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blankseplocked An alternative to sec status - take three
 
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Saris Dadra
Posted - 2007.12.17 05:53:00 - [31]
 

I really like this idea because it makes a lot more sense committing genocide against 'pirate' factions to get back into the good graces of CONCORD.

I would suggest that any act of aggression committed in hi-sec space resulting a wanted status have a penalty double of what the same act would result in in low-sec. However, I would also suggest getting rid of the Concord insta-gank to compensate.

Instead have CONCORD apply full damage to all of the offenders modules and destroy their drones. Without any modules or drones the law-breakers will be unable to carry out any more hi-sec piracy until they dock and repair. In high traffic areas players are also likely to lose their ships, because they will be defenseless against anyone with a scrambler and a grudge...

Sid Fernwilter
Minmatar
Posted - 2007.12.17 13:32:00 - [32]
 

Interesting and well thought idea / signed
Perhaps a connection to the sec status of the system would be in place, something like base wanted time * sec status of system ( would make killing someone in 0.4 give you twice the wanted time compared to doing it in 0.2). This way we would see more of a difference between different sec systems wich in my opinion would be good.

Teyrala
Center for Advanced Studies
Posted - 2007.12.19 21:39:00 - [33]
 

Am I the only person who sees this as what it is? - A pirate who wants to go to highsec again and is too lazy to rat.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2007.12.19 22:52:00 - [34]
 

Originally by: Teyrala
Am I the only person who sees this as what it is? - A pirate who wants to go to highsec again and is too lazy to rat.


What about the player that doesn't want to be a pirate because they know they will have to do the tedium of ratting to even be a pirate in the first place?

As I see it, the OP is more about giving players more choices than trying to avoid any tedium, though I must say reduction in tedious activities is good for any game, game being the operative word here.

If someone is a hard core pirate, then what the OP proposes is still going to keep them locked out of high sec, the time it takes them to get back into the good graces of Concord is about the same. This is a game, not breaking up boulders at Leavenworth prison.

Vihravend
Caldari
Keel Hauler's Inc.
Gentlemen-Of-Fortune
Posted - 2007.12.19 23:17:00 - [35]
 

I like it..

/signed

Cpt Branko
Retired Pirate Club
Posted - 2007.12.27 22:50:00 - [36]
 

Edited by: Cpt Branko on 27/12/2007 22:51:18
Awesome idea.

Personally, I'm sick of the 'have to use alts' metagame.

Xanthese
Posted - 2008.01.08 00:46:00 - [37]
 

I'd extend it to alts as well - hide and swap to alt - too easy with the right skills.
IMOHO pod killing is a silly idea (who does it benefit - apart from the ho-ho i podded three carebears today bunch) - you arn't allowed to do it so why have it - capture pod yes - and ransom ?

Xanthese
Posted - 2008.01.08 00:46:00 - [38]
 

PS /signed

Reggie Stoneloader
Poofdinkles
Posted - 2008.01.08 06:18:00 - [39]
 

Originally by: Saris Dadra
Instead have CONCORD apply full damage to all of the offenders modules and destroy their drones. Without any modules or drones the law-breakers will be unable to carry out any more hi-sec piracy until they dock and repair. In high traffic areas players are also likely to lose their ships, because they will be defenseless against anyone with a scrambler and a grudge...
This is a neat idea. Concord already has super-ships, a super-weapon to castrate you without the coup de grace wouldn't be too hard to pass off. Plus, it gets rid of the insurance payout, removes the "Oh, crap my CNR got killed when I smartbombed my alt's shield maintenance drones" scenario and institutes a fine, payable to the nearest repair bay, for the crime. Lots of good effects, but it feels a bit out of place, since there's no "real" weapon that busts up people's modules... yet.

Originally by: Teyrala
Am I the only person who sees this as what it is? - A pirate who wants to go to highsec again and is too lazy to rat.
Check my sec status. Pirate or not, I can go to high-sec any time I want.

