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boiess
Posted - 2007.11.11 17:12:00 - [481]
 

I tried every missle in the game standard faction precision furys, nothing worked. Nothing aggrovates me more then getting pinned down by a ship I can not damage.
Heres a good example A ski boat pins down and holds at bay a Navy Battleship until a squadron of torpedo bombers arrives to sink it. No matter what the Battleship throws at the ski boat Nothing hits it. Folks we are Talking
Battleships here,, A Battleship is suppose to be superior
on the battlefield in a one on one situation unless its against another Battleship , or a Capitol ship. I mean if not then why even have a battleship in the game everyone can just fly around in t2 frigs , cruisers, or command ships and save them self a lot of isk.Shocked

Tanx0r
Drunken Wookies
BricK sQuAD.
Posted - 2007.11.12 15:44:00 - [482]
 

Thanks a lot Wrangler. Looking forward to flying some of those!

To all the usless whining peons (17 pages of them!): Get a life.

And boiess, you just couldn't get much more clueless.
Why do you think support ships are named support ships dude? Eve is a team sport.

Archer Chef
Posted - 2007.11.12 22:41:00 - [483]
 

Originally by: Austant Wange
It is said that Kronos would have 125Mbit/s bandwidth, 125m3 dronebay yet I see that in Sisi it is 75Mbit/s bandwidth, 125m3 dronebay. WTF!


Glad CCP did something right about these marauders. At least now the Paladin isn't so hideously unbalanced when compared to the Kronos. The Kronos webber bonus is actually useful, due to the fact that blasters are really short ranged. That same bonus on the Paladin isn't nearly as helpful, because most pilots using pulse lasers tend to use Scorch L, which has a vastly improved range, thus negating any requirement for webbing. And the Kronos gets a 25% damage bonus instead of the Paladin's 25% cap bonus, I think we can pretty much leave it at that..

Originally by: Tanx0r
To all the usless whining peons (17 pages of them!): Get a life.


Woo, whiner #3 of page 17. A glorious day indeed.

boiess
Posted - 2007.11.12 23:36:00 - [484]
 

Well Tanxor, support ships in my opinion are indeed used
(tackle)an enemy ship to keep it from running away while
his buddies do the dirty work. However the point I am referring too is when u get a guy solo in say a vagabond,
and it slowly every so slowy chews away and blows up a ship 20times its size simply becuase its impossible as the game is set up currently to damage it. And on top of that I was just told some ships now get a range bonus to warp scramblers so they can now lock at 30km which is farther then any neutralizers or webbers can reach. So yet again I make my case Yes suport ships are suppose to pin down a ship but they are not Suppose to pin it down indefinately........ eventually My battleship should be able to blow it up or make it fly off. Far as the new Golem, yes it gets 10% per lv explosion velocity bonus but even with that your only talking around 3800m / sec which is not nearly some of the speeds of ships currently in game which can go well over 9km/ sec.

Pushtan
Quondam Souls of the Universe corporation
R.A.G.E
Posted - 2007.11.13 08:37:00 - [485]
 

Edited by: Pushtan on 13/11/2007 08:38:41

Pushtan
Quondam Souls of the Universe corporation
R.A.G.E
Posted - 2007.11.13 08:38:00 - [486]
 

heres the links for the ships i found so far on test server

http://i204.photobucket.com/albums/bb315/Pushtan/NewShipsrequirements.jpg
http://i204.photobucket.com/albums/bb315/Pushtan/Trinity2.jpg
http://i204.photobucket.com/albums/bb315/Pushtan/TRINITY.jpg

i hope ive helped some people

I KNOW its only gallente..use your brains before moaning...

twit brent
The Scope
Posted - 2007.11.14 14:00:00 - [487]
 

Edited by: twit brent on 14/11/2007 14:02:39
Originally by: boiess
I tried every missle in the game standard faction precision furys, nothing worked. Nothing aggrovates me more then getting pinned down by a ship I can not damage.
Heres a good example A ski boat pins down and holds at bay a Navy Battleship until a squadron of torpedo bombers arrives to sink it. No matter what the Battleship throws at the ski boat Nothing hits it. Folks we are Talking
Battleships here,, A Battleship is suppose to be superior
on the battlefield in a one on one situation unless its against another Battleship , or a Capitol ship. I mean if not then why even have a battleship in the game everyone can just fly around in t2 frigs , cruisers, or command ships and save them self a lot of isk.Shocked


My turrets will miss everytime a frig with transversal. Be happy your doing some dmg.

