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blankseplocked The new Eos: an Astarte with less grid, and the DPS of a Thorax.
 
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Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2007.11.09 12:09:00 - [31]
 

Originally by: Zendoc
Originally by: Alex Harumichi
I personally don't care too much about the DPS, but it needs to be useful as a fleet support ship. Currently it's mostly a paperweight, compared to the other three. It has horribly conflicted design, and no real role.



Explain how you justify this. It gets all the same bonuses, has about just as many high slots with the added versatility of having them be turret hardpoints as well. I just don't see how you figure it doesn't compare in design. If you can fit a gun, you can fit a link module, its much less taxing on the ships resources.


I've outlined this in other posts, but to summarize:

- it has by far the worst gang links (very cornercase, unpopular for a reason)

- it has fitting problems making ranged weapon fittings (250mmIIs) or plates (important for fleet survivability) very difficult, given you also need to fit 3 x gang links.

Zendoc
Sebiestor Tribe
Posted - 2007.11.09 12:11:00 - [32]
 

Edited by: Zendoc on 09/11/2007 12:13:18
Originally by: Naviset
Originally by: Zendoc
Originally by: Alex Harumichi
I personally don't care too much about the DPS, but it needs to be useful as a fleet support ship. Currently it's mostly a paperweight, compared to the other three. It has horribly conflicted design, and no real role.



Explain how you justify this. It gets all the same bonuses, has about just as many high slots with the added versatility of having them be turret hardpoints as well. I just don't see how you figure it doesn't compare in design. If you can fit a gun, you can fit a link module, its much less taxing on the ships resources.


Because.. its link mods dont do anything anyone REALLY cares about? Especially devalued now that TDs and Damps got nerfed.


Ok so what you are saying that Jammers, and warp disruptors are useless for fleet combat. Yeah that makes sense. And jesus its only 3% bonus, most people will only train to 4 so its a 12% bonus. so 12% of a 2% bonus granted by the mod is .24. You are being gyped .24% effectiveness. Wou act as if your ship will crumble to dust if you use another kind of link module. I fit 2 different kinds of link module on my claymore, I only get the bonus for one of them.

Naviset
Posted - 2007.11.09 12:12:00 - [33]
 

Edited by: Naviset on 09/11/2007 12:15:15
For some reason this posted wrong.

Anyways, Fleet fights almost always take place at long ranges, and almost always are way too laggy to micro ewar anyways.. so yes? I am saying that?

Also, 3% per level is a big deal in EVE. 3% is the difference between a win and a loss, and unless your corp / alliance sucks you'll want to field the best CS for the job. Which will never be an Eos.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2007.11.09 12:14:00 - [34]
 

Originally by: Zendoc
[
Seriously, I want to know how the EW Links are useless mods. And its not like you can ONLY fit those mods, its just the only type of mod that fits your ships bonus. Boohoo I fly a claymore, it only gives a bonus to skirmish warfare mods, but I still fit 2 skirmish and a seige warfare mod.


EW links are not totally useless, they are just much, much less generally useful and therefore much, much less used.

How many ganglinked Eos's have you seen yourself, as compared to Damnation/Claymore/Vulture? There's a reason for that.

As for the second point: if you're not fitting infowar gang links, it becomes even more stupid to fly an Eos. With some other fleet command, you get the gang link bonus *and* a better ship design (more appropriate bonuses, better fittings, etc).

You really shouldn't complain with the Claymore. It gets a bonus to what is arguably the best small-gang link set, and is, frankly an awesome ship. Same goes for the Damnation. The Vulture is not quite as good, but still way ahead of the Eos.

I speak from experience here, I've tried Eos with gang links, Damnation with gang links, corpmates also have experience with Eos and Claymores. Universal opinion: Claymore and Damnation rock and do their job well. Eos will become useless.

Zendoc
Sebiestor Tribe
Posted - 2007.11.09 12:16:00 - [35]
 

Edited by: Zendoc on 09/11/2007 12:17:33
Oh whatever, its going to have 6 low sots and a bonus to armor repping. If you can't fit a good armor tank with that then you shouldn't be flying a command ship.

