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blankseplocked new mac client constantly crashes
 
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Egon Drakus
Posted - 2007.12.09 16:30:00 - [31]
 

Constant crashes here too.

Mac Pro

HugoBrainz
Gallente
Space Sheep Corporation
Posted - 2007.12.09 19:43:00 - [32]
 

I now get lots of crashes too, way more than before the patch.

I did not mind too much, but yesterday I flew through a 0.4 low sec and lost my Cruiser, so I'm a bit miffed. I crashed not only once, not twice, but 3 consecutive times at crucial moments while evading a pirate, so i got pwned with little pleasure - it removed all validity to playing and I felt cheated by the game. I usually don't crash vs rats, so it upset me to crash in PvP.

Last time they patched it it was a mini-mess for a week. Hopefully we'll get a new patch soon.

Imac 24" / 2.4 GHz Core 2 Duo / 2GB Ram / ATI Radeon HD2600

I love this game so much I'm considering trying Bootcamp and playing with Windoze for the first time of my life. Just to say how desperate is the situation...

I'll check out the bug report thingy...

Cocoi
Minmatar
Subspace Anomaly
Posted - 2007.12.09 21:30:00 - [33]
 

Since 1 PM today up to now (10PM) I have been getting the crash-to-desktop problem at least every ten minutes. Reboots don't fix it, the console shows nothing. I might try launching the executable in Terminal to get any clue out of the problem, but it's horrible since the last downtime. Huge deterioration.

Vardenfeld
Amarr
Posted - 2007.12.09 22:31:00 - [34]
 

I feel I have to complain about this new trinity update...THIS HAS GOT TO BE FIXED.... or an explanation about the bug. One would think that this kind of expansion would be tested on the MAC OS before launching it. I could open two clients of EVE and play with absolutely no problems until this expansion. I have uninstalled and reinstalled the client several times to no avail. The client should not have been released until the bugs were out. I thank the folk who put this all together for us MAC users but am sad that I could only play EVE for a few weeks on my MAC. So here I sit.. using my old PC to play. I feel bad for those stuck with their macs today.

Extrooder
Posted - 2007.12.09 22:49:00 - [35]
 

If the things that worked for me in my first post don't work for you, and you're running 10.5.2 try running Disk Utility and repairing your permissions. See if you get about 9 errors that look like: Warning: SUID file "usr/libexec/load_hdi" has been modified and will not be repaired. I was getting these myself, and my system was behaving very badly in general (random apps quitting, slow performance on some things, etc, hence, trying the permission repair).

A little searching in the apple forums, and it turns out these messages are SUPPOSED to be harmless (then why are they there!?!), but there is a fix. And that is go to apple/support/downloads and DL the Combined 10.5.2 Updater (110MB) vs. the Intel one Software Update installed, and run that instead.

Did it, *bang*, no more funky permission messages and my system as a whole seems much happier and faster, even though I still need to log out of my account and back if EVE is to behave.

Cocoi
Minmatar
Subspace Anomaly
Posted - 2007.12.09 23:54:00 - [36]
 

Originally by: Extrooder
yadda yadda yadda 10.5.2


I think you used Time Machine the wrong way - 10.5.2 isn't out yet! :P I think you mean 10.5.1.

Ravindar
Posted - 2007.12.10 00:53:00 - [37]
 

Same issue, constant crashes making the game nearly unplayable. Reboot solves the problem for a while, but it always comes back.

MacBook pro 2.16 GHz 2GB Ram OSX 10.4.11

I don't appear to be getting a crashdump, client simply exits. If I see a dump, I will post it.

Nemesios
Amarr
Viziam
Posted - 2007.12.10 08:40:00 - [38]
 

Exactly the same problem, memory leak can be...

Lexi Luscious
Posted - 2007.12.10 18:36:00 - [39]
 

I've had the same problems with Trinity (Mac Pro Quad 2.66, Apple NVIDIA GeForce 7300 GT 256MB, Leopard 10.5.1).

