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Marcus Tedric
Gallente
Tedric Enterprises
Crimson Steel Empire
Posted - 2007.12.22 11:39:00 - [91]
 

Firstly - I don't believe that the Orca should be doing Compression and certainly not in High Sec. That's just bad for everyone and would make a main use of the Rorqual obsolete. The Rorqual has Mineral Compression to help in remote mining ops - not to, primarily, facilitate getting Ore/Mins to 0.0. We don't actually need Compression in High Sec.

It is also obvious why I and others don't want the Orca usable by NPC pilots - we don't want to make life easier for the Farmers/Macro's.

If someone got kicked from a Corp it would be a trivial exercise to make a Corp and join it to move the Orca.....

What, I suspect most people want from the Orca is simple. A Mining Director's Command Ship to boost mining above the regular Command Ships (although I still say giving the Eos the Mining Gang modules 3% boost is a good idea) - say at 5%. And secondly, a way to make the logistics easier - so use of Capital (or Large) Tractor Beams and, I think, either a large Cargo bay (really large) - or, perhaps better, a 'Control Tower-like' mode that perhaps uses fuel (Heavy Water) but allows Freighters to come to access the Cargohold/Corp Hanger.

That way a mining Corp would have a 'Commander', a single Freighter and a bunch of miners stripping belts - which is what people want, I do believe.

vanBuskirk
Caldari
Posted - 2007.12.22 20:40:00 - [92]
 

Ah, some of the repliers have started the "why don't people go into low-sec" discussion again.

Answer: because the slightly better rewards don't justify the vastly increased risk.

Low-sec is arguably more dangerous than 0.0; at least in 0.0 you can shoot the gankers before they shoot your corpmates, with no comeback even in the form of reduced sec status.

It is my opinion that no matter how much CCP say they want people in low-sec (other than pirates and antipirates that is) they won't manage to get them there in any numbers. CCP have two mutually exclusive goals; spreading people out into low-sec and keeping the lawlessness of the same place. The only way that people are going to go into low-sec for anything other than an adrenaline rush or for piracy is for CCP to make it safer or for human nature to change.

EVE is a game that has PvP aspects along with all the other stuff that goes to make it a complex, challenging game. PvP attracts griefers, always has attracted griefers and always will attract griefers. The real trouble is that the emphasis is so far in favour of PvP that everything else suffers. The heavy emphasis on PvP is by design.

Unfortunately, CCP devs, you wanted a PvP game, so you are going to have to take the rough with the smooth. "Rough" in this case means that a large chunk of your carefully designed game universe is going to forever remain pretty well useless.

Menthal
Gallente
Posted - 2007.12.23 21:37:00 - [93]
 

when can we expect some real figures and features about the orca, sounds like a sweet thing to have with the remarks made in here

Pwett
QUANT Corp.
QUANT Hegemony
Posted - 2007.12.24 02:22:00 - [94]
 

I honestly don't want the increased cargo space.

All I want is a way to compress ore in high-sec. That is it.

Moon Dogg
Gallente
All For One
Posted - 2007.12.24 03:56:00 - [95]
 

Originally by: Pwett
I honestly don't want the increased cargo space.

All I want is a way to compress ore in high-sec. That is it.

Yep, same here.

Chauneko Sakyou
Posted - 2007.12.24 09:41:00 - [96]
 

personally, I really like the idea of the orca, but here's what I'm looking for in a ship like this.

1. mining command bonuses - so far I don't think we've had any disagreement on this.

2. ore hauling/storage - lots of different views. both pro and con. ideas on how to do this are compression or a large cargo hold or both. personally, I favor both.

I run a lot of three person mining ops (two barges and a hauler) and would like to see an ability for my hauler to do something other than twiddle their thumbs between each 37k m/3 that gets mined out. skilling for gang mining bonuses and then really helping the op out by giving us those and being able to haul the ore would be much appreciated.

and I say give npc corp people the ability to use it. it would be very hard to add that kind of code to the game at this point I believe. also, it wouldn't stop the macroers from losing it. I watched about three haulers get popped today high-sec. this would just be a whole lot worse to lose :3 (read: the macroers would hate to chance losing that much profit, at which point I doubt that most of them would use it. also, if you make the requirements more than two months or so to train for, I highly doubt that many of them will actually get to use it.)

I guess that's about all I have to say on it.

Cosmos Serendipity
BRAHMA CORP
Posted - 2007.12.24 10:58:00 - [97]
 

I'd mainly be happy with something that can hold more ore while providing the gang bonuses. But I have a few other idea's to go along with this.