And i have been in many a fleet battle where jammers and damps have turned the tide of the battle.

I'm not complaining, I love my claymore. But its not THAT much different than the new Eos.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2007.11.09 12:19:00 - [36]
 

Originally by: Zendoc

Ok so what you are saying that Jammers, and warp disruptors are useless for fleet combat.



Show me the infowar gang module that boosts disruptors. Oh wait, you can't, since it's a Minmatar (skirmish) gang mod.

Yes, ECM boost is useful. Otoh, it's only useful if you're supporting a largish dedicated ECM squad. As has been pointed out before: this is apparently the only role the Eos is good for. You call that balance, compared to the other three?

Quote:

I fit 2 different kinds of link module on my claymore, I only get the bonus for one of them.


...because the gang links you do get a bonus for are possibly the best ones in the game. Duh.

If the Eos had something going for it besides the infowar gang link bonus, it might be worth using non-infowar links on it. But it doesn't, and it isn't. You get much better ship stats by using one of the others, and you also get a gang link bonus. Double win.

Like I said, I'll be using my Damnation (and would also use Claymore/Vulture if I could fly them). I'm not seeing a reason to undock with the Eos.

Naviset
Posted - 2007.11.09 12:20:00 - [37]
 

Originally by: Zendoc
Edited by: Zendoc on 09/11/2007 12:17:33
Oh whatever, its going to have 6 low sots and a bonus to armor repping. If you can't fit a good armor tank with that then you shouldn't be flying a command ship.

And i have been in many a fleet battle where jammers and damps have turned the tide of the battle.

I'm not complaining, I love my claymore. But its not THAT much different than the new Eos.


...Fleet battles.. where? Most of the time it takes so long to load the grid that Ewar doesnt matter, its enough work to try locking the primaries. And once again, let me restate that most fleet battles take place at ranges <that of damps / tds. ECM perhaps a slightly different story but ECM ships usually take first primary as well, kinda rendering them pointless for said argument.

Zendoc
Sebiestor Tribe
Posted - 2007.11.09 12:22:00 - [38]
 

And besides, every other race gets shafted on ships that gallente have the best of. Its not like not having the best of one particular ship is going to kill you this one time.

You guys have some of the best cruisers, the best recons, the best hacs, the best battleships.

Minmatar ew cruiser, we have a bellicose! Wooohoo target painting? So what if one of your ships isn't the absolute best. Its still good, and the astarte is still a very good field command.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2007.11.09 12:25:00 - [39]
 

Part of the problem, of course, is the fact that the infowar gang links are underpowered and veyr special-case compared to the other three.

If they gave more general bonuses, they would also give the Eos more of a role. But as long as they remain where they are, the Eos will suck as a result (because, frankly, it doesn't have anything else going for it either).

I'll repeat: how many ganglinked Eos'es have you encountered, as compared to Damnations, Claymores and Vultures? That, right there, is an indication of the situation. Note that nothing has changed in the gang links or the fleet command gang link ship bonuses, the relative power level will be the same in rev3 as now.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2007.11.09 12:28:00 - [40]
 

Originally by: Zendoc
And besides, every other race gets shafted on ships that gallente have the best of. Its not like not having the best of one particular ship is going to kill you this one time.



So we're down to this argument: the other races have ship that suck, too!

Sure, that's true. But if that's a valid argument for not balancing ships, then we're at a sad state. Otherwise you can just say the same about anything "sure that sucks, but ship Y is even worse!".

Imho the Eos doesn't need all that much, but it does need some small boost to bring it more or less to the same line as the others. Maybe just a bit more grid, to start off.

In the end, I think a level playing field should be the goal here, with all races and ships. And no, I'm not talking about making the ships and races the same, just about giving them all a useful role.