Seeing a lot of crashes, mostly around stations and gates, which leads me to believe that it's something to do with some of the player ships being displayed in those areas.

Mantoral
Posted - 2007.12.10 20:50:00 - [40]
 

Edited by: Mantoral on 10/12/2007 20:51:52
Yep. Same here.

MacPro 2x 2.66GHz Dual-Core, 2GB DDR, Radeon X1900XT 512MB, OS X 10.4.10
Since today it crashes instantly.

Darahk J'olonar
Gallente
Trans Eve Organization
Posted - 2007.12.10 21:14:00 - [41]
 

Just a quick chime in from the Linux camp. The exact problem exists while using the Linux client provided by Transgaming/CCP. So guys you are not alone in your pain.

Egon Drakus
Posted - 2007.12.11 02:23:00 - [42]
 

It been 4 days and they just keep ignoring us!

If the had any compassion at all, they would at least post a message saying they are aware of the problem and lie about working on the solution! But they ignore us just proving how poor there management team is!

Do they not realize there are hundreds of thousands of mac gamers that are looking for a MMO* to play? If they would put any real effort into this game for mac it could end up with more mac users then windows users.


*WoW is for children with I.Q.'s of less then 90, so it does not count as a real MMO.

Pak Narhoo
Gallente
Posted - 2007.12.11 05:05:00 - [43]
 

Originally by: Egon Drakus
It been 4 days and they just keep ignoring us!


Not quite so. They (CCP) are aware and even pop in form time to time in our OSX channel for questions and answers.
I'm sure they are as uncomfortable with it as we do, and working overtime atm to fix the mirade of bugs.

Just keep them sending those crash reports (if you have one).

TG Quagmire


C C P
Posted - 2007.12.11 15:42:00 - [44]
 


We are aware of the issue, and we have a possible fix related to these crashes that we are in the middle of testing now. It will be released in an upcoming update.





Pseudo Sasaya
Posted - 2007.12.11 17:22:00 - [45]
 

Originally by: TG Quagmire

We are aware of the issue, and we have a possible fix related to these crashes that we are in the middle of testing now. It will be released in an upcoming update.



Gratz to CCP for the heads up ^_^
Are all OSX tests done internally or is there a second tier of external testers?

Cocoi
Minmatar
Subspace Anomaly
Posted - 2007.12.11 17:34:00 - [46]
 

Originally by: Pseudo Sasaya
Originally by: TG Quagmire

We are aware of the issue, and we have a possible fix related to these crashes that we are in the middle of testing now. It will be released in an upcoming update.



Gratz to CCP for the heads up ^_^
Are all OSX tests done internally or is there a second tier of external testers?


Indeed, I am very grateful. I'd love to test and sign off whatever is needed for that.

Egon Drakus
Posted - 2007.12.11 19:08:00 - [47]
 

Originally by: TG Quagmire

We are aware of the issue, and we have a possible fix related to these crashes that we are in the middle of testing now. It will be released in an upcoming update.



Thanks for letting us know, now we can stop complaining.

Narkofizix
Posted - 2007.12.11 20:56:00 - [48]
 

Originally by: TG Quagmire

We are aware of the issue, and we have a possible fix related to these crashes that we are in the middle of testing now. It will be released in an upcoming update.


I love yooooouuu!!!11

Mr Moneypenny
Caldari
School of Applied Knowledge
Posted - 2007.12.11 20:57:00 - [49]
 

Hi,

For crashes without error logs, it works for me to terminate the task "WindowServer" in the Activity Manager (? - don't know how it's called for I'm using a german Mac OS X). This will reload the complete desktop being slightly faster than a complete reboot, with Eve running normal after that.

In addition I've noticed that the crashes only seem to occur when playing in fulllscreen mode.

Let's hope the new Version comes out pretty fast.

