open All Channels
seplocked EVE General Discussion
blankseplocked High Sec Piracy - It's what makes Eve worth playing
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4

Author Topic

Oam Mkoll
Caldari
Stealth Squad
Posted - 2007.12.11 09:07:00 - [61]
 

"I am so uber and I am ganking carebears that don't shoot back not because I have no skill and no life but because it makes me the winner in the game of interwebs spaceships omg!"

I bet you left WoW after rooftop camping the noobs got banned..

Zilkin
Amarr
Posted - 2007.12.11 09:36:00 - [62]
 

Originally by: Sergeant Spot
I have to disagree with the OP

While I'm against removing high sec ganking, at the same time, in 0.5+ (and only in 0.5+)....

a player who is NOT afk....

who DOES understand the threats....

who is not "at war"....

who DOES use a properly fitted ship and the right type of ship....

who USES warp to zero....

SHOULD be 100% immune to losing his cargo.



I disagree with the 100% immune thing. I have both suicide ganked and moved cargo easily worth suicide gank attempts. I have never felt though that I should be 100% safe just because I´m not afk and have tried to make sure I´m as difficult target as possible.
No place, expect for stations, in EVE should not be 100% it just goes against the whole principle this game has been built on and in the end makes in lose its uniqueness. Also I can´t be the only one who actually likes that there is threat to hauling even in hi-sec?

Haakelen
Gallente
The Scope
Posted - 2007.12.11 09:39:00 - [63]
 

As others have said, the problem is there's incentive to go lowsec. Want to make money? Do Level 4 missions. You're only ever at risk if you get wardecced, and NPC corp mission alts don't have to worry about that. A side effect of all of this is you get the situation we have now: one overcrowded trade hub, and empire brimming with ISK and targets. It reaches a tipping point, where the game gets bogged down in lag, inflation, and whining. It all boils down to the fact that risk vs. reward is currently broken.

IMO, the way to fix it is to re-asses the multiplayer aspects of Eve. Afterall, it IS a multiplayer game, isn't it? You're not supposed to be able to do everything yourself, all alone. The place where most moderate-aged players live should not be 100% safe or 100% unsafe.

Ideas:

1.)Add pockets of lowsec in-between the different empires' region jumps. Give sov to Concord Assembly or Sisters of Eve or etc. Amarr-Caldari/Minmatar-Gallente might have 1 or 2 systems due to friendly relationships, but Amarr-Minmatar or Caldari-Gallente should require a bit of a trek through dangerous areas. They're supposedly enemies after all, where's the DMZ?

2.)Move level 3-5 agents. Level 3 in 0.4-0.3, Level 4 in 0.3-0.2, Level 5 in 0.1. As a side effect, boost the reward for doing level 4s and 5s slightly. Give something other than ISK. Add more agents. Remove the ability of NPC characters to run level 4 missions. But most vital: Make them a little easier to allow PvP fitted ships to run missions, and make use of PvP modules!

3.)Remove all but Scordite and Veldspar from highsec belts, reduce their size, and reduce the profitability of said ores.

4.)Make lowsec ever so slightly safer. 'Sentry guns', you say. Sure, okay. They don't do much in practicality. We only ever see faction navy in highsec. Perhaps there should be some facility for having them respond to certain skirmishes in specific situations. Before you flame me, consider it. It might bring more people out. Perhaps in a belt if there's no rats present. Use something akin to the Alliance Tournament's ship points system to determine the level of response the Navy would provide. It isn't an exploit to tank or kill faction navy, so it should not be impossible or very very hard to avoid their wrath. But, you will lose faction/corp standing, which would suck if your source of income is a level 4 Navy agent.

5.)Increase penalties for podding in lowsec. Losing implants sucks. You should only be willing to pod someone in lowsec if you really hate them or have zero regard for consequences.

6.)Create more demarcations in lowsec. 0.1 is pretty much exactly the same as 0.4. Add boosted BC rats in 0.1 that are almost battleships with ISK, but not as much. Change Lowsec spawns so they are a little bit closer to 0.0, but without battleships.

7.)Add provisions to make agents in 0.4/0.3 not let very low sec status players use their services. This would help alleviate somewhat the number of -9.9 people trying to outcamp or outgank relatively newer missionrunners in 0.4.

