open All Channels
seplocked EVE Information Portal
blankseplocked New Fendahl Dev Blog, ARM Scripts and Bandwidth
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4 5 6 7 8 9

Author Topic

Bentula
Posted - 2007.11.20 09:26:00 - [61]
 

Originally by: Sphynx Stormlord
Well, a blog about two huge nerfs, which fails to address why it was thought that the nerfs are necessary, and fails to give any new information.

This is going to be a disapointing expansion for drone users: +1 drone ship which is very hard to train for (Sin), -2 drone ships due to nerfing (Eos and Myrmidon).

I dont understand why they are nerfing the drone bays so hard, instead of reducing the number of turrets. I cant be the only pilot who primarily looks for drone space (bandwidth) when choosing a ship, and considers turrets of secondary importantance.


You guys are hypocrits. The eos is a t2 ship with a single dronebonus and you call it a "dedicated"(not you but others) droneship. Yet that the sentinel is a completly new "droneship" you completly forget. So its more like +2 droneships -2 droneships. Also you completly forget that those of us who always used only medium drones on the myrmidon anyway are actually getting that ship boosted. They only nerfed a single fitting on the myrmidon, not the whole ship.

P.S. With the changes to drone scooping it would be unviable to use heavy drones on the myrmidon anyway.

Morris Seycha
Posted - 2007.11.20 09:37:00 - [62]
 

needs more scripts to counter falloff.

Kirja
R.U.S.H
Red Alliance
Posted - 2007.11.20 09:37:00 - [63]
 

Originally by: Liang Nuren
So, the problem is that this dev blog seems to be *wrong*. Everyone is reporting that a scripted rigged max skilled Triple phased muon Arazu will have half of the dampening power of a T1 unrigged Thrasher now.



This.

So what is the point of flying 250+ million uninsurable paper thin Arazu that can dampen one hostile sensor boosted BS to 10 km locking range ... over, lets say, another BS?

Arazu dead = you lose 250 millions, mega dead = you lose 30 million?

Also it seems to me that people will be using low slot analogue of tracking computer in sniper fleets, since it isnt nerfed at all.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2007.11.20 09:38:00 - [64]
 

Edited by: Alex Harumichi on 20/11/2007 09:43:00
Edited by: Alex Harumichi on 20/11/2007 09:41:14
Some concerns (more detail and discussion in the test server forum section):

- The focused HIC disrupter can scramble lowsec motherships. That's cool. But it can also scramble anything else, too, which means it can scramble a blockage runner or any other noncombat ship, no matter how many stabs it has. The broadsword is especially broken, since it can fit mids full of sensor boosters for frigate-level lock times, while still being able to tank sentries. This means that lowsec just got what it possibly the final nail in its coffin: there is no counter to this, other than MWD back to gate. For ships that can't reasonably fit MWD, this means going to lowsec is pointless. This means doing missions in lowsec just became even more pointless and suicidal than before. I'm not sure if killing off lowsec completely was a CCP design goal (it's pretty empty already), but that will be the result here.

- Sensor damps were much more powerful than tracking disruptors; pretty much everyone was fitting damps but it was rare to see TDs. Now they are both getting nerfed the same amount, which is a "wtf?" moment. TDs need less nerf than damps, in orded to balance them with each other.

- Sensor damp nerf in general is a good thing, it stops everyone fitting damps on every ship. However, it leaves damps very weak even on ships specialized to use them (Lachesis,Arazu). The best you can hope for now is to reduce one battleship to around 15km lock range... this at the same time the new boosted Scorp can easily keep multiple ships totally locked (with less cap use, since ECM module cap use was much reduced also). Result: ECM is in danger of becoming the only useful EW type, once again. The specialist damp ships need a boost to their damp bonus, in order to keep them useful. The same goes for the tracking disrupter bonus on Curse and Pilgrim.

