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CCP Wrangler

Posted - 2007.10.23 11:46:00 - [1]
 

This is what you all have been waiting for, the new Tech II ships coming in Trinity! There are Electronic Attack Ships, Heavy Interdictors, Black Ops and Marauders and stats for them all. Please go read New Tech 2 Ships for Trinity, then come back here and post your feedback, remember to be constructive. Wink

Chao Phyra
Posted - 2007.10.23 11:49:00 - [2]
 

At last! - many thanks

Exlegion
Caldari
Salva Veritate
Posted - 2007.10.23 11:51:00 - [3]
 

OH. MY. GOD! The GOLEM!!! Shocked


Hairtrigger
Privateers
Privateer Alliance
Posted - 2007.10.23 11:53:00 - [4]
 

Nice, now sort your heads out on the carrier/MS nerf!

Princess Xenia
Caldari
Scion Innovations
Posted - 2007.10.23 11:55:00 - [5]
 

Edited by: Princess Xenia on 23/10/2007 22:47:16

I'm a bit disappointed about The Paladin

We all know The apocalypse su*k balls... Why no dammage or ROF bonus instead of the tracking bonus??? Webifier bonus will take care of the tracking issues.... sigh capacitor capacity bonus... Lol at drone bay... Y would i train for that instead of the gallente or minmatar ones??????? My only consolation is that the Paladin MIGHT not have fitting issues and i can dedicate my low slots to improve my setup (rather to be able to fit them)

Is it me or do the bonuses favour Gallente phylosophy???


Feng Schui
Minmatar
Cruor Evertum Dominicus
Posted - 2007.10.23 11:56:00 - [6]
 

what the ****

so the EW amarr frig can run 3 neuts, w/o using cap boosters, but the pilgrim cannot Evil or Very Mad

very, very, poor form.

other than that, cool.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2007.10.23 11:59:00 - [7]
 

Shiiips!

Kyoto Rose
Posted - 2007.10.23 11:59:00 - [8]
 

What are the skill reqs for Marauders?

Umbriele
Gallente
Natural Inventions
Solyaris Chtonium
Posted - 2007.10.23 12:08:00 - [9]
 

more isk for me :)

Tedric
Genco
Posted - 2007.10.23 12:09:00 - [10]
 

Well, _very_ interesting ships.

I belive Maurders will become the mission runners ship of choice from now on, what with the interesting selection of high slot bonuses. An interesting side effect of this may be to bring back the use of the smart bomb, as the pressure on high slots has been reduced on these ships.

The Black Ops ships will bring Griefing to a whole new level. It will also bring an interesting brand of ‘cat and mouse’ in contested system.

ted.

Gner Dechast
Flashman Services
Posted - 2007.10.23 12:13:00 - [11]
 

Looks like fun Mk II - veeery interesting.

Only disappointment was the heavy interdictor not being able to launch bubbles. Perhaps my view on them changes when I test them...

Regardless, high praise from me(!) on these new ships as potential to bring Eve into more tactical level. Thumbs up from here.

Haurian Commando
Gallente
Reaction Theory
Talos Coalition
Posted - 2007.10.23 12:14:00 - [12]
 

OMG!!!! PINK THORAX!!!!!


And I can easily see the Vargor becoming the new fleet sniper ship of choice.
one more thing - i hope the blackops ships have a cool black paint scheme instead of their developer's usual colours... nothing worse than a bright green covert ship (Sin)

Arte
The Darkness Within
Posted - 2007.10.23 12:15:00 - [13]
 

Nice bit of variety - will certainly look forward to seeing how the cov-ops ships work out now they have more to their game - a truly covert role.

I wonder what the price range of these ships will settle down too though. I understand that being T2 battleships, we're probably looking at upwards of a billion initially when they first come out. But if this is the case then will they be excessively prohibitive in price for those but the most affluent of players? Assuming that the build prices are settled on the test server, I wonder what they work out at. Also, are the hulls indicated those which need to be used for invention to produce these ships?

To the test server....Very Happy

I would hope that the price will settle at less than 500mil for the BS at least, less than 200mil for the cruisers (H'ictors) and less than 30mil for the frigs.
Perhaps that's a triumph of hope over experience though.Confused

Interesting times ahead tho.Smile

Sonos SAGD
Black Eclipse Corp
Band of Brothers
Posted - 2007.10.23 12:18:00 - [14]
 

well at first i didn't quite like the Vargur. but i guess it will be okay, i just wish it was an armor tanker. i guess this is the final push i needed to get some decent shield skills


Is minnie trying to be a shield tanking race now? we have seen a lot of new ships with shield bonus and slot layouts that favor shields more. rather than the pick your tank of the past

Dixon
Caldari
Hells Donkeys
Posted - 2007.10.23 12:20:00 - [15]
 

Quote:
Paladin Bonuses:

* 5% bonus to capacitor capacity per Amarr BS level

NOOOOOOOOOOOOO!!! Damn you CCP! Compare that ship to the kronos, less damage, smaller dronebay... slightly more base cap!

