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Althea Nar'agh
Aliastra
Posted - 2007.11.23 11:56:00 - [31]
 

\o/

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.12.04 21:40:00 - [32]
 

I have just released the new Trinity edition databases for use with EveHQ. These contain all the new skills/ships/modules etc from tomorrow's expansion...so start planning during the extended DT Wink

They are available here in MS Access, MSSQL and MySQL formats.


paleiades
Posted - 2007.12.29 14:02:00 - [33]
 

hi folks,

i'm a complete newbie and wondering if anyone can give me a 'steer' as i'm not clear on how i can populate with data the EveHQ app/database.

i've downloaded and installed EveHQ sucessfully; however when i open any of the 'table' screens all i get is the 'empty' table with headers.

do i need to link/access/download publically available eve data directly from the server? if yes, could you briefly explain for me?

thank you for your help.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.12.29 14:15:00 - [34]
 

Originally by: paleiades
hi folks,

i'm a complete newbie and wondering if anyone can give me a 'steer' as i'm not clear on how i can populate with data the EveHQ app/database.

i've downloaded and installed EveHQ sucessfully; however when i open any of the 'table' screens all i get is the 'empty' table with headers.

do i need to link/access/download publically available eve data directly from the server? if yes, could you briefly explain for me?

thank you for your help.


Hi!

There are quite a few aspects to EveHQ so what in particular are you trying to do/look at (where are these empty tables with headers you refer to)?

You should find that if there are any errors with the database, EveHQ will not startup. If it's your character data you are trying to enter, you will need to select Tools > Settings from the menu and in the Eve Accounts section, you will need to enter your Eve API information.

Cheers.

paleiades
Posted - 2007.12.29 18:32:00 - [35]
 

Hi Vessper,

thank you for your post; I'll just offer the observation now that I strongly suspect 'user error' as at work here :), nevertheless, I shall perservere and hopefully you will be able to easily identify where I've got my wires crossed.

In my simple minded approach I downloaded EveHQ MDB rev2.2, unzipped it to a new folder and then launched it; as a result of that the app. Microsoft Access is launched and opens a window; the window is titled EveHQ Database and shows me 70 listed items with names such as:-
agtAgents
agt AgentTypes
agtConfig
.
.
.
staServices
staStations
etc, etc.

clicking any one of those items (e.g. agtAgents) opens a window with the title agtAgents:Table, and seven (7) column header titles plus one row of (empty) cells. Column header titles are variously agentID, divisionID, corporationID, etc.

I feel I'm missing something BUT I'm not sure where to go from here - any assistance is appreciated.

pax.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.12.29 19:04:00 - [36]
 

Edited by: Vessper on 29/12/2007 19:11:33
The access database that you downloaded is specifically designed for use with EveHQ, and is a cut down version of the full CCP Data Export. Although it contains all the table definitions and links, it does not contain all the data within the tables, hence why most tables appear blank in Access. BTW, the latest version is the Trinity edition Wink

I normally put up the full version of the MySQL and MSSQL conversions on my site but if you need the full Data Export in MS Access format, let me know and I'll create and upload one (give me a couple of hours or so - it's a big file Very Happy)

Edit: It appears I'm already ahead of myself - the data file is there but no link was provided! Try downloading this file and see if that sorts your problem.

paleiades
Posted - 2007.12.29 20:59:00 - [37]
 

Hi Vessper,

thank you for your quick post, the link in the above reply is good and I have now downloaded the file and opened it successfully; as you say, it's the full data set which, unfortunately for me, does not provide the data that I was hoping might be available.

I was hoping to be able to access the relevant, publicly available, data set(s) for ships, modules, weapons etc. and thought EveHQ may be my route to that information; it would seem not, unless you know otherwise.

You may know, or be able to advise me, whether the 'stats' used to populate the Item Database tables/screen is available as a downloadable file. I am simply trying to avoid the process of manually copying each module 'data screen' whether it be for a ship, weapon, charge, etc and had hoped that EveHQ may be the solution for me.

May good health and prosperity be yours for 2008.

pax.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.12.29 21:40:00 - [38]
 

The information you are asking for is available in the file you just downloaded, although it may require a little bit of work on your part to get the information in the format you require. That one data file contains all the attributes and materials of all the skills, modules, ships, weapons and ammo in Eve. By using specific SQL queries, you can cross reference any of the tables in that database with any other to get the information you need. In fact, this is exactly how EveHQ gets all the information for the skills and the Item Browser - there are no internal data tables that is uses, it is all in the database.

If you need something more specific than what the database provides as is, please feel free to send me an email (address is in my profile on www.evehq.net) and I'll be happy to look at creating something more tailored to your needs.