So to sum up:


  1. HIC "scramble anything" module is problematic wrt lowsec, makes risk vs reward stupidly bad. A Broadsword will be able to near-instalock and scramble anything, while tanking sentry fire.

  2. Tracking disrupters and damps look to be useless even on ships specialized to use them. Combined with the boost ECM just got, this leads to balance problems. Lachesis, Arazu, Curse and Pilgrim need a boost to their racial EW bonus.



Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2007.11.20 09:39:00 - [65]
 

Edited by: Rakshasa Taisab on 20/11/2007 09:55:51
Edited by: Rakshasa Taisab on 20/11/2007 09:40:24
To avoid nerfing T2 transports... please consider putting a 3-4 second delay for activation of the new focused warp disruptor. That should be enough (hopefully) for those of us running BR's through low-sec and 0.0 camps from being popped when ever we meet a hactor at a gate.

Or perhaps even make the time required to activate dependent on the sig radius of the target.

Calmdown
Minmatar
Brutor Tribe
Posted - 2007.11.20 09:39:00 - [66]
 

Edited by: Calmdown on 20/11/2007 09:39:33
This is a totally ridiculous, to be perfectly honest.

Any sniper that uses tracking computers is taking a hit. Particularly to Artillery users this is a massive nerf (to the point where flying a ship with 1400mm may now be unfeasible), but also to Railgun users. Lasers less so since their tracking is naturally good and Amarr don't have the midslots for it anyway, but now Amarr will never bother even *trying* to make room for a tracking computer.

Sensor Boosters being nerfed is so unnecessary. It's a pre nerfed module by the virtue of the fact that it requires a mid slot. A MID SLOT. For a module that does nothing but facilitate other modules being used, this is plenty of tradeoff.

In fact, there is only one module on that list that needed nerfing, and that was sensor dampeners. A simple nerf to their effectiveness rather than all of this silly script stuff would have been fine. Whilst I can appreciate that this brings more tactical options and gives a pilot more to think about (good), it's a game change but in the form of a nerf. Instead, we're seeing things being nerfed such as Tracking Disruptors; why on earth would a dev team, who know exactly how little these are used (dont tell us you dont, devs, there's more SQL admins in this community than you can shake a nerfbat at) even on ships with bonuses to them, even *entertain* the idea that they need to be reduced in effectiveness?

Also, the brief few lines about drones show a total lack of understanding on CCP's part as to how drones work. Saying 'Gallente are biased towards firepower with less emphasis on spare drones' is idiotic. No Vexor with 75m3 should be running 3 heavy drones; they should be running 2x Heavy, 2x Med, 1x Light for max damage.

Let's be straight; these nerfs are a nerf to everyone, but they're a nerf to snipers and people who want to fight at long range first and foremost. Although some people might not like this, it's still an integral part of eve and a valid way of fighting. These changes just push us even more towards close range, which pushes us even further into either nanogang supremacy or capital blobbing as the only viable combat solution.

The last issue I'd like to raise is that these nerfs barely effect missile users at all. They may effect the periphery of missile use by virtue of the sensor booster nerf, but missiles are (as we all know) already superior to turrets in the majority of ways and when every long range turret ship is taking a Tracking Computer related hit, you're giving even more reason to fly nothing but Ravens at long range. This is not a whine because I'm biased to one race or another (hey, I'm in Burn Eden, I fly with a lot of Ravens...), but it's annoying because you're skewing the game's balance even more.

What needs to be done is this:

Preferably, scrap this whole project. It's an absolutely diabolical idea. You need to take it back to the drawing board and rethink it.

Failing that, the modules that do not need nerfing (ie, everything but damps) should have scripts that give them MORE than their old 'base' value in one attribute.

For example, if tracking computers previously gave 50% to both tracking and optimal range (simplified numbers), they should now give 25% to both but scripts should add 100% to their relative module. Instead of nerfing, offer people a chance to customise to keep similar bonuses, or possibly specialise to get better in one area at the cost of another. Yes, this would be a slight buff to those modules, and it would mean you could stack them higher in one attribute than you could before. And why? Because those modules *needed* a buff.

