Edited by: MingRan on 14/11/2007 22:03:41Edited by: MingRan on 14/11/2007 21:56:39Edited by: MingRan on 14/11/2007 21:55:43
OMG, another whine thread from an gallente droneboat hugger !?!
The reason I started another thread about this, isn`t that I want to keep *omgwtfpwn* droneboats, but I want to
keep a playstyle, which doesn`t just consist of: lock, F1-F7 .. *boom*.
Like Navick said in another thread
, we droneboat users love our little buggers.
We want to see them zapping around, attacking/blowing stuff up and when they`re done, come back to mama (or not :P)
We are used to micromanage them, scoop them in, deploy another wave with a different damagetype, see them aggro whole missions and even loose them - because we have to warp or they just stopped 2000m in front of us instead of getting back.
We all know the disadvantages of drones:
- Time to get to target.
- No dps while scooping/redeploying.
- Can be shot down.
- Cost a lot of isk.
and at the same time there are advantages:
- They don`t need ammo
- Don`t eat up pg nor cap
- Don`t use any slots
And there seems to be the problem of droneboats:
Currently most droneboats are hybrids. More or less a bigger dronebay than other ships, but still able to yield
quite some firepower using guns.
Therefor some of them are overpowered, some less, some more.
But the current solution on the testserver is just by lowering the ability to use heavier drones.
Imho thats the wrong way, because so they are pushed away from their beloved role.
At the same time too use the maximum potential one has to mix 3 ! different sizes (with 75Mbit bandwith). That`s like using blasters and rails at the same time.
My suggestions, just based on the playstyle I like and not by fiddling around with numbers:
- Lower a droneboats overall ability to use guns/neuts/nos by lowering their pg/turret hardpoints.
- Remove gun bonuses from droneboats, adjust drone bonuses accordingly where necessary.
- Bring their dronebandwith to a reasonable level for their class counterparts.
- Adjust their dronebay size accordingly, that it takes a reasonable
time till they turn into useless flying bricks.
- Make drones more reasonable
priced or harder to kill.
- Introduce more drones, more sizes, more .. options like salvager drones etc and adjust the ships accordingly.
Another aspect which is completely missing from drones is heat. I can overload nearly every highslot module but nothing with drones.
By pushing droneboats more into their role (less turrets etc.) maybe some new highslot modules can be introduced (use a slot, eat up pg/cap), giving the ability to increase dronebandwith and support drones and at the same time can be overloaded ?
Just my 2 isk ... now flame me
(edited for typos)