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CCP kieron

Posted - 2007.11.20 01:29:00 - [1]
 

A variety of features, changes and new content is coming with the forthcoming EVE: Trinity expansion slated for deployment Soon™. Among the new features are two items known as ARM Scripts and Bandwidth, tools that will allow players more flexibility when using certain modules and drones.

While the list of ARM Scripts is nowhere near as comprehensive as we like (more will be added in future patches), the drone changes should offer pilots more flexibility in the selection of their 'little friends'. [/Scarface]

Click the link and head on over to Attribute Reassignment Modifier Scripts and Bandwidth.

Tek'a Rain
Gallente
Collegium Mechanicae
Posted - 2007.11.20 01:32:00 - [2]
 

Edited by: Tek''a Rain on 20/11/2007 01:52:06
Edited by: Tek''a Rain on 20/11/2007 01:32:06
linky working properly?

edit: fixed, Whoohoo!

and First!

Now, onto the meat of the issue.. I have concerns, along with a huge number of pilots, that the infinite strength disrupter and powerful tankability on Hac-tors (aka Hicters, aka pink thorax and friends) damages lowsec travel and basically negates the bonuses of the tech 2 industrial class. This will be an Anti-Supercap weapon that is instead used on everything else.

the anti-drone changes are too much to talk about just yet. unhappy Gallente pilot, you can be certain of that.

this blog Seems to simply be a declaration that every point brought up and every concern raised by testers is being ignored.

I hope to be wrong there.


TheSystem
Brutally Clever Empire
Posted - 2007.11.20 01:32:00 - [3]
 

Edited by: TheSystem on 20/11/2007 01:33:20
Wow! I'm actually on the first page of one of these, haha. Second Laughing

Nice dev blog CCP. Cool stuff ahead. Cool

Wu Jiun
State War Academy
Posted - 2007.11.20 01:52:00 - [4]
 

Clearly tracking disruptors needed a nerf. They were widely used and the curse and pilgrim are known for knocking turret ships out of combat even with a single td. Next should be target painters. They also very much need a nerf, dont you think?

Zhulik
Abyss Restless
Rebellion Alliance
Posted - 2007.11.20 01:53:00 - [5]
 

My heart is overflowing with joy!

N1fty
Galactic Shipyards Inc
Huzzah Federation
Posted - 2007.11.20 01:53:00 - [6]
 

Edited by: N1fty on 20/11/2007 01:53:34

Jeez, tell us something we didn't already know Rolling Eyes

I like the drone changes, 5 Heavy drones being used by anything but a battleship is just wrong.

Script change is an interesting one, we knew about it for ages though thanks to the test server. I think combat isn't long enough to have yet another layer of complexity added, but having said that, I don't know what other changes are coming which will aid in changing all these different ammotypes.

Module grouping perhaps? Can we get a blog on that one?

Chruker
Posted - 2007.11.20 02:35:00 - [7]
 

Script thingies: meh

Drone bandwidth: double meh

Crying or Very sad

TheSystem
Brutally Clever Empire
Posted - 2007.11.20 02:41:00 - [8]
 

Edited by: TheSystem on 20/11/2007 02:41:03
Originally by: N1fty
5 Heavy drones being used by anything but a battleship is just wrong.


UHH ISHTAR CAN STAY. TYVM.

Led Thespo
Gallente
FREE GATES ACADEMY
Posted - 2007.11.20 02:47:00 - [9]
 

Edited by: Led Thespo on 20/11/2007 02:47:48
Edited by: Led Thespo on 20/11/2007 02:47:27
Edited by: Led Thespo on 20/11/2007 02:47:02
Drone bandwith, and you just don't have any other choice but to rush for a BS that can handle 5 drones, or play CAL-rocket-madness-DARI. Gallente has nice, beautiful ships, hence I love them, but if someone pops them, they won't be nice looking anymore.

And 75Mbit/s?? Even my broadband does better than that .. LOL (actually it doesn't, but it's not way in the future either :])

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.11.20 02:50:00 - [10]
 

ok 2 things:

first, the ARMs. While it's true that the damps could need somewhat of a nerf, I don't see the reasoning behind the rest of the modules tbh (like the TD wich must be the most underpowered piece of ECM in EVE, now even less usefull tbh).

