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Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 06:45:00 - [1]
 

Edited by: Lyria Skydancer on 14/10/2007 07:57:27
Edited by: Lyria Skydancer on 14/10/2007 07:44:49
Edited by: Lyria Skydancer on 14/10/2007 07:26:27
Edited by: Lyria Skydancer on 14/10/2007 07:25:48
Edited by: Lyria Skydancer on 14/10/2007 07:24:56
With the interceptor role-changes that are probably coming one does wonder what to do with all these useless assaultships. I thought about it a while and here is what Ive come up with.


Assault frigs imo could be adjusted to be heavier (but slower) cousins of their interceptor counterparts. This would mean one gank AF and one tackling AF for each race.

The T2 resistances should be built into the ships.

A suggestion would be bonuses that work like this example of amarr AFs:

Retribution (gank)

Amarr Frigate Skill Bonus:
10% reduction in Small Energy Turret cap use and
5% bonus to Small Energy Turret damage per level

Assault Ships Skill Bonus:
10% bonus to Small Energy Turret optimal range and
5% bonus to Small Energy Turret rate of fire per level (new)


Vengeance (tackler)

Amarr Frigate Skill Bonus:
5% bonus to rocket damage and
5% bonus to armor resistances

Assault Ships Skill Bonus:
5% bonus to cap recharge rate per level and
5% bonus to statis web range per level (new)


So T2 resist-bonus would be switched out for a dps-bonus on the gank AFs and on the tackling AFs they would be switched out for a webrange extention.

This would give them certain unique roles in their ship class. The gank AFs would actually have noticable dps and the tackling AFs would have a unique (exluding the obvious T2 cruiser) tackling capability. Tackling inty gets extra scram range, tackling AF gets extra web range.

I also think the "new" bonuses should be on the assault ship skill and not on the frig skill.

Feel free to apply the example on the other races.

Might this be what our poor AFs need?

-------------------------------------------------------------------
EDIT: added suggestion for the other 3 races aswell, might need some feedback on those though


Wolf (gank)

Minmatar Frigate Skill Bonus:
+5% Small Projectile Damage bonus and
+10% falloff per level

Assault Ships Skill Bonus:
+5% Small Projectile Turret damage and
+5% Small Projectile rate of fire


Jaguar (tackler)

Minmatar Frigate Skill Bonus:
+5% Small Projectile damage bonus and
+10% Small Projectile Turret optimal range

Assault Ships Skill Bonus:
+5% projectile damage per level
+5% Stasis Web range per level



Enyo (gank)

Gallente Frigate Skill Bonus:
+5% bonus to Small Hybrid Turret damage and
+10% bonus to Small Hybrid Turret optimal range

Assault Ships Skill Bonus:
+7.5% bonus to Small Hybrid Turret Tracking Speed per level
+5% bonus to Small Hybrid Turret rate of fire per level


Ishkur (tackler)

Gallente Frigate Skill Bonus:
+5% bonus to Small Hybrid Turret damage and
+10% bonus to Small Hybrid Turret optimal range

Assault Ships Skill Bonus:
+5 Drone Bay capacity per level
+5% Stasis Web range per level


Harpy (gank)

Caldari Frigate Skill Bonus:
+10% bonus to Small Hybrid Turret optimal range and
+5% bonus to Small Hybrid Turret damage per level

Assault Ships Skill Bonus:
+10% bonus to Small Hybrid Turret optimal range and
+5% bonus to Small Hybrid Turret rate of fire per level

Hawk (tackler)

Caldari Frigate Skill Bonus:
+5% bonus to Missile Kinetic Damage and
+10% bonus to missile velocity

Assault Ships Skill Bonus:
+7.5% bonus to shield boost amount per level
+5% Stasis Web range per level

------------------------------------


Caithan ArcFade
Caldari
SwEaTy ArMpIT RaIDeRs
Rare Faction
Posted - 2007.10.14 07:21:00 - [2]
 

Hmmm, I'm trying to imagine what role's they would give to the Caldari AFs =/

All I know is that when the patch comes around I'm definetly staying in my Inty.

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 07:49:00 - [3]
 

Originally by: Caithan ArcFade
Hmmm, I'm trying to imagine what role's they would give to the Caldari AFs =/

All I know is that when the patch comes around I'm definetly staying in my Inty.


Edited above post, also included caldari now. I was thinking all AFs from all 4 races have the same roles. Every race gets 1 ganker and 1 tackler. So that would be the same for caldari AFs as you can see. I just hope they really do something with AFs, its such a cool looking fun ship to fly....until you face pvp combat...after that youre mostly not so happy anymore lol.