Tmarte
Caldari
Slackers Incorporated
Posted - 2008.01.08 16:17:00 - [40]
 

Edited by: Tmarte on 08/01/2008 18:37:11
Here's what I like about it. Correct me if i'm wrong of course.

We can open fire on an NPC pirate at any time in any sec space right? Well why should it make a difference if it's an NPC or a real player. If a person chooses to be a pirate as a profession then we should be able to open fire in any sec space, just like you can on an NPC pirate. IMO the system outlined by the OP allows just this.

I definitely like the other idea of chonchord disabling modules instead of blowing up a ship. My corp mates and I have lost many a ship because we clicked the ECM burst button instead of the normal ECM, which look identical. If anything there should be different levels of aggression in high sec space. If you accidentally ecm or smart bomb somebody, your modules go bye bye (well disabled), but if you actually manage to blow up another ship, or if you fire on it/smartbomb/ecm it more than a couple times, say bye bye to yours.

Trent Nichols
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2008.01.08 17:21:00 - [41]
 

I wanted to comment but I couldn't come up with anything else to say. Confused

/signed.

Blue Rider
Thanos and Killjoy Productions
Posted - 2008.01.08 21:35:00 - [42]
 

Edited by: Blue Rider on 08/01/2008 21:39:26
/signed!!!!!

Originally by: Ysabelle nKataros
Originally by: kimish
...


Not a bad idea, although I'd probably revise it a little to make it ideal. Certainly timer shouldn't go down while you're in 0.0

...


and this. maybe the same applied to staying docked?

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.01.11 16:23:00 - [43]
 

Originally by: Reggie Stoneloader
Originally by: Saris Dadra
Instead have CONCORD apply full damage to all of the offenders modules and destroy their drones. Without any modules or drones the law-breakers will be unable to carry out any more hi-sec piracy until they dock and repair. In high traffic areas players are also likely to lose their ships, because they will be defenseless against anyone with a scrambler and a grudge...
This is a neat idea. Concord already has super-ships, a super-weapon to castrate you without the coup de grace wouldn't be too hard to pass off. Plus, it gets rid of the insurance payout, removes the "Oh, crap my CNR got killed when I smartbombed my alt's shield maintenance drones" scenario and institutes a fine, payable to the nearest repair bay, for the crime. Lots of good effects, but it feels a bit out of place, since there's no "real" weapon that busts up people's modules... yet.




Let's say CONCORD can use a special jamming module that attaches to your ship with following effect:

1. Drone control is lost (drones become inert). You can scoop your drones at most, but not launch them.
2. Any module except propulsion/tank cannot be activated.
3. You cannot selfdestruct, repackage, unfit/change fit the ship with the module attached.
4. Remote assistance of any kind is impossible.
5. Any repair station can remove this module for a fee depending on ship class.

There are still some holes, but it seems ok to me for the first look ...

Yarry McYaryar
Caldari
Elite Angels Of Death
Posted - 2008.01.11 16:56:00 - [44]
 

dont knwo if this has been said or not, dont have time to read alot, but instead of beign wanted for some time, you get a bounty, and you can be shot at by anyoen who wants to try to take you, the bigger the bounty, the more juicier you are, and that makesit more dangerous to go into high sec.

and if u wanted to you could have it that if it doesnt increase in so many days / weeks that in one month / week it will be taken off

would be a good way to make iskies and create a new job for pvpers in empire YARRRR!!

Rigo Kajjar
Amarr
Posted - 2008.01.11 21:05:00 - [45]
 

Edited by: Rigo Kajjar on 11/01/2008 21:56:22
Originally by: Reggie Stoneloader
Originally by: Adunh Slavy
how do we deal with existing sec status, wipe the slate clean for everyone or convert current numbers into time on the wanted flag?
I was thinking just abolish it, wipe the slate clean.


There were some suggestions to replace Concord by the empire navies during factional warfare. This would actually work very well in combination with those ideas.