Also this raises concerns about the gallente recon classes, that will get pretty much half of their capabilities nerfed. Maybe double the bonuses like it was done with ECM?


Drone bandwith: it is pretty much of a delicate issue tbh, altho I usually use med drones in my myrm and lights in my ishkurRazz


that said, I would think a bit more about the ARM thing. I can see the only "good" recons left after this will be minmatar ones tbh, while all the other Ewar ranges from "fair" to "meh".

Cavtrooper
Posted - 2007.11.20 03:04:00 - [11]
 

Stupid question: Are the ships able to deploy as many drones as the bandwidth would allow? Say 7 medium drones for the vexor because it has 75 bit/s bandwidth... or is there still a limit of 5 drones regardless of the bandwidth available?

Bardi MecAuldnis
Amarr
Sp00t
Posted - 2007.11.20 03:25:00 - [12]
 

Originally by: Cavtrooper
Stupid question: Are the ships able to deploy as many drones as the bandwidth would allow? Say 7 medium drones for the vexor because it has 75 bit/s bandwidth... or is there still a limit of 5 drones regardless of the bandwidth available?


Last I checked, it's still a maximum of 5 drones. Kind of like a router. It's limited by the amount of bandwidth that can be sent through, and the number of ports limits the number of devices that can use said bandwidth...I think.

Lorette
Gallente
Grandma's WIth Guns
Posted - 2007.11.20 03:36:00 - [13]
 

Edited by: Lorette on 20/11/2007 03:39:12
Only thing im not to happy about is that as stated in the blog, gall with have say ability to use 3 heavy but have a smaller drone bay than a ship that can 'only' use 5 mediums....dont know about anyone else but ive never used 3 heavy over 5 medium.
Seems pretty silly, i get less space and zero benefit.

Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2007.11.20 03:37:00 - [14]
 

Thanks for the blawg. :) Overall, I'm liking the changes to bandwidth, and the addition of scripts. (Though like other people are saying, Tracking Disruptors, wut?)

Originally by: CCP Fendahl
The ARM script focuses the Warp Disruption Field on a single ship which becomes unable to warp or jump regardless of its warp core strength. The ARM script removes the afterburner and micro warp drive speed penalty, the signature radius penalty as well as the effective agility bonus, but the module still prevents friendly remote effects. Unlike unscripted Warp Disruption Field Generators, the use of Warp Disruption Field Generators loaded with Focused Warp Disruption ARM scripts is permitted in empire space. This enables them to tackle super capitals in lowsec.


Good news and bad news. The good news is that this will nicely accomplish the goal of making unsupported MS in losec much more vulnerable.

The (maybe) bad news: An empire-legal, 30k, infinite strength warp disruptor on a cruiser sized ship with a BC-sized tank affects a lot more than capital ships. It doesn't take a lot of foresight to predict that these ships will gradually become common at losec camps, especially supported by -the New & Improved- Remote Sensor Boosters. I've never been a person to want to nerf camps, because I love that losec is dangerous. But I'm concerned that this will be another nail in the coffin of an area that's already overshadowed by 0.0's empire building, hisec's relative safety, and the vast riches available in both.

It sounds as if this is final for now, but I also predict that Hactors and/or this script are Future Nerf Victims in the making. Guess we'll see. Smile


Andargor theWise
Collateral Damage Unlimited
Posted - 2007.11.20 03:40:00 - [15]
 

Quote:
Unlike unscripted Warp Disruption Field Generators, the use of Warp Disruption Field Generators loaded with Focused Warp Disruption ARM scripts is permitted in empire space. This enables them to tackle super capitals in lowsec.


ShockedLaughing

Br0wn 0ps
Posted - 2007.11.20 04:19:00 - [16]
 

Now that you have drone bandwidth constraining drone damage output, how about un-nerfing the drone bay capacity, and head towards where you said (once upon a time) you wanted to go...where you imagined fleet battles where ships would spew multiple waves of drones during a single battle. The more drones that are stored in the bay, the more the pilots stand to lose...and in this case, that ain't a bad thing.