1. Make it where the Orca can only compress the low end ore's. (Plag and below)
2. Add either fighter sized mining drones, or delivery drones to deliver things to miners that have a mining crystal blow out or replacement drones for when one gets poped by a rat. (Both would give the pilot a reason to watch the screen and not go afk)
3. Small corp hangar for spare drones and mining crystals (100 to 1000m3?)

Thats my idea's for now

xena zena
The Money Shot Inc.
Posted - 2007.12.24 14:40:00 - [98]
 

My thoughts.

Generally people like the idea of the orca being a kind of replacement for haulers in a mining op.

If you give it a huge cargo bay, it will just directly compete with freighters (it would by nature be able to eject cans and take from cans in space, which freighters can't, and it will be able to mount a defense with a tank, which freighters can't.)

So mineral compression is a must, for it to fulfill that role and not be an uber mini-freighter. With no jump drive and no need for a ship bay (can use a corp hanger though at 10,000m3 it can't do much) it can devote more internal space for more compression lines. Enough lines that it can compress huge amounts of minerals from big mining gangs fast enough that it won't need to have a larger cargo hold.

The rorqual has 4 lines, give the Orca 8 lines and the same bonuses and slots as a rorqual, capital tractors, the whole nine-yards compact it down into a size that can fit through stargates, like freighter size.

Then it's role in high-sec will be a replacement for haulers, able to tractor in and compress ores fast enough that its smaller cargo bay (50,000-100,000 expanded) can hold immense amounts of resources before it would have to dock or unload. For low-sec/null-sec it can be used to give bonuses/compress ores in remote space better than a rorqual (with jump bridges it can get there and back).

The rorqual will be used for jump drive logistics and more quicker setup/torn down mining operations in deeper/more remote space. And the orca would be used for established systems that have jump bridges and good ores that alliances establish.

I think this is a win-win proposal, both ships would have a useful role...





Marcus Tedric
Gallente
Tedric Enterprises
Crimson Steel Empire
Posted - 2007.12.24 17:11:00 - [99]
 

Originally by: Moon Dogg
Originally by: Pwett
I honestly don't want the increased cargo space.

All I want is a way to compress ore in high-sec. That is it.

Yep, same here.


But why????

What's the logic? You don't need to compress in High Sec - you just take it to the nearest Station and Refine

Wardo21
Posted - 2007.12.24 17:25:00 - [100]
 

I don't think a ship in hi-sec needs compression. Just as easy to add a compression factory to stations in hi-sec so that the low ends can be compressed and sent to null-sec. If you want to keep that out of the hands of the macroers, make it a heavy industrial and science skill requirements, perhaps Industry and Metalurgy 5, a science skill or two at 4 or 5 (compression physics?), along with the specific ore skill at 5. Make it a regular factory job if you don't want to add the new fangled compression slots.

I would like to see something in the Transport class, with a larger cargo hold and a tractor range+speed bonus. Cap the cargo hold at 100k without rigs but accounting for tech 2 cargo hold expanders and skill bonus (if any), normal tech 2 limit of 2 rigs. Standard tractor beams would be fine for empire if the range was increased 100% per Transport level. Make it the teir 3 Transport for each race, requiring Transports 3. I don't have enough mining-interested corp mates to really get a good mining op running with the 8-9 participants where a command ship is warranted so this is the ship I need for mining ops. (See below)

I'm all for making this a player corp use only item.

The large capacity tractor beaming ship can be separate from the command ship for empire and lo-sec use.

I think the command ship version should be a modified exhumer, keep each of the base exhmers, add command ships 1-3 for the 3 different command versions (Skiff-Hulk). Add 1 high slot for a command module, if you want to fit more use the command processors and sacrifice a strip miner/ice harvester. The 99% reduction in gang warfare CPU use would also be a requirement. I like this option for the command version best of all because I wouldn't loose so much of my own productivity. The devs would have to limit the number of fitted strip miners, or people would find ways to get another into the 4th high slot. (Strip miner hardpoints?)

For some balance, remove the standard mining bonuses from the exhumer skill along with that requirement, but keep the barge bonus and requirement.

Alternate balance, don't include the extra high slot on any ship but the Skiff, while retaining the exhumer bonus to the "base" model. The cost then becomes some number of strip miners.

