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Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.02 19:50:00 - [1]
 

Edited by: Vessper on 08/07/2009 20:57:53
Greetings All!

I've been working on this little app of mine now for a while and I thought I'd finally make an official post about it!

EveHQ is a Windows application containing numerous features. At its core, it's a character monitor and skill planner but is based on a "plug-in" system that allows you to bolt on extra functionality when and if you need it.

It's core features include:

  • Character monitor: keep track of all your characters across multiple accounts using the Eve API

  • Skill Queue: plan each of your characters skill training

  • TQ/Sisi status notifications: online/offline status with optional tooltray icon status for TQ

  • IGB Server: provides in-game information on items, characters and skill training

  • Notifications: receive email, sound or pop-up notifications for skill completions

  • Reports: produces HTML, XML and Text reports of various skill and character statistics

  • Eve Launcher: Start Eve from EveHQ either as normal or in a full screen window

  • G15 Integration: Display character information in the G15 LCD


As I mentioned above, EveHQ is based on a plug-in system. Current available plug-ins are:

  • Item Browser: Contains a searchable database of all Eve's items, even the hidden ones! Provides data on item attributes, materials, metatype variations and comparisons, and skills. Integrates with the skill queue so you can set training for specific ships and modules.

  • Character Creation: Provides an analysis of the various starter characters in Eve. Browse through the 216 available combinations, then import your chosen starter character into EveHQ for skill planning!

  • Map Tool: Gives system information and allows routes to be planned between 2 locations. Works for both standard gate travel and jump drive travel. Includes gate range and jump range tools, and a graphical display of routes or target systems.

  • Prism: Initial phase of the new Industry plug-in, with API viewers for wallets and orders, as well as an improved Assets tool.

  • HQF: EveHQ's very own ship fitting tool!


Im working on a few more plug-ins and EveHQ is updated at regular intervals so Im always open to suggestions for improvements and such.
Further information (including details on obtaining the source code) is available at the website www.evehq.net which has links to the installer and updates.

Please note that if you want to download the official version(s) of EveHQ, please only do so from http://www.evehq.net.

Update (08/07/2009):
An Apocrypha 1.3.1 version of the database has now been released containing modified ship/item/system data. This coincides with the 1.12.0.705 release of EveHQ.

Valator Uel
Caldari
Mercenaries of Andosia
Northern Coalition.
Posted - 2007.11.03 03:33:00 - [2]
 

Wow, very nice looking tool! I will definitly have a look, and the future developments look especially promosing. I've always wanted an "all-in-one" tool and this one looks like it could be IT.

Good job!

Avirana
Posted - 2007.11.03 08:49:00 - [3]
 

a nice improvement for the char creation would be, if i can set a list of skills i want to get with my character, and the tool calculates which race/bloodline and attributes would be best / second best / third best ... :)

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.03 12:45:00 - [4]
 

Originally by: Avirana
a nice improvement for the char creation would be, if i can set a list of skills i want to get with my character, and the tool calculates which race/bloodline and attributes would be best / second best / third best ... :)


Not sure if you noticed within the character creation screen, but there is a tab called "Starting Skills". This shows you all the skills that characters can start with. Clicking on a skill brings up a list of the characters that start with that skill (and you can use Ctrl-click to highlight multiple skills).

You can then sort the results by clicking on the column names so you can easily find which character type has the best, say, Willpower for example.

Avirana
Posted - 2007.11.04 09:51:00 - [5]
 

yes, i noticed it. but i still have to do the work of comparing, evaluating.
thats wasted, unneeded time that your tool could spend for me :)

and you noticed the difference:
-your tool allows me to "choose" starting skills, and shows which of the starting characters will have them.

-my request is to give your tool a goal, a complete list of skills i want to learn with my toon, and your tool compares and evaluates the time needed to reach this goal with different starting characters and gives me the list of characters sorted by time. second part is the attribute points which are best for the character to reach this goal.

the improvements would be that i do not have to do the work, and the room for mistakes is greatly reduced (if i would do it, it would surely be wrong :P)

anyway, it would be a lot of work, and if you think that feature is not important (i have no clue if it is, i just think it would be cool, because that was the thing i was looking for when i started with EvE ^^) ... well, you get the point :)

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.04 11:00:00 - [6]
 

Sorry, misunderstood you at first but I understand perfectly now Very Happy

That is actually one further option I am planning to implement for the character creation tool. Being able to enter your final skill set (or even choose from a list of pre-defined sets?), and have EveHQ select the best out-of-the-box character for you would indeed make it a worthwhile addition. Just need to figure out how to do it now!