Skraeling Shortbus
Caldari
Final Agony
Posted - 2007.10.14 07:54:00 - [4]
 

I think an interesting option would be web immunity? Make them heavy tacklers or somthing.. just an idea of course.

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 08:00:00 - [5]
 

Originally by: Skraeling Shortbus
I think an interesting option would be web immunity? Make them heavy tacklers or somthing.. just an idea of course.


This was too long to edit above but these are things that imo shouldnt be a role of the "new" AF

Added:

1.Why no speed boost?
2.Why no anti-inty role?
3.Why no webimmunity role?

1) Id say no speed boost because we dont need these to be inties with more gank/tank
2) Id say no anti inty role because thats the role of destroyers (kinda) and gank inties (ie crusader class inties)
3) Id say no web immunity because in combination with good tank, small sig radius and fair damage would make these too unbalanced. This would mean you wouldnt be able to hit it with anything because it will orbit at 500m and drones wont kill it fast enough because of its tank and even if they try an AF will fry drones very very fast

SengH
Black Omega Security
Pandemic Legion
Posted - 2007.10.14 08:04:00 - [6]
 

errm if you havent forgotten theres something called neuts which can still screw frigs over greatly.

Law Enforcer
Still Undecided
Posted - 2007.10.14 08:12:00 - [7]
 

Originally by: Skraeling Shortbus
I think an interesting option would be web immunity? Make them heavy tacklers or somthing.. just an idea of course.


web immunity with a tank buff would make them great heavy tacklers.
I support this idea.

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 08:16:00 - [8]
 

Originally by: SengH
errm if you havent forgotten theres something called neuts which can still screw frigs over greatly.


Yes this is correct, but if the tackling AF has a bit more web range then the bigger ship (cruiser,bc,battleship etc) it can go out of range, get cap and get back in again instead of being trapped by the big ships web and dying horribly.

Most people dont really have neuts anyways except the Amarr with their empty last high slot and you cant give the AFs neut and web resistance, they would be imbalanced (Yes I know the "new" upcoming tackler inties will be invincible against web and neut from targeted ship but they dont have the dps of an AF either).

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 08:21:00 - [9]
 

Originally by: Law Enforcer
Originally by: Skraeling Shortbus
I think an interesting option would be web immunity? Make them heavy tacklers or somthing.. just an idea of course.


web immunity with a tank buff would make them great heavy tacklers.
I support this idea.


Indeed but Im fearing that this would simply make them insane cruiser killers. Atleast the turreted ones. Tbh I wouldnt mind the web immunity because I love flying AF type of ship but something tells me its a bit too good with immunity.

One suggestion would be to change my above named bonus suggestion from "5% bonus to web range" to a "5% speed reduction ignorance per level". Would mean at AF lvl5 youd get 65% speed reduced by a 90% webber. That might be right on balance when I think about it a bit.

Seringol
Gallente
Posted - 2007.10.14 08:39:00 - [10]
 

Originally by: Lyria Skydancer
One suggestion would be to change my above named bonus suggestion from "5% bonus to web range" to a "5% speed reduction ignorance per level". Would mean at AF lvl5 youd get 65% speed reduced by a 90% webber. That might be right on balance when I think about it a bit.


I fully support this product and/or service.
I havent the slightest idea how to code it, but this is the best thing I can think of.

If it turns out that it is impossible to code, then a flat 25% or 50% (hey, I can dream) would be fitting as well.

Intys can go faster than anything else, and have the speed to escape any slowdown... To me, its fitting that an AssaultFrig is slower, but more resistant to loss of speed.

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.10.14 10:00:00 - [11]
 

How about this for bonuses?

Retribution (Gank)
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret cap use and 5% bonus to armor resistances per level.
Assault Ships Skill Bonus: 10% bonus to Small Energy Turret optimal range and 5% bonus to Small Energy Turret damage per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Vengeance (Tank)
Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level.
Assault Ships Skill Bonus: 5% bonus to armor resistances and 5% bonus to cap recharge rate per level
Role Bonus: 20% bonus to armor hitpoints

Harpy (Gank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 5% bonus to Small Hybrid Turret damage per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Hawk (Tank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 5% bonus to Missile Kinetic Damage
Assault Ships Skill Bonus: 10% bonus to missile velocity and 7.5% bonus to shield boost amount per level
Role Bonus: 20% bonus to shield hitpoints

Enyo (Gank)
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 7.5% bonus to Small Hybrid Turret Tracking Speed per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Ishkur (Tank)
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and +5 Drone Bay capacity per level
Role Bonus: 37.5% bonus to Armor Repairer effectiveness