Helison
Gallente
Times of Ancar
Posted - 2007.10.23 12:21:00 - [16]
 

Very nice! Thanks for the Blog!

A question about the marauders (and EW generally): Does the low sensor strength make it more probable, that they are jammed by NPCs, specially Guristas? Will ECCM´s help against NPC´s?
Except this the seem to be very powerful ships, as long as they are not jammed.

About EA frigates: This would have been the chance to give all races a ship with good webbers. Minmatar ships are still the only good weapon against Nano-ships :(

Heavy interdictors: Does they work in low sec (I think not)? Do they use fuel for the Warp Disruption Field Generator? Why aren´t they allowed to use drones?


Engad Tanon
Caldari
Enterprise Estonia
Northern Coalition.
Posted - 2007.10.23 12:22:00 - [17]
 

i really appreciate ccp good work. But is this what we need? First we need lag and desync free game.

thnx

Vanessa Vale
Posted - 2007.10.23 12:22:00 - [18]
 

Why am I getting the impression that minmatar are getting shafted here?

Kerfira
Kerfira Corp
Posted - 2007.10.23 12:27:00 - [19]
 

The Golem will be useless for mission runners.....

Reason: Defender missiles.....

Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2007.10.23 12:27:00 - [20]
 

Edited by: Udyr Vulpayne on 23/10/2007 12:41:29
Edited by: Udyr Vulpayne on 23/10/2007 12:27:23
who would have guessed it the devoter is still made out of fail and the stats from the first testserver screenshots havent changed:

Devoter:
Slots: 6/3/7, 4 turrets
10% bonus to Medium Energy Turret capacitor use per Amarr CC level
5% bonus to Medium Energy Turret ROF per HI level

Phobos:
Slots: 6/4/6, 5 turrets
5% bonus to medium hybrid damage per Gallente CC level
5% bonus to medium hybrid falloff per HI level

Broadsword:
Slots: 6/6/4, 5 turrets, 3 launchers
5% bonus to Medium Projectile Turret firing speed per Minmatar CC level
5% bonus to Medium Projectile Turret falloff per HI level


also:
"When activated the warp disruption field generator prevents remote assistance"
-> lol


one question: does the bubble work only in 0.0 or lowsec/highsec as well?




CopyCatz
Caldari
Brewery Research Ltd
Ethereal Dawn
Posted - 2007.10.23 12:28:00 - [21]
 

Hmm now that I see the drone bandwith stats in action I must say it looks kinda cheesy. 75mbit/s thousands of years in the future for a complicated AI machine? I sure hope there's WPA or WEP on the connection.. Laughing

offtopic: why do I have to click the reply button 10 times these days to get a reply form?

Trojanman190
D00M.
Northern Coalition.
Posted - 2007.10.23 12:28:00 - [22]
 

Edited by: Trojanman190 on 23/10/2007 12:29:24
CCP is really pushing minmatar ships to be shield tankers. I thought we were supposed to be able to choose... But 6 slots on the a rupture class hull is kind of like CCP saying, "we are sorry, we were wrong, here, have some shield bonuses AND the slots to use them"

Thank you very much CCP. Now see sig.

Carniflex
StarHunt
Fallout Project
Posted - 2007.10.23 12:28:00 - [23]
 

Golem does less dps than CNR :/ as CNR has RoF bonus and 7 launchers while Golem has 8 'effective' turrets.

FireFoxx80
Caldari
Caldari Provisions
Posted - 2007.10.23 12:28:00 - [24]
 

Edited by: FireFoxx80 on 23/10/2007 12:30:18
All I can say is... weak.

Electronic Attack Ships
Why not force people to use Force/Combat Recons? It seems that a Sentinel or Kitsune, combined with an AF could happily take down a lone battleship. Surely this just unbalances Battleships more?

Heavy Interdictors
This is the only decent class of the set, and exactly what Interdictors should have been. Hit-and-run interdictor tactics are far too overused, pilots should have to commit the ship in order to hold down others (what's the activation/cooldown like on the interdicton module?)