Naviset
Posted - 2007.11.09 12:29:00 - [41]
 

Originally by: Zendoc
And besides, every other race gets shafted on ships that gallente have the best of. Its not like not having the best of one particular ship is going to kill you this one time.

You guys have some of the best cruisers, the best recons, the best hacs, the best battleships.

Minmatar ew cruiser, we have a bellicose! Wooohoo target painting? So what if one of your ships isn't the absolute best. Its still good, and the astarte is still a very good field command.


So saying we have other good ships justifies leaving one of ours useless.. Theres a balancing strategy thats gonna keep this game alive for years to come. Diversity for the lose.

Best T1 cruiser: Arguably the Rupture or Blackbird. As a race, Gallente probably have the most in the top 10, but not the best.

Best HAC: Vagabond. The ishtar is second. Most other hacs are kinda meh. And these are only good because of the difficulty associated with taking down nanos with good fittings / polycarbs / snakes.

Best Recons: You don't seriously think Gallente? Especially not after trinity. The best recon is the Huginn / Rapier.

Best Battleships: The new raven and typhoon will mostly replace the niche of the megathron. The dominix does less damage than any other battleship unless you go guns or sacrifice all your cap with neuts, and if you go guns its a very tight fit on the grid and your range is horrid.

Naviset
Posted - 2007.11.09 12:31:00 - [42]
 

A point I should note... I fly Minmatar, Caldari, and Gallente all in T2 with very high end skills (Caldari via an Alt...)

So I'm pretty sure I've got a clue.

Zendoc
Sebiestor Tribe
Posted - 2007.11.09 12:32:00 - [43]
 

It has one, ECW, maybe it will be given more power grid.

Maybe the CCP is balacing the races by giving some races crappy ships and some races good ships, some races decent ships, and some races better than decent ships. Maybe its impossible to really balance each ship on each level, but instead balance the number of levels each race excels at than the other. All i know is that my claw sucks butt.

Naviset
Posted - 2007.11.09 12:33:00 - [44]
 

Originally by: Zendoc
It has one, ECW, maybe it will be given more power grid.

Maybe the CCP is balacing the races by giving some races crappy ships and some races good ships, some races decent ships, and some races better than decent ships. Maybe its impossible to really balance each ship on each level, but instead balance the number of levels each race excels at than the other. All i know is that my claw sucks butt.


Yes. We should just accept inbalance because gosh it'd be tough to fix stuff.

Zendoc
Sebiestor Tribe
Posted - 2007.11.09 12:38:00 - [45]
 

Originally by: Naviset
Originally by: Zendoc
And besides, every other race gets shafted on ships that gallente have the best of. Its not like not having the best of one particular ship is going to kill you this one time.

You guys have some of the best cruisers, the best recons, the best hacs, the best battleships.

Minmatar ew cruiser, we have a bellicose! Wooohoo target painting? So what if one of your ships isn't the absolute best. Its still good, and the astarte is still a very good field command.


So saying we have other good ships justifies leaving one of ours useless.. Theres a balancing strategy thats gonna keep this game alive for years to come. Diversity for the lose.

Best T1 cruiser: Arguably the Rupture or Blackbird. As a race, Gallente probably have the most in the top 10, but not the best.

Best HAC: Vagabond. The ishtar is second. Most other hacs are kinda meh. And these are only good because of the difficulty associated with taking down nanos with good fittings / polycarbs / snakes.

Best Recons: You don't seriously think Gallente? Especially not after trinity. The best recon is the Huginn / Rapier.

Best Battleships: The new raven and typhoon will mostly replace the niche of the megathron. The dominix does less damage than any other battleship unless you go guns or sacrifice all your cap with neuts, and if you go guns its a very tight fit on the grid and your range is horrid.


Sigh, yes the thorax is a terrible ship with its drones, 1600mm plate, mwd and blasters.

HACs? The deimos throws out the most damage of any hac, the vagabond is arguably not the best HAC anymore, there is a reason the price dropped so significantly. It was the best long ago before they nerfed warp core stabs, but now its just another minmatar ship that is ****ed if it gets webbed.

