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IDF187
Posted - 2007.12.03 01:33:00 - [1]
 

Does any1 know the exact ( or approximate) new torp stats? Id hate to speculate. When I went on test server I got gravely dissapointed. Currently I can launch torps 86km, on the test server I was able to launch them 12 km. I s there something wrong or are those the actuall stats? If so I am going to rebellMad

Shiken Kan
Posted - 2007.12.03 01:35:00 - [2]
 

torps have been changed to short range weapons but the firing rate has been increased by 25% to compensate i think, so it's a nerf for pve but a boost for pvp.

Kenneth McCoy
Habitual Euthanasia
Pandemic Legion
Posted - 2007.12.03 02:36:00 - [3]
 

Saying the changes to Torps are a nerf is frigging silly. It's the most powerful boost I can really remember, torp ravens are monsters now.

Anon Forumalt
Posted - 2007.12.03 02:52:00 - [4]
 

Cruise missiles suck bad enough that the Raven is no longer the godmode mission running powerhouse it once was, but yes: now they can outdamage a Megathron at close range. Which is friggin' pimp.

More specifically, the max torpedo range on a raven is now 30km (with battleship V, Missile Projection V, and Missile Bombardment V.)

Niko Takahashi
Posted - 2007.12.03 04:26:00 - [5]
 

Edited by: Niko Takahashi on 03/12/2007 04:26:03
Originally by: Kenneth McCoy
Saying the changes to Torps are a nerf is frigging silly. It's the most powerful boost I can really remember, torp ravens are monsters now.

/qft mee like it i thought my alt is going to run missions
forever

YARRRR!!

Bakalla Cera
Posted - 2007.12.03 04:37:00 - [6]
 

can anyone clue me in on what the range of the new torps will be?

Forsch
Auctoritan Syndicate
Curatores Veritatis Alliance
Posted - 2007.12.03 05:21:00 - [7]
 

Originally by: Bakalla Cera
can anyone clue me in on what the range of the new torps will be?

Maybe the poster 2 above can. Let me ask..

Ahh yes. Here's the answer:
Originally by: Anon Forumalt
More specifically, the max torpedo range on a raven is now 30km (with battleship V, Missile Projection V, and Missile Bombardment V.)

Ipos
Posted - 2007.12.03 05:30:00 - [8]
 

We'll see alot more cruise ravens for missions and ratting and more raven pilots will be able to bring their funboats out to PvP aswell. However, I'm happy to be in angel space, torp changes are a huge buff vs thoose.

IDF187
Posted - 2007.12.03 10:55:00 - [9]
 

Ok, as far as pvp concerned, I am not. My question is how to adapt these new parameters to PVE. I wouldnt even consider taking my raven out to pvp a bit too rich for me. Any ideas on how to adapt a setup for missions?

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.12.03 11:02:00 - [10]
 

Originally by: IDF187
Ok, as far as pvp concerned, I am not. My question is how to adapt these new parameters to PVE. I wouldnt even consider taking my raven out to pvp a bit too rich for me. Any ideas on how to adapt a setup for missions?


swap siege launcher for cruise launcher?

Grainsalt
Lorentzian Traversable Corporation
Posted - 2007.12.03 12:55:00 - [11]
 

I think when used on a Golum with the velocity bonus per level you may get even further .. plus the golum has target painter bonus's so NPC wise it's not horrific... You may get high 30's with Marauders to 4..


Naviset
Posted - 2007.12.03 13:37:00 - [12]
 

Originally by: Anon Forumalt
Cruise missiles suck bad enough that the Raven is no longer the godmode mission running powerhouse it once was, but yes: now they can outdamage a Megathron at close range. Which is friggin' pimp.

More specifically, the max torpedo range on a raven is now 30km (with battleship V, Missile Projection V, and Missile Bombardment V.)


Cause it makes a hell of a lot of balance sense to make a trackingless weapon with greater range than blasters be able to match megathron damage. As is throns will still do more damage but its such a token amount more I have to wonder what CCP was thinking with this.

Ortu Konsinni
KIA Corp
KIA Alliance
Posted - 2007.12.03 13:49:00 - [13]
 

Originally by: Naviset
Originally by: Anon Forumalt
Cruise missiles suck bad enough that the Raven is no longer the godmode mission running powerhouse it once was, but yes: now they can outdamage a Megathron at close range. Which is friggin' pimp.