Acwellan
Minmatar
R.E.C.O.N.
Black-Out
Posted - 2007.11.04 16:54:00 - [7]
 

Very nice application you made here. Im still playing with it, my only question can it tell you how to decrease skill training time like the other programs out there? If it can, im hooked

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.04 18:16:00 - [8]
 

Originally by: Acwellan
Very nice application you made here. Im still playing with it, my only question can it tell you how to decrease skill training time like the other programs out there? If it can, im hooked


Glad you like it!

At present, it doesn't give any suggestions for decreasing training time. However, someone has already asked for this feature so it's currently on the top of my to-do list. All being well, there should be something workable later this week.

Althea Nar'agh
Aliastra
Posted - 2007.11.05 09:57:00 - [9]
 

Haha Vess, you've finally came out of the dark and posted on Eve-o \o/
keep up the excelent work :) I are supporting this

Gharr Rhinn
Posted - 2007.11.06 01:39:00 - [10]
 

This is a well done tool, I'm impressed by the constant development on it. One of my biggest feature requests that keeps me going back to evemon is being able to implement training plans based on ships/equipment. The EFT fitting tool is also a great tool, but lacks a little bit in this function.

I'd love to be able to fit a ship just the way I want it and convert that setup into a skill plan. That would be sweet.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.06 08:20:00 - [11]
 

Thanks guys!

Yep, always got something to develop for it, Althea makes sure of that Very Happy

Originally by: Gharr Rhinn
I'd love to be able to fit a ship just the way I want it and convert that setup into a skill plan. That would be sweet.

That's on my future development list already. I've only just started on it properly but at a minimum, it will certainly do a full skill plan based on a ship setup.

Rehtom Lamina
Hounds of Helll
Circle-Of-Two
Posted - 2007.11.06 16:14:00 - [12]
 

Awesome tool you have here, but I'm having one issue with it..

I've gone through, plugged in my accounts, and have had to enter my pilots into the app manually (XML import). When EveHQ connects for an account update, it stats my characters are not training, and apparently it's going off of the XML files I've imported for training times and whatnot.

Am I missing something somewhere w/ this tool? Once I put my API info in EVEMon, it automatically goes out, connects to the server and brings me a realtime picture of skill training and completion time?

What am I doing wrong?

Thanks,


Mdram
Caldari
Point of No Return
Posted - 2007.11.06 16:15:00 - [13]
 

everything i do causes a crash, i tried joining your forums, but haven't received the activation email, so i emailed you

looks like a great tool, if i can get it to wrok

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.06 17:49:00 - [14]
 

Edited by: Vessper on 06/11/2007 19:55:59
Originally by: Rehtom Lamina
Awesome tool you have here, but I'm having one issue with it..

I've gone through, plugged in my accounts, and have had to enter my pilots into the app manually (XML import). When EveHQ connects for an account update, it stats my characters are not training, and apparently it's going off of the XML files I've imported for training times and whatnot.

Am I missing something somewhere w/ this tool? Once I put my API info in EVEMon, it automatically goes out, connects to the server and brings me a realtime picture of skill training and completion time?

What am I doing wrong?

Thanks,


Hi!

Edit: I've hopefully fixed this issue in 1.3.7. Try upgrading to that version and let me know if you still get problems.

Thanks.


Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.06 18:00:00 - [15]
 

Originally by: Mdram
everything i do causes a crash, i tried joining your forums, but haven't received the activation email, so i emailed you

looks like a great tool, if i can get it to wrok


Hi Mdram, I got your email and activated your account. Looking into the error now.

Thanks!