Mik Nostrebor
Minmatar
Ex Coelis
Posted - 2007.11.14 21:57:00 - [488]
 

Onyx is a bit weak on attack compared to it's friends. All the others get a RoF bonus and/or a damage bonus (not restricted to one type). The range bonus is kinda pointless on a ship that everyone will want to be very close to very quickly. Seems like a throw away bonus to me. Even a 2.5% rof bonus would have been better than a range bonus.

M

Karma
Vortex Incorporated
Posted - 2007.11.15 10:38:00 - [489]
 

Originally by: Rayne Starfire
Dear CCP,

You have yet again failed the Amarr empire. We hereby revoke your rights to design our ships. You have proposed a Tech2 battleship that will be out DPS'd by two, yes count them TWO, of our Tech1 battleships and at a significantly reduced cost. Not only will two of our Tech1 battleships out DPS your proposed Tech2 variant, one of the two has better armor resistances rendering one of the advantages you've outlined completely useless. When you decide to remove your head from your arse and deliver unto us a workable setup with a range greater than 10km we will consider your rehire. Until then consider yourself on probationary leave without pay.

Sincerely,
Amarran pilots everywhere


QFT.

Torak Ah
Posted - 2007.11.15 15:05:00 - [490]
 

Edited by: Torak Ah on 15/11/2007 15:17:21
New ships seem kind of crappy. Stats suck for the most part and they don't really introduce anything special that isn't already out there. Tier 4 ships would be nice, or a real T2 Battleship. Electronic Attack Ships? Marauders? just lame reprocessed junk. Throw us a bone at least, not some crap on the end of a stick.

They also could have at least used some different models, seeing the same old frigs, battleships, ect with different skins is getting old fast. How about some new original art?

The Redhead
Posted - 2007.11.18 20:11:00 - [491]
 

I'm confused as to why nobody (as far as I could see) has so far commented on the strange agility nerf for black ops. Correct me if I'm wrong. The current numbers would make them very, very clumsy ships.

Ulrich Sternaxe
Posted - 2007.11.19 14:38:00 - [492]
 

Why do people always think more is better? I guess I'm the only one who doesn't like new toys.

I would much rather see CCP working on improving/perfecting/balancing what they already have instead of adding new stuff again that will cause unbalances, bugs and makes it even harder to make choices because now you have even more options to choose from.Sad

Just wanted to get this view on the matter in there somewhere. I'm a dying breed, I know.

Agent Sever
Caldari
Destry's Lounge
Important Internet Spaceship League
Posted - 2007.11.20 21:41:00 - [493]
 

I haven't the time to read through all the posts and am not in a location where I can do a really thourough comparison but my initial question is...With ships like Keres and Hyena why would anyone fly an interceptor anymore? What role does CCP now envision the Interceptor as having since the job of tackling has been given to the Keres and Hyena?

HarryManback
Minmatar
Exotic Dancers Club
Imorral Dragons
Posted - 2007.11.20 22:38:00 - [494]
 

Why has CCP not even adressed the lack of pwr grid of the Maelstrom. It needs at least like 13000pwr to fit just 4x 1400mm howitzers. Therefore the ship should have something like 12000pwr so that with full skills you can fit all your weapons.

Neamus
Posted - 2007.11.21 15:50:00 - [495]
 

Most of what I wanted to say here has already been said by others, so I'll just add my vote to have the Paladin changed... As things stand it’s not a very good ship, certainly not for the amount of isk that will have to be spent purchasing it. Why would anyone want to get a Paladin when an Abaddon or Geddon does a more effective job? Please change it.

The Paladin should at least equal tech I BS for dps and it would be nice if the cap capacity bonus was swapped for cap recharge... Rly, all you do with a cap capacity bonus is prolong the inevitable, I’d much rather have a recharge bonus. Is what others have said true? Is it really a less effective tank too?


