open All Channels
seplocked EVE General Discussion
blankseplocked So are we all cool with the carrier nerf?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3]

Author Topic

realbadman
Caldari
State War Academy
Posted - 2007.11.30 03:25:00 - [61]
 

Not happy with it but it could have been worse. Forgot, worse is still coming later.

It would have been nicer if I could still carry a refit but I cant.
It would be nice if the corp hanger was bigger and didn't lag.
It would be nice if you could remove corp hanger tabs too.
At least I can still remote rep. Then again I can do that in a myrm.

My 4 accounts (cyno alts freaking everywhere and a couple of others) are still canceled but i'm not leaving quite yet. I'll do isk for gtc's but i don't want to give ccp any more of my money. Others can pay for my eve time.

In an ideal world, I'd like the dumbasses who keep responding to carrier threads, who have obviously never piloted one and have no idea what they are talking about, I'd like them to pay for my eve time. So sell me gtc's.

Varrakk
Menace ll Society
Posted - 2007.11.30 09:42:00 - [62]
 

Stupid change

Atleast now I get a use for my Morosugh
(no gunnery skills 4tl)

Kale Kold
Mindless Griefing
Posted - 2007.11.30 10:47:00 - [63]
 

Carriers really did need nerfing! Very Happy

Necronomicon
Caldari
The Weasels of Doom
Posted - 2007.11.30 11:36:00 - [64]
 

The only one thing about the current nerf that bugs me is that a cyno field gen uses Liquid Ozone as a charge, yet I cannot fit a cyno ship with liquid Oz in my carrier.

Bado Sten
Minmatar
Republican Guard
Posted - 2007.11.30 11:58:00 - [65]
 

Originally by: RU Pondering
Edited by: RU Pondering on 29/11/2007 09:32:02
Originally by: Andrue
With a bit of luck if you ever figure out how Eve is supposed to work I might be willing to let you have it back.


What the **** kind of comment is that? Since you're such a bloody damn genius, explain it to EVERYONE else whom have trained a year or more to get into a carrier, and to the corps that supported the pilot by doing whatever was needed to get the minerals needed to build the damn thing, why they should be happy that one major use of the ship has just gotten flushed down the ****ter.

Not all of us are in large corps, not all of us have endless supplies of ISK at our disposal. We can't just whip out Rorquals or Jump Freighters on demand. As I see it, this change makes it harder for smaller groups (corps or alliances) to move out to 0.0. With the pre-nerf carrier, ships could be used to move other ships, mods, POS stuff, etc. Now, you can't do that. Your options are what, a hauler / freighter convoy, a Rorqual, or a Jump Freighter? The first option increases the risk significantly without increasing the reward since the reward is the same pre- or post- nerf. The second and third options mean more cost, more mining, and more work to do something that can be done right now.

Put another way, while this nerf is obviously meant to be a nice time and ISK sink, the larger groups of players are able to absorb this relatively easy and continue on, whereas the smaller groups of players are liable to be completed screwed over.

And anyone who says anything along the lines of "Don't like it, then join one of the larger groups" need to realize that they're falling into the trap of dictating how to play, which directly contradicts a major selling point of Eve. Besides, some people have loyalty to corps / alliances / friendships they've been a part of for a long time and have no desire to change that.


All he says is true. As a small industrial corp doing moon mining in Stain, we're quite done now. We can't pull a Rorq or jump freighter out of the hat, and three of our guys spent months training for carrier, just to realize that it was mostly for nothing.

Jump bridges can't be used in Stain either, due to NPC sov there.

We have dismantled all our towers and put them on the market Sad

Kale Kold
Mindless Griefing
Posted - 2007.11.30 16:07:00 - [66]
 

Originally by: Bado Sten
We can't pull a Rorq or jump freighter out of the hat, and three of our guys spent months training for carrier


If you can't afford a rorq or jump freighter, whats makes you think you could afford a carrier? Rolling Eyes

Princess Jodi
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2007.11.30 16:20:00 - [67]
 

I find it interesting that people seem to thing that the Carrier was the problem, so it needs to be nerfed.

The problem is that large volumes of POS fuel need to be moved from empire to 0.0, and that large volumes of Moon Mineral products need to be moved out. CCP has up till now refused to give us a means to safely move such large volumes, so the Carrier was forced into the role.

Equally amusing is the people who think that the hauling problem is all done now that Carriers can't move cargo anymore. I got news for you: Dreads and Rorquals will be nerfed next. It has already been noted that a Rorqual is more efficient in moving stuff than the proposed Jump Freighter.

But again: The REAL Carrier nerf has not yet happened. This was an intermediate nerf, akin to mixing the chopped Liver in with mashed potatoes so your kid would eat it.

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2007.11.30 16:28:00 - [68]
 

Originally by: wapacz
Edited by: wapacz on 29/11/2007 04:52:14
Edited by: wapacz on 29/11/2007 04:45:52
Really thinking about quiting now. I just spent 2.5 bill isk on a ship that took me 8 months to train and have had less than 2 months. The carrier now pretty much has 5k of capacity becuase the carrier needs fuel to go any where so you have to pack extra to be safe. Then they are increasing the size of cap modules so carrier can't carry a refit. Though the real pain of this all is that I now have to keep track of other peoples refits.