Slightly off topic:
The laser optimization and cap gang link give 2% per director level (so 10% cycle reduction at level 5, 15% w/ mindlink). The range one is 4.5% (22.5% @ director 5, 33.75% w/ mindlink). Warfare link specialist gives 10% per level, so before any command ship bonus with link specialist 5, there is 21.5% (cycle and cap) and 50.625% (range) with the mindlink installed. A command ship bonus of 3% per level would add up to 15% more, 24.725% and 58.21875%.

The 24.725% figure at maxed skills (and the non-extant command ship) means that the loss of the pilot from an exhumer to a command ship requires about 4 equally skilled pilots in exhumers to break even. I can't really factor in the range bonus, and IMNSHO the cap gang mod is worthless to exhumers. Without a command ship, the figure is just under 5 other pilots. Factor in haulers on a 2:1 basis and you're looking at a minimum of 6 other gang mates for a mining op to benefit from a command ship. (7-8 in a plain BC or other CMD).

Back on topic, CCP needs to decide how small a corp it want's to assist with this sort of ship. I have at my disposal, depending on scheduling about 4 toons that don't mind mining (2 are mine!), maybe 2-3 more less skilled toons that would help if I twisted the player's arms. I'm almost at the break even point for jumping into a drake/ferox with gang mods, except for the lesser skilled folks skew the the equation. Does CCP want to help my sort of corp, or are they shooting for larger operations? Pricing in the billions seems out of reach as well for a small corp like mine.

Wardo21

Suncats Shadow
Caldari
PuttieTat Lab Rats
Posted - 2007.12.24 18:01:00 - [101]
 

I would just like a larger hauler for those large mining groups.
Make the cargo able to hold 3 or 5 jet cans of ore; but only ore an nothing else.

Having a normal tractor on it would be fine, since I see no problems with putting an AB on the thing to crawl the short distance required to get in range of miners spread out in a belt.

Therefore you would need no compression or have to worry about the thing being used to replace freighter's in high sec as a cargo hauler.

I agree that having the ability to use a couple of mining command modules on it would be nice for when the mining op gets started; but then once the hauling is going on you would be losing the bonuses each time the hauler docked or left the system. Therefore, I am fine with having the mining command modules being used on a support battleship.

Well that is my 3 iskies worth.

Kamikazi ONE
Brutor Tribe
Posted - 2007.12.25 02:33:00 - [102]
 

Originally by: Suncats Shadow
I would just like a larger hauler for those large mining groups.
Make the cargo able to hold 3 or 5 jet cans of ore; but only ore an nothing else


Just make it able to hold the large cargo only when anchored in space, otherwise its just the size of a normal hauler. Add mining link bonuses to it and the marauder tractor bonuses and you have a good support ship for a mining op.

xena zena
The Money Shot Inc.
Posted - 2007.12.25 07:59:00 - [103]
 

to the people who say it doesn't need compression, let me share the fact that a rorqual's expanded cargo of about 125,000m3 when holding compressed ore is around 2,500,000m3 of uncompressed ore. Now people who have actually hauled and dealt with actual mining ops with many hulks will know how quickly you can fill a freighter will ore. There is NO WAY CCP will make a ship that holds over 2,000,000m3 in it's cargo, so the ocra to fulfill the role people want to sit in a belt and collect ore and eliminate the need for haulers will HAVE to compress ore.

The rorqual has a 1,000,000m3 ship bay, why not logically get rid of that and add more compression lines then shrink the sucker down so it can fit through a stargate.

Seriously, unless it's bonuses are MEGA to mining (which can cause mineral prices to drop even more!) it's pointless. We don't need more mining output! What is actually useful for both empire and 0.0 corps is a compression boat, more efficent then a rorqual.

Rorquals with it's jump drive is a comprimise for it's compression. They're dead useful for logistics, like jumping out to a remote system, supporting a mining op and jumping back. Or for logistcs where a jump freighter won't do.

But for most 0.0 alliances they have jump bridges established or can be established in any key mining system. Allowing a non-jump drive compression boat to come in and compress an op's output so that it can be hauled back.

And really the 4 lines on a rorqual can compress crazy amounts of minerals fast.

Basicly I think either make a compression boat that can compress mega amounts better then a rorqual, or just scrap the whole idea.

More mining command bonuses = BAD IDEA
Mineral prices are already tanked enough by the drone regions, adding more minerals to the market from mega bonus mining gangs will just make it worse.

To fulfill the role as a mining hauler replacement it needs compression.

Menthal
Gallente
Posted - 2007.12.25 11:23:00 - [104]
 

why should the orca not get bonuses to gang when the rorqual has? i mean the mining gang booster gives bonus to: range, cycle time and cap use. Whilst it doesn't give a bonus to yield directly, any increase in these area's (the first 2 in particular) is largely welcomed by high sec miners.