8.)Rework security status so that aggression is punished, but not quite as harshly. At the same time, make it easier to regain. It should be possible to be agressive with ships (but perhaps not pods, as above), but not have to worry about complete banishment and inability to operate.

9.)Add bounties to the ships of negative sec status players.

10.)Boost the built-in ship scanner and add exploration. Make it easier to scan out hidden belts with Zydrine/Megacyte-containing ores.

Plenty of 'carebear' types might not be very happy with these ideas at first, but they'd get used to it, and things would normal off. Don't believe me? Look at how many empire wardec corps/alliances there are. If you're around long enough you'll be a target eventually. Many would come to like the changes, and find out that Eve PvP is amazingly fun. The problem is most haven't ever tried.

Anyway, just my opinion. Flamesuit on!

Ludi Burek
The Player Haters Corp
Posted - 2007.12.11 09:41:00 - [64]
 

Originally by: Postlatta Mouseanon


As a person who rarely Empire PVPs, it is always gratifying to see a Empire based PVP person whine. You do know you guys whine louder and more often than any of those supposed "Loser Carebears".. Right?

Your entire game experience is about "targets".... you're not interested in storyline, 0.0 governance, trade, research, mining... whatever.... That's ok... you do drive ship prices up and from my business perspective that is a good thing.

But it is kind of a waste of the EVE game experience don't you think? I mean after all if all you want is targets you could go play asteroids on Yahoo. Right?

So what is it you really want? I think you just want to feel important. Because in the whole scope of the game, ganking some clueless newbs in Iterons moving their life savings in Zydrine is nothing. Suicide Empire ganking takes no skill- no matter what you say.

I've played this game since early 2004. I've seen and participated in almost every trick there is in game. You are nothing.

Real skill? Try running three transports 50 jumps past 7 gate camps of guys just like you. Try living in 0.0 for months without entering Empire.

You couldn't handle it. And that is the glaring difference. I'll defend your right to play the game the way you see fit. However, you sad clueless nubbin, you'll never gank one of my loads. You don't have the skill and in a man-up fight... whether fleet or duel you would crumble.

Because in the end, sad little pirating parasites like you use Concord to protect yourselves. Not skilled enough to fight in low sec or 0.0, you use the fact that you cannot be fired on first to make your living.

How you play says a lot about how you live. Whine more. It arouses me....




Are you the official representative of the State War Academy? Because this statement only carries weight if you're the elected, official speaker for the State War Academy... Rolling Eyes

Kessiaan
Minmatar
Vagrants Inc
Posted - 2007.12.11 09:50:00 - [65]
 

Lowsec has to be safer before Empire types will move out there.

Right now for miners 0.0 is safer than lowsec space, which is why virtually all miners go highsec<->0.0 and never stop in lowsec. In 0.0 you can defend the gates much better with bubbles and your buddies will come help you out if you get in trouble. Show me a lowsec system where that's true.

As for mission runners, they're never going to risk their faction/T2 fitted ships in lowsec where the odds are so heavily stacked against them no matter how much you nerf mission running. If it gets nerfed too much they'll just rat.. and again.. probably in 0.0. If you want people to mission in lowsec the rats need to attack intruders in missions as well as whoever they're aggro'd on at the moment and it might even it up a bit, as it stands now though a mission running ship has no chance against a pirate even with a pvp fit because their tank is already under a lot of stress from the rats.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.12.11 09:51:00 - [66]
 

Originally by: Oam Mkoll
"I am so uber and I am ganking carebears that don't shoot back not because I have no skill and no life but because it makes me the winner in the game of interwebs spaceships omg!"
Proving once again that the only real failures are the whiners.

Postlatta Mouseanon
Caldari
State War Academy
Posted - 2007.12.11 09:54:00 - [67]
 

Originally by: burek
Originally by: Postlatta Mouseanon


As a person who rarely Empire PVPs, it is always gratifying to see a Empire based PVP person whine. You do know you guys whine louder and more often than any of those supposed "Loser Carebears".. Right?

