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blankseplocked Just invented a few Sins (and Broadswords).
 
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Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.10.09 17:50:00 - [31]
 

Originally by: Lo Pann
anyone try to invent any heavy dictors?

Just wondering as I am having issues connecting to Sisi and wondered mainly the # datacores used and also if cruiser construction V was needed to build em or what else lvl5 skills needed. thnx in advance.


I have a few broadswords cooking right now, hopefully I will get some successful results later tonight.

Heavy dictors use 8+8 cores just like cruisers.

Lo Pann
Amarr
Its a Tarp
Posted - 2007.10.09 20:02:00 - [32]
 

cool, i will keep an eye here for your success.
:)


Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.10.10 00:51:00 - [33]
 

I managed to produce one Broadsword BPC.

This time it wasn't lack of skills preventing the ships to be built... Crying or Very sad

Lo Pann
Amarr
Its a Tarp
Posted - 2007.10.10 01:49:00 - [34]
 

Originally by: Dominique Vasilkovsky
I managed to produce one Broadsword BPC.

This time it wasn't lack of skills preventing the ships to be built... Crying or Very sad


only 1? out of how many tries?

thnx for the pics, that helps alot!

Khan Dhu
GoonWaffe
Goonswarm Federation
Posted - 2007.10.10 06:16:00 - [35]
 

Edited by: Khan Dhu on 10/10/2007 06:25:11
Originally by: Dominique Vasilkovsky
I managed to produce one Broadsword BPC.

This time it wasn't lack of skills preventing the ships to be built... Crying or Very sad

This is a bit scary. Looks like you might need a POS with a Advanced Medium Ship Assembly Array for Heavy Dictors and an Advanced Large for Battleships...both of which can only be anchored in lowsec. Hello extra cost/hassle/risk.

...or it's because the ships aren't supposed to be being tested yet and don't even have bonuses hammered down.

Jinx Barker
Caldari
GFB Scientific
Posted - 2007.10.10 06:27:00 - [36]
 

Originally by: Khan Dhu
Originally by: Dominique Vasilkovsky
I managed to produce one Broadsword BPC.

This time it wasn't lack of skills preventing the ships to be built... Crying or Very sad

This is a bit scary. Looks like you might need a POS with a Advanced Medium Ship Assembly Array for Heavy Dictors and an Advanced Large for Battleships...both of which can only be anchored in lowsec. Hello extra cost/hassle/risk.


That would be the biggest kick in the balls man, it took me a few minutes to process the picture, I was trying to figure out why it disturbed me.... (it is late here, I will blame it on the time)

If those ships can not be built in Stations... what in the hell... does that mean? It is a bit scary...
Hopefully it is just an oversight.

Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.10.10 08:25:00 - [37]
 

Originally by: Jinx Barker
If those ships can not be built in Stations... what in the hell... does that mean? It is a bit scary...
Hopefully it is just an oversight.

I think it's just an old bug showing up where not all T2 ship classes are associated with the factories by default. After all we had an identical issue when the T2 frigs / interdictors got their own ship type classifications a few patches ago.


Johnathon Desoto
Pax Britannia
Rally Against Evil
Posted - 2007.10.10 09:37:00 - [38]
 

i was actually just wondering though, if the market price for datacores and decryptors is going crazy, and older Tech 2 ships may become less profitable, and people seeling datacores and/or decryptors could make a fortune, and people are hoarding these things already, and the tech 2 market could just yo-yo when Rev 3 comes out.....
My god... Its the end of EVE as we know it!!!!
Oh Gosa

Kokkoro
Posted - 2007.10.22 08:16:00 - [39]
 

Originally by: Dominique Vasilkovsky
Today's patch of SiSi gave us a little feature I think a lot of you will love:

The BPC output selector, no more unwanted ships/items as a result of the inventions. Very Happy


I seem to recall seeing one of these screen shots like this listing the Federate Navy Megathron as a possible output... I just wish I remembered where I saw it. Most likely a hoax but I can dream.