Seyk Terran
Acquisition Commune of Industry
Posted - 2007.12.11 21:37:00 - [50]
 

Originally by: TG Quagmire

We are aware of the issue, and we have a possible fix related to these crashes that we are in the middle of testing now. It will be released in an upcoming update.




This sounds like business speak for "we have no clue whats going on... please don't be mad at us 'cause we really are trying".

Whether thats the case or not, thanks :D Looking forward to the update.

Winter Eu
Posted - 2007.12.12 17:00:00 - [51]
 

Here is some of my console log from when crashes:
12.12.07 17:54:52 [0x0-0x68068].com.transgaming.EVEOnline err:dsound:DSOUND_CalcPlayPosition Wraparound detected! Secondary buffer may loop!
12.12.07 17:54:52 [0x0-0x68068].com.transgaming.EVEOnline err:dsound:DSOUND_CalcPlayPosition Wraparound detected! Secondary buffer may loop!
12.12.07 17:54:52 [0x0-0x68068].com.transgaming.EVEOnline err:dsound:DSOUND_CalcPlayPosition Wraparound detected! Secondary buffer may loop!
12.12.07 17:54:52 [0x0-0x68068].com.transgaming.EVEOnline err:dsound:DSOUND_CalcPlayPosition Wraparound detected! Secondary buffer may loop!
12.12.07 17:54:52 [0x0-0x68068].com.transgaming.EVEOnline err:dsound:DSOUND_CalcPlayPosition Wraparound detected! Secondary buffer may loop!
12.12.07 17:54:52 [0x0-0x68068].com.transgaming.EVEOnline err:dsound:DSOUND_CalcPlayPosition Wraparound detected! Secondary buffer may loop!
12.12.07 17:54:52 [0x0-0x68068].com.transgaming.EVEOnline err:dsound:DSOUND_CalcPlayPosition Wraparound detected! Secondary buffer may loop!
12.12.07 17:54:53 [0x0-0x68068].com.transgaming.EVEOnline Wed Dec 12 17:54:53 d-ms-macbook-pro-15.local cider[698] <Warning>: CGSResolveShmemReference : reference offset (65488) exceeds bounds (32768) on shmem obj 0x270c
12.12.07 17:54:55 cider[698] An uncaught exception was raised

12.12.07 17:54:55 cider[698] Error (1000) creating CGSWindow
12.12.07 17:54:55 cider[698] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow'
12.12.07 17:54:55 cider[698] Stack: (
2439656043,
2523648155,
2439655499,
2439655562,
2489681360,
2489680588,
2489679794,
2489678444,
2489676097,
2489688983,
2489687781,
2489687641,
2489687386,
2489675476,
2491465257,
2489861786,
655273782,
647650804,
663896395,
660609422,
660593220,
660541564
)
12.12.07 17:54:54 [0x0-0x68068].com.transgaming.EVEOnline err:dsound:DSOUND_MixOne underrun on sound buffer 0x1a0fb0
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline Wed Dec 12 17:54:55 d-ms-macbook-pro-15.local cider[698] <Warning>: CGSResolveShmemReference : reference offset (65296) exceeds bounds (32768) on shmem obj 0x270c
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2007-12-12 17:54:55.200 cider[698:580b] An uncaught exception was raised
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2007-12-12 17:54:55.201 cider[698:580b] Error (1000) creating CGSWindow
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2007-12-12 17:54:55.201 cider[698:580b] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow'
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2007-12-12 17:54:55.201 cider[698:580b] Stack: (
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2439656043,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2523648155,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2439655499,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2439655562,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489681360,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489680588,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489679794,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489678444,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489676097,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489688983,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489687781,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489687641,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489687386,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2489675476,
12.12.07 17:54:55 [0x0-0x68068].com.transgaming.EVEOnline 2491465257,
12.12.07

Superspliff
Posted - 2007.12.12 19:18:00 - [52]
 

hoow soon is the upcomming update going to be published?