Your entire game experience is about "targets".... you're not interested in storyline, 0.0 governance, trade, research, mining... whatever.... That's ok... you do drive ship prices up and from my business perspective that is a good thing.

But it is kind of a waste of the EVE game experience don't you think? I mean after all if all you want is targets you could go play asteroids on Yahoo. Right?

So what is it you really want? I think you just want to feel important. Because in the whole scope of the game, ganking some clueless newbs in Iterons moving their life savings in Zydrine is nothing. Suicide Empire ganking takes no skill- no matter what you say.

I've played this game since early 2004. I've seen and participated in almost every trick there is in game. You are nothing.

Real skill? Try running three transports 50 jumps past 7 gate camps of guys just like you. Try living in 0.0 for months without entering Empire.

You couldn't handle it. And that is the glaring difference. I'll defend your right to play the game the way you see fit. However, you sad clueless nubbin, you'll never gank one of my loads. You don't have the skill and in a man-up fight... whether fleet or duel you would crumble.

Because in the end, sad little pirating parasites like you use Concord to protect yourselves. Not skilled enough to fight in low sec or 0.0, you use the fact that you cannot be fired on first to make your living.

How you play says a lot about how you live. Whine more. It arouses me....




Are you the official representative of the State War Academy? Because this statement only carries weight if you're the elected, official speaker for the State War Academy... Rolling Eyes


Oh please....

I'm the official experienced player who knows better than to make that post on my main.

Oh.. and while we're at it: Yes I am thank you.

Kurogauna
Posted - 2007.12.11 10:05:00 - [68]
 

I like the fact that in eve, youre safe no where.

What i would like to see is replacing the broken bounty hunting by tradables kill rights.

That would be a little nerf to suicide gankers (but if they like pvp, they will be glad too) while providing PVP an fun to everyone.

John Blackthrone
Caldari
Fnord Works
Posted - 2007.12.11 10:08:00 - [69]
 

Originally by: Bellum Eternus
If CCP ever removed high sec ganking from the game, even more than they already have, that is, I think I'd have to sell my accounts. Everything else is boring in comparision.


Hope this happens soon

Liv Forever
Posted - 2007.12.11 10:56:00 - [70]
 

Edited by: Liv Forever on 11/12/2007 10:56:28
Wow! I've been playing this game (well sorta though not much incentive early on cos there's no reward for effort/playing time-only how long u owned the game <breathes>) for 3 weeks. Clearly mining is boring. High sec money making stuff is like playing industrial tycoon or a city builder and pretty tedious too. So i decided to try piracy and after getting scanner wokred out I started looking in <0.4 for ppl to kill. Nada. Not a thing. Not one single ship in 16 hours to be found in ne asteroid belt. POS and ppl WTZ gate jumping only. So i think wow this more boring than mining and got to 0.0. Couldnt even find neone in 0.0 and nothing there at all-just space. So i go hang out at the gate and all i find is pirates in gangs Witing for someone like me who's bored and doesnt care less. How boring. Thank you to the OP for this thread cos it sums up everything i've seen about this game so far. The only thing I enjoyed early on was ore stealing. This will be much more fun. If ne of the high sec gankers out there want some help let me know and ill contact u in game. Else just make little guide for me pls :P Seems theres too much protection for PVE in this game and too little incentive for ppl to leave high sec and/or PVP. This sounds like could be fun.

Call'Da Poleece
Posted - 2007.12.11 11:15:00 - [71]
 

Edited by: Call''Da Poleece on 11/12/2007 11:18:21
Originally by: Haakelen
...yet another "nerf high sec to make low sec fun for the pirates" poast...

I think that the idea of nerfing the crap out of high sec to make low sec better would only result in an empty high sec. Then the OP will be whining even more about all his targets gone somewhere they can pre-empitively shoot him before their haulers even come into the system. He would *gasp* have to play the game with _other perople_


But seriously, your ideas suck... forcing people into a playstyle they dont need or want does not make the game more enjoyable for them. For you and the OP (if he has time between epeen waving/whining) it works out great, for everyone else.... meh.

