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blankseplocked EveHQ - Extensible Character App v1.12 [Apocrypha 1.3.1]
 
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Eireen Harvenheit
Amarr
Posted - 2008.11.27 11:19:00 - [121]
 

Oh, right... Sorry for unnecessary question Embarassed

Lamias
Posted - 2008.12.11 23:20:00 - [122]
 

This thing is GREAT!!!!!

ISK INCOMING.

GO DOWNLOAD IT NOW!!!!!!!!!!!!!!!!!

Twisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted Evil

TitusFlamininus
Ars ex Discordia
GoonSwarm
Posted - 2008.12.14 15:28:00 - [123]
 

Edited by: TitusFlamininus on 14/12/2008 15:43:37
A few unsorted comments:

-Firstly, awseome work!

Secondly, lets break things a bit down, and see what I liked and what might need improvement.
-I totally love the backup tool and starting help tool for EVE.

The asset manager is very nice but,
-How can I get it to list all assets of multiple characters or corporations, or any combination thereof?
-Is it capable of listing assets in Space? E.g Anchored structures for corp or characters in space with their spaceship?
-How can I modify how the price of assets is estimated from eve central? Median prices of buy or sell orders in certain areas of space for example. This can be hidden deeply in some options menues.

The IBG browser for items could need some overhaul wrt. usability. Especially the market price should be IMHO displayed more prominently, and not hidden behind a tab. In General, it the usability of the item browser is not so good. I can't put my thinger on what I found cumbersome, unfortunately.

I am also missing some ``meshing'' between the various modules.
-Have the Map-Tool display display results from asset queries
-Simple useless stuff like graphical weighting of e.g. amount of assets in a system, weighting by market price etc...

-It should be possible to design a ship and then click on a button ``create skill plan''. This skill plan should contain all interdependencies for all modules necessary to flying that ship configuration, with of course the option of modifying this list later on. One should also be able to load this skill plan into the character creation plug-in.

Edit:
You should also get this program stickied in the Industrial sub-forum. A lot more users are there that will download and break your app Twisted Evil

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.12.14 17:45:00 - [124]
 

Thanks for the comments folks (and donations!)

Asset Manager:
1. If you go into the filter tab, you can select which asset owners you want to include in the main asset list. This can be any combination of character/corporation that you have the correct access for, and will be combined in the main asset view.
2. Yes, it does list assets in space as allowed by the API. This includes POSs (and associated modules) for corporations and ships/containers (secure or otherwise) in space for individuals. Due to limitations in the API though, it's not possible to identify which POS modules are assigned to which POS.
3. Unfortunately, there's no way at present to modify the method of how the Eve-Central prices are obtained - it's a straight median price of both the sell and buy orders from all available regions. I'm hoping to improve the pricing functionality in a later version that will be more selective in which prices it gets (at the user's choice).

Item Browser:
I have been thinking about adding a small section as part of each item for "Key Information". At present it shows whether a character can use the item and if applicable, the training time. Another good addition would be the price and possibly even the meta level.

"Meshing":
Couldn't agree with you more TBH Smile There's a lot of potential there for interaction between the available plug-ins but it's just getting the opportunity to add it all. Integration of the map and assets is just one area, skill plans and character creation is another, and tighter integration of assets and the fitting tool is also planned.

That said, you can create a ship fitting and click on a button to see the list of untrained skills. If you look next to the pilot's name in the ship setup, you will see a skillbook. If the background of this is red, you can click it to bring up the skills required dialog. From there, you can add the skills into a new or existing training queue. I suppose one thing missing from this is to replace an existing queue rather than add to it.

An Industry plug-in is currently in development but when that's completed to a certain stage, I'll be sure to let the industrial folks know Wink

Eireen Harvenheit
Amarr
Posted - 2009.01.02 10:34:00 - [125]
 

Edited by: Eireen Harvenheit on 02/01/2009 10:34:18
I just tried something, maybe it's known bug but i'll post it rather... If i browse in Item Browser to Mackinaw it says cca 48days to be able to use that ship. If i select Hulk there, it says 49days. Now if i set training queue for each one of them Mackinaw will correctly have those 48days, while Hulk will have 76days.

322egnaro
Caldari
Under Heavy Fire
Posted - 2009.01.06 20:53:00 - [126]
 

Edited by: 322egnaro on 06/01/2009 21:27:36
Never mind, I gaffered it.

Ronny Hendriks
FireStar Inc
Paxton Federation
Posted - 2009.01.15 19:14:00 - [127]
 

Edited by: Ronny Hendriks on 15/01/2009 19:15:57
I can't seen to load the evehq website. it just gives me a blank page in firefox. I.E. gives a 403 "The website declined to show this webpage".. using a web proxy makes it work, buts it not what i would want really..