Since the increase in range means that you can (now) mine at a max of 22.5km and thus mine almost an entire belt from 1 spot without moving (and thus making mining more efficient). Same goes for the reduction to cycle time: the lower the cycle time the less time is waisted when a roid that is being mined is actually depleted before your cycle ends. in essense lowering the cycle time is also increasing the efficiency.

i think the orca has a good possibility of being the greatest mining tool in highsec when it's being used by a good mining director.

if it doesn't get a large cargohold it should get compression lines to cover for it, and thus increasing the skills needed to operate one, which, let's face it are rediculous in some areas: most mining directors come from combat orientated beginnings since you need a BC or a CS to slap the items on. to be able to use the Rorqual they have to learn mining barge to lvl 5, to be able to use the compression lines they need to learn adv production lvl. I've never seen this heavy and an exubalant skill need for any combat orientated ship (mining+production+leadership) and that's only to make it fly, give a bonus and make use of compression lines...

my 2 oreunits

Kyle Antares
Posted - 2007.12.25 12:46:00 - [105]
 

Edited by: Kyle Antares on 25/12/2007 12:48:33
Greetings everyone,

well basical i can follow the concern thoughs about the macros and the moaning for profits changed by there doing...

In a perfect world there wouldnt be such problems ...

But...

EVE is far from being a perfect world ... its an dark place where everyone does what is needed for his survival.

Neither is EVE fair. Nor the real Universe is.

In the end the concerns to make it a perfect world stuck in your heads and keep you busy here posting comments and complains, speaking with your buddys over it and hold you from enjoying your part of this wild and dark EVE Game Universe.

Everyone has its place there ...

And without the marcos doing there thing ...

YOU the industrials .. the miners ... the people that actually work and play the game in your own way can stand up and say...

were proud to do our job right ... were the honourfull workers on wich everthing in EVE is build.

Without those that build there exist nothing ... because the workers are the foundation of every society.

And good skilled workers demand good tools.

A mining command base/platform ship for the high sec player coperations would be such a tool.

There lots of players who not wish to enter the deadly lower sectors ...who just wish to be that pillar of society and enjoy building stuff for the other inhabitants of the Empires.

So i conclude this post with a simple handfull of wishes ...

... a small sister for the rorqual that is striped ( or moded for high sec ) of all for high sec unneded stuff but still capabel to fill the roles for good high sec mining ops.

... more tolerance for and with everybody ... there will be always bad guys its an law of nature ... but without them you dont know youre one of the good ones ...

... a apel that falls of an tree to hit an ccp dev and make him add and not only dream and speak about some more nice stuff to make EVE an even more intresting place to enjoy...

Have a great day and fly safe bros and sisters of EVE

_ _ _

Kyle Antares


aphaderua
Minmatar
Omega Xen
Posted - 2007.12.25 13:44:00 - [106]
 

Seems like a great idea

Wonder if it will still be capital , like a freighter

Jacque Custeau
Knights of the Minmatar Republic
Posted - 2007.12.31 14:02:00 - [107]
 

I would still like to see the Orca as the ship that makes ice mining bearable. I really don't have much in the way of ideas though

Athomis
Posted - 2007.12.31 17:27:00 - [108]
 

Edited by: Athomis on 31/12/2007 18:47:28
Talk of adequate cargo pace is all well and dandy for regular ores,but what about Ice?
Those blocks of ice are disproportionately huge,and an absolute bugger to haul.
I'd be better off shifting it in the traditional way than even thinking of using this behemouth in its current form.
Personally instead of compression,i'd like to see it able to refine ores[at least ice ores],with the use of specialist BPO's,as we have for compression.

As others have mentioned allow freighters to dock with the Orca in space,this would solve the problem of space without the need for compression.

A second point.
Refinery efficiency could be controlled by the ME/PE of the BPO used,the research time similar to Capital Ship BPO's.

Thats the only way I can see it being viable for larger Ice mining ops.

Tokuji Hayakawa
Posted - 2007.12.31 17:38:00 - [109]
 

Damn if this ship is going to be tasty can't wait ;p

Night Soul
Posted - 2008.01.02 11:33:00 - [110]
 

High sec pilots don't need some uber ship for high sec ops. What they do need is a way to keep ore thieves/pvp wannabes from taking thier jetcans.