Remember when pierats suddenly could scan down people in deadspaces ... within a few weeks low sec became a wasteland. Yeah, a few hardy souls still do them (missions) ... at quiet times etc .... but they are a tiny fraction of people that did them before. Yes I know WTZ made them hard to kill (not impossible), but thats better than them not being there at all isnt it?

What you suggest would result in the people that can, going to 0.0 and the rest getting bored with sitting in stations (after getting ganked a few times) and cancelling subs.

/edit ... specified that them = missions

Kessiaan
Minmatar
Vagrants Inc
Posted - 2007.12.11 11:16:00 - [72]
 

Originally by: Liv Forever
Not one single ship in 16 hours to be found in ne asteroid belt.


Risk vs reward. There's nothing in a lowsec belt that justifies every pirate and their yarring mother coming to shoot you every 20 minutes.

That said I have occasionally spotted people on my scanner ratting in deep lowsec (3+ jumps from highsec or 0.0) where there's a lot less pirate activity and it's somewhat safer. I didn't bother them as I was always mining in a gravimetric site at the time.

Quote:
POS and ppl WTZ gate jumping only.


Probably some safespotted pirates too YARRRR!!. Again, it's risk vs reward. People know their vulnerable at a gate so priority #1 is to get away from it. If you want to catch people in lowsec your best bet is to stop them at the gate, which is why lowsec pvp mostly revolves around gate camps.

Quote:
Couldnt even find neone in 0.0 and nothing there at all-just space.


I don't know how it is for everyone, but when I'm out in 0.0 we're all happily going about our business 99% of the time. Miners are mining, combat types are ratting, the POS people are moving crap around.

Then someone who's not blue jumps in. All kinds of "OMG LOCAL!" alarms start going off in alliance chat and over vent. The miners, prealigned, are back in the POS inside of 15 seconds. The POS managers do the same, and the combat pilots switch to their combat ships, and wait a few minutes to see if they're just passing through or going to be a problem.

If you're not finding fights in 0.0 you're either not staying long to prove you're going to be a nuisance not just someone passing through, or you're in unclaimed space. Look at the sovereignty map, also a lot of NPC-sovereign systems are sort of 'claimed' by smaller corps who can't compete with the big guys. Head up to Gurrista's space, there's *******s everywhere, trust me YARRRR!!

Quote:
So i go hang out at the gate and all i find is pirates in gangs Witing for someone like me who's bored and doesnt care less.


Risk vs reward. Roaming gangs are safe from solo players like you. You can get solo pvp it's just harder.

I'd suggest you join a corp. Doing anything outside of highsec by yourself is asking to get blown up.

Qui Shon
Posted - 2007.12.11 11:40:00 - [73]
 

Originally by: Bellum Eternus

F) As for the insurance thing- yeah, that would definitely remove 90% of the noob gankers, the ones who screw it up and don't know what they're doing. But for the pros it won't slow them down in the least. I think that removing insurance from the game 100% across the board would be fair, but then all the *carebear* losers would complain when they lost a Raven missioning and didn't get all their ISK back. Am I still being abrasive? Yes. Are you included in that 'omg, I'd cry if I didn't get insurance if I lost my Raven' group? If so, suck it up.



That's a falsehood and thus a complete failure on your part. I mostly mission, so to you I'm a loser carebear, yet I've suggested removing insurance alltogether many times. If that was done, the whines would all come from your ilk though, besides a few noobs leaving the game after loosing all their isk when their new cruiser blew up. Little point in insuring highsec PvE ships.

I don't have to feel an insult fits to find the ****head spouting them offensive, and you fit both assessments.

Oh, your stuff, gimmeh.

Wu Jiun
State War Academy
Posted - 2007.12.11 11:47:00 - [74]
 

Edited by: Wu Jiun on 11/12/2007 11:47:19
OP is 100% correct. The people playing freud here should rather analyze why they feel so addressed by Bellums post in the first place.

martin louis
Posted - 2007.12.11 11:55:00 - [75]
 

I like how the OP calls care-bears "lazy".

Like he is playing eve and competing in an ironman competition at the same time.

Aren't we all sitting on our asses while we play? If you click your mouse button more often are you really less lazy?

Hell, that autopilot newbie might have eve minimized while he writes his doctoral dissertation in MS Word.