Forando
Interstellar Cowards
Posted - 2007.12.12 19:27:00 - [53]
 

I had it pop to desktop quite often after the patch.

So far I've been able to run 2x clients stable by disabling everything in the sound-tab. It might work for others, although it sounds like some can't even get into the game. For those, I wager you might be able to disable it manually in the config file (check forum/knowledgebase on where it's located)

Until a patch clears this up..

Baba Akili
Posted - 2007.12.12 19:41:00 - [54]
 

Yes I crash a couple times a hour now, nothing seems to help. No other app's running, I have trimmed down the graphic settings, I fix permissions ( see nothing about EVE there).
before recent "update" my crashes tended to be more in the station as I entered game, now they are everywhere, mid mission ... close to unplayable.
I send systems logs but they dont seem to show anything, and CCP says they are not helpful, then the next GM says send the log...
We pay this money for beta?
Why?

Temak Leob
Posted - 2007.12.12 23:44:00 - [55]
 

Originally by: Baba Akili
Yes I crash a couple times a hour now, nothing seems to help. No other app's running, I have trimmed down the graphic settings, I fix permissions ( see nothing about EVE there).
before recent "update" my crashes tended to be more in the station as I entered game, now they are everywhere, mid mission ... close to unplayable.
I send systems logs but they dont seem to show anything, and CCP says they are not helpful, then the next GM says send the log...
We pay this money for beta?
Why?



I've found that using the default graphics settings seems to actually lessen the chance of a crash. Not much, but hey, I'll take what I can get Rolling Eyes

Dark Eject
Posted - 2007.12.13 06:16:00 - [56]
 

Same here on MacBook Pro after the update it will not stay up for more then few minutes...at this point Mac client is only good for a in station game, for anything other then that I use Boot-Camp, lets hope this new patch will fix it and maybe we get some FPS optimization...

Rolling Eyes

Nemesios
Amarr
Viziam
Posted - 2007.12.13 08:03:00 - [57]
 

Hello,

The strangest is that since the patch, in addition to crash, communication with VNC is no longer possible, the display has changed is very slow, it is impossible to use. It is the only link with the game! If I want to see another application via VNC, it works correctly. Definitely there is something not net with the graphical interface.

Winter Eu
Posted - 2007.12.14 21:04:00 - [58]
 

Heres a new crash report:
Process: cider [1344]
Path: /Applications/EVE Online.app/Contents/MacOS/cider
Identifier: com.transgaming.EVEOnline
Version: 2.3 Mac (1)
Build Info: Cedega-5.3~5.3
Code Type: X86 (Native)
Parent Process: launchd [1]

Date/Time: 2007-12-14 22:00:53.959 +0100
OS Version: Mac OS X 10.5.1 (9B18)
Report Version: 6

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000042540000
Crashed Thread: 0

Application Specific Information:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow'