Eireen Harvenheit
Amarr
Posted - 2009.01.16 21:05:00 - [128]
 

Edited by: Eireen Harvenheit on 16/01/2009 21:06:47
Works fine for me in maxthon (it's based on IE), IE and Opera without proxy.

Bast's Cleric
Amarr
24th Imperial Reserves
Posted - 2009.01.20 23:09:00 - [129]
 

Bump Because it deserves to be on the first page

AtoningUnifex
Gallente
Independent Manufacturers
Posted - 2009.02.09 23:42:00 - [130]
 

Spotted a small bug I think - maybe with the data export though...

I was playing with a Nidhoggur setup in the fitter, and with minmatar carrier skill at 4 and 3 dcus fitted I should be able to have 12 fighters but it would only let me have 11. Looking in the audit log it is using amarr carrier skill (at 3) and not the minmatar carrier skill.

Great little program.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2009.02.10 08:46:00 - [131]
 

Originally by: AtoningUnifex
Spotted a small bug I think - maybe with the data export though...

I was playing with a Nidhoggur setup in the fitter, and with minmatar carrier skill at 4 and 3 dcus fitted I should be able to have 12 fighters but it would only let me have 11. Looking in the audit log it is using amarr carrier skill (at 3) and not the minmatar carrier skill.

Great little program.


Well spotted! This was actually my error so has been fixed for the next version.

Aranaquas
Posted - 2009.02.25 02:44:00 - [132]
 

In five years, I've sent ISK to 2 other people for their work outside the game... now it's going to be 3. Fantastic work!

Loraen
Posted - 2009.03.01 23:16:00 - [133]
 

I just downloaded and installed EVEHQ and it can't find a database to use. I do have .NET framework installed so it should at least understand the .mdb files. Any idea what's wrong?

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2009.03.01 23:46:00 - [134]
 

Originally by: Loraen
I just downloaded and installed EVEHQ and it can't find a database to use. I do have .NET framework installed so it should at least understand the .mdb files. Any idea what's wrong?

The database should be located in the EveHQ installation directory. If it keeps asking you to choose a database and you are selecting that MDB file, then it could be that the download or that file is corrupted. In that case, you could try downloading the standalone database and replace the one in the installation. The DB is available here.

Let me know if that sorts it for you or if you are still having issues.


Loraen
Posted - 2009.03.03 15:50:00 - [135]
 

Originally by: Vessper
Originally by: Loraen
I just downloaded and installed EVEHQ and it can't find a database to use. I do have .NET framework installed so it should at least understand the .mdb files. Any idea what's wrong?

The database should be located in the EveHQ installation directory. If it keeps asking you to choose a database and you are selecting that MDB file, then it could be that the download or that file is corrupted. In that case, you could try downloading the standalone database and replace the one in the installation. The DB is available here.

Let me know if that sorts it for you or if you are still having issues.




I'd already tried to download the standalone database file before asking for help here. So perhaps something wrong with my .NET installation? I should have 1.1, 2.0 and 3.0 installed..

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2009.03.03 22:24:00 - [136]
 

It could be the .Net installation - you could try re-installing .Net or maybe even just try reinstalling the MDAC components (not sure that will help, but worth a try if it's database specific).

Bel Amar
Amarr
Sudden Buggery
Situation: Normal
Posted - 2009.03.14 21:16:00 - [137]
 

I made a post on the EVEHQ forums, but I'm not sure if you got it before they went down.

Basically, I'm having a problem with the way EVEHQ records my stats in the Pilot Data section. Pilot Data is reporting my stats as artificially high since Apoc was released. It appears that it /might/ be using my final stat value as the base value and then adding the implants and skill modifiers again, though the numbers are not quite on the mark for this to be absolutely the case

With +3 implants for example, my Intelligence is reporting as 37.4 (Starting 22, +9 from skills, +3 from implant and 3.4 from learning). The correct value is 23.1 (9 base, +9 from skills, +3 from implants and 2.1 from learning)


Ami Nia
Posted - 2009.03.14 21:52:00 - [138]
 

Originally by: Bel Amar
I made a post on the EVEHQ forums, but I'm not sure if you got it before they went down.

