open All Channels
seplocked EVE General Discussion
blankseplocked So are we all cool with the carrier nerf?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3

Author Topic

Li via
Posted - 2007.11.29 02:32:00 - [1]
 

It will no longer be possible to use the cargohold of a ship stored in a ship maintenance array for additional storage. Only charges will be storable.?

Just checkin.

-Li

Hypothetical
Axe Gang
Posted - 2007.11.29 02:38:00 - [2]
 

CCP was smart about this tbh. They suggested the ******ed drone nerf, then slipped the hauling nerf in. It sucks, but it's better than the proposed fighter nerf, and it WILL be nice to be able to carry fleet BSs.

I think "happy" is overstating it, we're at the acceptance phase.

Wooly Gump
Posted - 2007.11.29 02:40:00 - [3]
 

Omfg, whine more.

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2007.11.29 02:43:00 - [4]
 

No, the new colors on the Thanatos are horrible thank you very much for asking my opinion on the topic of nerfs involving carriers.

Bon Hedus
Amarr
Voice of the Blood Raiders
Posted - 2007.11.29 02:44:00 - [5]
 

Originally by: Wooly Gump
Omfg, whine more.


Troll elsewhere pleaseRolling Eyes

Not happy with it, but it should be livable.

Reem Fairchild
Minmatar
Punic Corp.
Posted - 2007.11.29 02:55:00 - [6]
 

Great change. Logistics for most alliances in 0.0 are, for the most part, nearly impossible to interdict at the moment no matter what you do. And that's mainly because of carriers.

Logistics and clear supply lines should be something difficult that you have to plan for and defend in a war.

Gojyu
Ever Flow
Axiom Empire
Posted - 2007.11.29 02:56:00 - [7]
 

Yup, we're good. Hopefully come december 5 you guys can take down those crappy sigs

lofty29
Aliastra
Posted - 2007.11.29 03:01:00 - [8]
 

You can still carry charges.

Im fine with it Cool

Rydia Davenport
Caldari
Claflin Industries
Posted - 2007.11.29 03:34:00 - [9]
 

all fine here. now carriers can move battleships...whats not to love???

Gridwalker
Amarr
Divine Power.
KIA Alliance
Posted - 2007.11.29 04:03:00 - [10]
 

Originally by: Reem Fairchild
Great change. Logistics for most alliances in 0.0 are, for the most part, nearly impossible to interdict at the moment no matter what you do. And that's mainly because of carriers.

Logistics and clear supply lines should be something difficult that you have to plan for and defend in a war.


Which is, of course, why they are introducing Jump Freighters.

Let's not pretend that the changes to carriers are anything but CCP deciding they didn't like the roles carriers ended up filling.

We're just going to need to see how this all pans out next week.

-Grid

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2007.11.29 04:06:00 - [11]
 

Originally by: Gridwalker
Originally by: Reem Fairchild
Great change. Logistics for most alliances in 0.0 are, for the most part, nearly impossible to interdict at the moment no matter what you do. And that's mainly because of carriers.

Logistics and clear supply lines should be something difficult that you have to plan for and defend in a war.


Which is, of course, why they are introducing Jump Freighters.

Let's not pretend that the changes to carriers are anything but CCP deciding they didn't like the roles carriers ended up filling.

We're just going to need to see how this all pans out next week.

-Grid



note the delay of jump freighters being "introduced" and operational.

Queen Killerz
Sebiestor Tribe
Posted - 2007.11.29 04:31:00 - [12]
 

Edited by: Queen Killerz on 29/11/2007 04:33:36
Originally by: Li via
It will no longer be possible to use the cargohold of a ship stored in a ship maintenance array for additional storage. Only charges will be storable.?

Just checkin.

-Li


Wow I can see people leaving the game over this. Maybe that what CCP intended to do anyways. Never shocking to hear about NERFS in EVE. I just laugh and move on..

All this BECAUSE

"We must find away to stop isk sellers"

EDIT : Didnt SWG Game designer kill their game too? ugh

Kodiak31415
Queens of the Stone Age
Rote Kapelle
Posted - 2007.11.29 04:40:00 - [13]
 

Originally by: Rydia Davenport
all fine here. now carriers can move battleships...whats not to love???



