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Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.17 17:33:00 - [91]
 

Originally by: Culzarn
Edited by: Culzarn on 17/11/2008 16:57:19
Originally by: Vessper
Originally by: Patrice Macmahon
Any plans to incorporate Certificates into the system?

Yes, hopefully in the next couple of weeks or so.



this would be excellent if there were a complete list of the Certificates and you could select one you want to train for and it adds all the required skills to the skill plan. Looks an excellent tool!


I think this will get added at some point, most likely with it's own certificate planner of sorts.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.17 17:38:00 - [92]
 

Originally by: Arkeladin
Running verions 1.8.1.174, and am having a couple of issues - great tool otherwise, by the way.

1) in HQF, checking to show ExpVel and ExpRad do nothing - no values are shown, even though a missile type has been set.

2) Checking Optimal Range does NOT show range on missiles - any way to add this?

3) HQF does not seem to take character skills into account - at least it doesn't on mine.

other than that - great tool!


Very strange that you are having all these issues as they all seem fine on all 3 of my systems: http://www.evehq.net/images/Raven_HiSlots.png. If you go back into the column settings, are the checkboxes for those column still checked?

As for the character skills, I assume you've added a character via the API? I'll double check this evening though if there's any problems with this aspect.

Arkeladin
Posted - 2008.11.17 22:24:00 - [93]
 

Originally by: Vessper
Originally by: Arkeladin
Running verions 1.8.1.174, and am having a couple of issues - great tool otherwise, by the way.

1) in HQF, checking to show ExpVel and ExpRad do nothing - no values are shown, even though a missile type has been set.

2) Checking Optimal Range does NOT show range on missiles - any way to add this?

3) HQF does not seem to take character skills into account - at least it doesn't on mine.

other than that - great tool!


Very strange that you are having all these issues as they all seem fine on all 3 of my systems: http://www.evehq.net/images/Raven_HiSlots.png. If you go back into the column settings, are the checkboxes for those column still checked?

As for the character skills, I assume you've added a character via the API? I'll double check this evening though if there's any problems with this aspect.



Okeh, found out patially what the issue was - missile selections weren't saved across sessions of HQF for soem reason, so when I exited FQF to refresh my character ststus manually it lost the settings as to what missiles were loaded. My characters are indeed loaded via the API, using the Full API key to track assets as well - nice touch, the program not even letting you use the tools until you're logged into the API :)

Anywho, dunno if the missile loadout not saving as part of the plan is intended or not - either way, now I know to manyally set the missile type each time I enter HQF.

The calculatuion for max range on missiles seems to be off a bit too - I have Missile Projection IV, Missile Bombardment IV - EvEHQ says I have a max 72 KM range on my heavies, but in-game on a stationary target (Guristas Sentry Gun) I can only hit it from 66KM or less. AFAIK no Defenders were used on the incoming missiles... dunno.


Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.17 22:35:00 - [94]
 

Originally by: Arkeladin

Anywho, dunno if the missile loadout not saving as part of the plan is intended or not - either way, now I know to manyally set the missile type each time I enter HQF.

The calculatuion for max range on missiles seems to be off a bit too - I have Missile Projection IV, Missile Bombardment IV - EvEHQ says I have a max 72 KM range on my heavies, but in-game on a stationary target (Guristas Sentry Gun) I can only hit it from 66KM or less. AFAIK no Defenders were used on the incoming missiles... dunno.


All aspects of the fitting should be saved when you exit, including charges and the module status (offline, overloaded etc). Not sure why this isn't happening for you but I'll look into it.

As for the range of missiles, the figure stated is simply (velocity x flight time). In reality, I believe there is some acceleration of the missile so it will always fall short of this maximum. I suppose I could put in a modifier to adjust the range of missiles to account for this.

GeneralNukeEm
Black Omega Security
Pandemic Legion
Posted - 2008.11.17 23:20:00 - [95]
 

Just downloaded and playing around with it. Putting an MWD/afterburner on a zealot in the ship fitting screen does not change the displayed max velocity.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.17 23:24:00 - [96]
 

Originally by: GeneralNukeEm
Just downloaded and playing around with it. Putting an MWD/afterburner on a zealot in the ship fitting screen does not change the displayed max velocity.


Thanks for the report. It's down to a missing attribute in the Zealot ship data and therefore confined to that ship only. I've fixed this issue and will be releasing an update very shortly.