Basically what high sec miners need from the mini-Rorqual is it to be a giant can, with mining link bonuses, and a large tractor beam. The ship does not need to be a captial ship, but it would be nice to have something of central command platform for operations.

High sec doesn't need a ship with compression. if CCP adds compression then add it to the thousands of stations in the game. Compression would just make it wanted for low sec ops and drive the price up. Also high sec does not need alot of armor/shield slots on it either....thus distinguishing the mini Rorqual from the real one.

Just my opinion.

Pwett
QUANT Corp.
QUANT Hegemony
Posted - 2008.01.02 14:57:00 - [111]
 

Originally by: Night Soul
if CCP adds compression then add it to the thousands of stations in the game. Compression would just make it wanted for low sec ops and drive the price up.


a) CCP just REMOVED compression from high-sec (stupid stupid)
b) You can already use the rorqual in low-sec.
c) if you want to avoid ore thieves, use your command ship pilot to drop the damn cans.
d) high-sec anchorable POS compression module please.

Sin Fae
Operational Detachment-Alpha
Posted - 2008.01.02 16:06:00 - [112]
 

Edited by: Sin Fae on 02/01/2008 16:08:25
Edited by: Sin Fae on 02/01/2008 16:07:39
Originally by: Night Soul
High sec pilots don't need some uber ship for high sec ops. What they do need is a way to keep ore thieves/pvp wannabes from taking thier jetcans.

Basically what high sec miners need from the mini-Rorqual is it to be a giant can, with mining link bonuses, and a large tractor beam. The ship does not need to be a captial ship, but it would be nice to have something of central command platform for operations.

Just my opinion.


As long as there are jet-cans there will be ore thieves. It's a little more difficult, but I have stolen full jettison cans of ore while being tractored in a frigate. Would probably hit the amateaurs hard tho I imagine.

Originally by: Pwett
c) if you want to avoid ore thieves, use your command ship pilot to drop the damn cans.



That won't stop ore thieves. Only thing that will stop theft is a ship that can suck all ores like a hulk with a mega cargo, (and hulk comes pretty close except for ice). However, I doubt (and hope) we don't see a ship like that for a while.

Actually, this thing (with ore compression) will make a great thief hauler. I could have really used this thing a couple days ago when I was backlogged 5 cans from thievi- er tax collecting.


Aarin Wrath
Caldari
East Khanid Trading
Khanid Trade Syndicate
Posted - 2008.01.02 17:17:00 - [113]
 

Originally by: Marcus Tedric
Originally by: Moon Dogg
Originally by: Pwett
I honestly don't want the increased cargo space.

All I want is a way to compress ore in high-sec. That is it.

Yep, same here.


But why????

What's the logic? You don't need to compress in High Sec - you just take it to the nearest Station and Refine


Yes you do. If you have ever been on a mining op with more than a few barges you need a fleet of haulers to keep up. This is especially the case if there are a bunch of hulks in the barge group.

High sec ore compression would allow a single hauler to support more than 2-3 hulks mining away at full tilt. This problem is exasperated if the system has no stations in it.

High sec ore compression is the key feature of the Roqual, and it should also be the key feature of the Orca. It can be slower, it can be limited in some fasion, but I belive it should be there.

Alaxandrea Trigena
Posted - 2008.01.02 23:03:00 - [114]
 

Very Happy

Tokuji Hayakawa
Posted - 2008.01.04 22:35:00 - [115]
 

Originally by: Aarin Wrath
Originally by: Marcus Tedric
Originally by: Moon Dogg
Originally by: Pwett
I honestly don't want the increased cargo space.

All I want is a way to compress ore in high-sec. That is it.

Yep, same here.


But why????

What's the logic? You don't need to compress in High Sec - you just take it to the nearest Station and Refine

..and what about Ice Ore in any meaningful amount?
I say let the thing refine instead of compress and as mention previously allow Frighters to dock in space.
Yes you do. If you have ever been on a mining op with more than a few barges you need a fleet of haulers to keep up. This is especially the case if there are a bunch of hulks in the barge group.

High sec ore compression would allow a single hauler to support more than 2-3 hulks mining away at full tilt. This problem is exasperated if the system has no stations in it.

High sec ore compression is the key feature of the Roqual, and it should also be the key feature of the Orca. It can be slower, it can be limited in some fasion, but I belive it should be there.

Marcus Tedric
Gallente
Tedric Enterprises
Crimson Steel Empire
Posted - 2008.01.05 10:54:00 - [116]
 

Not sure what the last post added......

The Rorqual cannot compress ore in High Sec.