The fact that you can't put 2 megathrons, 2 apoc's or 2 hyperions into the carrier bays?

Not that bad for ammar as no one uses the apoc anymore anyway, but really sucky for gallente.

wapacz
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2007.11.29 04:44:00 - [14]
 

Edited by: wapacz on 29/11/2007 04:52:14
Edited by: wapacz on 29/11/2007 04:45:52
Really thinking about quiting now. I just spent 2.5 bill isk on a ship that took me 8 months to train and have had less than 2 months. The carrier now pretty much has 5k of capacity becuase the carrier needs fuel to go any where so you have to pack extra to be safe. Then they are increasing the size of cap modules so carrier can't carry a refit. Though the real pain of this all is that I now have to keep track of other peoples refits.

I really just don't have the will to put in the time for isk grind. The time for the skills. To just to have a ship nerfed to make another one look worth while. Especially on something that cost so much isk that it practically would have paid for 3/4 of my play time in eve and has took a 1/3 of my time in eve to get into.

Butalus
Posted - 2007.11.29 04:50:00 - [15]
 

oh noes a goonie leaving eve theres a tragedy

Back to the point dont like it but can live with it

sableye
principle of motion
Posted - 2007.11.29 04:56:00 - [16]
 

I take each swing of the nerf bat as they come, directly to the face.

Queen Killerz
Sebiestor Tribe
Posted - 2007.11.29 05:03:00 - [17]
 

Originally by: Butalus
oh noes a goonie leaving eve theres a tragedy

Back to the point dont like it but can live with it


You have NO clue what he just said. I don't think you can eve understand what he said. Because you probably are still in a noob ship.

It takes most Capital ship polit about yr and half to train the skills.

It takes more then one account to move these ships around

It is very easy to see why CCP would destroy the ship, but at very costly mistake.

Do I really care? No I didn't train Capital ships, I don't think I will either. With all the changes and Price gouging going on .. I haven't a clue what im doing.

Honestly if I didn't have my friends here I might have move on long ago. After all its the community that makes this game. I think that what I like the most!


Cadiz
Caldari
EXTERMINATUS.
Nulli Secunda
Posted - 2007.11.29 05:12:00 - [18]
 

Edited by: Cadiz on 29/11/2007 05:13:49
The doubling of the base cargohold of Rorquals should prove adequate in picking up the slack here. I think people figured that the new Rorq will be able to get, what, around 120k m3 cargo space without resorting to t2 rigs or somesuch? Not to mention that said Rorqual is actually more effective in terms of isotopes per m3 hauled than the new jump freighters. Unless they tweak jump freighter cargo capacity, fuel usage, or jump range in an upward direction, there's not really a huge reason to go using them quite yet. Probably another example or a prenerfed ship, really.

Rorqual has half the carrying capacity of a jump freighter, but uses 1/3rd of the fuel. Jump range is the same, and it has self-defense capabilities to boot.

So yeah, it's annoying and it's another 450mil isk skill that people need to go pick up, not to mention more midpoint hassles than before, but other than that it's hardly a crippling deathblow to 0.0 logistics. Back to the 2005 era of indy & freighter convoys it is not.

bluechimera
Caldari
The Legion.
Requiem-Aeternam
Posted - 2007.11.29 05:48:00 - [19]
 

Oi...they mean the Ship Maintenance Bay with that? The wording "ship maintenance array" is the name of the POS structure that you can store ships/refit at.

Didnt realize that they called the carrier bay the same thing :o

Cadiz
Caldari
EXTERMINATUS.
Nulli Secunda
Posted - 2007.11.29 05:49:00 - [20]
 

Originally by: bluechimera
Oi...they mean the Ship Maintenance Bay with that? The wording "ship maintenance array" is the name of the POS structure that you can store ships/refit at.

Didnt realize that they called the carrier bay the same thing :o

Yep. Only things ships stored inside carriers will be able to have in their cargo holds are ammo charges and (I presume) cap boosters.

bluechimera
Caldari
The Legion.
Requiem-Aeternam
Posted - 2007.11.29 05:52:00 - [21]
 

Originally by: Cadiz
Originally by: bluechimera
Oi...they mean the Ship Maintenance Bay with that? The wording "ship maintenance array" is the name of the POS structure that you can store ships/refit at.