(continued...)

Calmdown
Minmatar
Brutor Tribe
Posted - 2007.11.20 09:39:00 - [67]
 

There's a little bit of balancing and testing to be done in there - you dont want to end up with artillery that can track frigates at 25km, for example - but however it turns out, the modules should be no worse than they are now. Different, sure. Better, good. But nerfing modules that don't need it, and screwing up ships and balance across the board whilst doing it?

Come on CCP. Let's be sensible now.

Rahvin Damodred
Tenth Legion Holdings
Tenth Legion
Posted - 2007.11.20 09:40:00 - [68]
 

The new script for the heavy dictors warp scramble ... i am biased about it.
I like the fact that the Devs are at least trying to come up with a counter to the 'near' invulnerability of Supercaps in lowsec.
I just hope they come to their senses and make it only usefull against said supercaps and dont make an entire shipclass (the Blockade Runners) useless in the process.
Giving people toys that can instalock (with Signal Resolution scripts) and have an unbeatable warp scramble ... why not remove 0.1 to 0.4 space from the game completly ?

Isn't it just a much easier solution to not allow Moms and Titans into lowsec at all and dont make this warp scramble script ?


Sphynx Stormlord
Gallente
Federal Defence Union
Posted - 2007.11.20 09:42:00 - [69]
 

Edited by: Sphynx Stormlord on 20/11/2007 09:42:30
Originally by: Bentula

You guys are hypocrits. The eos is a t2 ship with a single dronebonus and you call it a "dedicated"(not you but others) droneship. Yet that the sentinel is a completly new "droneship" you completly forget. So its more like +2 droneships -2 droneships. Also you completly forget that those of us who always used only medium drones on the myrmidon anyway are actually getting that ship boosted. They only nerfed a single fitting on the myrmidon, not the whole ship.

P.S. With the changes to drone scooping it would be unviable to use heavy drones on the myrmidon anyway.


Hmm, I did forget the Sentinal, probably because it interested me briefly when I first saw it, untill I realised it was amarr.

I'm not actually interested in heavy drones; I'm interested in sentry drones (which dont fit on the Sentinal, dispite the name similarity).
Watching the progress as trinity developes has not been great:
The gallente marauder had an adequate drone bay to start with, althoguh was disapointingly based on the megathron rather than the domi. That got reduced (which might be acceptable for balance reasons, but still disapointing that it was the drones which suffered).
The Sin is something it will take a long long time to train for.
And then the bandwidth nerfs result in two less ships which can be used with sentries.
And the shield recharge nerf makes them less effective.

I dont see why there is hypocracy in being anoyed that ones main play style is being reduced to less choices.

Ralitge boyter
Minmatar
Posted - 2007.11.20 09:42:00 - [70]
 

Dictors in empire... thats the only thing I worry about here, the drone changes well who cares. Drones for the most part of 4 years now have been failing or only working under very special conditions this should not change much.

But having a dictor in empire space means that soon enough we will see gates with 5-10 heavy dictors behind them waiting for a silly miner or industrial to jump in.

There are about 500 pilots that actualy fly super capittals, there are about 20 modules, and 20 skills dedicated to them. There is at least one ship dedicated to killing them and still CCP feels the need to add more to them.
Sorry guys but this is getting a bit out of hand how many developers are needed to keep these few people happy and when will more structural things be resolved.

Ammar ships need attention, the market and the stock market need attention. Invention and industry needs more options, archeology and hacking are under developed... when are you planning on getting these things working?



Pitypang
Posted - 2007.11.20 09:45:00 - [71]
 

Hi kieron,

As a low sec citizen I would like to bring to your attention one simple solution that can help us not-to-abandon low sec space after the introduction of low sec focused scripted heavy interdictors.