Recons: So having a 40km warp scrambling range is no good?

Battleships: The dominix has the best armor tank out of any of the battle ships, and all its damage comes from drones so its lows can focus completely on tanking, its mids on tackle, and its highs on nos. Yeah its a terrible battleship.

Interceptor: Taranis is the only interceptor with a dronebay. And lots of mid slots to boot.

Naviset
Posted - 2007.11.09 12:50:00 - [46]
 

Originally by: Zendoc
Originally by: Naviset
Originally by: Zendoc
And besides, every other race gets shafted on ships that gallente have the best of. Its not like not having the best of one particular ship is going to kill you this one time.

You guys have some of the best cruisers, the best recons, the best hacs, the best battleships.

Minmatar ew cruiser, we have a bellicose! Wooohoo target painting? So what if one of your ships isn't the absolute best. Its still good, and the astarte is still a very good field command.


So saying we have other good ships justifies leaving one of ours useless.. Theres a balancing strategy thats gonna keep this game alive for years to come. Diversity for the lose.

Best T1 cruiser: Arguably the Rupture or Blackbird. As a race, Gallente probably have the most in the top 10, but not the best.

Best HAC: Vagabond. The ishtar is second. Most other hacs are kinda meh. And these are only good because of the difficulty associated with taking down nanos with good fittings / polycarbs / snakes.

Best Recons: You don't seriously think Gallente? Especially not after trinity. The best recon is the Huginn / Rapier.

Best Battleships: The new raven and typhoon will mostly replace the niche of the megathron. The dominix does less damage than any other battleship unless you go guns or sacrifice all your cap with neuts, and if you go guns its a very tight fit on the grid and your range is horrid.


Sigh, yes the thorax is a terrible ship with its drones, 1600mm plate, mwd and blasters.

HACs? The deimos throws out the most damage of any hac, the vagabond is arguably not the best HAC anymore, there is a reason the price dropped so significantly. It was the best long ago before they nerfed warp core stabs, but now its just another minmatar ship that is ****ed if it gets webbed.

Recons: So having a 40km warp scrambling range is no good?

Battleships: The dominix has the best armor tank out of any of the battle ships, and all its damage comes from drones so its lows can focus completely on tanking, its mids on tackle, and its highs on nos. Yeah its a terrible battleship.

Interceptor: Taranis is the only interceptor with a dronebay. And lots of mid slots to boot.



The rupture considerably outclasses the thorax by fielding a faster speed, same tackling abilities, same damage, greater range, faster drones, and a better damage type (because a good portion of other cruisers you'll fight have passive armor. Barrage for the win here.

The deimos fields the greatest DPS however there are other ships that fulfill the bruiser role much better outside of class. Deimos dont have a whole lot of grid, range, tank, or speed. 100mil for a slightly better gank thorax is kinda questionable in attrition warfare.

Vagabonds on the other hand really have only one counter (perhaps two if the hyena performs) and so they are lost very rarely. Yes, they're screwed if they get webbed. They're also faster than anything almost anything that can web them and things that ARE faster than them get easily killed once they enter web range. Vagabonds had to switch tactics no doubt but they're still one of two regularly survivable HACs.

40km scram range is pretty cake with interceptors able to move that extra 16km and instalock in the time it takes the arazu to lock. So.. its really not that great. Also, with the addition of trinity the Arazu is losing a lot of damp power to keep itself alive and the interceptors are gaining range to their scrams. So.. yeah Arazu isnt that great of a tackler, especially posttrin.

Dominix doesn't have the best armor tank.. yeah. It's damage caps about 450 if you don't use guns. NOS isnt exactly the go to module it used to be, for cap draining you're typically better off just neuting from a passive armor tank setup. It's not a terrible ship but its not that incredible. It's lost a lot of niche, especially with the damp nerf coming.