Didnt realize that they called the carrier bay the same thing :o

Yep. Only things ships stored inside carriers will be able to have in their cargo holds are ammo charges and (I presume) cap boosters.


Holy gayness batman....how the **** am I moving my backup modules around now @[email protected]

Cadiz
Caldari
EXTERMINATUS.
Nulli Secunda
Posted - 2007.11.29 05:53:00 - [22]
 

Originally by: bluechimera
Holy gayness batman....how the **** am I moving my backup modules around now @[email protected]

So I herd u liek whatever part of your corp hangar bay isn't filled with backup fuel...

Eval B'Stard
Minmatar
Republic Military School
Posted - 2007.11.29 05:58:00 - [23]
 

It could have been worse.........much worse Shocked

Bellum Eternus
Gallente
The Scope
Posted - 2007.11.29 06:03:00 - [24]
 

Originally by: Li via
It will no longer be possible to use the cargohold of a ship stored in a ship maintenance array for additional storage. Only charges will be storable.?

Just checkin.

-Li


What carrier nerf?

Queen Killerz
Sebiestor Tribe
Posted - 2007.11.29 06:07:00 - [25]
 

Originally by: Eval B'Stard
It could have been worse.........much worse Shocked


What could have been worse?

---------------------------
POS renting in drone regions becomes what?

Carrier become one big freighter with (Use of 5 drones) and will the fuel cost cover the freighter charge?

Still asking myself why I give two **** ugh

William Darkk
Gallente
Garoun Investment Bank
Posted - 2007.11.29 06:34:00 - [26]
 

Wasn't haulers in carriers with cargo in them a bug in the first place? I remember reading posts to the effect that it was.

IIRC it was "you can put a hauler with cargo into a carrier if it's docked but not if it's in space, one of these behaviors is probably a bug".

UGWidowmaker
Caldari
freelancers inc
Imperial 0rder
Posted - 2007.11.29 06:55:00 - [27]
 

well rather the hauling ability than the fighting ability... if they really would nerf fighters.. hmmm then i would be very damn upset.. VERY.

Bellum Eternus
Gallente
The Scope
Posted - 2007.11.29 07:17:00 - [28]
 

Originally by: UGWidowmaker
well rather the hauling ability than the fighting ability... if they really would nerf fighters.. hmmm then i would be very damn upset.. VERY.


I can't wait for the fighter nerf.

Haven Allroon
Posted - 2007.11.29 07:25:00 - [29]
 

Not like it matters, CCP only opens these kind of threads to lock them

Verite Rendition
Caldari
F.R.E.E. Explorer
EVE Animal Control
Posted - 2007.11.29 07:29:00 - [30]
 

Originally by: Cadiz
Edited by: Cadiz on 29/11/2007 05:13:49
The doubling of the base cargohold of Rorquals should prove adequate in picking up the slack here. I think people figured that the new Rorq will be able to get, what, around 120k m3 cargo space without resorting to t2 rigs or somesuch? Not to mention that said Rorqual is actually more effective in terms of isotopes per m3 hauled than the new jump freighters. Unless they tweak jump freighter cargo capacity, fuel usage, or jump range in an upward direction, there's not really a huge reason to go using them quite yet. Probably another example or a prenerfed ship, really.

Rorqual has half the carrying capacity of a jump freighter, but uses 1/3rd of the fuel. Jump range is the same, and it has self-defense capabilities to boot.

So yeah, it's annoying and it's another 450mil isk skill that people need to go pick up, not to mention more midpoint hassles than before, but other than that it's hardly a crippling deathblow to 0.0 logistics. Back to the 2005 era of indy & freighter convoys it is not.
Bingo. We're as sure as hell not happy about it, but it's pretty obvious this was coming the moment CCP found out that the community wouldn't stand for the fighter nerf; something else had to go. We have our Rorquals lined up and ready to go, we'll accept what we've been given, if only because we have no other choice.

I am a little steamed about what this means for fuel costs though. All of those carriers replaced with Oxygen-chugging Rorquals...


Pages: [1] 2 3

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only