Mdram
Caldari
Point of No Return
Posted - 2007.11.06 18:02:00 - [16]
 

Originally by: Vessper
Originally by: Mdram
everything i do causes a crash, i tried joining your forums, but haven't received the activation email, so i emailed you

looks like a great tool, if i can get it to wrok


Hi Mdram, I got your email and activated your account. Looking into the error now.

Thanks!



thansk i cant even start it now without crashing

Psymon Sezz
Amarr
Luminaire Headhunters
Apocalypse Now.
Posted - 2007.11.06 19:08:00 - [17]
 

I use evemon but have been playing with this the last few weeks, and i must say well done. Its a pretty cool app.

One thing i would like to see is from Evemon, it has a SP/hour counter for your currently training skill.

I would love to not just have this counter but take it one step further so i can see how many SP/hour a certain skill would give if i was to change my training to it.
The skill update thing that evemon can do every 15min would be cool as well.

Just my thoughts :p

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.06 20:42:00 - [18]
 

Originally by: Psymon Sezz
One thing i would like to see is from Evemon, it has a SP/hour counter for your currently training skill.

This is already present but only currently available on the Training screen. I've now added this onto the Training section of the Pilot Data screen for the next version.

Originally by: Psymon Sezz
I would love to not just have this counter but take it one step further so i can see how many SP/hour a certain skill would give if i was to change my training to it.


Shouldn't be a problem Very Happy

I can see 2 possible places where this could be added:
1. On the Pilot Data screen as an additional column in the list of skills
2. Under the Pilot Specific section of the Skill Details screens

If there is somewhere else that I've missed, let me know!

Psymon Sezz
Amarr
Luminaire Headhunters
Apocalypse Now.
Posted - 2007.11.08 02:14:00 - [19]
 

Originally by: Vessper

I can see 2 possible places where this could be added:
1. On the Pilot Data screen as an additional column in the list of skills
2. Under the Pilot Specific section of the Skill Details screens

If there is somewhere else that I've missed, let me know!



I took a quick look but i think the skill detail screen would be perfect, there is plenty of space for it as well.

Looking at the dates on the post, you work fast :)
You may have just stole me away from evemon, very nice work!

Kuzya Morozov
Gallente
Capital Construction Research
Posted - 2007.11.08 02:33:00 - [20]
 

It would have to have a very nice looking GUI, do something better than EVEMON, and maybe not delete all my data randomly like EVEMON does for me to consider it.

Psymon Sezz
Amarr
Luminaire Headhunters
Apocalypse Now.
Posted - 2007.11.08 14:43:00 - [21]
 

Originally by: Kuzya Morozov
It would have to have a very nice looking GUI, do something better than EVEMON, and maybe not delete all my data randomly like EVEMON does for me to consider it.


Well the GUI is different to Evemon for a start, if your going from Evemon to EveHQ it can feel very wierd.
Both programs have there advantages, I love the skill browser in Evemon for example but EveHQ has plugins so there is nothing to stop something similair being developed.

As far as data deletion goes I have had no problems with either program.

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.09 22:53:00 - [22]
 

I have been working with Sara Dawn from InEve over the past few weeks and I am pleased to announce the release of the initial version of the InEve Uploader plug-in!

This plug-in will take the XML of any of the active EveHQ pilots and upload it to the InEve.net website. The upload is selective so you can opt to leave certain characters out of the upload procedure if required.

Big thanks go to Sara Dawn at Ineve.net for her assistance in developing this plug-in.

Download and installation instructions can be found at the EveHQ website.

Sara Dawn
Posted - 2007.11.09 23:21:00 - [23]
 


I'm excited about this and what's coming next :)
It was my pleasure to work with Vessper to get this up and running :)

Excited to see what evehq will bring us in the future.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2007.11.10 12:06:00 - [24]
 

This program is far superior to any other.

I have just looked at the Character Creation modual and it is top flight! If you want to know what specific skills goes with which race and bloodline this is it!



Services I Provide:

Caldari Factional Standing Increase Alliance Creation The Thieves Of EvE My Links

Sebahar
Posted - 2007.11.12 15:57:00 - [25]
 

Originally by: Vessper
Greetings All!

I've been working on this little app of mine now for a while and I thought I'd finally make an official post about it!