Drones on an interceptor don't matter that much. crow=win

MEGA KILL
Minmatar
Posted - 2007.11.09 14:38:00 - [47]
 

A proper EOS fit never used all 7 turret slots anyways - typical fit was 3 NOS + 4 Blasters, therefore changes to turrets are meaningless Shocked

The reduction of drone bay is unfortunate, but without drone damage bonus those drone were s*** anyways

Overall after nos nerf and now these changes EOS = ibis LaughingVery HappyLaughingVery HappyLaughingTwisted EvilRolling EyesTwisted EvilWinkYARRRR!!ShockedMadLaughingLaughing

Forget EOS and move on to myrmidon it's cheaper and better

I take Astart over EOS, always Very Happy

Wu Jiun
State War Academy
Posted - 2007.11.09 15:30:00 - [48]
 

Hey you are they guy running around telling people to stfu who complain about say the paladin, because every marauder has a role that it fits perfectly and blabla. I've noticed lots of posts where you belittle people who ask for changes. Maybe take some of your own medicine now?

Apart from that i agree. It should keep its 5th med and get a 6th low, and dps should be reduced by turret/pg restrictions not by drone limitations. However its not gonna happen imo.

El'essar Viocragh
Minmatar
Meltdown Luftfahrttechnik
Posted - 2007.11.09 15:46:00 - [49]
 

Rejoice, with the increased jammer strength bonus on caladari ew ships, the information warfare link that boosts sensor strengths will be useful again :)

Bellum Eternus
Gallente
The Scope
Posted - 2007.11.09 16:16:00 - [50]
 

Originally by: Wu Jiun
Hey you are they guy running around telling people to stfu who complain about say the paladin, because every marauder has a role that it fits perfectly and blabla. I've noticed lots of posts where you belittle people who ask for changes. Maybe take some of your own medicine now?

Apart from that i agree. It should keep its 5th med and get a 6th low, and dps should be reduced by turret/pg restrictions not by drone limitations. However its not gonna happen imo.


Yes, each ship has it's **OWN ROLE**. Right now the Eos is *different* from the Astarte with it's 5x heavy drones, and 7/5/5 slot layout. After the patch it will be exactly the same as the Astarte, minus the guns bonuses, and plus a few extra drones in the bay.

So yes, you're proving my point admirably. I'm not asking for it's old DPS back, like everyone seems to think (from all the r3tard posts so far whining about 'omg, it's being balanced, stfu). I just want to have the Eos be a *different* ship than the Astarte, and not some crap knock off version with command link bonuses.

Pesadel0
the muppets
RED.OverLord
Posted - 2007.11.09 16:20:00 - [51]
 

Originally by: Bellum Eternus
So what is the point of owning an Eos CCP? Sure, reduce it's DPS a bit, but don't just erase it's unique design. Having a 5th mid gave it more flexibility and versatility than the Astarte. Now that it has the exact same slot layout, crap DPS, reduced drone bandwidth *and* reduced drone bay size (wern't we supposed to be getting *more flexibility with increased drone bay size?), it's just a big Thorax.

The unbonused drones in the smaller dronebay with reduced bandwidth completely erased it's 'drone ship' status. The 15m3/level 'bonus' is just a waste. Give the Eos a static drone bay (325m3 or so) and replace the useless drone bay bonus with a tanking bonus (+7.5% resists to all armor resists per level or something).

Keep the 7/5/5 layout. I want that 5th mid slot back. It's one of the things that made the Eos unique.

Or don't give it a resist bonus, keep wasting that bonus on the drone bay size, and just replace the 5th mid, while keeping the 6th low.

I know the devs put a lot of work into a design before it hits Sisi, but I can't believe that multiple people would take a look at the Eos and decide that this is *the* best course of action for both the Eos and the rest of the game. Keep the Eos unique and valued, not a bad shadow of the Astarte.


Can i have your stuff?

Xequecal
Posted - 2007.11.09 16:36:00 - [52]
 

Originally by: Bellum Eternus
So what is the point of owning an Eos CCP? Sure, reduce it's DPS a bit, but don't just erase it's unique design. Having a 5th mid gave it more flexibility and versatility than the Astarte. Now that it has the exact same slot layout, crap DPS, reduced drone bandwidth *and* reduced drone bay size (wern't we supposed to be getting *more flexibility with increased drone bay size?), it's just a big Thorax.


