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blankseplocked Need some advice on my gallente special forces
 
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voice nosound
Posted - 2007.11.08 21:23:00 - [1]
 

Hi I'm new to the game and am so far, loving it. After reading up on EVE, the races, the careers etc. I decided to make a Gallente (race), Special Forces character and I'm struggling with it.

Quick copy of my character sheet:
Name: VoiceNS
Race: Gallente
Gender: Male
Bloodline: Gallente
Corporation: Federal Navy Academy
School: Federal Navy Academy
Career: Military
Ancestry: Miners
Specialization: Special Forces

Stats:
Intelligence: 6
Perception: 12
Charisma: 8
Willpower: 8
Memory: 11

Ship:
I am currently using a Tristan.


I chose to be Special forces since they had extra drone benefits, and i had my heart set on mainly using drones. Now, hopefully i haven't messed anything up in the character creation process, but something is very wrong.

You see, whenever I try and do a mission from a level 1 agent, which i should be perfectly fine with, I get owned pretty easily. People on the rookie chat have told me that i don't need my shield and should just tank on my armour as a Gallente, but even then I get owned.


Please could you tell me whats going wrong?

thanks,
voice.

Matalino
Posted - 2007.11.08 21:32:00 - [2]
 

Edited by: Matalino on 08/11/2007 21:36:13
If your focus is on drones, use the Imicus.

The Tristan is a powerful, but somewhat unique ship in the Gallente line up. The problem with the Tristan is that its weapons are split between hybrids and missiles, but missiles cannot be used on most Gallente ships. As such the Tristan requires you to train a bunch of skills that you will not be able to use on other Gallente ships.

I would start by having a look at the advice given in this thread, as he is in pretty much the same place that you are.

After reading that, let us know what further questions you have.

Leora Nomen
Amarr
Posted - 2007.11.08 21:45:00 - [3]
 

For a combat character, the amount in each attribute should be something like:
perception > intelligence > willpower or memory > charisma
I know that with some bloodlines and races you can't really achieve this breakdown well and caldari achura is perhaps the closest you can come to it.

This guide might also help: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=472543

Tkar vonBiggendorf
Gallente
Snake Eyes Inc
Posted - 2007.11.09 20:06:00 - [4]
 

Another thing to help early on with few skills is fit an afterburner on your frigate and keep some distance. Level 1 mission rats generally can't do much to you out past 16-17km.

Frigates don't have much of a tank, other than their speed to avoid being hit in the first place.

BluOrange
Gallente
The OZ Hunters and Mercenary Association
Black Scope Project
Posted - 2007.11.11 11:20:00 - [5]
 

As they said, get yourself into an Imicus for the drone bonus, and for the fact it can carry 3 drones. Incursus also works well as a newbie frigate, but Tristan is extremely difficult to use well.

Once you've got a basic mission-running setup (skills and modules) that works, train for a Vexor as fast as you can. Once you've got 5 drones in the air, your drone skills will become far more valuable.

Kazuma Saruwatari
Posted - 2007.11.11 14:06:00 - [6]
 

Just to note to you:

Once your character is created, he/she can train ALL skills without penalty (cept the training time involved of course), and is not locked to whatever profession he/she started out with.

Ender Flagrante
Gallente
The Scope
Posted - 2007.11.12 01:03:00 - [7]
 

What are your gunnery skills like? What is the setup on your Tristan? How are you using your frigate in missions? Are you letting the pirates get up close?

My advice, drop the Tristan. It requires more missile skills to use effectively, but training missiles is just about useless with the other Gallente ships. You could use the Imicus for the drone bonus. IMO, get into an Incursus. You really don't even want to bother with drones until you can get into a cruiser. If you are a mission runner, then you only really want to stay in a frigate until you can afford a destroyer. Fit an Incursus with 3 railguns and its speed and agility will help prevent you from being hit while you plug away at the pirates (an afterburner helps for this too). Once you are in a Catalyst destroyer, level 1 missions are easy and you are really just building standing and saving money for your first cruiser. I know it's disappointing to want to be drone focused and have to wait until you can get into a cruiser, but your patience will pay off. It will give you plenty of time to train the skills that make drones truly potent (like Drones 5 and Drone Interfacing). Then you can hop into your first Vexor and start tearing it up with your drones.

Quote:
People on the rookie chat have told me that i don't need my shield and should just tank on my armour as a Gallente, but even then I get owned.