And neither should the Orca. Logistics in this simulation should not be made even easier.

The Rorqual has compression to make one thing easier - remote mining operations away from a station in Low-Sec or Null-Sec, it's not actually designed to move compressed Ore/Mins from Empire to 0.0.

Some simplification of logistics in a game is necessary because it's not RL and most people cannot devote RL-time to it - however, making it too simple detracts greatly from the simulation and makes holding space perhaps too easy. Checks and Balences and Risk vs Reward.

There's also little point in employing a Economist to analayse things if the game distorts the reality too much and becomes totally artificial.

Sciathica Malhavoc
Caldari
Perkone
Posted - 2008.01.05 18:45:00 - [117]
 

all the suggestions are all fine and well. and some great intelligence going into it, but is there even a firm release date, or more then a whisper that its being worked on?

Herring
Caldari
Pimpology
Posted - 2008.01.06 03:20:00 - [118]
 

Originally by: Menthal
why should the orca not get bonuses to gang when the rorqual has? i mean the mining gang booster gives bonus to: range, cycle time and cap use. Whilst it doesn't give a bonus to yield directly, any increase in these area's (the first 2 in particular) is largely welcomed by high sec miners.

Since the increase in range means that you can (now) mine at a max of 22.5km and thus mine almost an entire belt from 1 spot without moving (and thus making mining more efficient). Same goes for the reduction to cycle time: the lower the cycle time the less time is waisted when a roid that is being mined is actually depleted before your cycle ends. in essense lowering the cycle time is also increasing the efficiency.

i think the orca has a good possibility of being the greatest mining tool in highsec when it's being used by a good mining director.

if it doesn't get a large cargohold it should get compression lines to cover for it, and thus increasing the skills needed to operate one, which, let's face it are rediculous in some areas: most mining directors come from combat orientated beginnings since you need a BC or a CS to slap the items on. to be able to use the Rorqual they have to learn mining barge to lvl 5, to be able to use the compression lines they need to learn adv production lvl. I've never seen this heavy and an exubalant skill need for any combat orientated ship (mining+production+leadership) and that's only to make it fly, give a bonus and make use of compression lines...

my 2 oreunits


I have to agree...on both the compression and the lack of mining bonuses. If it could just compress enough ore for an op in a system without a station (2-3 guys for 2-3 hours) then it fulfills a role that is absent from the game now. But it should be able to hold all that ore (and only ore).


Pwett
QUANT Corp.
QUANT Hegemony
Posted - 2008.01.06 04:15:00 - [119]
 

Originally by: Marcus Tedric
And neither should the Orca. Logistics in this simulation should not be made even easier.


I'm not to bother arguing with you, but look at it this way, do you know how much high-sec tritanium needs to be moved to 0.0 to build one mom? 1.26 billion worth, that's 16 freighter loads. You're telling me we DON'T need to compress ore in high-sec now that they moved the old-fashioned way of doing it?

Listen, I don't care how much it helps you mine, or the bonus it gives to mining, we just need a way to compress ore in high-sec.

Make a high-sec anchorable compression POS module please.

Marcus Tedric
Gallente
Tedric Enterprises
Crimson Steel Empire
Posted - 2008.01.06 12:20:00 - [120]
 

Originally by: Pwett
Originally by: Marcus Tedric
And neither should the Orca. Logistics in this simulation should not be made even easier.


I'm not to bother arguing with you, but look at it this way, do you know how much high-sec tritanium needs to be moved to 0.0 to build one mom? 1.26 billion worth, that's 16 freighter loads. You're telling me we DON'T need to compress ore in high-sec now that they moved the old-fashioned way of doing it?

Listen, I don't care how much it helps you mine, or the bonus it gives to mining, we just need a way to compress ore in high-sec.

Make a high-sec anchorable compression POS module please.


Very Happy No, we don't have to argue at all - it's a dicussion.

And yes, I too can calculate the amount of minerals, particulary Tritanium, that would be needed to build Mom's and Titans - which are, after all, the ONLY items in EVE that HAVE to be built in 0.0.

However, the parts that make up those ships CAN be made in Empire and shipped out there - but it would take a lot of Freighter runs - however Jump Bridges have made that much easier.

But the real point is that ALL the minerals needed to make ships CAN be found out in 0.0 - it's just that people don't mine them like, I suggest, the simulation is designed.

For my part I wish the EVE Logic and Physics Engine were much more 'realistic' - there should never have been even the potential for Mineral Compression and there should never have been Perfect Reprocessing.


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