Cheers!

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.01.25 22:15:00 - [39]
 

Just released version 1.6.0 of EveHQ.

This version contains support for the Logitech G15 keyboard as well as being able to launch Eve in a "Full Screen Window". Not many changes in this release but they are on the way Wink

See www.evehq.net for more details.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.02.15 21:35:00 - [40]
 

Version 1.6.1 has just been released. This contains various fixes from the previous version.

I've also updated the original post with the additional features and plug-ins added since.

Friedrich Stahl
Posted - 2008.02.16 11:13:00 - [41]
 

nice work! :D

Contralto
Rift Tech
Posted - 2008.02.17 12:05:00 - [42]
 

Hi Vessper!

I finally got back online! EHQ is looking awesome now, great new features, keep up the excellent work.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.02.17 14:01:00 - [43]
 

Thanks guys!

Hi Contralto, nice to see you back in game finally Very Happy

Andrymeda
Posted - 2008.02.18 20:15:00 - [44]
 

Great tool! Already surpasses EveMon in some areas. Running both tools currently.

Couple of nagging items to put on your to-do list:

1) When starting, it does not remember your settings. The little pop-up thingie is always there despite turning it off.
2) A bit slow on startup (not a big deal, but could be faster I reckon)
3) The dialog to configure where Eve is installed has most of the controls overlaying the buttons.
4) Group the skills in tree list in some future version please.

Love the reports! Very helpful in planning stuff. Of all the 3rd party skills tools every published, yours takes top prize in reports. Cool

Keep up the good work!

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.02.18 20:40:00 - [45]
 

Originally by: Andrymeda
Great tool! Already surpasses EveMon in some areas. Running both tools currently.

Couple of nagging items to put on your to-do list:

1) When starting, it does not remember your settings. The little pop-up thingie is always there despite turning it off.
2) A bit slow on startup (not a big deal, but could be faster I reckon)
3) The dialog to configure where Eve is installed has most of the controls overlaying the buttons.
4) Group the skills in tree list in some future version please.

Love the reports! Very helpful in planning stuff. Of all the 3rd party skills tools every published, yours takes top prize in reports. Cool

Keep up the good work!


Thanks for the comments!

1. Are you referring to the Tranquility Status pop-up box? Or just the tool-tray icon?
2. Yeah, it's not as quick at startup as some apps. It does a lot of work in the background pre-loading items and skill information from the database and then it checks for all valid plug-ins. If there's one particular area it seems to be slower than most if you can let me know and I'll look into speeding it up.
3. My bad Embarassed. Not sure what happened here. It was fine when I left it, honest! Got the same problem on mine but never noticed it until just now. Will fix that asap.
4. Which tree list needs grouping? Not sure if you're talking about the one in the skill training screen or something else.

Glad you like the reports! If you think of anything else that could be useful, let me know and I'll put it in.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.03.04 18:40:00 - [46]
 

Just released update 1.6.2. This fixes the control layout in Settings (as mentioned above) and adds Jump Freighters and path exclusions to the Map plug-in.

ERCI UPS
Posted - 2008.03.13 04:11:00 - [47]
 

can u add more informations with g15
like the other one g15 mod, it read gamelog and show dps, dmg done, dmg receive, etc...

ty

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.03.13 18:13:00 - [48]
 

Originally by: ERCI UPS
can u add more informations with g15
like the other one g15 mod, it read gamelog and show dps, dmg done, dmg receive, etc...

ty


I've been tinkering around with some code that reads the current open log file in Eve. I've not included it in the app yet but I'll certainly look at doing it together with some information on the G15.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.04.25 20:57:00 - [49]
 

Just a small update announcing the release of the EveHQ source code. Details are given over on the website together with links to the code.

Please note that if you want to download the official version(s) of EveHQ, only do so from http://www.evehq.net. There are no other official sites therefore use other download locations at your own risk.


Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.07.12 01:19:00 - [50]
 

Edited by: Vessper on 12/07/2008 01:24:39
Just thought I'd give this a bump!

Got some interesting things coming up shortly with this app, anyone looking for an integrated fitting tool may be interested Wink


Per Bastet
Amarr
B.O.O.M
Obsidian Mining Coalition
Posted - 2008.07.12 06:29:00 - [51]
 

Originally by: Vessper
Edited by: Vessper on 12/07/2008 01:24:39
Just thought I'd give this a bump!