More specifically, the max torpedo range on a raven is now 30km (with battleship V, Missile Projection V, and Missile Bombardment V.)


Cause it makes a hell of a lot of balance sense to make a trackingless weapon with greater range than blasters be able to match megathron damage. As is throns will still do more damage but its such a token amount more I have to wonder what CCP was thinking with this.


For one thing it's a pain in the ass to fit a T2 torp Raven for PVP with a tank, MWD, cap booster, tackling gear, etc.; 1v1 it's just not viable, so that's at least one advantage the Megathron has, isn't it?
The Megathron can solo, the Raven can't and is even more of a pain in the ass to fit, but at least has no issues with tracking or optimal... those are viable trade-offs, I'd say.

Segmentor
The Scope
Posted - 2007.12.03 14:12:00 - [14]
 

Originally by: Ortu Konsinni
Originally by: Naviset
Originally by: Anon Forumalt
Cruise missiles suck bad enough that the Raven is no longer the godmode mission running powerhouse it once was, but yes: now they can outdamage a Megathron at close range. Which is friggin' pimp.

More specifically, the max torpedo range on a raven is now 30km (with battleship V, Missile Projection V, and Missile Bombardment V.)


Cause it makes a hell of a lot of balance sense to make a trackingless weapon with greater range than blasters be able to match megathron damage. As is throns will still do more damage but its such a token amount more I have to wonder what CCP was thinking with this.


For one thing it's a pain in the ass to fit a T2 torp Raven for PVP with a tank, MWD, cap booster, tackling gear, etc.; 1v1 it's just not viable, so that's at least one advantage the Megathron has, isn't it?
The Megathron can solo, the Raven can't and is even more of a pain in the ass to fit, but at least has no issues with tracking or optimal... those are viable trade-offs, I'd say.


Look, solo pvp is dead. Solo blasterthrons are gone, even if you see one you may just bring the blob and MAKE SURE it's gone.
Your argument fails.

Haniblecter Teg
F.R.E.E. Explorer
The Initiative.
Posted - 2007.12.03 15:24:00 - [15]
 

^^^ Agreed

I've encountered one solo Blasterthron. On the point of solo'ing, response times for defending space nad chasing away pirates is nuts. Seems like 00 has filled up even more, and those more people are more willing to drop what they're doing and form a small probing gang to get that solo pirate.

I know we chase away alot in western fade.

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.12.03 15:49:00 - [16]
 

*waves hand* "This is not the torp nerf you are looking for."

Geren Basbar
Power Data Control
Posted - 2007.12.04 00:42:00 - [17]
 

Nerf?!!! This is the best thing to ever happen to missles. I'd say the only 'nerf' missles have had was the introduction not always doing full damage (which I supported).

Now torps are viable weapons. I already use cruise for ratting and missions. Right now I can do more DPS to a range of different ships. Making the overall time to kill shorter than using torps....

But now my Ravens will be viable for PVP.

Byzan Zwyth
Firebird Squadron
Terra-Incognita
Posted - 2007.12.04 01:13:00 - [18]
 

nerf to PvE boost to PvP

but considering the Raven is still the best mission/PvE ship you can hardly call it a nerf.

Though before it was a toss up between torps & cruise for missions now cruise is almost an instant winner.

Lorz0r
Imperial Syndicate Forces
Posted - 2007.12.04 01:24:00 - [19]
 

javelin torps for pve. sorted

Reem Fairchild
Minmatar
Punic Corp.
Posted - 2007.12.04 02:50:00 - [20]
 

"What is the torp nerf?"

A figment of misinformed Eve players' imagination.

Atsuko Ratu
Caldari
Quafe Industries
Posted - 2007.12.04 03:37:00 - [21]
 

Originally by: Naviset
Originally by: Anon Forumalt
Cruise missiles suck bad enough that the Raven is no longer the godmode mission running powerhouse it once was, but yes: now they can outdamage a Megathron at close range. Which is friggin' pimp.

More specifically, the max torpedo range on a raven is now 30km (with battleship V, Missile Projection V, and Missile Bombardment V.)