SheriffFruitfly
Caldari
Posted - 2008.11.19 02:24:00 - [97]
 

Edited by: SheriffFruitfly on 19/11/2008 02:35:40
Originally by: Vessper
Edited by: Vessper on 14/11/2008 01:20:28
Greetings All!

I've been working on this little app of mine now for a while and I thought I'd finally make an official post about it!


Very awesome concept. If the brazillion or so bugs and poor design decisions get addressed, this will be a wonderful tool. I

VB - poor choice
Access - jackass stupid choice

SQL Compact/C# would have been the way to go. I'll look into the feasibility of converting the app to SQL Compact.

The biggest runtime bug/poor design decision is the its footprint. 350mb? C'mon. Be serious. Rly.

The 2nd biggest is that it's not obvious within 30 seconds where the hell your eve api goes.

But DAAAAYYUM - the features the features the features - if they ever all work, and if the app gets out of what's really a beta stage - will be VERY impressive!

Keep truckin on!


EDIT: Importing EFT fits is not a nice-to-have, it's a showstopper for the ship fit feature.

SheriffFruitfly
Caldari
Posted - 2008.11.19 06:18:00 - [98]
 

Originally by: Vessper
Originally by: 322egnaro
First off I downloaded this app and it's great, it replaces Evemon and EFT as well as doing a whole host of other stuff.

In the fitting tool would it be possible to put in more infomation for us missile users, as there is nothing that shows explosion velocity and radius?

Thanks.

The information is already available in the attributes of the missile (right click the slot and choose "Show Charge Info"). However, if you are talking about making this info more visible in the columns of the actual slots, then that can be added quite easily so consider it done for the next version.



Right-clicking the column header to get a checkboxed list of available columns is the standard windows dev way to implement this user convenience, of course. See, for example, Windows Explorer.

OldPueblo
Thunderwaffe
Goonswarm Federation
Posted - 2008.11.19 21:48:00 - [99]
 

The bomber velocity doesn't appear to change when you activate the improved cloak, it should be going faster, etc. As well, if you fit two warp disruption field generators on a hictor it show's the reduced propulsion value even if neither of them is activated. It works fine with only one, and yes there are reasons to fit two (scripted and unscripted).

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.19 22:27:00 - [100]
 

Thanks for the reports on those items, I'll look into it.


Takeshi Hatch
Evolution
The Initiative.
Posted - 2008.11.19 23:47:00 - [101]
 

Because EFT has not been updated, I downloaded and had a little fiddle around with your EVEHQ.

I have not played with it for long so I can't report any bugs but from what I have seen so far

Very good job, please keep up the good work

(Need documentations)

knobber Jobbler
Holding Inc.
Posted - 2008.11.20 12:20:00 - [102]
 

This application is awesome! Its got it all. Only one problem so far is it doesn't appear to keep ship fittings.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.20 13:09:00 - [103]
 

Originally by: Takeshi Hatch

(Need documentations)


We're working on it!

Originally by: knobber Jobbler
This application is awesome! Its got it all. Only one problem so far is it doesn't appear to keep ship fittings.

They should be saved when you exit but I'll take a look.


knobber Jobbler
Holding Inc.
Posted - 2008.11.20 14:53:00 - [104]
 

Originally by: Vessper

Originally by: knobber Jobbler
This application is awesome! Its got it all. Only one problem so far is it doesn't appear to keep ship fittings.

They should be saved when you exit but I'll take a look.




However I exit the program, it doesn't save ship setups, favorites or recently used items. Let me know if you need any system information.

Oliver G
G Enterprises
Posted - 2008.11.20 14:58:00 - [105]
 

Edited by: Oliver G on 20/11/2008 15:42:31
Vessper, YOU ARE THE MAN!!! THANKS A LOT!

Oops, found a bug.
When being in the EVE HQ Settings Screen -> Colors. It lets me choose colors for everything buth the first four items of the "Pilot Screen Skill Colors" group. So basically I can not change colors for
"Group Background", "Group Text", "Skill Text", and "Skill Highlight".

I hope this is not too hard to fix... or is this even by design? :P

knobber Jobbler
Holding Inc.
Posted - 2008.11.21 09:36:00 - [106]
 

Originally by: Vessper
Originally by: Takeshi Hatch

(Need documentations)


We're working on it!

Originally by: knobber Jobbler
This application is awesome! Its got it all. Only one problem so far is it doesn't appear to keep ship fittings.