Idara
Caldari
Queens of the Stone Age
Posted - 2007.11.20 04:23:00 - [17]
 

Edited by: Idara on 20/11/2007 04:22:58
Originally by: Br0wn 0ps
Now that you have drone bandwidth constraining drone damage output, how about un-nerfing the drone bay capacity, and head towards where you said (once upon a time) you wanted to go...where you imagined fleet battles where ships would spew multiple waves of drones during a single battle. The more drones that are stored in the bay, the more the pilots stand to lose...and in this case, that ain't a bad thing.


They're doing that. Amarr get to carry an extra medium or so and Gallente don't.

Everyone wins... ugh

Adam C
Deep Core Mining Inc.
Posted - 2007.11.20 04:32:00 - [18]
 

Edited by: Adam C on 20/11/2007 04:35:11
Quote:
Warp Disruption Field Generators loaded with Focused Warp Disruption ARM scripts is permitted in empire space. This enables them to tackle super capitals in lowsec.


Most important thing in that thread - bubbles in low-sec? :pirate: - Or did i misread? :twisted:

Vladimir Norkoff
Income Redistribution Service
Posted - 2007.11.20 04:50:00 - [19]
 

Edited by: Vladimir Norkoff on 20/11/2007 04:51:26
Originally by: Dev Blog
...the use of Warp Disruption Field Generators loaded with Focused Warp Disruption ARM scripts is permitted in empire space. This enables them to tackle super capitals in lowsec.
So that's the brillant solution to lowsec Moms? Create one class of ship that immediately gets called primary? That's... brillant. At least it's a start I guess. Confused


As for ARM scripts, meh.. Looks like Gallente Recons are completely f'd.. Sucks for me since I fly them quite alot.. Maybe they will get some increased bonus of some sort? Not highly optimistic though..

Drone Bandwidth, meh.. Great idea, but the other drone changes that strangely seem not to get mentioned (ie. no drone shield recharge on scooping) kinda f-up the whole thing..

All told, not really looking forward to Rev3 so much.. Which kinda sucks because it's making me lose interest in the game more and more.. Sad

Uuve Savisaalo
Rage and Terror
Against ALL Authorities
Posted - 2007.11.20 04:50:00 - [20]
 

Originally by: Adam C

Most important thing in that thread - bubbles in low-sec? :pirate: - Or did i misread? :twisted:


you misread, adam. Loaded with script, the warp disruption effect of a heavy dictor is a super-point scram that ignores warp core strength of the target.

Liang Nuren
Posted - 2007.11.20 04:52:00 - [21]
 

So, the problem is that this dev blog seems to be *wrong*. Everyone is reporting that a scripted rigged max skilled Triple phased muon Arazu will have half of the dampening power of a T1 unrigged Thrasher now.

Which is... ummm... ok?

If the dev blog is right, they may need to examine both the bonuses on the Gallente/Amarr ewar ships and make sure that you *really* get the effect that they're expecting.

I don't object (at all) to having to pick between lock range and lock speed - but ... as it stands now. Confused

Liang

Gut Punch
Shade.
Cry Havoc.
Posted - 2007.11.20 05:00:00 - [22]
 

/rant

I'd like to thank CCP for introducing more micro management required during large fleet battles. Of course we didn't already have enough lag issues which develop because of the need to constantly adjust ammo and drones - we need more items to have to try and change during the lag that is 0.0 battles.

Furthermore, the Script changes are a NERF, despite what the devblog tries to portray it as. No matter how you try and cut it, not having the second attribute is a serious setback. This is especially true for the Gallente and Amarr Recon pilots. This isn't "tactical" like the devblog said... In fact it screws cloaking recons because you can't adjust scripts while cloaked (as it stands on SiSi now). So on top of the delay to uncloak and target, we get to try and adjust our scripts depending on the different situations we run across.

/end rant

Markius Proxim
Deadspace Knights
Matari Visionary Coalition
Posted - 2007.11.20 05:04:00 - [23]
 

Edited by: Markius Proxim on 20/11/2007 05:06:03
*watches eve dying 1 nerf at a time*

We spend months training for something because it's good, and all you do is look for balance by nerfing. Instead just invent new ships/modules to counter what ever problems you face.