Black Ops
Interesting, but poorly implemented. The ship should have been one of two things, not both:
a) a long-distance Jump-Capable/Cloaking Battleship, able to sneak behind enemy lines.
b) a Jump Bridge ship, but with severely gimped combat capabilities. The sort of ship that could jump a small fleet behind enemy lines, but would have to be protected when it did so.
I am not too sure about being able to jump bridge only covert-style ships either, as these have their own means of getting around blockades (ie. a cloak).

Marauders
Simply, WTF?! This simply seems to be a means of appeasing the mission runners of Eve. 100% bonus to tractor beam, increased damage, and increased resists. You might as well up mission bounties and have all level5 agents require a standing of 1.0 whilst you're at it.
If these ships were paper-thin, over-gunned, pew-pew boats; I'd not have minded. But this ECM weakness seems to only exist in order to give the gimped ECM ships something to attack.

Garrakh
Posted - 2007.10.23 12:29:00 - [25]
 

Please devs consider adding +1 high slot to the Helios. Right now is the only covert ops that has two highs and it will be the the only one that can not fit a cloak + probe launcher + covert cyno.

Kazuo Ishiguro
House of Marbles
Posted - 2007.10.23 12:32:00 - [26]
 

Originally by: Udyr Vulpayne
one question: does the bubble work only in 0.0 or lowsec/highsec as well?


It doesn't involve launching anything, so I'd imagine it'd work anywhere, with CONCORD showing up if it affects anyone else in highsec, just like a smartbomb or ECM burst.

Vulor
Beyond Divinity Inc
Posted - 2007.10.23 12:32:00 - [27]
 

Do we really need frigates that do exactly the same as recons?

Kerfira
Kerfira Corp
Posted - 2007.10.23 12:33:00 - [28]
 

Originally by: FireFoxx80
Marauders
Simply, WTF?! This simply seems to be a means of appeasing the mission runners of Eve. 100% bonus to tractor beam, increased damage, and increased resists. You might as well up mission bounties and have all level5 agents require a standing of 1.0 whilst you're at it.
If these ships were paper-thin, over-gunned, pew-pew boats; I'd not have minded. But this ECM weakness seems to only exist in order to give the gimped ECM ships something to attack.

The majority of mission runners are Caldari trained and will not change to the Golem.
Firing 4 missiles of which 2, 3 or even all 4 will be shot down by defender missiles makes for less DPS than a BC (probably even less than a Caracal).

Trojanman190
D00M.
Northern Coalition.
Posted - 2007.10.23 12:33:00 - [29]
 

Edited by: Trojanman190 on 23/10/2007 12:34:17
Originally by: FireFoxx80

Electronic Attack Ships
Why not force people to use Force/Combat Recons? It seems that a Sentinel or Kitsune, combined with an AF could happily take down a lone battleship. Surely this just unbalances BattleShips more?



It just massively boosts the need for support ships. Also, I envision these ships as being the first ships that new players work towards for pvp. Extremely cheap and extremely dangerous. Battleships are kinda getting roughed up, but at least you get insurance on them right?

Originally by: FireFoxx80

Marauders
Simply, WTF?! This simply seems to be a means of appeasing the mission runners of Eve. 100% bonus to tractor beam, increased damage, and increased resists. You might as well up mission bounties and have all level5 agents require a standing of 1.0 whilst you're at it.
If these ships were paper-thin, over-gunned, pew-pew boats; I'd not have minded. But this ECM weakness seems to only exist in order to give the gimped ECM ships something to attack.


Ill agree, the ecm issue is lame, makes these ships useless for fighting the guristas. But think about ratters. I think this ship is the new secret best friend to a ratter. That tractor beam bonus is sweet, and the tracking and range bonuses mean you can use high damage ammo at a much longer range. The extra high slots mean you will certainly have a cloak in there, you might even be able to fit a stab [its ratting, there is nothing wrong with this]. Sure, mission runners will dig this, but ratters will like it too. And as I said, these ships will FAIL against guristas.

Khan Soriano
Caldari Provisions
Posted - 2007.10.23 12:35:00 - [30]
 

I really like all ship classes presented, each has an interesting twist and role.

Black Ops however didn't deliver at all. I mean they don't have any purpose right now, they are just BS that can use cloaks without penalty (but still they can't warp while cloaked) and move some ****ty ships around without getting ambushed by a gatecamp.

If they stay like this, you might as well forget about hardpoints for weapons and bonuses for them since they will never see any action.


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