As per todays situation if you are in a well fitted blockade runner you are able to go through, let say, 75% of the low sec camps. After the change, you won't. The heavy dictors are easy to learn and easy to use. With the focused script nothing will be able to jump through any camp containing these new kind of ships.

I would like to suggest that the focused script should seriously decrease the tracking speed of any ship using this modul and script, just like cloaks do at the moment. In this way low sec super capitals / capitals are still subject to this great danger as their signature radius would still allow the heavy dictors to quickly tackle them, but any other ship, with their infinite warp disruptor strength. If you would add this negative modifier to the script itself that would help everyone in low sec.

I am sorry to say, but my gut-feeling is, that without this small change, low sec industrial life would become: wait all-day-long till the pirates leave, than you might go in with your "Blockade runner" stuff, which is not the this game should turn to.
As a consumer of this game I do not want to go back to the regular mission-running exercises in high sec empire space.

Thank you in advance for your understanding.
Pitypang

Lord Rahvin
Crimson Empire.
Nulli Secunda
Posted - 2007.11.20 09:46:00 - [72]
 

Calmdown "but missiles are (as we all know) already superior to turrets in the majority of ways"

Look at the populations in caldari space, then venture to the other parts of the universe.... you go from 800+ people in jita, 100+ in caldari mission systems, down to 10-20 in the most populated amarr systems... Theres a reason there are so many ravens flying around. They are extremly effective at horribly low Sp's compared to the other races.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2007.11.20 09:46:00 - [73]
 

Originally by: Ralitge boyter

But having a dictor in empire space means that soon enough we will see gates with 5-10 heavy dictors behind them waiting for a silly miner or industrial to jump in.



You don't need 5-10, all you need is one. After that, the only thing the target can do is try to get back to the gate. Good luck doing that in any ship that can't fit an MWD and a tank... and that's assuming you don't get webbed also.

This means that lowsec just became as dangerous as 0.0, with no rewards to compensate. Only suicidal idiots will transport goods or run missions there now.

Lowsec is already pretty empty. It will be barren after this.


Treelox
Posted - 2007.11.20 09:51:00 - [74]
 

and the marginalization and homogenizing of eve continues......


so much for the openness of the sandbox, I see it tricking down the drain one patch at a time.

Minas Reul
Synergy.
Imperial Republic Of the North
Posted - 2007.11.20 09:56:00 - [75]
 

I hope someone from CCP will se fit to read this thread: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=634038&page=3, where I and several others have put forward well-reasoned game balance arguments, with mathematical examples of why the bonuses for RSD and TDs on specialised ships need to be increased.

At the moment, the ship bonus is simply too small to make them worth using for ewar, over a non-specced ship that has more firepower, tank, or both.

Helison
Gallente
Times of Ancar
Posted - 2007.11.20 10:02:00 - [76]
 

Massive unbalanced nerfs. Fail.
Gallente drone ships: Current Ishkur: not overpowered at all - nerfed; Current Myrmi: Overpowered tank - drones get nerfed; current Ishtar: overpowered speed and quite high damage - no nerf at all; Eos: high damage low useless gangmods - nerfed into oblivion; Moros: Overpowered dronedamage - no nerf
Gallente Recons: Nerfed
HICs: Overpowered in low-sec.
ARM-scripts in general: Mostly useless micromanagemant, only adds to lag.

And the real problems (nano-HAC´s, cloaking) are not addressed in any way. Fail.

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2007.11.20 10:04:00 - [77]
 

Imho, those are good changes, but the ARM warp disruption script for heavy interdictors should really get a -1 disrpution strenght. Those ships, with their uber tanks and cruiser-like locking time, will perma-tank very easily low-sec sentries; and become the standard of low-sec gate camps.

Do pirates seriously need a boost? I tought you CCP considered low-sec as being already more dangerous that what you wanted.

