted - 2007.12.12 00:53:00 - [3]

Edited by: Treelox on 12/12/2007 01:12:36
Edited by: Treelox on 12/12/2007 00:54:37
my question for the dev panel;

"What changes do you think need to happen to the QnA and bughunting process, in light of all the game design flaws of pre patch exsisting systems that crept through?"

Follow up to that;

"Does the utilization of SiSi when trinity was in beta, actually generate a significant ammount of bug reports from the player base about content and game mechanics, or does it seem that most players are just loggin on to get advanced notice of changes, instead of actively assisitng in the beta process by filing bug reports?"

a different line of questioning;

"what is on the drawing board for the next addon patch to trinity?"

I look forward to hearing your answers.

edited format
edit2 removed proof of wranglers typo, now that its been addressed.

CCP Wrangler

Posted - 2007.12.12 00:57:00 - [4]

Yea, I got it right in the topic though, been corrected in the OP. Smile

Avez CEO
In your Spaceships changing your settings
Molotov Coalition
Posted - 2007.12.12 00:59:00 - [5]

Edited by: Avez CEO on 12/12/2007 22:06:07
"Will we be getting increased bonuses on role-specific ships such as the arazu and amarr tracking disruptor ships to counter-balance the overall damp/disruptor game balance that was introduced?"

thank you

edit. this question makes up roughly 30% of the 1st 4 pages, i hope you can find the time to answer it Smile

Midnight Elites
Echelon Rising
Posted - 2007.12.12 01:22:00 - [6]

Edited by: Grimpak on 12/12/2007 01:24:00
3 questions:

"considering the ARM scripts introduction, and the specialized ships, can some sort of change be done to the dampners and tracking disrutptors? ARM scripts pratically cutted their efficiency in half, altho we should consider that the modules that boost the stats that these modules aim to nerf also suffered. However, dampners recieved a further 30% cut in their effectiveness, decreasing the performance in the ships they are a primary module (gallente Ewar boats). true that a nerf was needed, but why not using the same thing that CCP made to caldari, IE, "we cut X% out of the ECM modules, but increase the ECM bonuses on the same X%." Also, is there any plans for Tracking disruptors recieve any sort of boost? comparing with even target painters, wich can be more usefull, they are very subpar."

2nd question

"the eos issue was that, for a fleet command ship, it was being used outside the scope of it's predicted role as a field command ship with better resists. The nerf it recieved was needed, altho exagerated, since the tank of the eos is somewhat subpar, comparing with the other 3 command ships and information warfare links are not that great, at least with the bonuses it has. What is the thoughts about this ship?"

3rd question

"at the moment there are two things that many people will agree that need some sort of change: amarr and assault frigates. Surely while I agree that amarr are not that bad as they seem, they do have some very subpar ships, when compared with all the other races (tech1 frigate line lacks 1 ship, tech1 cruiser line has only 1 useable ship, apoc's problems).
Also there is the problem of the Assault frigates being pretty much meh. they try to use the best of 2 worlds, but end up having the worse (cruiser like agility and speeds, and not that much firepower and tank). There is the idea of them having a web immunity role, while maintaining their agility and speed, much improving their survivability, while maintaining some semblance of balance. There is also the case of the missing 4th bonus, and some specific cases (like the retribution and the hawk). What are the plans from CCP for these issues?"

there, hope I explained myself well.

Huang Yinglong
Posted - 2007.12.12 01:22:00 - [7]

Edited by: MotherMoon on 12/12/2007 01:28:09
"quoting the art book loosely, you consider tech 2 ships a chance to reuse models of ships that may be considered useless and not see much action. So where is my tech 2 burst, and why wasn't it used as the model for the Minmatar EWfrigate?"

it's a cool looking ship, but I'll never use a mining frigate again."

Mica Swanhaven
Posted - 2007.12.12 01:29:00 - [8]

Edited by: Mica Swanhaven on 12/12/2007 16:35:20
Hey where is my missing ammar frigate damn it!

there is this argument in the office, I say the gallanete textures are the same in game as they are in the trailer. other people think that the trailer is running different colors for gallanete that you just used for the trailer.

any insight?

Posted - 2007.12.12 01:29:00 - [9]

When is Trinity 3.0 coming? ;-)

Posted - 2007.12.12 01:36:00 - [10]

Edited by: Ambani on 12/12/2007 01:42:08
Edited by: Ambani on 12/12/2007 01:37:15
Mostly these are rehash of posts I have seen here:

1. Drones now have the focus fire option - how does this work when you scoop and relaunch them, WHEN you are jammed?

FWIW, previously they used to work like FOF missiles - choosing targets at random - now there is no way to really jam a complete drone boat.

2. Mineral compression nerf:

I am sure you yourself know the quesiton here, but anyway - where is the super veld that was promised for the 0.0 alliances? as of now, logistics is ****ty and mining veld in 0.0 is not a viable option.

2.a. Mining boost:

this has been talked about in many threads - the mining profession is not really profitable nowadays unless you have an army of alts - why wasn't this boosted?