Fit 3x gang mods and sit in space doing pathetic DPS just like the other three fleet commands.

SN3263827
GoonFleet
GoonSwarm
Posted - 2007.11.09 16:40:00 - [53]
 

Originally by: Xequecal
Fit 3x gang mods and sit in space doing pathetic DPS just like the other three fleet commands.
While enjoying the weakest tank of all the other fleet commands.

Praxis1452
The Illuminatii
Dirt Nap Squad.
Posted - 2007.11.09 17:22:00 - [54]
 

Originally by: Zendoc
Edited by: Zendoc on 09/11/2007 11:41:30
Originally by: Suboran
eos is a drone boat, but where do you mention that its loosing its role as one.

oh and btw, before you start going on about 'crying' and ' whining' perhaps you shouldve though of a valid point to put across your arguement.


Except for... it has a gun damage bonus, making it not only a drone boat? In fact it has the SAME gun damage bonus as the claymore the only difference is one is rate of fire and one is damage, they have the same effect on dps. I could equally argue with you and say, no its a gunboat with a larger drone bay than any other fleet command ship. It even has more turret hardpoints. There's my valid point.
ROF actually gives more dps if you do the math.

Secondly, All drone boats have a gun damage bonus. They are still drone boats nonetheless. Vexor, Myrmidon, Eos. Perhaps they should just change the damage bonus to a tanking bonus like the myrm.

Eos was unbonused heavy drones. Myrm was bonused heavy drones. Big difference in dps. With BC at V you get 50% more damage with the myrmidon.

All lvl V skills and you get 475dps from the myrm from drones alone. Look at the EOS. Only 317 from the EOS with max skills. 317 is not bad if you take away the turret hardpoints. In fact the EOS should be a sentry boat not a close range gank boat like it was.

Eos as a sentry boat with rails.

5x Warden's 225dps
7x 250mm rails = 238.7dps with CN antimatter you get 500dps overall. That may be out of line and it isn't even a practical fit with only a few hundred more pg to have a tank.

More practicality and with 5 turrets
5x warden 225dps
5x 250mm rails = 196.1 dps.
2x info gang links and your almost out of PG. fitting 2 medium armor reps at that point makes you use an RCU gimping your tank further.

3x gang links drops the dps down to 156. Basically it can do 400dps well. Gallente should do the most damage. It's not out of line if the Eos can use sentries. Take away the heavy drone usage and give a bonus to sentry bandwith.





Praxis1452
The Illuminatii
Dirt Nap Squad.
Posted - 2007.11.09 17:29:00 - [55]
 

Originally by: Zendoc
Originally by: Naviset
Originally by: Zendoc
And besides, every other race gets shafted on ships that gallente have the best of. Its not like not having the best of one particular ship is going to kill you this one time.

You guys have some of the best cruisers, the best recons, the best hacs, the best battleships.

Minmatar ew cruiser, we have a bellicose! Wooohoo target painting? So what if one of your ships isn't the absolute best. Its still good, and the astarte is still a very good field command.


So saying we have other good ships justifies leaving one of ours useless.. Theres a balancing strategy thats gonna keep this game alive for years to come. Diversity for the lose.

Best T1 cruiser: Arguably the Rupture or Blackbird. As a race, Gallente probably have the most in the top 10, but not the best.

Best HAC: Vagabond. The ishtar is second. Most other hacs are kinda meh. And these are only good because of the difficulty associated with taking down nanos with good fittings / polycarbs / snakes.

Best Recons: You don't seriously think Gallente? Especially not after trinity. The best recon is the Huginn / Rapier.

Best Battleships: The new raven and typhoon will mostly replace the niche of the megathron. The dominix does less damage than any other battleship unless you go guns or sacrifice all your cap with neuts, and if you go guns its a very tight fit on the grid and your range is horrid.