Harlequ1n
The Hegemonising Swarm
Posted - 2007.11.20 10:11:00 - [78]
 

Of course the price of Arazu and Lachesis will crash nicely now, allowing them to be flown as disposable ships. Woot! no need to take a Celestis on that 'suicide' op, Lach all the way...

...that is if any one can be bothered inventing/producing them now

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2007.11.20 10:15:00 - [79]
 

Originally by: phillie blunt
so the ships that have bonus for td (amarr recons) you increased their bonus but not for gallentes recons? WHY?


they said this where?

they did say

Originally by: dev blog
Tracking links and remote sensor boosters now give better bonuses than before, though ARM scripts are still needed to reach their full potential. The Scimitar and Oneiros, which get a bonus to tracking links, have had their bonus increased to 10% to compensate for the new mechanics.


oh yes the amarr recon errr minmatar and gallente logistics

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2007.11.20 10:23:00 - [80]
 

as for the hactors catching blockade runners, how is that different from a remote repped/sensor boosted arazu with 8 points or so on it? oh yes you cant remote rep a hactor with active uberscrambly thing. although the hactor can withstand some gategun fire.... hell my 80% resistance zealot cant stay on the gate without a nice supply of cap boosters. (then again i could get that tank to perma run with rigs and lots of cap rechargers that wont matter because the scram is a high slot as long as you are being remote sensor boosted until you have a lock and then meh to remote sensor boosters you have the lock.)

and the arazu, sorry i haven't tested it, but from what they said it sounds like you will be able to damp me down to that same 9km lock range, only i will have my normal lock on time under 9k, is that so bad?

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.11.20 10:26:00 - [81]
 

This is a prime example of a cool-sounding idea gone completely wrong.

The uncounterable, extra-long-range, infinte strength, high slots scramble one-man moving gate camp without penalties(tm) is going to break lowsec in unfathomably horrible ways.

It'll also completely obsolete the entire HAC class, with the exception of maybe the Ishtar and the Vagabond for die-hard fans.

The ARM scripts are nerfing one overpowered module a little bit too much, three balanced modules even more, and are trying to nerf two completely useless modules - but lo and behold, nobody ever wasted a slot to fit them anyway, so nobody is being nerfed.

To reiterate what was said over and over before: the weakest style of fighting, namely long-range, is made even less usable, and everyone's forced into cap-injected nano slugfests at 15km. Unless its a fleet battle, in which the sheer amount of focus fire outweighs the fact that battleships are dealing t1 cruiser DPS.


So yeah. See you everywhere but in lowsec. Rolling Eyes

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.11.20 10:29:00 - [82]
 

Originally by: Chainsaw Plankton
as for the hactors catching blockade runners, how is that different from a remote repped/sensor boosted arazu with 8 points or so on it?


The fact that that would require at least 3 people, two of them in highly specialized tech 2 ships (1 damage dealer, 1 arazu, 1 logistics cruiser).

Venkul Mul
Gallente
Posted - 2007.11.20 10:38:00 - [83]
 

Originally by: Paddlefoot Aeon
Edited by: Paddlefoot Aeon on 20/11/2007 06:09:09
Scripts are just a waste of time. I like the idea of limiting the modules, but needing to carry all these new "things" around in your hold... not to mention stocking them on the markets, it just too much and is over complicated.

Make the sensor booster, sensor damp, tracking disruptor, etc... be limited using a right click toggle menu.

Again, I'm fine with the balancing to these modules, but having to buy scripts is just a pain in the ass.



It was done to add a new isk sink I suppose.

Bentula
Posted - 2007.11.20 10:41:00 - [84]
 

Originally by: Sphynx Stormlord
Edited by: Sphynx Stormlord on 20/11/2007 09:42:30
Hmm, I did forget the Sentinal, probably because it interested me briefly when I first saw it, untill I realised it was amarr.