Basically, I'm having a problem with the way EVEHQ records my stats in the Pilot Data section. Pilot Data is reporting my stats as artificially high since Apoc was released. It appears that it /might/ be using my final stat value as the base value and then adding the implants and skill modifiers again, though the numbers are not quite on the mark for this to be absolutely the case

With +3 implants for example, my Intelligence is reporting as 37.4 (Starting 22, +9 from skills, +3 from implant and 3.4 from learning). The correct value is 23.1 (9 base, +9 from skills, +3 from implants and 2.1 from learning)
This is the same with EvE Mon and ANY other similar tools.
It is either a bug or a change in the CCP APIs.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2009.03.15 00:11:00 - [139]
 

As Ami said, this is an API error. There is some bug in the API that occasionally reports the attributes higher than normal which throws all sorts of weird figures around in the skill queues and the training rates. It has been bug reported to CCP on many occasions so they are aware of the issue and it's just a case of waiting until they get it fixed.

On the issue of API bugs, there is another one which causes skill training times to be reported incorrectly. I have seen this happen when adding partially trained skills to the end of a skill training queue in Eve so please be aware of this one also. This has also been acknowledged as a bug by CCP so again, we must wait until it gets fixed.


Bel Amar
Amarr
Sudden Buggery
Situation: Normal
Posted - 2009.03.15 06:33:00 - [140]
 

Ah cool. I'm using another app that pulls the stats in correctly, so I had discounted the possibility of API bug. Thanks for the update.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2009.03.24 01:16:00 - [141]
 

Edited by: Vessper on 24/03/2009 01:16:38
Update: Version 1.9.0 Released!

This new version contains a new Apocrypha database as well as some nice new features and a load of fixes and improvements. Among the new features are:

  • Prism: Introducing the new Industry plug-in containing various viewers for wallet, orders and jobs

  • Recycling: Added recycling information into the Prism plug-in

  • Certificates: Added a certificate viewer to the Pilot Info screen together with a new Certificate Details form

  • Certificate Planning: Now you are able to make skill queues to fulfil your certificate targets

  • Market Prices: New revamp of the market prices system to allow selective download of market prices from Eve-Central

  • Market Log Importer: Import your own Eve market logs into the EveHQ price database

  • Standings Extrapolation: CorpHQ gains the ability to extrapolate standings gains from averages or from an entered history of gains

  • Neural Remapping: Provides details on the best spread of base attributes for your skill queues

  • Implant Benefits: Provides details on the improvements to a current skill queue by adding implants

  • API Improvements: Training XML no longer depends on the character XML having the correct skill

  • Accelerated Skill Training: Skill queues take account of accelerated skill training up to 1.6 million skillpoints

  • HQF: Eve Fittings Import/Export: Transfer setups between Eve and HQF

  • HQF: BattleClinic Browser: Browse loadouts and import them into HQF

  • HQF: Tech III!


New downloads available on the EveHQ website.

Known Commander
Dharma Industries
Posted - 2009.03.24 11:38:00 - [142]
 

Very nice app mate , have been waiting for an all in one

Sharies
Gallente
Ashen Lion Mining and Production Consortium
Aeternus.
Posted - 2009.03.24 18:16:00 - [143]
 

Edited by: Sharies on 24/03/2009 18:57:24
Is there a way to get the prices of items in prism to reflect that of the prices on eve-central?

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2009.03.24 22:21:00 - [144]
 

Originally by: Sharies
Edited by: Sharies on 24/03/2009 18:57:24
Is there a way to get the prices of items in prism to reflect that of the prices on eve-central?


Yes - in the main application select Tools > Market Prices, configure your price settings then go to the Snapshot tab and download the prices.


Rocangus
Posted - 2009.04.02 15:47:00 - [145]
 

I can't reach evehq.net. Has it crashed or something?

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2009.04.02 16:33:00 - [146]
 

Cheers for the heads up - I've updated the DNS information so it may be inactive for a couple of days. However, you can visit the new site at:

http://evehq.battleclinic.com


Bryg Philomena
Don't Taze Me Bro
Posted - 2009.04.05 18:49:00 - [147]
 

pretty sure I have an id 10 t error.

but... when I download and install, it says it cannot load a database, and I try and assign it to the database in the install folder and it still gives me the error and closes.

What do I do here?

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2009.04.06 07:44:00 - [148]
 

When asked to select a database, you could try clicking the option that says use application folder for database location and see if that sorts the issue out.


Eireen Harvenheit
Amarr
Posted - 2009.04.12 11:19:00 - [149]
 

Awesome work.
Altho i have question about icons of items in item browser. It's always exclamation mark in black field. I haven't find out way how to get icon there.
Also i tried FAQ and wiki which are both unaccessible for me (wiki leads to some other place and FAQ leads to nowhere).

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2009.04.12 13:59:00 - [150]
 

The blank icon is due to the location of the images being changed when CCP moved the item database to the Evelopedia. I am waiting for the release of the new icons before sorting this issue.



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