Staying glued to your monitor/keyboard while you munch cheetos does not make you a tough-guy or energetic.




Qui Shon
Posted - 2007.12.11 12:41:00 - [76]
 

Originally by: Wu Jiun
Edited by: Wu Jiun on 11/12/2007 11:47:19
OP is 100% correct. The people playing freud here should rather analyze why they feel so addressed by Bellums post in the first place.


Originally by: Qui Shon

I don't have to feel an insult fits to find the ****head spouting them offensive, and you fit both assessments.


Kritch
Sebiestor Tribe
Posted - 2007.12.11 16:07:00 - [77]
 

Edited by: Kritch on 11/12/2007 16:18:58
If the OP wants to do some pirating then why doesn't he go to some low-sec space? Surely the whole reason that Concord isn't there is to allow you to pirate as much as you like without them intervening. I can only assume that pirates operate in high-sec because they aren't good enough for low-sec.

You are actually a carebear too since you rely on Concords protection to stop other players killing you so you can strike when you want. If you tried this in lowsec space a corp could send a fleet of combat ships to destroy you before taking their haulers through a system.

RedWyvern
Gallente
Interstellar Brotherhood of Gravediggers
Privateer Alliance
Posted - 2007.12.11 16:43:00 - [78]
 

I'm against hi-sec piracy simply because it's a nasty piece of lazy metagaming. Why complain about lazy/******ed carebears foolishly dragging millions around in supposedly 'secure' space?

The empire hubs are supposed to (.7- .10 anyway) represent the bastions of each of the four races. From a design/roleplaying standpoint having privateers sitting on gates peering through the contents of passing industrials as they please with clear intent is moronic. The way things currently are is less 'Pirates of the Carribean' than 'Pirates Who Never Bothered Leaving Guantánamo Bay'.

My own solution? Weaken concord enough to allow pirates to escape, or fight back to a limited degree, with Concord set to the current timer. Or, have the pirates must get x number of systems away and/or reach a .4 system before Concord will give up chase.

On the upshot, make the guy who sits in the hauler waiting to loot - yeah, make that an act of aggression, so that they have to get out of dodge too.

It'll make empire ganking less of a 0%/100% thing it seems to be right now - because honestly, suicide ganker worth their salt is going to cargo/fitting scan every single hauler wandering through and touch nothing but what's guaranteed to pay out. It'll become something with a real sense of risk versus reward, and discourage lazy gate sitting.

Kolmogorow
Freedom Resources
Posted - 2007.12.11 16:56:00 - [79]
 

MEGAFAIL !!!



RedWyvern
Gallente
Interstellar Brotherhood of Gravediggers
Privateer Alliance
Posted - 2007.12.11 16:58:00 - [80]
 

Originally by: Kolmogorow
MEGAFAIL !!!





you are both original and hilarious.

SoftRevolution
Posted - 2007.12.11 17:23:00 - [81]
 

Quote:
6.)Create more demarcations in lowsec. 0.1 is pretty much exactly the same as 0.4. Add boosted BC rats in 0.1 that are almost battleships with ISK, but not as much. Change Lowsec spawns so they are a little bit closer to 0.0, but without battleships.


It strikes me that a big problem with lowsec is that .1-.4 are basically exactly the same and .4 and .5 are entirely different. Good idea about making missions moar like PVP though, probably.

Removing insurance would introduce some token element of loss to those doing the ganking (what's a disposable ganking fit cost anyway?) so if they were in a BS they'd at least be looking at some sort of loss if they ****ed up vs practically none now.

The Concord mechanics also strike me as a bit strange in concept. It's kind of like sitting next to a cop with a gun in your hand deciding who to shoot and having the cop shoot anyone who attempts to do anything about you doing that.

Still, that's games for you.

I can't see any reason high sec ganking should be taken out though. It's like armoured cars getting robbed or trucks getting jacked.

Can't see why you should be 100% immune to this stuff or why you should be able to move the ingame equivalent of gold bullion in the ingame equivalent of a white van. That would just be silly.