Wolf (Gank)
Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus and 7.5% bonus to tracking per level.
Assault Ships Skill Bonus: 5% Small Projectile Turret damage and 10% falloff per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Jaguar (Tank)
Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus and 7.5% bonus to tracking per level.
Assault Ships Skill Bonus: 10% Small Projectile Turret optimal range and 5% projectile damage per level.
Role Bonus: 37.5% bonus to Shield Booster effectiveness

Draeca
Tharri and Co.
Posted - 2007.10.14 10:48:00 - [12]
 

I see atleast gallente AFs as low/nullsec ratting ships.
They can easily tank and spank BS spawns, and they're fast enough to slip away quickly if something evil jumps into the belt.

Serenity Black
Posted - 2007.10.14 13:12:00 - [13]
 

Originally by: Nian Banks
How about this for bonuses?

Retribution (Gank)
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret cap use and 5% bonus to armor resistances per level.
Assault Ships Skill Bonus: 10% bonus to Small Energy Turret optimal range and 5% bonus to Small Energy Turret damage per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Vengeance (Tank)
Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level.
Assault Ships Skill Bonus: 5% bonus to armor resistances and 5% bonus to cap recharge rate per level
Role Bonus: 20% bonus to armor hitpoints

Harpy (Gank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 5% bonus to Small Hybrid Turret damage per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Hawk (Tank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 5% bonus to Missile Kinetic Damage
Assault Ships Skill Bonus: 10% bonus to missile velocity and 7.5% bonus to shield boost amount per level
Role Bonus: 20% bonus to shield hitpoints

Enyo (Gank)
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 7.5% bonus to Small Hybrid Turret Tracking Speed per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Ishkur (Tank)
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and +5 Drone Bay capacity per level
Role Bonus: 37.5% bonus to Armor Repairer effectiveness

Wolf (Gank)
Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus and 7.5% bonus to tracking per level.
Assault Ships Skill Bonus: 5% Small Projectile Turret damage and 10% falloff per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Jaguar (Tank)
Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus and 7.5% bonus to tracking per level.
Assault Ships Skill Bonus: 10% Small Projectile Turret optimal range and 5% projectile damage per level.
Role Bonus: 37.5% bonus to Shield Booster effectiveness


---------------------------------------------------------
Why only 20% shield/armor hp but 37,5% boost?
Normally i would exspect 50% shield/armor hp when 37,5% boost


Noisrevbus
Posted - 2007.10.14 13:39:00 - [14]
 

Edited by: Noisrevbus on 14/10/2007 13:55:50

I love the idea with anti-webbing components as a nische role.

Another way to deal with that, as can be seen for example in blockade running transports or how you use wstabs, is to create a fixed +strength modifier against webbing. That way it doesn't scale, don't become too complicated to implement or require maxing out skills to fill the nische of the ship properly and can actually be negated if the opposing team/player gears up for it.

So give it a passive +1 or +2 strength (perhaps +1 for one ship and +2 for the other, with an additional bonus to the ship with the weaker anti-web bonus to split the two different AFs of each race up a bit more in their roles) against webbers. Then 2 or 3 webbers stacked on target would web one AF. Sounds like a good and simple way to balance it to me [+/-]. Now the only thing left is to come up with a second bonus to the ship that only get +1 str. The bonus to ABs (only, not MWDs) sounded pretty interesting to me tbh Wink. You could also consider an anti-scram bonus i guess, the dual anti-web bonus is perhaps not very needed. Anyway, something along these lines:

Frig bonus 1
(Frig bonus 2)
Assault bonus 1
Assault bonus 2
Nische bonus 1, or Nische bonus 2

Something like that would actually make AF's pretty damn interesting Very Happy.

Locke Ateid
Minmatar
Merch Industrial
Posted - 2007.10.14 14:26:00 - [15]
 

Originally by: Lyria Skydancer


Wolf (gank)

Minmatar Frigate Skill Bonus:
+5% Small Projectile Damage bonus and
+10% falloff per level

Assault Ships Skill Bonus:
+5% Small Projectile Turret damage and
+5% Small Projectile rate of fire





Triple damage bonus, it will done.

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.10.14 14:37:00 - [16]
 

With the ab/mwd bonus, I realistic that the mwd bonus was too powerful and unnecessary but had to run to work so couldn't edit the post.

I like the concept of a huge speed bonus to ab's tho. Would be cool.

For the amarr & caldari tanks, was unshure what bonus they should have that's not too powerful of a tank bonus. they have a triple tank bonus after all. Any ideas?