Amaron Ghant
Caldari
Black Thorne Corporation
Black Thorne Alliance
Posted - 2007.11.22 06:42:00 - [496]
 

so Paladins tracking bonus changed to a damage bonus? No point being able to do large amount of damage if you cant HIT the fekkers in the first place.

Think I'll just stick to my apoc. It'll do the same job but a hell of a lot cheaper.


Kido Achari
Caldari
Posted - 2007.11.22 10:32:00 - [497]
 

The major question I'd like to ask, is what is the idea that lies behind the Electronic Attack Ships? As far, as I do understand, EAC have to become some kind of pure electronic warfare weaponry, which is fragile, but dangerous to any kind of ship all across the universe.
Agile Kitsune with powerful jammers or probably the one of the best future tackler Hyena, harmful mini-Arazu from Caldari – they fit perfectly in described idea because they may become a problem almost to anyone… But Sentinel do not.
I do understand that this ship would be able to neutralize up to 360 capacity points for 6 seconds which is not to bad results, but this may be dangerous only to the small ships because I guess that even Cruiser-class ship would be able to destroy Sentinel or to escape.
So, who actually needs gunless drone-powered fragile electronic warfare anti-frigate?

dragonie
Caldari
Invicta.
Posted - 2007.11.22 11:22:00 - [498]
 

The Golem is the only one that doesn't get a ROF bonus or Damage? Whats the deall not much more damage then the 6 Raven launchers with the rate of fire bonus

Big Bit
Posted - 2007.11.22 17:30:00 - [499]
 

Edited by: Big Bit on 22/11/2007 17:32:26
Paladin need minimally something like:
10% bonus to capacitor capacity per Amarr BS level
10% bonus to large energy turret damage per Marauder level
Instead of 5% we have now.
2% bonus to stasis webifier velocity factor per Amarr BS level wtf? What Amarr use web?! Switch it to 5% Large Energy Turret rate of fire, or if you really like webifiers, give bonus to range instead of velocity factor.
7.5% bonus to armor repair amount per Marauder level? It is Gallente bonus, give to us Amarr's 5% armor resistance per level bonus.
Do something, or Paladin will be totally useless ship! (Could you change ship's name, please? To something Amarr like. Annihilator will be nice Very Happy)

And can you explain me this?

hull_of_ship.....powergrid_output...Marauder...powergrid_output...difference
apocalypse.......19500...................Paladin......13500...................69,2%
raven...............9500....................Golem........6500....................68,4%
megathron.......15500...................Kronos.......12000...................77,4%
tempest...........15500...................Vargur.......7900.....................51,0%

Dolgozo Lany
Posted - 2007.11.23 10:29:00 - [500]
 

Can someone please confirm that the Onyx hull has changed from Caracal to Moa?

Green Cobra
Posted - 2007.11.23 18:12:00 - [501]
 

I can't find 1 reason to switch from my pimped Nighthawk for lvl4 missions in the Maruders, not 1.. Crying or Very sad
The ONLY thing that matters when running lvl4 missions is the time it takes to complete a mission.
Officer gear can be used on any CS and BS to tank any lvl4 mission easy.

So what make the Maruders a "Mission runners wet dream" as promised?

Htrag
The Carebear Stare
Hydroponic Zone
Posted - 2007.11.24 01:40:00 - [502]
 

Black Ops ships not being able to fit a cov ops cloak is illogical.

Stakhanov
Metafarmers
MeatSausage EXPRESS
Posted - 2007.11.24 08:43:00 - [503]
 

Originally by: Ulrich Sternaxe
Why do people always think more is better? I guess I'm the only one who doesn't like new toys.

I would much rather see CCP working on improving/perfecting/balancing what they already have instead of adding new stuff again that will cause unbalances, bugs and makes it even harder to make choices because now you have even more options to choose from.Sad

Just wanted to get this view on the matter in there somewhere. I'm a dying breed, I know.


I agree that most new T2 ship classes do not really fit the game. T1 EW frigates will be made totally redundant , and T2 BS seem poorly thought out - no real focus on either , Marauders don't seem to be worth it for missions (a shame) and mostly good for pimp pvp , Black ops sound good in theory but I doubt that jumping in an extra recon behind the enemy lines is going to impact wars.