Cause it makes a hell of a lot of balance sense to make a trackingless weapon with greater range than blasters be able to match megathron damage. As is throns will still do more damage but its such a token amount more I have to wonder what CCP was thinking with this.


It doesn't do max dps to a battlecruiser, maybe that's why.

IDF187
Posted - 2007.12.04 05:09:00 - [22]
 

Originally by: Reem Fairchild
"What is the torp nerf?"

A figment of misinformed Eve players' imagination.

Ok, let me explain, the nerf as in the range of torps with normal skills would be no longer then 24km, while mission NPC tend to run to 50km range and further, so lets think what that does. Considering that you cant outrun an npc with a raven you suddenly need an afterburner, sounds ok so far, but now ur sucrifising a mid slot which usually was a shield slot. After the torpedo nerf I will only have 3 mid slots left for shield resistance mods, which barely does justice to already inferior shield tanking imo. So once again for missions torps are going to be absolete, why is this so har to explain I dont know, unless ppl just read my first original post and neglect to read the restSad

Liang Nuren
Posted - 2007.12.04 05:20:00 - [23]
 

Originally by: IDF187
Originally by: Reem Fairchild
"What is the torp nerf?"

A figment of misinformed Eve players' imagination.

Ok, let me explain, the nerf as in the range of torps with normal skills would be no longer then 24km, while mission NPC tend to run to 50km range and further, so lets think what that does. Considering that you cant outrun an npc with a raven you suddenly need an afterburner, sounds ok so far, but now ur sucrifising a mid slot which usually was a shield slot. After the torpedo nerf I will only have 3 mid slots left for shield resistance mods, which barely does justice to already inferior shield tanking imo. So once again for missions torps are going to be absolete, why is this so har to explain I dont know, unless ppl just read my first original post and neglect to read the restSad


I fit an ab on my raven for kiting.

Liang

Anon Forumalt
Posted - 2007.12.04 06:24:00 - [24]
 

If you're so ****y about the range nerf, spend 45m and put missile range rigs on your Raven.

You'll hit out to 51 with max skills, which really isn't unreasonable.

Qui Shon
Posted - 2007.12.04 08:05:00 - [25]
 

Edited by: Qui Shon on 04/12/2007 08:08:45
Originally by: Anon Forumalt
If you're so ****y about the range nerf, spend 45m and put missile range rigs on your Raven.

You'll hit out to 51 with max skills, which really isn't unreasonable.


Those rigs are stacking nerfed, right? Max range should be 44-46km, with T1 rigs. Realistically more like 38-44km, missiles need to accelerate too, and rats move, though don't know how much missiles are affected by this. That is still enough for some missions, maybe 30-50% of them, offhand.

But it's only usable with max skills, only on the Raven and it's variants, and on those you'll get some cpu issues, meaning co-pro, leaving 1 lowslot for cap mod, or something. Tanking becomes a bit difficult as well. Could use a large booster I guess. Or very expensive Gist + cap booster, PDS in low. Which means either just two resitance mods, or just 1 painter. Maybe you could use one or more painter drones, dunno how effective that would be.

Anon Forumalt
Posted - 2007.12.04 08:09:00 - [26]
 

Originally by: Qui Shon
Originally by: Anon Forumalt
If you're so ****y about the range nerf, spend 45m and put missile range rigs on your Raven.

You'll hit out to 51 with max skills, which really isn't unreasonable.


Those rigs are stacking nerfed, right? Max range should be 44-46km, with T1 rigs. Realistically more like 38-44km, missiles need to accelerate too, and rats move, though don't know how much missiles are affected by this. That is still enough for some missions, maybe 30-50% of them, offhand.

But it's only usable with max skills, only on the Raven and it's variants, and on those you'll get some cpu issues, meaning co-pro, leaving 1 lowslot for cap mod, or something. Tanking becomes a bit difficult as well. Could use a large booster I guess. Or very expensive Gist + cap booster, PDS in low.


I haven't been on sisi, but in EFT I'm showing 51km on a (current) Raven with Rage torps and range rigs. The range on T1 torps is being adjusted to be the same as Rage torps, right? Correct me if I'm wrong.

IDF187
Posted - 2007.12.04 09:51:00 - [27]
 

Originally by: Anon Forumalt
Originally by: Qui Shon
Originally by: Anon Forumalt
If you're so ****y about the range nerf, spend 45m and put missile range rigs on your Raven.