RedWyvern
Gallente
Interstellar Brotherhood of Gravediggers
Privateer Alliance
Posted - 2007.12.11 18:36:00 - [82]
 

Originally by: SoftRevolution

The Concord mechanics also strike me as a bit strange in concept. It's kind of like sitting next to a cop with a gun in your hand deciding who to shoot and having the cop shoot anyone who attempts to do anything about you doing that.



This is pretty much it. If empire ganking has to stay, this aspect needs to change.

Chithso Castro
Posted - 2007.12.11 19:52:00 - [83]
 

heawy interdictor ultimate 0,4 gate camperExclamation
Twisted Evil

SiJira
Posted - 2007.12.11 20:29:00 - [84]
 

careful with this thread

someone might come in here saying high sec piracy is too rewarding and you dont deserve insurance as much as a mission runner Rolling Eyes

Bellum Eternus
Gallente
The Scope
Posted - 2007.12.11 23:35:00 - [85]
 

All too often the dimwitted and obtuse tend to focus on the wrong things and miss the point of a post entirely (like what half the posters in this thread seem to be doing).

Why comment on where I play (sec-wise) and who I kill or how I do it? I pirate in low-sec all the time. I kill players who shoot back. I have lived in 0.0 and fought all over null sec. There is nothing new there.

One of the points I'm trying to make is that the reason high sec piracy is increasing is primarily due to CCP's changes in the game, making low sec piracy/0.0 hunting less profitable, and in some cases, downright worthless.

In a very indirect way, the introduction of invention and the drone regions has really hurt pirates. Good pirates can achieve kill ratios of 98%+. This means that as long as you don't die too often, the more expensive ISK-wise that the modules are on a ship, the more money you make per kill. Expensive mods is a good thing, if you're a good pirate.

Mineral prices have tanked due to the drone regions. Module prices have plummeted due to invention. Cargo expanders and car recharger IIs are worth almost nothing these days. What does this do? It reduced the ISK-density of a target by about 80-90%. I'm not just talking about haulers here, I'm talking about combat ships. When I popped a Thorax and it had 2x EANM2s in the can, it was a big deal. Now it's the opposite. In order to get a big payoff for a kill, I have to find a guy with faction fittings.

The prices of the modules being reduced isn't an effect of inflation or anything else. What really sets the value of ISK is the man-hours required to produce it through missions, ratting, or mining. So my analysis is accurate when I say that the reduced cost of modules has hurt the ISK/kill and therefore ISK/hour of piracy, as you're trading time for money when pirating, just like you do when mining. This is regardless of what type of piracy it is, high sec, low sec or 0.0.

Just the other day I killed a guy and *blew up* over 680,000 units of Zydrine. That's like 1.6 billion ISK. I was really annoyed, but then I got to thinking: what if Zydrine was worth what it used to be? Or what if that was Megacyte at it's old price? I would have vaporized something like 5 billion ISK at those prices.

It's these changes and others that are driving people to pirate in high sec. Pirates are simply trying to maintain that ISK/hour density, while still doing what they know how to do: kill things.

So the whole point of the OP is this: if you die in high sec, blame CCP. Not because they allow it to happen, but because CCP has pushed pirates into doing it through changes in the game like WTZ, HP buffs, lock time nerfs (scripts), DPS nerfs, tank buffs, invention, drone regions etc. putting pressure on pirates to abandon low sec as a place to live.

The fact that my abrasive posting style antagonizes so many lamer carebears into posting hate posts just proves it's worth.

mill veters
Posted - 2007.12.11 23:52:00 - [86]
 

simple turn 1.0-0.5 space PVE and 0.4-0.0 space PVP i know this is how it is now but if GM work on it as 2 diffrent games PVE/PVP content then everyone will get what thier after.

Bellum Eternus
Gallente
The Scope
Posted - 2007.12.12 03:34:00 - [87]
 

Originally by: mill veters
simple turn 1.0-0.5 space PVE and 0.4-0.0 space PVP i know this is how it is now but if GM work on it as 2 diffrent games PVE/PVP content then everyone will get what thier after.


How about you just go play WoW instead? Battlegrounds anyone? Yuck.

Gekkoh
Caldari
Caldari Provisions
Posted - 2007.12.12 04:23:00 - [88]
 

Not that it matters what I have to say, but what the hell...