Sigh, yes the thorax is a terrible ship with its drones, 1600mm plate, mwd and blasters.

HACs? The deimos throws out the most damage of any hac, the vagabond is arguably not the best HAC anymore, there is a reason the price dropped so significantly. It was the best long ago before they nerfed warp core stabs, but now its just another minmatar ship that is ****ed if it gets webbed.

Recons: So having a 40km warp scrambling range is no good?

Battleships: The dominix has the best armor tank out of any of the battle ships, and all its damage comes from drones so its lows can focus completely on tanking, its mids on tackle, and its highs on nos. Yeah its a terrible battleship.

Interceptor: Taranis is the only interceptor with a dronebay. And lots of mid slots to boot.

And how slow is the thorax with a 1600mm plate?

Vagabond doesn't die if webbed. They often coast out of web range. Vagabond's survive... a lot. So do ishtar's.

Deimos is a blasterboat. It's optimal is pretty much crap and needs to get withing 1-2km. That's just sooo easy? I mean deimos v vaga. Vaga wins.

Taranis does great damage and is inline with the gallente ships. So? We have the ares.. and if the taranis is webbed it's screwed.

Thorax is a great ship. Blackbird, Thorax, Rupture. All top tier of ships and they are GOOD.

Recon: Inty boost + Damp nerf = Nerfed gallente recon. Why use it at all? just use an inty. It's getting the same bonus.

Blue Rider
Thanos and Killjoy Productions
Posted - 2007.11.09 17:43:00 - [56]
 

Sentry bandwidth or a drone speed bonus would give it a niche. And please let it keep the 5th mid slot. Do whatever to the guns.

Jasai Kameron
Hakata Group
Blade.
Posted - 2007.11.09 18:38:00 - [57]
 

Edited by: Jasai Kameron on 09/11/2007 18:38:53
Originally by: Zendoc
Ok so what you are saying that Jammers, and warp disruptors are useless for fleet combat. Yeah that makes sense. And jesus its only 3% bonus, most people will only train to 4 so its a 12% bonus. so 12% of a 2% bonus granted by the mod is .24. You are being gyped .24% effectiveness. Wou act as if your ship will crumble to dust if you use another kind of link module. I fit 2 different kinds of link module on my claymore, I only get the bonus for one of them.

What the heck maths is that? Bonuses stack. That 2% has been times by a huge number of bonuses and then gets the 12% on top of it. It is not true to say that an Eos is 0.24% less effective with Armor mods than the Damnation. That's fake maths.

Armor links on a level 4 damnation will be 12% (at level 4) better than on an Eos. If I boosted the damage of lasers by 12% would you say that's a small thing? Because its not.

Basically, if you want to boost Armor, you should use a Damnation, because its the best at it.

MITSUK0
Posted - 2007.11.09 18:46:00 - [58]
 

Yes the eos sucks now. Get over it.

The claymore sucks 1v1, the damnation sucks 1v1, the vulture sucks 1v1. Welcome to balance.

Now sit tight and wait for the buff that will eventually come for these ships and the gang link modules they are supposed to be using.

Safron Mista
Amarr
Roving Guns Inc.
RAZOR Alliance
Posted - 2007.11.09 18:58:00 - [59]
 

Originally by: Bellum Eternus


+7.5% resists to all armor resists per level or something


Not even amarr the "tank" race has a +7.5% resist bonusRolling Eyes, stop comparing your Fleet support command with the astarte, compare it to damnation, claymore and vulture.
If it needs some work is in the sense of fleet support oriented bonus like repair amount of logistic drones, not another mid for more ew or a dps based bonus.
Most eos pilots outhere just want their gank mobile back.

Joss Stone
Gallente
Stardust Heavy Industries
Majesta Empire
Posted - 2007.11.09 20:04:00 - [60]
 

Why is all the whine from Bellum? Nerf bellum i say.

I am gallente and i think its a good nerf. Thorax is nice tbh


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