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Dallenovic
Rionnag Alba
Northern Coalition.
Posted - 2007.09.14 19:32:00 - [1]
 

I have seen a few setups but no thread yet, sorry if there already is one. Its nice to see the Sac finally got its role as heavy tackler backed up with the stats after a long break for me its a nice return present.

So what does everyone use ?

Was thinking for a heavy nano ship:

5x Heavy Missile Launchers (faction ammo)

1x 10MN Microwarpdrive II
1x Warp Disruptor II
1x Medium Electromechanical Booster
1x whatever

1x Medium Armor Rep II
1x Energized Thermal II
2x Overdrive II
1x Local Hull Inertia Stab

2x Polycarb Rigs

Perhaps lose one poly rig and put on a nanofibre and a missile velocity rig to keep out of range

Or is it a uber heavy tackler now

5x Heavy Assault Launchers

1x 10MN MWD II
1x Fleeting Webifier
1x Warp Disruptor
1x 1x Med Elec Cap Booster

2x MAR II
1x EAN II
1x Energized Thermal II
1x BCU II

Rigs: whatever u want

Or perhaps some kind of uber ganker with rep rigs ? Let me hear some of your tried and tested while i train HAM a little more



Nahno
North Eastern Swat
Pandemic Legion
Posted - 2007.09.14 19:55:00 - [2]
 

Edited by: Nahno on 14/09/2007 19:55:27
Originally by: Dallenovic
I have seen a few setups but no thread yet, sorry if there already is one. Its nice to see the Sac finally got its role as heavy tackler backed up with the stats after a long break for me its a nice return present.

So what does everyone use ?

Was thinking for a heavy nano ship:

5x Heavy Missile Launchers (faction ammo)

1x 10MN Microwarpdrive II
1x Warp Disruptor II
1x Medium Electromechanical Booster
1x whatever

1x Medium Armor Rep II
1x Energized Thermal II
2x Overdrive II
1x Local Hull Inertia Stab

2x Polycarb Rigs






It is my feeling that these changes would be mo' betta for your setup:

1x Large shield extender II

3x Overdrive II
2x Ballistic Control II

Discuss.

Zaratustra
The Confed Crew
Posted - 2007.09.14 20:03:00 - [3]
 

5x Heavy Assault Missile Launcher II

1x 10MN MWD II
1x Warp Disruptor II
2x Large Shield Extender II

2x Overdrive Injector II
2x Nanofiber II
1x Local Hull Conversion Istab

1x Polycarbon Engine Housing
1x Hydraulic Bay Thrusters

Cap lasts 5 minutes, 18 seconds with my skills with everything, including the MWD on. Turn off the Warp Disruptor at all, and you've got positive cap flow. So, unless I'm completely solo, no need for the cap injector.

Hits 3700m/s out of gang, with lowish DPS for a nanoship, but trades that in exchange for 0 misses with its 22km HAM missiles. Switching out to Javelin gives you 80km+ range with the HAMs and doesn't drop below 3100m/s when in-gang.

The obvious weakness is that the NanoSac is completely useless against other nanoships/inties....they simply outrun the HAMs or the HAM explosion velocity. For all other ships, though, you've got a HAC that can orbit at high speeds, and never miss with its weapons.

Markus Aurelian
Posted - 2007.09.14 20:34:00 - [4]
 

i was thinking about speed tanking mine and using the following-

5xHeavy missile launchers (my ham skill isnt as high as my regular heavy skill atm)

1xmwd
1xscram
1xLSE
1xLarge Cap battery II

3xoverdrive
2xnanofiber

2xpolycarb rigs

Kruel
Beyond Divinity Inc
Posted - 2007.09.14 21:00:00 - [5]
 

5x HAM
mwd, scram, sensor booster, large cap battery
medium rep, 2x overdrive, inertia, cpr
2x polycarb rigs

Goes almost 5k/sec for me, over 5k/sec in gang. It's damn near fully-sustainable, as long as you don't perma-run the rep... even then it lasts over 3 min.

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2007.09.14 21:53:00 - [6]
 

Solo setup:

5 HAM2, 1 whatever
MWD, scram, 2 damps
3 BCU, MAR2, thermic hardener
2 damp efficiency rigs

Only around 1.8 km/s fast without implants and only a ~150 dps tank. But 500 dps. And it should be able to damp anything slower than it below its t1 HAM range and should outgank/tank most ships which are faster.

Dallenovic
Rionnag Alba
Northern Coalition.
Posted - 2007.09.14 23:03:00 - [7]
 

When i was flying a nanocurse i only used 2 overdrives 1 inertia and two poly rigs and the curse is slower than the sac, thats why i think that my first post was ok as it incorporated the fact u may get hit cos of the HAM range, either that or use more speed mods and use a missile velocity rig

You could nano this really well, all it would need is a bit of fine tuning to make it most efficient which will come with time.

Dallenovic
Rionnag Alba
Northern Coalition.
Posted - 2007.09.14 23:08:00 - [8]
 

Originally by: Aramendel
Solo setup:

5 HAM2, 1 whatever
MWD, scram, 2 damps
3 BCU, MAR2, thermic hardener
2 damp efficiency rigs

Only around 1.8 km/s fast without implants and only a ~150 dps tank. But 500 dps. And it should be able to damp anything slower than it below its t1 HAM range and should outgank/tank most ships which are faster.