Got some interesting things coming up shortly with this app, anyone looking for an integrated fitting tool may be interested Wink




Thats good News. I just started to play with it. I would like to Offer a Few Suggestions for the G15 Display as well. Displaying Local Time as well as Eve Time would be Cool. You have so much space on the 2 Display screens. Try adding a Third that Shows Corp Wallet if they have access to it. Maybe Some use for the 1st and 4th Buttons as well

I am Also getting an Error everytime I try and use the Assets Plugin. It's to Big to post it here, But I'll sign up to your forums and Post it there.


Tanith YarnDemon
Posted - 2008.07.12 06:40:00 - [52]
 

I'm really positively suprised by it. Just downloaded and started using.

That said, it crashed on me a few times. Then presented skill trainings to be done yesterday when I'm still in the planning phase. Turns out it was my own computer clock that was set to yesterday, I update it and EVEHQ proceeds to update through the API's - fine. Then it updates through the API's. Then it updates through the API's. Then it updates through the API's. THen it...

And obviously there's no good way of getting out of the loop, other than a swift double Alt + F4 or killing the process.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.07.12 09:44:00 - [53]
 

Originally by: Per Bastet

Thats good News. I just started to play with it. I would like to Offer a Few Suggestions for the G15 Display as well. Displaying Local Time as well as Eve Time would be Cool. You have so much space on the 2 Display screens. Try adding a Third that Shows Corp Wallet if they have access to it. Maybe Some use for the 1st and 4th Buttons as well

I am Also getting an Error everytime I try and use the Assets Plugin. It's to Big to post it here, But I'll sign up to your forums and Post it there.




Thanks for the bug report. I've traced this to an issue with the location of the assets. The new locations in Black Rise (systems/stations etc) are not in the data export and this is causing the error you see. I'm trying to get a new database done for after the weekend and this should sort this bug out.

It shouldn't be a problem to add in a screen to display Eve time/local time. It may be an idea to add in a version/player count to that same screen if you have the server status feature active. The corp isk may be a little more difficult as that information is only retrieved from the assets, but I'll certainly look into it for you.

As for the buttons, button 1 allows you to cycle through your training accounts. If you're only using 1 account, this feature will obviously not work Wink Button 4 is actually unused in the current version but I have changed this in the dev version to trigger an update of the API. A small indicator will appear in the LCD when an update to the API is available and pressing button 4 at this point will update it.

Originally by: Tanith YarnDemon
I'm really positively suprised by it. Just downloaded and started using.

That said, it crashed on me a few times. Then presented skill trainings to be done yesterday when I'm still in the planning phase. Turns out it was my own computer clock that was set to yesterday, I update it and EVEHQ proceeds to update through the API's - fine. Then it updates through the API's. Then it updates through the API's. Then it updates through the API's. THen it...

And obviously there's no good way of getting out of the loop, other than a swift double Alt + F4 or killing the process.


Hmmmm, sounds like you have the auto-update option of the API switched on. EveHQ checks the cache time of the character XML files and if that option is turned on, EveHQ compares the cache time (after adjusting for your regional settings) to your clock time and if your clock time > cache time, then it downloads the XML files. If your system clock/regional settings aren't quite right, this could throw out the comparison and EveHQ thinks the cache timer has expired permanently, hence the continual loop. This should be resolved by ensuring the regional settings/clock are set correctly.

Tanith YarnDemon
Posted - 2008.07.12 09:58:00 - [54]
 

Originally by: Vessper

Hmmmm, sounds like you have the auto-update option of the API switched on. EveHQ checks the cache time of the character XML files and if that option is turned on, EveHQ compares the cache time (after adjusting for your regional settings) to your clock time and if your clock time > cache time, then it downloads the XML files. If your system clock/regional settings aren't quite right, this could throw out the comparison and EveHQ thinks the cache timer has expired permanently, hence the continual loop. This should be resolved by ensuring the regional settings/clock are set correctly.



Well thing is, if the clock was set back, I would understand it. But since it was set forward(11th -> 12th).. what I would expect to happen is it checking the times, gathering the new data and be done with it? After the first update there shouldn't be a timedifference left?

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.07.12 10:13:00 - [55]
 

Originally by: Tanith YarnDemon
Originally by: Vessper

Hmmmm, sounds like you have the auto-update option of the API switched on. EveHQ checks the cache time of the character XML files and if that option is turned on, EveHQ compares the cache time (after adjusting for your regional settings) to your clock time and if your clock time > cache time, then it downloads the XML files. If your system clock/regional settings aren't quite right, this could throw out the comparison and EveHQ thinks the cache timer has expired permanently, hence the continual loop. This should be resolved by ensuring the regional settings/clock are set correctly.



Well thing is, if the clock was set back, I would understand it. But since it was set forward(11th -> 12th).. what I would expect to happen is it checking the times, gathering the new data and be done with it? After the first update there shouldn't be a timedifference left?