My problem with hi-sec suicide ganking is that it's just a bad game mechanic. It's akin to driving a car bomb into a cafe, rolling out just before it hits, and then running in immediately afterwards to pick up all the wallets and purses strewn about.

I understand the problem with low-sec and piracy, but trying to patch up an area of the game that is lacking with ****-poor game mechanics isn't the answer.

There are so many facets of suicide ganking that don't make a whole lot sense:
1. Why would Concord blow you to hell for blowing up someone else's ship, then just ignore the fact that people are stealing from the wreckage of said ship?
2. Why would an insurance company pay you for purposely destroying your vessel in full view of the cops?
3. Why would you, as a game designer, want to allow some non-intuitive loophole in game mechanics be more lucrative (and fun apparently) than the actual piracy game that you intended?

Ignoring low-sec piracy for a second, the root of this problem, IMHO, is that high level characters can hide in non-wardecable newbie corps. If you could somehow obtain legal permission to attack any other player, regardless of what corp they are in, then there would be no reason to resort to suicide ganking.

Hell, it could be as simple as a bribery system, where you pay off Concord in advance in a specific system. Put some kind of short timer between the payoff and when it goes into effect, and you'd get rid of sitting around a gate scanning everything that comes through, to maybe suicide on something hoping that the random number generator doesn't destroy the goods you're after. In return you'd turn things into a hunt. You'd have to watch your target, figure out where they're going, and pay for the opportunity to take them out.

You could actually lock them down in hisec and demand a ransom, or take the chance of blowing them up to see what you get in the wreckage.

Maybe the bribed Concord officials would have a chance of double-crossing you, by offering the target the information on the system(s) and time period you've chosen for your operation (for a high price, of course), and then look the other way while you duke it out in an ambush.

You could still suicide gank if you wanted to, but you wouldn't be rewarded for it monetarily.

Don't like that idea? Fine, because there are a multiple ways of making this into a much more fun system than it is, both for predator and prey. I don't think we should settle for a half-assed game mechanic to provide that fun for us.

The bottom line isn't that hisec should be safe. Not at all. Rather, the method of making it unsafe shouldn't rely on ****ty unintended loopholes in how various game mechanics interface with each other (i.e. insurance and concord protection).

As for low-sec, that's a whole other story. Right now it's just not worth it to most players, as it's dangerous but without much more reward than hi-sec.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.12.12 04:25:00 - [89]
 

Edited by: Crumplecorn on 12/12/2007 04:25:42
Originally by: Gekkoh
It's akin to driving a car bomb into a cafe, rolling out just before it hits, and then running in immediately afterwards to pick up all the wallets and purses strewn about.
I want a game where I can do that.

Also, ITT all mechanics you don't like are now referred to as 'loopholes'.

Gekkoh
Caldari
Caldari Provisions
Posted - 2007.12.12 05:17:00 - [90]
 

Originally by: Crumplecorn
Edited by: Crumplecorn on 12/12/2007 04:25:42
Originally by: Gekkoh
It's akin to driving a car bomb into a cafe, rolling out just before it hits, and then running in immediately afterwards to pick up all the wallets and purses strewn about.
I want a game where I can do that.

Also, ITT all mechanics you don't like are now referred to as 'loopholes'.


Try GTA. Find a populated area, bang up your car until it catches on fire, then accelerate towards a dense group of pedestrians and roll out just before it blows. Get up and collect the cash! :-)

As far as calling it a loophole, I think that's exactly what this is. It doesn't make sense, it's not intuitive, and any game designer who intentionally came up with something like this as an intentional "system" needs to try again.

Do you really think the designers sat down and created the ability to suicide gank as an intentional game mechanic?

I sure as hell hope not!

I think it's far more likely that it wasn't something they didn't foresee and haven't had the time to come up with a real system, so they leave this in as is to satisfy the "Eve is dangerous" goal. If they were to remove it before they implemented a replacement, then the whining goes through the roof and they've negated on their core principles.

My point is that Eve should be dangerous through game systems that were designed from the start to allow for this sort of gameplay, rather than through unintended side effects caused by poor interfacing between different game systems that the players found on their own.




Pages: 1 2 [3] 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only