They should be saved when you exit but I'll take a look.




The problem appears go have gone away. They are now saving correctly. I probably should mention the ones that didn't save were EFT imports. Although these appear to work ok now as well.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.21 10:47:00 - [107]
 

Originally by: Oliver G
Edited by: Oliver G on 20/11/2008 15:42:31
Vessper, YOU ARE THE MAN!!! THANKS A LOT!

Oops, found a bug.
When being in the EVE HQ Settings Screen -> Colors. It lets me choose colors for everything buth the first four items of the "Pilot Screen Skill Colors" group. So basically I can not change colors for
"Group Background", "Group Text", "Skill Text", and "Skill Highlight".

I hope this is not too hard to fix... or is this even by design? :P

Thanks for letting me know but it's definitely not by design Embarassed I'll have a look at it.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.21 10:49:00 - [108]
 

Originally by: knobber Jobbler

The problem appears go have gone away. They are now saving correctly. I probably should mention the ones that didn't save were EFT imports. Although these appear to work ok now as well.

This has happened a couple of times before to others so I guess I need to look at that aspect a little closer. Thanks for the clarification.

SheriffFruitfly
Caldari
Posted - 2008.11.21 14:58:00 - [109]
 

BTW - is "dependency" spelled differently in british? Or is it a typo?

Joskken Inx
the unified
Negative Ten.
Posted - 2008.11.21 18:52:00 - [110]
 

This program has absolutely floored me. It has everything, everything! I would like to donate some time to helping, and at the very least some ISK, to seeing this realize it's full potential.

Biggest drawback so far is the memory, it is a hog and a half. For what it does, though, it may be a necessary evil.

I'd like to point out some of the great things, and then some of the bugs/problems I've found. Again, I am rockin' this prog like it's 1999!

Ok, first things first:

  • Asset management is fuggin awesome. If I missed it in some other program, very well, but here it's laid out in such a way I only wished I had in-game. I can see what is where, a general idea of ISK amounts in various stations, and the same with corporate assets? Outstanding idea and great implementation!


  • Ship fitting is good, figuring out that last module slot is something I haven't been able to use since QuickFit went defunct. The tags for T2, Deadspace, Officer-great. Sliding in the DD check is good to go too, and not just a static check, the racial and multiple DDs check make it a great part of this program. And I like having little blurbs like the power readout and CPU, the way the green bar flickers, that's a nice touch. Being able to load out a ship and have all the info in front of you vice having to tab around or dig for it, very good. Both the checkbox method as well as the right click for finding what module will fit is great, and I'm still finding more about this as I use it. Also, the multiple methods of exporting is a great addition.


  • The new char creator/skillset is a nice aspect too. There is no such thing as too much information, and it's good to literally have everything at my disposal for whiteboarding a secondary char. I didn't even think it was possible to program it, as I've done all my previous "planning" by hand and eve-search. I like it! The exporting feature is awesome as well. Skill training all my chars requires a lot of planning and I have so many bookmarks and notes that, once I feel the program is stable, I will hope to integrate fully into this program.



Now, the bugs:

  • When I switch from a character's skills to another, or open another tab, the skill window has "ghost" images of the skill training bars. Closing the skill window and re-opening it seems to "fix" it.

  • Ship fits aren't saving. I've tried hunting for a manual save, and all I came up with was the backup feature and that didn't solve it. One char can make loadouts, then it can't. Another can make them but I can never retrieve it after restarting the program.

  • The color palette needs a tweak, I'm still trying to see if that's something I can do myself. The light green default (I think it's default) is horrible and unreadable.
    Switching short skills on a char won't update in the program, ie. won't show it as a skill in training. That may be intentional for API query purposes, I don't know.

  • The memory it takes up is huge.


Overall, I am super impressed at what I have to use in this program so far, bugs and all. I guess the natural progression, if you're aiming for a true all-in-one, would be a BPO program a la EVE ML Calc. That way I could keep inventory of what I own, what the corp owns, what skills net what, the whole nine. That'd be a friggin' dream (and if it's already in there let me know!) and part of what I seriously enjoy about EveHQ is it's pulling all this info together into one spot, which I like. And not in the static oh-here's-another-spreadsheet way, this program is awesome.

Kudos and thanks Vessper, thanks a ton! Looking for much more to come!
And if you need anything, or help, I can do what best I can. Hate to sound like I'm fawning all over this prog but damn it's good!





Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.21 23:22:00 - [111]
 

Originally by: Joskken Inx

Good stuff...



Firstly, thank you! It's good to see which points you've highlighted as ones which are important to you.

As for the bugs:

1. The ghost images of the training bars was fixed in a recent update. I'm not sure what version you currently have but you can go to Help > Check for Updates to get the latest updates for the main app and the plug-ins.

2. This is an issue that I'm looking into atm.

3. Could you confirm which light-green default and where abouts this is being diplayed? I've configured the character APIs to download only once every hour. I appreciate that the training XML is available on a more frequent basis but I need to check that it doesn't upset the rest of the app first (skill queues in particular).

4. The starting memory is an issue. The first time the app is run, it does consume some additional 200MB as it builds some cache files. I'm obviously not happy with this and will be looking to improve this shortly. Subsequent sessions of EveHQ run with a lot lower memory footprint.

A few of us have started work on an Industry plug-in which will add a lot of science & industry, production, invention and BPO type stuff to EveHQ. Not sure when it's due but if you'd like to help out, all assistance is appreciated Very Happy


WaiKin Beldar
Tormentum Insomniae
Raiden.
Posted - 2008.11.24 13:02:00 - [112]
 

Absolutely impressed with this tool.

It promises to be the all-in-one handy tool everyone would want to have for playing EVE.
The sheer amount of information provided surpasses in some cases the information provided by the game itself, as it happens with the Asset tool.

So far, just some small bugs I've noticed:

HQF - To import directly your fittings from EFT is not possible yet, as it happens with the skill plans stored in EVEMON(really cool feat).

Map tool - basically frozen. You can only scroll in or scroll out the graphical display. I can include the first waypoint, but nothing else. Apart from pointing a determined location in the map when right-clicked it doesn't go further from that point.

Really sluggish behaviour between screens. Memory demand must be really huge.

Kudos to Vessper for creating and sharing with us this amazing tool.
Thx u very much and keep up the good work!

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.24 14:27:00 - [113]
 

Originally by: WaiKin Beldar

HQF - To import directly your fittings from EFT is not possible yet, as it happens with the skill plans stored in EVEMON(really cool feat).


The function in HQF is there, it seems I made a mistake in not making it very visible Embarassed

With HQF open, there is a new menu option at the top called HQF. If you open this, there is an option for importing fittings. The new version (due Soon™) has this is a more prominent position on the toolbar.


Kile Kitmoore
Posted - 2008.11.24 21:41:00 - [114]
 

Wow! I wish I had known about this tool last night when I was chatting with a bunch of brand new players.

The "Find Module To Fit" function alone is worth the price of admission. Please keep up the great work on this fantastic tool!

Eireen Harvenheit
Amarr
Posted - 2008.11.25 16:28:00 - [115]
 

This is awesome tool. I love it. However i'd have one concern... Is there any way how to put Training overlay to secondary monitor?

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.25 16:39:00 - [116]
 

Originally by: Eireen Harvenheit
This is awesome tool. I love it. However i'd have one concern... Is there any way how to put Training overlay to secondary monitor?

Somebody mentioned that it should be possible by making the overlay x-offset negative so I've added this functionality in the next version. Unfortunately I can't test it (no dual monitor) so you'll have to check this out when it's released.


Eireen Harvenheit
Amarr
Posted - 2008.11.25 17:54:00 - [117]
 

Originally by: Vessper
Originally by: Eireen Harvenheit
This is awesome tool. I love it. However i'd have one concern... Is there any way how to put Training overlay to secondary monitor?

Somebody mentioned that it should be possible by making the overlay x-offset negative so I've added this functionality in the next version. Unfortunately I can't test it (no dual monitor) so you'll have to check this out when it's released.




I'll gladly test it for you.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.26 09:59:00 - [118]
 

Just a small note to announce the 1.8.2 release.

I've fixed a fair few issues in the version, including where ship fittings were not being saved for some people. Hopefully, most of the issues raised in this thread have now been resolved.




Eireen Harvenheit
Amarr
Posted - 2008.11.27 09:01:00 - [119]
 

One more thing came to my mind... Is there any chance or way to make EvEHQ portable application (meaning you could carry it around on USB flash disk without need of connecting to internet and it would work on all PCs)?

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.11.27 09:23:00 - [120]
 

Sure thing, take a look at this link.


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