Additionally, there should be some "marker" that can be used to show how bad of a pirate you are. Bounty doesn't work as people put it on themselves or cash it in with their alts. Something like total or maximum hours "wanted" would surely be a nice epeen-o-meter. And "wanted" time should of course be seen on char info.

I think "wanted time" should be restarted each time you shoot someone. Also, the restart should be with increased timers for each additional crime you commit during your "wanted time". That would make professional pirates permanently shootable like now with outlaws, while at same time it wouldn't gimp people that just want to try out piracy. That would also permit people to get back into high sec without boring rat grinding, but they would have to accept staying shootable for a while. I guess that at the moment there are many people who let subscription lapse on outlaw chars as they just couldn't be bothered to grind sec status up again. A time-based system might encourage them to resubscribe.

Edit: added example:
  1. you shoot someone: 3 day "wanted". You don't shoot someone during those days = you are un-wanted again and can go to high sec like everyone else.

  2. you shoot someone: 3 days wanted. You shoot a second person during that time = restart, but this time with 4 days "wanted" time. You shoot a third person = restart, this time with 5 days "wanted". You don't shoot someone during those 5 days = "wanted" flag disappears.

Digger One
Posted - 2008.01.26 05:47:00 - [46]
 

intresting ideas in here

/signed

Kiithnaras
Minmatar
Lethal Injection.
Hedonistic Imperative
Posted - 2008.01.28 00:23:00 - [47]
 

Edited by: Kiithnaras on 28/01/2008 01:52:01
I like this idea as a whole, but I'd do it with one modification; players with wanted status would still be wanted by Concord, and if they pass a group of Concord that is already present, either from a previous police response or from native NPC presence, Concord would Doken them still.

That is not to say they would be actively sought, more like transporting illegal goods with customs agents. You hang out for more than a few moments around Concord, they're gonna see something is up and blast you. This way pirates don't have total freedom to set up bait camps, but they can still travel more or less unaccosted through highsec given that they're in a fairly quick ship (super inertia-stabbed battleships would make it, for instance.)

Alternately, I think I would be satisfied with the retention of current security status system (letting players know if they're a renowned felon or not) with the alterations as above, treating wanted players more like illegal goods.

Lil'Red Ridin'Hood
Evolution
IT Alliance
Posted - 2008.01.28 07:12:00 - [48]
 

I love this idea.
Got my support.

Camilo Cienfuegos
Earned In Blood
Posted - 2008.02.02 20:37:00 - [49]
 

I heartily endorse this idea.

Mahn AlNouhm
The Bastards
The Bastards.
Posted - 2008.02.03 02:02:00 - [50]
 

Edited by: Mahn AlNouhm on 03/02/2008 02:16:27
/signed. It creates an added element of risk/reward and opens up closed doors for pirates everywhere. This: "...treating wanted players more like illegal goods." hits it right on the head. The ability to detect and avoid detection should be balanced. The proposition addresses that issue.


Cpt Branko
Retired Pirate Club
Posted - 2008.02.03 02:42:00 - [51]
 

Makes sense to me, i could finally stop with the stupid alt business then.

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2008.02.03 07:05:00 - [52]
 

Question: Does the 'wanted' status show up for other players? Where does it show up? Red/Yellow flashy? WANTED on their portrait? Or do they have to already know that you are an outlaw and as such, CONCORD will not help you? I assume it shows up on overview and on your character info.

Reggie Stoneloader
Poofdinkles
Posted - 2008.02.03 11:55:00 - [53]
 

Yeah, that's what I envision. "Wanted" would look just like "Outlaw" does now, but without the high-sec Concordoken and the need to kill thousands of honest, hard-working Guristas to clear your name.