EveHQ is a Windows application containing numerous features. At its core, it's a character monitor and skill planner but is based on a "plug-in" system that allows you to bolt on extra functionality when and if you need it.

It's core features include:

  • Character monitor: keep track of all your characters across multiple accounts using the Eve API

  • Skill Queue: plan each of your characters skill training

  • TQ/Sisi status notifications: online/offline status with optional tooltray icon status for TQ

  • IGB Server: provides in-game information on items, characters and skill training

  • Notifications: receive email, sound or pop-up notifications for skill completions

  • Reports: produces HTML reports of various skill and character statistics


As I mentioned above, EveHQ is based on a plug-in system. Current available plug-ins are:

  • Item Browser: Contains a searchable database of all Eve's items, even the hidden ones! Provides data on item attributes, materials, metatype variations and comparisons, and skills. Integrates with the skill queue so you can set training for specific ships and modules.

  • Data Converter: Converts the Official CCP Data Export files to CSV, MS Access, SQL Server or MySQL Server formats (EveHQ uses as standard an Access DB converted using this tool).

  • Character Creation: Provides an analysis of the various starter characters in Eve. Browse through the 216 available combinations, then import your chosen starter character into EveHQ for skill planning!

  • Map Tool: Gives system information and allows routes to be planned between 2 locations. Works for both standard gate travel and jump drive travel. Includes gate range and jump range tools, and a graphical display of routes or target systems.


Im working on a few more plug-ins and EveHQ is updated at regular intervals so Im always open to suggestions for improvements and such.
Further information is available at the website www.evehq.net which has links to the installer and updates.



AMAZING WORK ! THANK YOU !

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.16 23:39:00 - [26]
 

Thanks to all the folk that have provided comments/feedback and made suggestions over the past couple of weeks.

I've taken these on board and have released a beta version containing skill queue suggestions and a revised Character Creation Plug-in that will now let you enter goal skills and will recommend the best character for you to start with. I'm looking for further advice to finalise this so any feedback is welcome Smile




Kuzya Morozov
Gallente
Capital Construction Research
Posted - 2007.11.17 04:14:00 - [27]
 

k so this is mildly interesting, before I play tf2, what files do I need? I dled 1.2 installer, updated zip files, map plug-in, will that get me in?

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.17 08:47:00 - [28]
 

Originally by: Kuzya Morozov
k so this is mildly interesting, before I play tf2, what files do I need? I dled 1.2 installer, updated zip files, map plug-in, will that get me in?


That should work fine. Or just run the 1.2 installer and use the update feature of EveHQ and that will bring you up-to-date.

Kuzya Morozov
Gallente
Capital Construction Research
Posted - 2007.11.18 04:58:00 - [29]
 

Edited by: Kuzya Morozov on 18/11/2007 05:03:19
k well looking at it right now...

skill planing part is DEFINITELY nowhere near as robust as evemon
overall, the GUI/icons etc feels a little bit retro (windows 98 feeling)
lots of other plug-ins and stuff I haven't tested, as I understand there isn't that many, which is what the program is all about, I'll be sticking with EVEMon for now but will keep an eye on this.

# Item Browser: already in EVEMon, though may not be as good

# Data Converter: not useful for everyone (or useless for most of all users)

# Character Creation: used maybe once, twice during your whole EVE time, useful but largely redundant

# Map Tool: would be very hard to implement, so haven't really tried if it's broken or not, though if it works flawlessly it's a very nice edition, even if useful only offline/for certain situations/

Vessper
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2007.11.23 11:42:00 - [30]
 

I've just released a new version of EveHQ.

This new version fixes some bugs and adds some features that have been requested over the last few weeks, most notably:

  • Suggestions are now made on each training queue if there is a quicker way to train those skills via adding learning skills

  • The Character Creation plug-in now has an option to enter final skills and will give you a list of the times taken for each character to train those skills (the list is sortable so you don't have to search through it!)

  • Changed the "Dependency" section of the Skill Training/Details forms to now show all ships/modules/skills which are dependent on the viewed skill


All the changes can be viewed here. New links have been provided on the EveHQ website for new a installer and a zipped copy of the same files.

Thanks!


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