Just respect out time, if it takes us 6 months to train for a drone specific cruiser, and you nerf it. You've flushed all that training time for us. I mean while your at it you might as well remove recons from the game and give us all a Skill Point credit for our time.

PvP used to be more complex with EWAR and NOS and other cool toys. Now it's just a tackle/DPS fest. Sad

Capt Comatose
Posted - 2007.11.20 05:06:00 - [24]
 

Are there skill requirements for the ARMs?

Vyktor Abyss
The Abyss Corporation
Posted - 2007.11.20 05:14:00 - [25]
 


What is happening to the Eos in Trinity?

In my opinion it is indeed a very high damage ship at < 10km range and certainly needs its DPS cutting by a few percent. *cough*

Will the new graphics reflect the correct number of turret hard points?

As has been pointed out, the Heavy Interdictor's sound like fun ships. I'm looking forward to the bonus on my Elite Industrial 'Viator' +2 warp strength being worthless. Guess I'll have to train weeks for jump freighters and save up 6 billion ISK or so to spend on another completely defenseless ship to move my rat loot in. The fact that ratting earns me about 30 mil / hour means I'll only have to spend roughly 200 hours ratting to pay for a new 0.0 and low sec hauler.

Regarding bandwidth I'm glad to know that the 'drone elite' Gallente with their Vexor and its 3 Heavy drones (or 5 Meds plus 2 spares) will now be facing Arbitrators with 5xECM-600's, 5xEV-600's and 5xMed damage drones at their disposal. Some *cough* interesting fights to come no doubt.

Thanks for communicating these changes finally. They seem quite different from Oveur's blog some time back, and we had not heard anything proper from you Dev's while you were cooking all these changes up.

I'd just like to know too if the feedback threads on the forum were used much for these 'balance' changes and a little more about your source data for the changes if possible.

Thanks. Keep up the good work. Wink

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2007.11.20 05:18:00 - [26]
 

So......nerf everything? Even stuff that was not overpowered?

Dr Cedric
Caldari
Orbital Industry and Research.
Posted - 2007.11.20 05:21:00 - [27]
 

These ARM things seem a bit all or nothing. Seems like you ought to be able to have several choices for how much you want of one thing and how much of the other. Why does it have to be all or none. How about a script that says +50% on one, and -50% on the other, +75%/-25%, that sort of thing. I know as a Caldari Railgun guy, I already have plenty of range, so I'll be happy w/ a bit of extra tracking, but it would be nice to get a few extra Kilometers without sacrificing ALL of my tracking speed. There is a gray area you know!

phillie blunt
Live And Let Die
Posted - 2007.11.20 05:22:00 - [28]
 

so the ships that have bonus for td (amarr recons) you increased their bonus but not for gallentes recons? WHY?

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2007.11.20 05:22:00 - [29]
 

Originally by: Vladimir Norkoff
Edited by: Vladimir Norkoff on 20/11/2007 04:51:26
Originally by: Dev Blog
...the use of Warp Disruption Field Generators loaded with Focused Warp Disruption ARM scripts is permitted in empire space. This enables them to tackle super capitals in lowsec.
So that's the brillant solution to lowsec Moms? Create one class of ship that immediately gets called primary? That's... brillant. At least it's a start I guess. Confused


As for ARM scripts, meh.. Looks like Gallente Recons are completely f'd.. Sucks for me since I fly them quite alot.. Maybe they will get some increased bonus of some sort? Not highly optimistic though..

Drone Bandwidth, meh.. Great idea, but the other drone changes that strangely seem not to get mentioned (ie. no drone shield recharge on scooping) kinda f-up the whole thing..

All told, not really looking forward to Rev3 so much.. Which kinda sucks because it's making me lose interest in the game more and more.. Sad

I guess the Minmatar recons are up for the nerfbat next. They got the Caldari, Amarr ones and the Gallente already...

Kethry Avenger
PIE Inc.
Posted - 2007.11.20 05:33:00 - [30]
 

I will wait and see on most things but the Super warp scrambler without any counter either in a ship or module seems insane. At the very least the blockade runners should be able to fit some new module that makes them immune to that or get a new bonus to help them run blockades with Heavy interdictors present.


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