I'm not actually interested in heavy drones; I'm interested in sentry drones (which dont fit on the Sentinal, dispite the name similarity).
Watching the progress as trinity developes has not been great:
The gallente marauder had an adequate drone bay to start with, althoguh was disapointingly based on the megathron rather than the domi. That got reduced (which might be acceptable for balance reasons, but still disapointing that it was the drones which suffered).
The Sin is something it will take a long long time to train for.
And then the bandwidth nerfs result in two less ships which can be used with sentries.
And the shield recharge nerf makes them less effective.

I dont see why there is hypocracy in being anoyed that ones main play style is being reduced to less choices.


Its simply in the nature of a evolving game like this that the role you play will change over the years regardless of wether you want it or not. When i trained for hacs(on my first char) they where the end all be all of combat ships. I wanted to do nothing but fly HACs, but these days HACs are only mediocore combat ships between recons,BCs,CS and t2 ammo moving fleets 150km apart from each other.

Sometimes you loose your role due to changes in the ships you fly, but more often your role gets obsoleted by new stuff coming out. The hypocrasy(yep i have no idea how to spell it and try a new spelling each time) lies in people purposely ignoring new content because it doesnt exactly fit their playstyle on the one hand, however on the other hand they pay very close attention to new stuff that might endanger their playstyle. This results in alot of people lobbying to defend the old stuff, and very few people actually advocating the new stuff because it doesnt have a lobby yet. Which gives the impression everything gets worse, cause if the forums complain it must be true.

You complain about the marauder not being based on a drone design, yet if it was other people would complain about it not being based on the megas design. You simply cant appease everyone. And i as a droneuser am happy about newfound balance. Now there is a reason to fly a non nano ishtar over a myrm again, the eos is no longer the abomination of a droneship it was(no drone damage bonus and 7 turrets?). Also there are new droneships like the sentinel and the sin which add flavour to droneusers instead of being YADS(Yet Another DroneShip).

Wu Jiun
State War Academy
Posted - 2007.11.20 10:50:00 - [85]
 

Edited by: Wu Jiun on 20/11/2007 10:54:44
Originally by: Alex Harumichi

You don't need 5-10, all you need is one. After that, the only thing the target can do is try to get back to the gate. Good luck doing that in any ship that can't fit an MWD and a tank... and that's assuming you don't get webbed also.

This means that lowsec just became as dangerous as 0.0, with no rewards to compensate. Only suicidal idiots will transport goods or run missions there now.

Lowsec is already pretty empty. It will be barren after this.



Thats nonsense. I run camps in lowsec all the time and that means

a) i am part of gatecamps
b) i am flying blockade runners through camps.

a) We use a lachesis that gets remote sensor boosted and remote repaired. It has better locktime than any hic will ever have and it has enough points of scram to hold down any blockade runner no matter how many stabs he has. The actual problem is locking a blockade runner which brings me to:

b) I fly a blockade runner (prorator) myself and i regularly pass gates. My blockade runner warps before said dual sensor boosted, remote sensor boosted lachesis can even lock it. Admittedly its an expensive piece of technology given the rigs and imps. But if you know your blockade runner and understand to tell what a specific camp you run in can and cannot(*) do you will not get caught in 99.9% of the time. The cloak + mwd also works wonder and yes please tweak the crane.

*(i.e. has it a huginn/lach? how much firepower - can you make reapproach? do they have inty for decloaking?)

A hic will change nothing although its an interesting tool. However your blockade runners are as safe as before. Once in a time you might lose it but thats part of living in lowsec. If you can't live with that well stick to hisec.

Your horror scenarios of depleted lowsec are rediculous for anyone who actually lives there. Lowsec has never been and will never be as dangerous as 0.0, unless you do not adapt to game mechanics. And its not that empty as proven by one of the recent devblogs just FYI.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2007.11.20 10:52:00 - [86]
 

Edited by: Alex Harumichi on 20/11/2007 11:06:00
Originally by: Chainsaw Plankton
as for the hactors catching blockade runners, how is that different from a remote repped/sensor boosted arazu with 8 points or so on it?