Frigates don't truly "tank" in the same way that cruisers and battleships do, so this is a bit misleading. In a frigate, you want to maximize the amount of damage that both your shields and armor can absorb. I would suggest putting a Damage Control module and an armor repairer in your low slots. The Damage Control will give you better resists on your shield, armor, AND hull (the last is important for when your shields and armor fail and you need to escape). An armor repairer repairs more HP per cap than a shield booster, which is nice. Still, I had a shield booster on my frig b/c it is hard to rely on either armor or shields to get you through a mission. You might want to experiment a bit to see what works best with your play style. Definitely get an afterburner for one of your mid slots as it will help you control the distance of your engagements.

Another sugge4stion, your Intelligence stat is terrible. There are many important skills that require a decent int score to train well like Engineering, Mechanics, etc. Train up Analytical Mind ASAP. In fact, push all of your Learning skills up to at least 4 (except for maybe Empathy).

Tigercrane
Gallente
Federal Navy Academy
Posted - 2007.11.12 06:57:00 - [8]
 

Edited by: Tigercrane on 12/11/2007 07:03:05
Hi-my advice: reroll this char. I have the same bloodline/skillpath as you, and I started with int 9, mem 8 char 8, will 8, perception 12. I got that by putting 3 int/2 percep point distribution, then going miners, then military/spec forces.. Keep in mind that as spec forces, your drone skills are already high, 8 mem is plenty to start. drop the tristan unless you want to spend the time to get the missle skills up: incursus is the ship you want, fit rails for missions, blasters for ratting; fit a cold-gas ab, a damage control, and either a magstab or a repper down low. webby also when you have the skill for it. also, don't completely rely on drones, keep working on gunnery too. a gal spec forces with 5 drones and good gunnery is just...plain...nasty..good luck Cool

Vivian Porter
Posted - 2007.11.12 08:28:00 - [9]
 

Edited by: Vivian Porter on 12/11/2007 08:36:28
A Tristan is an excellent Frigate. It's not so much in the Gallente style with it's missiles and only one drone - but it is still an excellent Frigate. If you look at the armor, power plant, slots and such the Tristan is the best of the lot though it is a little slower.

If you are getting owned in a Tristan on level 1 missions - your tactics are wrong.


Fit Rail Guns and Missiles - with that cold gas afterburner - then keep away from your targets. Fly off to the side and take them on in small groups. Make then chase you then shoot down your wake and kill them as they come up.

Now ... that tactic isn't very good in PVP because they've all got MWD's and close range weapons but it's works great in missions, ratting and in those DED areas.

I've rarely seen an NPC with a MWD.

A good Shield booster is all you really need as - using divide and conquer tactics - they'll never get into your armor if you're doing it right ... but you can carry an armor repairer if you want in case things do get bad. I did though I rarely used it.

If you train long range skills this will help you kill the NPC's at range as well.


Of course, getting into a cruiser will also ease the pain of low level missions.

Part of your problem may be the special forces back ground. The soldier has more tanking skills. But you can train those.

Hull Upgrades and Mechanic will strengthen your armor and structure if you don't have them.

That intelligence level is pretty low though. It's not going to effect your fighting ability but it will effect your skill training. A lot of the support skills you need are sped along by higher intelligence.

Mostly ... it's better to have a somewhat balanced set of attributes. Having one a little higher than the others is fine but ... other than Charisma which most people don't care that much about ... you want most of them to be fairly even as you'll need them all.

Things that you can do to enhance your attributes - are to train the learning skills and fit the implants that they give you if you do all 10 of the training missions the agent your first tutor puts in your people and places will assign.

If you want - you can go to the other schools and train their 10 missions as well and possibly get some different implants as well. You just need to do the two low level missions for several of that schools tutorial agents to bring your standing with them up around .16 or better.



No Mahd
Posted - 2007.11.12 12:44:00 - [10]
 

A newbie response

Train up to get the Catylyst - I should not take too long for you - its the Gallante Destroyer - fit about 4-6 rail guns to it - depending on your other skills.

Choose an ammo like Iron - which gives you a bonus to range and fit about 2000+ into your cargo hold for each mission.

You can also purchse some things in your low slot that increase your speed - permanently (not the boosters at expense of cargo space)- also get some shield boosters and shield extenders (if you have those skills)

In the missions - keep your distance from the npcs and keep firing - you should be able to kill 90% of them without being touched.

I am a Gallante Soldier and at the moment - I have 300speed on my Cat, with a range of 30km in my guns - in combat I choose orbit around 25-30k for each target

At the beginning where I was either being killed or having to return to dock to repair - I am mostly breezing through lvl 1 missions now

Good luck


 

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