Well, you need to consider the cache time that the XML files contain. Let's say your clock is set to the 13th July, a day ahead of the actual time. You download the XML files and look at the cache time - it reports 12/07/2008 11:00:00 (for arguments sake). EveHQ looks at your clock (set to 13th) and compares them. As your clock time is passed the cache time, it believes an update is available and downloads a new XML. However, that new XML is based on actual time and is set to the 12th so the cache time in the new XML might be 12/07/2008 12:00:00. Your clock time is still ahead of the cache time so EveHQ tries to update the XML again, and thus the cycle continues.

I suppose there is an argument that the app should record the last time the API was updated and wait an hour from that. But at present, it simply looks at the current clock time as a basis for determining whether to update the API or not.

Hope that makes sense!


Tanith YarnDemon
Posted - 2008.07.12 11:01:00 - [56]
 

Originally by: Vessper

Well, you need to consider the cache time that the XML files contain. Let's say your clock is set to the 13th July, a day ahead of the actual time. You download the XML files and look at the cache time - it reports 12/07/2008 11:00:00 (for arguments sake). EveHQ looks at your clock (set to 13th) and compares them. As your clock time is passed the cache time, it believes an update is available and downloads a new XML. However, that new XML is based on actual time and is set to the 12th so the cache time in the new XML might be 12/07/2008 12:00:00. Your clock time is still ahead of the cache time so EveHQ tries to update the XML again, and thus the cycle continues.

I suppose there is an argument that the app should record the last time the API was updated and wait an hour from that. But at present, it simply looks at the current clock time as a basis for determining whether to update the API or not.

Hope that makes sense!




Makes complete sense.

However... I ran the application, set a skillplan updated API and everything. At this point, the computer clock was set to 11th. At this point the XML's would be stating 12th if they are using a centralized time or CCP's time or whatever. And a request of an update would be made, right?

However if the time is fixed, the local time set to 12th the centralized - or ccp time - and local would match and no more updates done.

If they on the other hand just timestamp the XML with whatever the local time is, they would match and everything is fine. When the local date is instead set forward to the 12th, the XML based on local time would appear to be 24 hours old and an update made. This update would hold the date of 12th and no further updates made.

At no point should the local time be ahead of the XML once updated once when time is set forward, just when set back much like example of yours.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.07.12 11:21:00 - [57]
 

Originally by: Tanith YarnDemon
Originally by: Vessper

I suppose there is an argument that the app should record the last time the API was updated and wait an hour from that. But at present, it simply looks at the current clock time as a basis for determining whether to update the API or not.



If they on the other hand just timestamp the XML with whatever the local time is, they would match and everything is fine. When the local date is instead set forward to the 12th, the XML based on local time would appear to be 24 hours old and an update made. This update would hold the date of 12th and no further updates made.

At no point should the local time be ahead of the XML once updated once when time is set forward, just when set back much like example of yours.


This was the point I was making Smile You are correct in that if the cache time in the downloaded XML files is updated with the difference in your local time, this issue would never happen and the files will always be refreshed every hour. I'll certainly take a look at implementing something to correct this.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.07.16 21:50:00 - [58]
 

A new version (1.7.0) has just been released. This contains a few improvements and bug fixes, as well as a couple of new features. It also contains an updated database which contains the most relevant parts of the Empyrean Age expansion.

http://www.evehq.net


Skeeve
Posted - 2008.07.19 19:32:00 - [59]
 

Hello, was busy trying to make a new alt char and saw your tool, but i miss something :D

It seems, when you HAVE a character, you can use the item browser and add the skills required for the item to your "add needed skills to your queue"

Is it possible to make a button there, that adds the required skills to "character goal seek" queue?
And in the charactor goal seek, could you make it so, that if you select a skill, it will also add automatically all the other required skills to learn the selected skills?

That would really rock and make it easier to plan what kind of char you want.


Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2008.07.19 20:58:00 - [60]
 

Originally by: Skeeve
Hello, was busy trying to make a new alt char and saw your tool, but i miss something :D

It seems, when you HAVE a character, you can use the item browser and add the skills required for the item to your "add needed skills to your queue"

Is it possible to make a button there, that adds the required skills to "character goal seek" queue?
And in the charactor goal seek, could you make it so, that if you select a skill, it will also add automatically all the other required skills to learn the selected skills?

That would really rock and make it easier to plan what kind of char you want.



Hi,

That's an excellent suggestion about adding ship/module skills into the character creation skill queue and one that I'll look at getting put in to the next release.

With regards to the pre-requisite skills, you don't actually have to enter them. If you just enter the skills you want to end up with, the calculations will automatically take into account any pre-requisite skills that are required.



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