Quite different.

- you only need one person in HIC, not a multiship setup

- An Arazu with 8 points will need to use 2-pt scramblers and will be able to scramble with only about 16km range (18?), which is a *lot* worse than the 30km range of the new module. It's a critical difference, when camping a gate. If the Arazu wants range, it will need to use 1-pts, limiting it to 6 pts (and that's assuming it uses all mids for them, which is rare).

- An Arazu can't fit many sensor boosters if it also wants to get lots of points. The Broadsword can fit all mids full of sensor boosters (resulting in frigate-level lock times), and still be able to scramble at 30km *and* tank.

All those factors result in an Arazu gate camp being much, much more survivable than a Broadsword one.

Quote:

and the arazu, sorry i haven't tested it, but from what they said it sounds like you will be able to damp me down to that same 9km lock range, only i will have my normal lock on time under 9k, is that so bad?


It is, when you consider that you'll need all of you EW capacity to achieve just that lock reduction. Compare to the Rook, which can lock down multiple ships with ease, and do it totally -- not just a lock time + range reduction.

When in addition you realize that the new inties can now scramble at 30km range, and the new HIC module existing, this leaves the scramble bonus of the gallente recons also a lot less valuable than before.

Garia666
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2007.11.20 10:55:00 - [87]
 

Edited by: Garia666 on 20/11/2007 10:56:42
Can any of CCP tell me if the have tested the target dirupter with and without scripts? Also if they have tested it with the amarr EW ships who recieve a bonus towards tracking disrubting.

And if so what are your conclusions?

I would like to get comment of ccp before posting my own.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2007.11.20 11:05:00 - [88]
 

Originally by: Wu Jiun

Your horror scenarios of depleted lowsec are rediculous for anyone who actually lives there. Lowsec has never been and will never be as dangerous as 0.0, unless you do not adapt to game mechanics. And its not that empty as proven by one of the recent devblogs just FYI.


It's empty enough (and I'm in lowsec a lot of the time, thankyouverymuch). Sure, there are more people in lowsec than 0.0, but that's just because 0.0 is mostly empty. Compare lowsec to higsec population figures.

It's far from a ridiculous scenario. Sure, a well-organized gate camp with a remotely supported Lachesis can be deadly. Thing is, the Broadsword will be much better, and it will also be able to operate solo if needed. That's a big, big difference.

"Adapt to game mechanics"? Sure, when available.

Problem is, the new HIC module has precious few counters:

- Try to warp out before you're locked. Only possible in very fast ships.

- Get back to gate. This requires that you not get webbed (iffy), can tank (simply not possible in a large number of ships), and can fit MWD (also not possible in many ships). Result: simply not an option for lots of ships.

- Cloak and hope for the best. So from now on, cloak is mandatory for all ships in lowsec. Hooray.

I'm pretty sure this module will open a huge can of worms for CCP (and the players).

What you don't seem to realize is that there only needs to exist a realistic threat of an uncounterable gate camp. Multiship Lachesis setups are pretty rare, since they need skills, people and setup. Now we get a one-ship one-stop solution to all your gate piracy problems. People are already (too) scared to go into lowsec. This will only make things worse.

Scrambling motherships? Cool. We needed that. But this module, if unchanged, will have a lot of extra negative consequences.

julius tel'kash
Aliastra
Posted - 2007.11.20 11:05:00 - [89]
 

......welcome to Nerfélation III...
a part of the french comunity is not happy of nerf's sensor booster and drone.

Wu Jiun
State War Academy
Posted - 2007.11.20 11:12:00 - [90]
 

Originally by: phillie blunt
so the ships that have bonus for td (amarr recons) you increased their bonus but not for gallentes recons? WHY?


They didn't increase the bonus on the amarr ships. Do you feel better now? Thats of course the last thing they'd do. Newsflash: This is a Fendahlian blog.


Pages: 1 2 [3] 4 5 6 7 8 9

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only