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blankseplocked Suggestion: Jump Clones. Skill to reduce waiting time. Perhaps 12h ?
 
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Cyberman Mastermind
Posted - 2007.11.22 20:32:00 - [1]
 

I'm quite sure someone had that idea before. Probably even wrote a thread about it.
Didn't find one, though, so I'll start a new one.

It happens(recently quite often) that I want to do things at location A, do some quick stuff at location B and be back at location A.

If time permits, I'm using Jump Clones. Which means that I'll have to wait 24 hours before jumping back.
However, recently I've been doing missions with a corp mate, who's got time only a few hours a day, meaning that while I could use the rest of the day to do whatever I need to do, I should be back in less than 24 hours.

That is, as you know, impossible with jump clones. And tedious any other way.

My suggestion, therefore, would be a new skill that enables you to reduce the waiting period.
I'm sure that jumping around every other minute wouldn't be a good idea(though I honestly don't know why, but I guess the 24 hours are for a reason).
So, what if the best you could get were 12 hours? There could be a reduction of 10% per skill level.

Requirement probably should be Infomorph Psychology 4 or even 5.


Comments?

Secondus Dawkins
Fade to Black Inc
Interstellar Alcohol Conglomerate
Posted - 2007.11.22 20:51:00 - [2]
 

I'm sold on this, I think there should be a lot more skills in the game, and even some new skill-trees that start from scratch. A lot of new players feel disadvantaged compared to the more established ones, more trees would force everyone interested in something to start at the beginning.

Oh yah, more on topic:

/signed

24 hrs is a little long

adriaans
Amarr
Ankaa.
Nair Al-Zaurak
Posted - 2007.11.22 21:21:00 - [3]
 

I wouldn't mind a shorter time

/signed

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2007.11.22 23:31:00 - [4]
 

I think the reason CCP are reluctant to go this way is that they don't want clone-jumping to become too easy or consequence free. For example, with a 12hour timer, I could PVP all afternoon and evening in a no-implant clone, and jump into my empire learning clone before I went to bed to get half a day of accelerated training without risking my implants at all. Forcing players to wait out the 24h timer means players have to either interrupt their normal activities for that day ("better not go out fighting today, I'm in my +4s") or take the risk of losing implants if things go wrong.

Risk vs Reward, and all that stuff.

Secondus Dawkins
Fade to Black Inc
Interstellar Alcohol Conglomerate
Posted - 2007.11.23 05:51:00 - [5]
 

Excellent point... I love how risky EvE is (even if it gives me ulcers on some days)

Cyberman Mastermind
Posted - 2007.11.23 10:25:00 - [6]
 

Originally by: Scatim Helicon
Forcing players to wait out the 24h timer means players have to either interrupt their normal activities for that day ("better not go out fighting today, I'm in my +4s") or take the risk of losing implants if things go wrong.

Hrm.
Drat, seems to be a valid point. Didn't think of that.
Now that I do, it doesn't matter how small the time reduction would be, it would create the same situation.

Hmm. Perhaps a special expensive implant that has to be in both clones, that'll allow reduction?
You'll still have something to lose while getting the benefit of earlier jumping.

Eleana Tomelac
Gallente
Eclats de verre
Posted - 2007.11.23 10:40:00 - [7]
 

The bad part of 24 hours is for people who only play once a day for some hours.
Example :
You log in at 18:00 eve time everyday.
You log off at 21:00 eve time everyday.

Friends that are here only on sunday call you on sunday to the other side of the galaxy for a gang at 19:30, you jumpclone, enjoy the fight, dock and log off.

On monday, you would like to go back to your usual activities... You log in at 18:00, and... You are alone in hostile space... You search for something to do, get bored, go away until 19:30 to jumpclone again.

It's not fun. A time about 18 hours would give the opportunity to people to move around and really have one jumpcloning per evening. Improving gameplay and not giving advantage to people who play more and would just jumclone twice per day.
18 hours is enough so that people can't jumpclone twice a day, we usually need sleep!

Thunderbird Anthares
ISK Reliability Inc.
Inver Brass
Posted - 2007.11.23 14:36:00 - [8]
 

/signed

needed


 

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