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.10.14 14:46:00 - [17]
 

the Afrig issue is something that needs to be solved, but do we need 2 thread about it?

Riddick Valer
Posted - 2007.10.14 14:48:00 - [18]
 

There needs to be a clear comment from CCP as to what role AFS have exactly. This can be used to pick a bonus. As is, tackling is already the hallmark of another t2 frig (ints). Even with a bonus, ints would do it better (and they should). Anti-frig is already taken by destroyers (even though they suck).

As I see it, AFs are designed to be hard to kill while inflicting heavy dps (for a frig).

1. Remove the wasted resistance bonus and make it part of the ship stats.

2. Minimize the effect of the "hole resistance". It should still be lower, but not as much as currently. Their limited slot layouts are enough to prevent getting huge across the board resistances. As is, using a slot to plug your hole means you have almost nothing left to boost the remaining resistances.

2. Possible Bonuses
3a. Add another resistance bonus, or a bonus to reduce sig. Both would make AFs harder to hit/kill.

3b. Add a boost to shield hps/recharge/boost or armor repair/hps. Or a cap reduction for using shield boost or armor repair mods.


Jason Marshall
Gallente
Mad Bombers
Guns and Alcohol
Posted - 2007.10.14 14:56:00 - [19]
 

The iskur is one of THE best anti-interceptor boats out there.

benzss
Twisted Inc.
Posted - 2007.10.14 17:56:00 - [20]
 

Originally by: Jason Marshall
The iskur is one of THE best anti-interceptor boats out there.


Nah, the Ishkur is way too slow.

The taranis is the best anti-inty boat. And that's an inty.

Norris Packard
Wings of Redemption
Black Flag Alliance
Posted - 2007.10.14 18:18:00 - [21]
 

Originally by: Nian Banks
How about this for bonuses?

Retribution (Gank)
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret cap use and 5% bonus to armor resistances per level.
Assault Ships Skill Bonus: 10% bonus to Small Energy Turret optimal range and 5% bonus to Small Energy Turret damage per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Vengeance (Tank)
Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level.
Assault Ships Skill Bonus: 5% bonus to armor resistances and 5% bonus to cap recharge rate per level
Role Bonus: 20% bonus to armor hitpoints

Harpy (Gank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 5% bonus to Small Hybrid Turret damage per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Hawk (Tank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 5% bonus to Missile Kinetic Damage
Assault Ships Skill Bonus: 10% bonus to missile velocity and 7.5% bonus to shield boost amount per level
Role Bonus: 20% bonus to shield hitpoints

Enyo (Gank)
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 7.5% bonus to Small Hybrid Turret Tracking Speed per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Ishkur (Tank)
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and +5 Drone Bay capacity per level
Role Bonus: 37.5% bonus to Armor Repairer effectiveness

Wolf (Gank)
Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus and 7.5% bonus to tracking per level.
Assault Ships Skill Bonus: 5% Small Projectile Turret damage and 10% falloff per level
Role Bonus: 100% Bonus to afterburner speed increase and a 25% Bonus to microwarp drive speed increase.

Jaguar (Tank)
Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus and 7.5% bonus to tracking per level.
Assault Ships Skill Bonus: 10% Small Projectile Turret optimal range and 5% projectile damage per level.
Role Bonus: 37.5% bonus to Shield Booster effectiveness


I like this idea for bonus. Why do you think they should get an hp amount boost for the caldari and amarr and not a resistance boost like normal? Because the ships used already have the resistance bonus?

Drek Grapper
Minmatar
Posted - 2007.10.14 18:43:00 - [22]
 

Edited by: Drek Grapper on 14/10/2007 18:43:28
Good ideas here...i like the web immunity bonus and the AB speed bonus ideas the most. This would tie nicely in with another idea i read about making AB's immune to webs.

It would be nice to see an AF be able to go toe to toe with a cruiser and still have a good chance of a kill.

At the moment i dont engage anything bigger than me with a web in my AF as it's just suicide...which is a pity because an AF needs more skills to be able to fly it, so i think it should be leet enough to chance a cruiser.

And AF's are cool. Wink

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 19:35:00 - [23]
 

Originally by: Locke Ateid
Originally by: Lyria Skydancer


Wolf (gank)

Minmatar Frigate Skill Bonus:
+5% Small Projectile Damage bonus and
+10% falloff per level

Assault Ships Skill Bonus:
+5% Small Projectile Turret damage and
+5% Small Projectile rate of fire





Triple damage bonus, it will done.