I really just don't have the will to put in the time for isk grind. The time for the skills. To just to have a ship nerfed to make another one look worth while. Especially on something that cost so much isk that it practically would have paid for 3/4 of my play time in eve and has took a 1/3 of my time in eve to get into.


yeah but it pretty much still operational as it has the 15 fighter thing so what the hell are you on about i dont know you can store things in the corperate hanger things... your cargo bay and store those changes in a ship in the ship matience bay these ship arnt designed to be made shift hayulers you know so quit your whineing you got you fighter nerf discounted

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.11.30 16:29:00 - [69]
 

Originally by: Princess Jodi

The problem is that large volumes of POS fuel need to be moved from empire to 0.0, and that large volumes of Moon Mineral products need to be moved out. CCP has up till now refused to give us a means to safely move such large volumes, so the Carrier was forced into the role.

Could you explain why you should be able to move massive volumes of material in and out of 0.0 with near-invulnerability?

Kumq uat
Posted - 2007.11.30 16:40:00 - [70]
 

No problem with the cargo changes. As long as they don't pass the fighter nerf I am fine

Princess Jodi
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2007.11.30 16:56:00 - [71]
 

Originally by: Tarminic
Originally by: Princess Jodi

The problem is that large volumes of POS fuel need to be moved from empire to 0.0, and that large volumes of Moon Mineral products need to be moved out. CCP has up till now refused to give us a means to safely move such large volumes, so the Carrier was forced into the role.

Could you explain why you should be able to move massive volumes of material in and out of 0.0 with near-invulnerability?


Its not so much that there is a 'right' to move stuff safely. But its obvious that people will choose safe mechanisms when they have so much stuff to lose.

What I'm saying is that the sheer volume of materials that needs to be moved has led to creative solutions to the hauling problems. Carriers were simply the best choice available. Now that Carriers can't haul, you'll see Rorquals and Dreads hauling instead.

So instead of fixing the problems with hauling, CCP has simply shifted the 'next-best solution' to a different ship type.

Apparently, CCP wants us to be doing dozen-freighter convoy missions from empire. Anyone who has ever done one of those knows that they'll pick just about any other option over a 5-hour freighter op.

Great Guardian
Minmatar
Posted - 2007.11.30 17:19:00 - [72]
 

Edited by: Great Guardian on 30/11/2007 17:22:33
How come professional game designers can make such terrible game design “mistakes” and at the end paying customers are being ones paying full price??? CCP can fix their “mistakes”, but customers are not allowed even thou we were mislead…

We should be allowed to respec our Skill Points. We spend months of training and billions of ISK for something that many of us do not want anymore…. It was NOT our fault, remember that!!!


Cheers,
GG

P.S.
I am going to cancel one of my 3 accounts and other 2 will be paid by ISK for GTC method only...

LUH 3471
Posted - 2007.11.30 17:34:00 - [73]
 

Originally by: Kumq uat
No problem with the cargo changes. As long as they don't pass the fighter nerf I am fine

this


Varrakk
Menace ll Society
Posted - 2007.11.30 17:54:00 - [74]
 

Originally by: Tarminic
Originally by: Princess Jodi

The problem is that large volumes of POS fuel need to be moved from empire to 0.0, and that large volumes of Moon Mineral products need to be moved out. CCP has up till now refused to give us a means to safely move such large volumes, so the Carrier was forced into the role.

Could you explain why you should be able to move massive volumes of material in and out of 0.0 with near-invulnerability?


Do you think this cargo nerf on carriers will change anything?

wapacz
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2007.11.30 23:03:00 - [75]
 

Originally by: Armoured C
Originally by: wapacz
Edited by: wapacz on 29/11/2007 04:52:14
Edited by: wapacz on 29/11/2007 04:45:52
Really thinking about quiting now. I just spent 2.5 bill isk on a ship that took me 8 months to train and have had less than 2 months. The carrier now pretty much has 5k of capacity becuase the carrier needs fuel to go any where so you have to pack extra to be safe. Then they are increasing the size of cap modules so carrier can't carry a refit. Though the real pain of this all is that I now have to keep track of other peoples refits.

I really just don't have the will to put in the time for isk grind. The time for the skills. To just to have a ship nerfed to make another one look worth while. Especially on something that cost so much isk that it practically would have paid for 3/4 of my play time in eve and has took a 1/3 of my time in eve to get into.


yeah but it pretty much still operational as it has the 15 fighter thing so what the hell are you on about i dont know you can store things in the corperate hanger things... your cargo bay and store those changes in a ship in the ship matience bay these ship arnt designed to be made shift hayulers you know so quit your whineing you got you fighter nerf discounted



Have you ever flown a carrier, becuase it really sounds like you haven't. Heres a hint the number 1 rule to follow is to pack way more fuel than you need. This is a ship that is stuck if you run out of fuel. Such your cargo hold is full of fuel and pretty much half your cha.

Also to have 15 fighters I would need carrier 5. Its a nice rank 14 skill by the way. Then I would need advanced drone interfacing 5. That is a nice rank 8 skills. Also I would have to fit every one of my high slots with a drone control unit. All this for about 1500 dps max of killable fighters.


Pages: 1 2 [3]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only