3. Invention cost of T2 freighters:

These look like will cost around 8 bn - which is double / triple the proposed worth - Would this be changed?

4. nothing flashes when we get a KM - why?

5. Do you think interdictors are in good shape now? <FWIW, I don't think so - after the massive speed nerf across board. only sabre would have been fine>

6. Where is the drone repair module? a extra 25m3 in a 125 m3 boat <myrm> is not good enough when your drones get popped.

7. Jump clones ....

master bates
Smoking Hillbillys
Posted - 2007.12.12 01:39:00 - [11]

Edited by: master bates on 12/12/2007 01:41:20
"The new killmail system that came with trinity was a great idea, we the community were told that basically if you were on the kill, you get a copy of the log file, yet it seems this little feature hasnt been put in, and still only the person "who laid the final blow" recieves the log. Do ccp plan to alter this new mail system to be as earlier described? The other issue with this new system is that the person recieving the log, doesnt get a notification, which means that every gang member has to look in their log to see if they got the mail or not, if ccp dont plan to change the system so that all participants get a copy, will they make a change that notifies the person who recieved the mail that he does have it, such as a flash of the character sheet for example ?

Posted - 2007.12.12 01:40:00 - [12]

Important to ask this, cus ppl seem'd to have missed this..

What happen'd to "orbit Station" Button in settings in the premium client??
i like that feature and it is gone? why?

it is still there in the classic trinity client. tho it seems bug'd.. it just makes the ship spin on its axis now for some reason...

if the premium client is the future can we have this back?

Trailerpark Industries
Posted - 2007.12.12 01:45:00 - [13]

Will there be a transcript for those of us that are hearing impaired?


Posted - 2007.12.12 01:51:00 - [14]

will you marry me?

Best Path Inc.
Atlas Alliance
Posted - 2007.12.12 02:29:00 - [15]

1) Does Zulupark need bodyguards because allot of players blame him for some of the "balancing" done ? Laughing

2) Will specialised EWAR ships get a second look at their (now nerfed) module bonuses ? For example arazu . As for tracking disruptors ... whats your take on them ?

3)Amarr needs moar shiny! Will some of the models/skins get another look at ? Example being the gallente baby blue (in my opinion i like it Wink ), Omen looking like the t2 version now (i dont particularly like that its more shiny than the zealot), or some caldari ships looking dull in 1 single color tone without hdr

4)Amarr stations inside needs more color variation yes no ?

5)Are there any plans to add more new and sexy things like umm more variety in station insides or are you trying to get a rest from moddeling and skinning now ?

yes, no, maby, idk im scared ?

7)My favorite question
Why wasnt Amarr buffed with trinity (perfect timing ? e.g. less whines because ppl are busy whining about other stuff that concerns them more Razz )

8) How do you devs handle the daily abuse being thrown at you ?
after all your just humans Winkerrr i mean jovians

Best Path Inc.
Atlas Alliance
Posted - 2007.12.12 02:31:00 - [16]

Edited by: SirFett on 12/12/2007 02:31:34
double post -_-

Hatchet Annie
Posted - 2007.12.12 02:33:00 - [17]

Edited by: Hatchet Annie on 12/12/2007 22:48:08
The new ship icons in the "classic" version of the client (I don't know how they look with premium content enabled) are extremely blurry/lacking in contrast and make for a lot of confusion. Some of them are impossible to tell apart when shown as the little overview icon (esp. Caldari ships, Raven and Drake for instance - theyre both just a blue blur), and some of them still even when you've locked them, which can lead to quite some fatal mistakes!

- Any chance of them getting improved or reverted back to the old ones (which were perfectly fine btw)?

Jei'son Bladesmith
The Storm Knights
The Cool Kids Club
Posted - 2007.12.12 02:35:00 - [18]

Originally by: SirFett
8) How do you devs handle the daily abuse being thrown at you ?

since when have we EVER abused our beloved....hey..dammit this coffee is cold!! get me a fresh one!! *hurls mug at Wrangler*

Posted - 2007.12.12 02:39:00 - [19]

MWDs being used on 99% of combat ships in 0.0, is this looks right to you?

Svea Rike
Dark Matter Coalition
Posted - 2007.12.12 02:49:00 - [20]

Should not the Rorqual get 4 manufactoring line ? or some better vay to compres the ore

Traska Gannel
Posted - 2007.12.12 02:50:00 - [21]

"Regarding the changes to the volume of some modules. Overall the changes would appear to be inconsistently applied and generally unrelated to the mineral requirements for the modules. Could you explain the reasoning behind these changes and whether they are operating as intended? The changes have far reaching impact on many players (mission runners and ratters among others - anyone who loots) and not just on those shipping minerals from empire to 0.0 compressed into modules.