You'll hit out to 51 with max skills, which really isn't unreasonable.


Those rigs are stacking nerfed, right? Max range should be 44-46km, with T1 rigs. Realistically more like 38-44km, missiles need to accelerate too, and rats move, though don't know how much missiles are affected by this. That is still enough for some missions, maybe 30-50% of them, offhand.

But it's only usable with max skills, only on the Raven and it's variants, and on those you'll get some cpu issues, meaning co-pro, leaving 1 lowslot for cap mod, or something. Tanking becomes a bit difficult as well. Could use a large booster I guess. Or very expensive Gist + cap booster, PDS in low.


I haven't been on sisi, but in EFT I'm showing 51km on a (current) Raven with Rage torps and range rigs. The range on T1 torps is being adjusted to be the same as Rage torps, right? Correct me if I'm wrong.

You might get 51 only with lvl 5 BS, and all other lvl 5 relative skills, and rigs, so what about ccc rigs? Once again brings me to my point, the nerf is too unresonable for mission runners, and as far as pvp goes, I can either outrun torps in a smaller ships or Ill warp away before a single one strikes me. Missiles in pvp were rarely people chioce. I would undestant if they nerfed the max range by 50% it would seem reasonable enough, but my calculations its being nerfed by approximately 80%, which is very unresanoble. If this is the case then mission targets should be much closer for caldari lvl 4

Riho
Gallente
Drop of Blood
Posted - 2007.12.04 11:33:00 - [28]
 

Originally by: IDF187
Originally by: Anon Forumalt
Originally by: Qui Shon
Originally by: Anon Forumalt
If you're so ****y about the range nerf, spend 45m and put missile range rigs on your Raven.

You'll hit out to 51 with max skills, which really isn't unreasonable.


Those rigs are stacking nerfed, right? Max range should be 44-46km, with T1 rigs. Realistically more like 38-44km, missiles need to accelerate too, and rats move, though don't know how much missiles are affected by this. That is still enough for some missions, maybe 30-50% of them, offhand.

But it's only usable with max skills, only on the Raven and it's variants, and on those you'll get some cpu issues, meaning co-pro, leaving 1 lowslot for cap mod, or something. Tanking becomes a bit difficult as well. Could use a large booster I guess. Or very expensive Gist + cap booster, PDS in low.


I haven't been on sisi, but in EFT I'm showing 51km on a (current) Raven with Rage torps and range rigs. The range on T1 torps is being adjusted to be the same as Rage torps, right? Correct me if I'm wrong.

You might get 51 only with lvl 5 BS, and all other lvl 5 relative skills, and rigs, so what about ccc rigs? Once again brings me to my point, the nerf is too unresonable for mission runners, and as far as pvp goes, I can either outrun torps in a smaller ships or Ill warp away before a single one strikes me. Missiles in pvp were rarely people chioce. I would undestant if they nerfed the max range by 50% it would seem reasonable enough, but my calculations its being nerfed by approximately 80%, which is very unresanoble. If this is the case then mission targets should be much closer for caldari lvl 4


stfu.. the game isnt about missions only. caldari needed a serious buff in the missiles department.. and thats what they got. i dont hear anyone whining about doing missions whit blasters, autocannons, pulse lasers.... that they cant hit from 0-100km whit em useing the same ammo.

now torps are like close range guns. thats what we call balance. cruise for long range and torps for sick dmg and close range. adapt

wanna do missions... train cruise. just as good.

Ararius
Earned In Blood
Posted - 2007.12.04 11:35:00 - [29]
 

Difference (now) in torp/cruise dps is about 100sih for my skills

Bit of a difference now dps wise, but ill learn to cope for my carebearing. . . .

or just go out and ratt....

Gladiator Jonny
Gallente
Invicta.
Cry Havoc.
Posted - 2007.12.04 11:38:00 - [30]
 

Its a torp buff stop complaining.

"Whaa, caldari cant pvp"
you now get the possibility of a nice pvp ship and

"Whaa, i cant run missions as fast"

Your like us british. never stop complaining even when something good happens.

"Hey, i found a tenner"
"yea, wish it was a twenty"


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