Amy Wang
Posted - 2007.10.22 10:32:00 - [40]
 

Mechanical Eng. Datacores dropped in the last months from 5 mil to 1 mil a piece, now they rise again above 2 mil and probably over 3 even because of the price hype because of the upcoming new t2 ships with Rev 3.

That is a perfectly normal phenomenon and they will drop again after that, if you had thought ahead and had stocked yourself with datacores before Rev 3 came close like all the other smart people did because the price rise was all too predictable you nwouldnt have that problem now.

More and more people are starting to produce Mechanical Datacores so in the long run the price will fall further until other types become more profitable.

Hey, you can bet that t2 component prices and mineral prices will also rise with Rev 3 introduction, you want to do ccp something about that too? It is a market phenomenon and expected, so work with it.

Mya Chrystal
Gallente
Icemat Inc
Posted - 2007.10.22 11:14:00 - [41]
 

Edited by: Mya Chrystal on 22/10/2007 11:14:27
Originally by: Kokkoro
Originally by: Dominique Vasilkovsky
Today's patch of SiSi gave us a little feature I think a lot of you will love:

The BPC output selector, no more unwanted ships/items as a result of the inventions. Very Happy


I seem to recall seeing one of these screen shots like this listing the Federate Navy Megathron as a possible output... I just wish I remembered where I saw it. Most likely a hoax but I can dream.


Fed Issue Mega

Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.10.22 11:32:00 - [42]
 

Originally by: Mya Chrystal

Fed Issue Mega

That's just a bug, faction ships will not be inventable.

Kur'Dekaija
Wolfs In Gray Armor
Posted - 2007.10.22 14:12:00 - [43]
 

what skills are required to invent the bs?

Jarden
Gallente
The Executives
Posted - 2007.10.22 14:30:00 - [44]
 

Originally by: Kur'Dekaija
what skills are required to invent the bs?

You need mechanical engineering/racial encryptions/racial starship engineering at I to invent the battleships.
To build the battleships you need mechanical engineering/racial starship engineering at V(+battleshipconstruction at IV).

Aykido
Gallente
Lobster of Babel
Posted - 2007.10.22 16:57:00 - [45]
 

The requirements on Sisi have been lovered to level IV Starship and mechanical engineering. Which is a pity.

Also they have changed the material requirements, so it now takes a lot more components as well as some minerals to build them.

Phoenix Pryde
Caldari
3-I Area 42
Posted - 2007.10.22 18:59:00 - [46]
 

Edited by: Phoenix Pryde on 22/10/2007 19:00:35
Originally by: Aykido
The requirements on Sisi have been lovered to level IV Starship and mechanical engineering. Which is a pity.



Indeed, and doesnt makes much sense either, considering that stuff like Assault frigs or command ship do need frigate and cruiser construction V respectively too.

But then, CCP hasnt made many changes/suggestions that made a terribly lot of sense lately anyway ...

Evil or Very Mad

Rimhawk
Caldari
Roast and Toast Inc.
Posted - 2007.10.22 21:41:00 - [47]
 

Originally by: Aykido
The requirements on Sisi have been lovered to level IV Starship and mechanical engineering. Which is a pity.

Also they have changed the material requirements, so it now takes a lot more components as well as some minerals to build them.



Is it just me or are the material requirements a bit on the high side? When comparing the difference between cruisers and battlecruisers that is.

Granted, the first requirements we saw on SiSi were ridiculously low, but this seems rather high....

Derranna Elkadar
Posted - 2007.10.23 12:09:00 - [48]
 

How long did it take to run the invention jobs for the Sin?

Thanks!

Aykido
Gallente
Lobster of Babel
Posted - 2007.10.25 12:26:00 - [49]
 

BSs have 75 hour base invention time on Sisi:

Thats 3 days 3 hours in a station or 1 day 13 hours 30 minutes in a mobile lab.



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