Some examples of the seeming inconsistencies (and there are many others):
M size Heavy Beam Laser I - 100m3 - requires about 1/5 of the minerals of
L size Dual Heavy Beam Laser I - 50m3

Remote Sensor Booster I - 100m3 - requires about the same minerals as
Sensor Booster I - 5m3

Small Hull Repairer I - 50m3
Medium Hull Repairer I - 10m3
Large Hull Repairer I - 50m3

Prisoners - 7.5m3 - I have no idea why the volume of prisoners would have changed at all"

Bob Niac
freelancers inc
Imperial 0rder
Posted - 2007.12.12 03:20:00 - [22]

Will we see ARM scripts used elsewhere as a more optional (see: non-critical/balance fix) component? For instance to give the Triage module a more varied use?

Could you guys elaborate on CCP's primary goals for EVE Voice, and how it can be used for fleet battles. Also, is there any chance we could have a taskbar process or some other semi-out of game interface to this amazing tool?

OH 1 last question ... Is it true I have to go to faction 0.0 (Syndicate, GW) to get the gas mining/drug manufaturing stuff?

Jo Nafarxx
Posted - 2007.12.12 03:27:00 - [23]

i am wondering if the ultimate goal of trinity is to reduce lag by encourging gallente pilots to give up completely the idea of flying ships in space.. i should wonder if future patches might just get to the point directly and remove all spaceship command skill points from gallente chars, rather than this slow miserable program of constantly having the race ships absolutly useless .. you folks could put a warning at the char selection screen stating that a gallente char will be useless for anything but sitting in station.. of course then i am sure the joke would be over and what fun would that be?

Castelo Branco
Forcas armadas
Moon Warriors
Posted - 2007.12.12 03:28:00 - [24]

Any plans for AA + HDR via client (by now only works using nHancer) ?


Posted - 2007.12.12 03:37:00 - [25]


Regarding Sensor Dampers and the changes in trinity.

I understand the need for changes and lessening the ability of
any ship to be able to use these with simple devasting effect, but
why have the arazu and other ships with bonus for said damping
not received booster bonus to compensate.

Surely its only fair this should happen as when ecm was nerfed
the caldari ships with bonus for ecm received a ecm bonus to

This on top of the extra ecm bonus some of the caldari have received
in the trinity patch.

This can also be said of amarr recons with the tracking disruptor, again
tracking disruptors have been nerfed in the sense that a script is required
and only 1 of the original bonuses can be used at anyone time, and even then
the effect is diminished to what it was originally.

Primarily the pilgrim as a solo weapon of mass destruction as it once was, is
relegated to a gang ship and even then with the nos nerf its ability have
further been diminished.

My question is will these glaring between differences between racial ew be
addressed at some point.

Thank you.

Bon Hedus
Voice of the Blood Raiders
Posted - 2007.12.12 03:39:00 - [26]

What are the plans for Amarr ships, and are we ever going to get "un-nerfed" in the near future?

Ed Anger
Weekly World News
Derek Knows Us
Posted - 2007.12.12 04:12:00 - [27]

Edited by: Ed Anger on 12/12/2007 04:14:11

I had thought that the Premium client was supposed to increase performance by offputting some of the graphic duties to your graphics card and away from the CPU. But all I've experienced and heard is lower framerates from the Premium client, even on higher-end graphics cards. Can someone explain this? And that's with settings turned down, no one seems capable of running extreme settings at a decent framerate.

Tiffy Mezzier
Wildly Inappropriate.
Posted - 2007.12.12 04:33:00 - [28]

I was sort of under the impression that ECM modules were going to recieve changes that would bring them more along the lines of the other EWAR modules, that you could load a new script to change your jamming type, as opposed to having to fit a whole new module. Am I off in thinking that this would have made some sense?

Sylper Illysten
Ex Coelis
The Bantam Menace
Posted - 2007.12.12 05:26:00 - [29]

Only one question:

Why the complete lack of replies to the concerns about the Marauder class ships? An 18 page thread and not one Dev comment.

Bein Glorious
Posted - 2007.12.12 05:43:00 - [30]

Now that torpedoes have had their damage boosted, they have better damage than many other close and mid-range weapons and also can change damage types. Is it a concern that the new torpedoes make other comparable weapons obsolete in comparison? (e.g. A torp raven with a nice active tank does substantially more DPS than a Mega Pulse Laser Armageddon, and although that's possibly offset by missile travel time, differences in tackling ability, relative total ship hitpoints, and utility in remote repping battleship gangs, it still is sort of a concern)

In light of the changes to carrier logistics and other possible changes that could be on the horizon, are there any plans to introduce super-yield low-end ores to extreme deep 0.0? Is the Orca still planned for release in a new content patch in the coming months?

In reference to Nozh's thread in Features and Ideas, would it be possible to implement some kind of in-game application that can display a corporation's towers' fuel levels and if they're being attacked instead of the antiquated eve-mail notification system? In Trinity there's this new bug where anyone in a corp with roles of any kind receives director mails about POS notifications and applications, and over one day I can get probably 100-200 eve-mails about POSes running out of fuel, and it really seems like there could be a better way than this.

other than that i'm good

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