Hmm yeah I thought about this a bit but dont projectiles have inherently lower damage then other weapon systems? I think its allright if the wolf got 3 dmg bonuses. All the other gank AFs are getting a "new" dmg bonus so should the wolf to keep the balance.

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 19:39:00 - [24]
 

Originally by: riddick Valer
There needs to be a clear comment from CCP as to what role AFS have exactly. This can be used to pick a bonus. As is, tackling is already the hallmark of another t2 frig (ints). Even with a bonus, ints would do it better (and they should). Anti-frig is already taken by destroyers (even though they suck).

As I see it, AFs are designed to be hard to kill while inflicting heavy dps (for a frig).

1. Remove the wasted resistance bonus and make it part of the ship stats.

2. Minimize the effect of the "hole resistance". It should still be lower, but not as much as currently. Their limited slot layouts are enough to prevent getting huge across the board resistances. As is, using a slot to plug your hole means you have almost nothing left to boost the remaining resistances.

2. Possible Bonuses
3a. Add another resistance bonus, or a bonus to reduce sig. Both would make AFs harder to hit/kill.

3b. Add a boost to shield hps/recharge/boost or armor repair/hps. Or a cap reduction for using shield boost or armor repair mods.




1) Yep this must be done and I think ccp is going to give these ships their T2 resists inherently as soon as they decide on what the new bonuses/roles will be for the AFs.

2) Resistance holes are fine tbh. Almost every other ship has it. Shouldnt be changed imo.

3) Yeah these are also good ideas. Wich AF would get wich bonus? a and b?

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 19:40:00 - [25]
 

Originally by: Grimpak
the Afrig issue is something that needs to be solved, but do we need 2 thread about it?


Yes, because this one actually starts with a suggestion (instead of an open question) that can be discussed around in a more structured way.

The Lamentress
Glenn Danzig's Mother
Posted - 2007.10.14 19:56:00 - [26]
 

Originally by: Nian Banks

Hawk (Tank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 5% bonus to Missile Kinetic Damage
Assault Ships Skill Bonus: 10% bonus to missile velocity and 7.5% bonus to shield boost amount per level
Role Bonus: 20% bonus to shield hitpoints



A bit rich don't you think Cool

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 20:23:00 - [27]
 

Originally by: The Lamentress
Originally by: Nian Banks

Hawk (Tank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 5% bonus to Missile Kinetic Damage
Assault Ships Skill Bonus: 10% bonus to missile velocity and 7.5% bonus to shield boost amount per level
Role Bonus: 20% bonus to shield hitpoints



A bit rich don't you think Cool


I agree, AFs dont really need more tank. They need a role that they can actually fullfil = one gank AF and one web/tackling AF for each race imo.

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.10.14 22:38:00 - [28]
 

Originally by: Lyria Skydancer
Originally by: The Lamentress
Originally by: Nian Banks

Hawk (Tank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 5% bonus to Missile Kinetic Damage
Assault Ships Skill Bonus: 10% bonus to missile velocity and 7.5% bonus to shield boost amount per level
Role Bonus: 20% bonus to shield hitpoints



A bit rich don't you think Cool


I agree, AFs dont really need more tank. They need a role that they can actually fullfil = one gank AF and one web/tackling AF for each race imo.


A Role you say? Whats more powerful a role than the "Ship that just won't die"? That's a pretty hot in the pants role in my humble opinion! It just keeps on going on. A ship class thats sole main role is to take the hits and shrug them off is sweet.

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.10.14 23:02:00 - [29]
 

Originally by: Nian Banks
Originally by: Lyria Skydancer
Originally by: The Lamentress
Originally by: Nian Banks

Hawk (Tank)
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 5% bonus to Missile Kinetic Damage
Assault Ships Skill Bonus: 10% bonus to missile velocity and 7.5% bonus to shield boost amount per level
Role Bonus: 20% bonus to shield hitpoints



A bit rich don't you think Cool


I agree, AFs dont really need more tank. They need a role that they can actually fullfil = one gank AF and one web/tackling AF for each race imo.


A Role you say? Whats more powerful a role than the "Ship that just won't die"? That's a pretty hot in the pants role in my humble opinion! It just keeps on going on. A ship class thats sole main role is to take the hits and shrug them off is sweet.


Thats the job of a battleships methinks :-)

Raxlar Kalimar
Posted - 2007.10.14 23:43:00 - [30]
 

I am liking the 25% web imunity idea it would be exactly what they need. Well wither that or an additional bonus but the 25% web imunity has my vote.

Desides boosting interceptors without boosting the Assalt frigs is a really really really stupid idea ccp. Assalts needed the boost so so much more.

Signed.


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