Arous Drephius
Caldari
Caldari Provisions
Posted - 2008.02.03 13:51:00 - [54]
 

/signed

1' Basics
Republic Military School
Posted - 2008.02.13 23:08:00 - [55]
 

/signed

MinmatarCitizen3208467
Minmatar
Sebiestor Tribe
Posted - 2008.03.14 06:04:00 - [56]
 

Excellent idea. "Anti-pirates" will finally become them.

/signed

Cypher V
Minmatar
Critical Mass Technologies
Posted - 2008.03.14 07:21:00 - [57]
 

Edited by: Cypher V on 14/03/2008 08:18:40
/signed

First decent suggestion I've seen in a LONG time!

I'd change the OPs times though to: (see further down for reason)
- Sec status is only used for time calcs, -10.0 can now enter 1.0 systems.
- Agression in high-sec (inc all eWar) -> CONCORD warps in and offlines module in use ugh
- Destruction of ship in high-sec -> CONCORD does its proper job and pops your ship ugh
- Remote rep of wanted player in high-sec -> CONCORD warps in and offlines module in use ugh
- Destruction of ship anywhere -> 90 mins wanted timer.
- Destruction of pod anywhere -> 150 mins wanted timer.
- Kill rights work in same way as now, but you can pay off CONCORD (bribe) to clear name.
- Cloaking pauses timer, docked or logged does NOT pause it.

EDIT: My first post made no sense.

I would suggest a system that uses Sec status AND the wanted timer. like...

roundUp.( ([baseWantedGain]*[systemSec]) / (20+[playerSec]) + [currentWanted] = [newWanted]
Timer updates once per minute. Makes it easier on server, and means you won't think you're out of wanted, but to the rest of EVE you're still fair game.

Feedback forum-goers?


Pretty sure our CCP EVEgods would be able to balance this idea beautifully though.

I'll say it again; /signedddddddddddddddddddd

Cypher V
Minmatar
Critical Mass Technologies
Posted - 2008.03.15 05:27:00 - [58]
 

f'n BUMP!!!

First good idea I've seen in a long time, needs more exposure!

Aeo IV
Amarr
Xomic OmniCorporation
Posted - 2008.03.15 22:05:00 - [59]
 

And how does this help the 'good guys'?

The reason you have to grind rats to get back sec status is very simple; risk vs reward. The reward for being a pirate is generally very high, at the same time, you run the risk that you'll be ganked by CONCORD the next time you enter a 0.5+ system.

It's not that your idea isn't interesting, it would probably cut down on weekend pirates, but it shouldn't replace the outlaw system.


Amarr12345
Posted - 2008.03.24 04:38:00 - [60]
 

Quote:

Originally by: Cypher V
Edited by: Cypher V on 14/03/2008 08:18:40
/signed

First decent suggestion I've seen in a LONG time!

I'd change the OPs times though to: (see further down for reason)
- Sec status is only used for time calcs, -10.0 can now enter 1.0 systems.
- Agression in high-sec (inc all eWar) -> CONCORD warps in and offlines module in use ugh
- Destruction of ship in high-sec -> CONCORD does its proper job and pops your ship ugh
- Remote rep of wanted player in high-sec -> CONCORD warps in and offlines module in use ugh
- Destruction of ship anywhere -> 90 mins wanted timer.
- Destruction of pod anywhere -> 150 mins wanted timer.
- Kill rights work in same way as now, but you can pay off CONCORD (bribe) to clear name.
- Cloaking pauses timer, docked or logged does NOT pause it.

EDIT: My first post made no sense.

I would suggest a system that uses Sec status AND the wanted timer. like...

roundUp.( ([baseWantedGain]*[systemSec]) / (20+[playerSec]) + [currentWanted] = [newWanted]
Timer updates once per minute. Makes it easier on server, and means you won't think you're out of wanted, but to the rest of EVE you're still fair game.

Feedback forum-goers?


Pretty sure our CCP EVEgods would be able to balance this idea beautifully though.

I'll say it again; /signedddddddddddddddddddd





EDIT: Your second post still makes NO sense.





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