Tier 2 BCs disturbed game balance a bit when they came out , but at least they didn't come pre-nerfed ugh

General Bowelmovement
Posted - 2007.11.24 12:35:00 - [504]
 

Edited by: General Bowelmovement on 25/11/2007 22:30:35
I'd like to congratulate CCP on the new ships.

But...

I won't.

The right word for most of these ships is for lack of a better word is gimped.

Marauders: Lovely mission ships that cost too much for their usefulness. Tier 3 outperforms them on almost all levels. These ships do no justice to the time and effort it takes to get in one.

Black ops: I see no reason to bring a ship that has this pricetag to low sec. or no sec. Cov.ops.cloak can be an incentive though and whats up with that agility ? just give them all turrets so you wont need to fear the Nano-fotm.

Step back and wake up devs. nerfbats can always come to the rescue later.

Ryu Goto
Posted - 2007.11.24 20:41:00 - [505]
 

does the agility modifier for black ops mean itll be more or less agile?

General Bowelmovement
Posted - 2007.11.25 13:12:00 - [506]
 

Originally by: Ryu Goto
does the agility modifier for black ops mean itll be more or less agile?


It's kinda like a freighter (0.05).

HarryManback
Minmatar
Exotic Dancers Club
Imorral Dragons
Posted - 2007.11.25 19:23:00 - [507]
 

Originally by: Big Bit

tempest...........15500...................Vargur.......7900.....................51,0%


gaspShocked

Gatoc
Posted - 2007.11.26 18:05:00 - [508]
 

The golem will work well for me...my main will fly it, and my alt will be in a t2/faction equipped drake to draw the agro, and have it's missles take the brunt of the defenders while golem mops up. nice

Big Bit
Posted - 2007.11.26 23:48:00 - [509]
 

Question: Marauders, for what are these ships? For missions, what is most important in missions?
Answer: DPS (damage per second)
Let's look at what we have.

Paladin: One bonus to damage.
5% bonus to large energy turret damage per Marauder level
This is all what we get? Don't make me laugh.
Golem: Three bonuses.
10% bonus to BS class missile velocity per Caldari BS level
10% bonus to BS class missile explosion velocity per Caldari BS level
7.5% bonus to target painters per Marauder level
Yes you can say only one is for DPS, but these are for fight. Missile velocity is handy, if missiles go faster, they get further. Explosion velocity no comment, and target painter! Killer for small ships.
Kronos: Two bonuses.
5% bonus to large hybrid turret damage per Gallente BS level
7.5% bonus to large hybrid turret tracking per Marauder level
Yes, only two. But is Gallente, we know what that's mean ^^ The best what we see this far. (Thanks to the drones) Better DPS, better tracking, not only you have better damage, you also have better chance to hit faster targets. Simply gorgeous balance.
Vargur: Three bonuses.
5% bonus to large projectile turret ROF per Minmatar BS level
10% bonus to large projectile falloff range per Minmatar BS level
7.5% bonus to large projectile turret tracking per Marauder level
ROF simply better DPS. Falloff? Yes indeed good, everyone know range get handy every time. Turret tracking? O_o What we have this far? Better DPS, better range, better tracking indeed goodly like bonuses.

Now be honest, do you think you are sane? Only ship that have one bonus is Paladin. And that was done by update! Now go, and consider the facts again. I can say what is correct for you to do, give Paladin one more (we know what Amarr need) give us three fighting bonuses!

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2007.11.28 11:52:00 - [510]
 

I tried the Paladin, and even with the marauder skill lv3 it was extremely satisfactory. Serpentis 205k battlecruisers killed in two mega beams salvoes (and that was with beam spec II and T1 multifreq ammos, not faction ones). Any Npc easily hit. Tachyons wrecking hits at 3830+ on structure...

Why do I use beams? Because with pulses, you need an AB, and you're going to do a lot of moving around, which nullify your web bonus, that is perfect when you sit still. And the dps difference between pulses and beams isn't that huge anyway. Nothing like cruise-torp or rails-blasters gaps.

Flying a purple ship take some getting used to Wink, but the Paladin is worth it.


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