Now this looks like a bloody good idea if you have the right skills. I was thinking of using damps but didnt think anything of it cos you need three and only two mids available. But the idea of using damp efficiency rigs is quite a discovery.

Lisento Slaven
The Drekla Consortium
Posted - 2007.09.15 00:23:00 - [9]
 

Originally by: Dallenovic
Originally by: Aramendel
Solo setup:

5 HAM2, 1 whatever
MWD, scram, 2 damps
3 BCU, MAR2, thermic hardener
2 damp efficiency rigs

Only around 1.8 km/s fast without implants and only a ~150 dps tank. But 500 dps. And it should be able to damp anything slower than it below its t1 HAM range and should outgank/tank most ships which are faster.



Now this looks like a bloody good idea if you have the right skills. I was thinking of using damps but didnt think anything of it cos you need three and only two mids available. But the idea of using damp efficiency rigs is quite a discovery.


My corp mate runs 3x damp + 2x damp rigs (with 24km scram) on the gate in lowsec.

I run:
5x HAM II 1x Named Kinetic Smartbomb
1x MWD 1x Web 1x 20km Scram 1x Medium Electro Cap Booster
2x MAR II 1x BCS 1x EANM 1x Damage Control

I am seriously considering taking off the BCS for a thermal hardener. That or the Damage control...probably the BCS. All for low sec gate camping btw. Replace named where you can't fit etc.

Linium
Super Batungwaa Ninja Warriors
0ccupational Hazzard
Posted - 2007.09.15 02:32:00 - [10]
 

5 x Ham
1 x Nothing

Ab
Web
Scram
Sensor Booster

1 x Med Rep
1 x 1600 plate
1 X Eanm
1 x Thermal Passive
1 x DCU or Ballistic Control

Rep Rigs

8000 aromor at 75 + resists

Silence Duegood
Posted - 2007.09.15 02:50:00 - [11]
 

The new Sac is da bomb

Derrios
Reikoku
IT Alliance
Posted - 2007.09.15 03:48:00 - [12]
 

EFT says they do comparable damage to ishtars now. Good fix imo. Amarr needed this boost :)

ReePeR McAllem
The Carebear Stare
Posted - 2007.09.15 08:09:00 - [13]
 

5 x HAM
1 x Small neut

Warp Disruptor II
Fleeting Web
Medium electrochem
Y-T8 Overcharged MWD

2 x MAR II
1 x DCU II
1 x EANM II
1 x Thermic Hardener II

3 x Hobgoblins.

Aux nano pumps for rigs

Nice tank, with enough dps to break tanks.





zekeval
Posted - 2007.09.15 09:15:00 - [14]
 

I think I' ll try this set-up:

High: 5 HAM II, 1 Med Nos named

Med: 1 MWD II, 1 warp disruptor, 1 Web, 1 Cap booster

Low: 1 MAR II, 3 Energized TS ( Kin/EM/Thermal), 1 BCU II

1 rig thermal(forgot the name ugh ) and whatever you want

3 light drones T2

It should be nice for solo or small gang ugh

NAFnist
Rage and Terror
Against ALL Authorities
Posted - 2007.09.15 14:44:00 - [15]
 

5x Heavy Missile Launcher II

1x MWD
1x Scrambler
2x Med Cap Injector

2x Medium Rep II
1x TS Thermic Armor Hardener
1x EANM II
1x BCU II

Cpt Cosmic
Posted - 2007.09.15 22:09:00 - [16]
 

Edited by: Cpt Cosmic on 15/09/2007 22:09:34
Originally by: me
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Ballistic Control System II

10MN MicroWarpdrive II
Fleeting Propulsion Inhibitor I
Fleeting Warp Scrambler I
Medium Electrochemical Capacitor Booster I

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
[empty high slot]

Auxiliary Nano Pump I
Auxiliary Nano Pump I

I think this will be the standard setup. tanks 513 dps on average and does 416 average dps with 3 warriors II and caldari navy hams

Originally by: me

Overdrive Injector System II
Overdrive Injector System II
Inertia Stabilizers II
Inertia Stabilizers I
Ballistic Control System II

10MN MicroWarpdrive II
Fleeting Warp Scrambler I
Large Shield Extender II
Large Shield Extender II

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
[empty high slot]

Polycarbon Engine Housing I
Polycarbon Engine Housing I

you can nano it well too, although a nano setup will have problems breaking high tanked ships and will die to interceptors I think

Dallenovic
Rionnag Alba
Northern Coalition.
Posted - 2007.09.18 18:07:00 - [17]
 

I have been thinking, you have armor resistances so why would you ever shield tank this even on a nano setup, you could run one rep and one energized or an actual plate, and leave yourself with 2 available mids. This could be used for either of the following: webifier, cap booster, cap battery or other ecm.

Now as the ship has the bonus +5% per level to armor resistances it would be wise to use this, don't use 2x LSE II
Also you have the +5% to capacitor recharge rate, so if you increase your cap capacity your laughing

So why not use:

2x Overdrive Injector II
1x Local Hull Inertia Stab
1x Medium Armor Rep
1x Energized Adaptive Nano/ Energized Thermic/ Plate

1x 10MWD II
1x Cap Battery II
1x Warp Disruptor II
1x Web/Cap Booster

Plates may slow you down a little so if your bothered about speed, EAN or maybe a BCU II ?


 

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