Thread 0 Crashed:
0 libRIP.A.dylib 0x95832ca6 RIPLayerReplace + 188
1 libRIP.A.dylib 0x95822e13 ripc_GetClipState + 5588
2 libRIP.A.dylib 0x95822f21 ripc_GetRenderingState + 157
3 libRIP.A.dylib 0x95826646 ripc_DrawGlyphs + 174
4 com.apple.CoreGraphics 0x9221d3a9 draw_glyphs + 732
5 com.apple.CoreGraphics 0x9221d01b CGContextShowGlyphsWithAdvances + 660
6 com.apple.CoreText 0x9126dc3a TLine::DrawGlyphs(CGContext*) const + 174
7 com.apple.HIToolbox 0x9511232f TCoreTextEngine::DrawThemeTextBox(THIThemeTextInfo*, CGRect const&, unsigned long, CGContext*) + 1855
8 com.apple.HIToolbox 0x95111afc DataEngine::DrawTextBox(void const*, CGRect const*, HIThemeTextInfo*, CGContext*) + 576
9 com.apple.HIToolbox 0x9511188c HIThemeDrawTextBox + 344
10 com.apple.HIToolbox 0x952c3898 HIMenuBarView::DrawTextTitle(MenuData*, CGRect const*, __CFString const*, unsigned short, CGContext*, bool) + 390
11 com.apple.HIToolbox 0x95110989 HIMenuBarView::DrawSelf(short, __HIShape const*, CGContext*) + 1829
12 com.apple.HIToolbox 0x9510ff81 HIView::DrawCacheOrSelf(short, __HIShape const*, CGContext*) + 95
13 com.apple.HIToolbox 0x9510fd8a HIView::SendDraw(short, OpaqueGrafPtr*, __HIShape const*, CGContext*) + 108
14 com.apple.HIToolbox 0x9510f9e6 HIView::RecursiveDrawComposited(__HIShape const*, unsigned long, HIView*, CGContext*, unsigned char, float) + 734
15 com.apple.HIToolbox 0x9510fb4a HIView::RecursiveDrawComposited(__HIShape const*, unsigned long, HIView*, CGContext*, unsigned char, float) + 1090
16 com.apple.HIToolbox 0x9510ede8 HIView::DrawComposited(short, OpaqueGrafPtr*, __HIShape const*, unsigned long, HIView*, CGContext*) + 668
17 com.apple.HIToolbox 0x9510eafb HIView::Draw(short, OpaqueGrafPtr*, unsigned long) + 83
18 com.apple.HIToolbox 0x9510ea4b HIView::Render(unsigned long, CGContext*) + 45
19 com.apple.HIToolbox 0x95117617 FlushWindowObject(WindowData*, void**, unsigned char) + 749
20 com.apple.HIToolbox 0x9511702e FlushAllBuffers(__CFRunLoopObserver*, unsigned long, void*) + 168
21 com.apple.CoreFoundation 0x916279e2 __CFRunLoopDoObservers + 466
22 com.apple.CoreFoundation 0x91628c12 CFRunLoopRunSpecific + 546
23 com.apple.CoreFoundation 0x91629d38 CFRunLoopRunInMode + 88
24 com.apple.HIToolbox 0x951158a4 RunCurrentEventLoopInMode + 283
25 com.apple.HIToolbox 0x951155f6 ReceiveNextEventCommon + 175
26 com.apple.HIToolbox 0x95115531 BlockUntilNextEventMatchingListInMode + 106
27 com.apple.AppKit 0x945fdd5b _DPSNextEvent + 657
28 com.apple.AppKit 0x945fd6a0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
29 SDL 0x30033871 QZ_PumpEvents + 284 (SDL_QuartzEvents.m:963)
30 SDL 0x30006388 SDL_PumpEvents + 49 (SDL_events.c:378)
31 libsdldrv.dylib 0x274f4814 SDLDRV_MainThreadEventLoop + 16
32 cider 0x80008bac -[WineMain applicationDidFinishLaunching:] + 115
33 com.apple.Foundation 0x9595577c _ns

Xen Ra
Gallente
The Order of Odin
Posted - 2007.12.16 11:25:00 - [59]
 

Same here, totally random crashes back to desktop 10x per hour. All this despite my brand new Mac Pro 2xdual 2.66 Ghz, 5 Gb internal memory, 512 mb videocard etc...

Get it fixed ASAP please, having two accounts not able to play is very annoying.

serge gainsberg
Posted - 2007.12.16 14:51:00 - [60]
 

I'm finding that anytime there is any significant load on the client, e.g PVP then eve will crash to desktop.

It's getting pretty frustrating as i can't go on any op's with my corp. I really hope this is addressed with Tuesdays patch. I don't mean to be harsh CCP (i think what you guys do is generally outstanding) but at the moment you really can't expect to charge people for the service your providing to your Mac client customers.


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