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blankseplocked An alternative to sec status - take three
 
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Reggie Stoneloader
Poofdinkles
Posted - 2007.09.13 15:27:00 - [1]
 

Sec status doens't work right, and should be removed from EvE. I've got an alternative here. I don't know how to put tables on this forum, so I'll start by defining some terms:

Global Criminal Flag: Just like now, you blink red, you deal with Concord, sentries, and anyone who wants to take a potshot at you for fifteen minutes. Earning a flag while already flagged refreshes the timer, so you can only ever have 15 minutes to wait for this to go away.

Kill Rights: Just like now, killing someone who doesn't fight back leads to you being fair game for that person for a month or whatever.

Wanted: This is my new idea, to replace "Outlaw" status. Wanted is like a global killright. You can be killed by any player, but Concord and Sentries and navy NPCs won't hassle you. You can travel to high-sec at will, but anyone can pick on you if they want to, and you can't shoot unless they start it, lest you be flagged and Concordokkened. This timer stacks, so if you earn fourteen hours' worth of wanted time, you are wanted until fourteen hours after your first offense. I'd say a cap on this at one month would be appropriate.

Some tentative specifications:

Aggression against a ship: 15-minute global criminal flag.

Destruction of ship (with return fire): Global flag, one hour "wanted".

Destruction of ship (no return fire): Global flag, killrights, ten hours "wanted".

Aggression against pod: Global flag, two hours "wanted".

Podkill: Global flag, killrights, twenty hours "wanted".

So, in a nutshell, you can have fights in low-sec if you want to, but if you start a fight, then people get to start a fight with you without sentries or Concord watching your back. If they're fights with guys who like to fight, then it's no big deal, since winning a fight just gets you an hour of wanted status, enough time for the guy to get a new ship and seek revenge, but not enough to seriously cramp your style. Scrambling a pod and ransoming it will earn you two hours, so the guy can cry to his mates and get a gank squad after you.

But if you gank ten haulers in a single afternoon, or squish five pods, you've got 100 hours of "ebil piwat" to live down, during which a team of frigs can take you on at a gate in Jita, with a Griffin to jam and a Rifter to web and an Atron to warp scramble you, and the sentries will not pop their tiny little ships to protect you, and Concord will turn a blind eye.

If you wanna be a pirate and shoot up the place, that's great, but killing a bunch of Guristas won't clear your record. You can never let your guard down, never go afk at a planet and never fly a hauler, because you forfeit the safety of empire space when you fly the Jolly Roger in low-sec. If you're serious about your trade, it shouldn't bother you, and if you want to "go straight", it's just a matter of waiting until the death warrants expire and then being safe and friendly again.

Tuschii
Sp00t
Posted - 2007.09.13 15:49:00 - [2]
 

This could actually be fun I would love to be able to roam anywhere mmmmmmmm YARRRR!!

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
Posted - 2007.09.13 15:54:00 - [3]
 

Edited by: Cedric Diggory on 13/09/2007 15:55:49
I skipped over most of it, truth be told. Anything that allows me to stop using this character as a "Jita Alt" is fine by me!

Having read it, being "wanted" sounds pretty nice too. As it stands, you do get the occasional fool chasing you down when an outlaw does a highsec run in their pod (fat chance they'll catch you, but someone always tries) and this would bring life back into this idea.

It's letting the players police their own community, and it might even make some realise that PVP isn't as lousy as they think it is when they get involved in ganking some -10 outside Jita 4-4!

Sfatia
Posted - 2007.09.13 16:07:00 - [4]
 

Make It So! Energy!

joshmorris
Posted - 2007.09.13 16:51:00 - [5]
 

yeah this is all good i like it ... better than atm.

Seeing EyeDog
Posted - 2007.09.13 16:55:00 - [6]
 

/signed....as of right now, sec status denotes absolutely nothing other than you are either a super NPC'er or a super "piwat"...remove it now, and replace it with this.

kimish
Posted - 2007.09.13 21:02:00 - [7]
 

nice idea, although timer should only go down when your online and NOT at a station and in 0.3+ sec.
so you can't just flee into your alliance in 0.0 or hide in a station.

else this would be a really good idea ^^

Buyerr
Posted - 2007.09.13 21:07:00 - [8]
 

nice system. would love it !! ^^

gangs shouldn't be able to help their wanted freind without concord smashing them though.

Boomershoot
Caldari
Suddenly Ninjas
Posted - 2007.09.13 21:39:00 - [9]
 

less wanted time for ship killing, then
/signed

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2007.09.14 00:07:00 - [10]
 

Actually a pretty nice system. . .

But it means I can't just burn through my nice +3 sec status, then go back to highsec before I hit -2 and effectively pay no price. Sad But that's not necessarily a bad thing.

Ysabelle nKataros
Evolution
IT Alliance
Posted - 2007.09.14 00:34:00 - [11]
 

Originally by: kimish
nice idea, although timer should only go down when your online and NOT at a station and in 0.3+ sec.
so you can't just flee into your alliance in 0.0 or hide in a station.

else this would be a really good idea ^^


Not a bad idea, although I'd probably revise it a little to make it ideal. Certainly timer shouldn't go down while you're in 0.0

Regarding the OP: fantastic idea. Signed.

xOm3gAx
Caldari
Stain of Mind
Posted - 2007.09.14 00:39:00 - [12]
 

Edited by: xOm3gAx on 14/09/2007 00:40:26
Edited by: xOm3gAx on 14/09/2007 00:39:51
Pod agression and ship agression should both be treated the same as they are the same thing currently and it would require less coding changes (which is good).

Edit: this would make things alot more fun and help put some pirates in dead end systems.

Lisento Slaven
The Drekla Consortium
Posted - 2007.09.14 01:09:00 - [13]
 

This would be cool. It would help anti-pirates out with the whole negative sec status thing. Would also make pirating more fun for everyone...actually pvp in general would be more fun.

Neu Bastian
Minmatar
Stimulus
Rote Kapelle
Posted - 2007.10.28 06:22:00 - [14]
 

I like it, tho its a big penalty for us nice guys who like to uphold the law when we want to pod a piwat out of his ebil plants. would pods be flagged?

either way

/sign

Dotard
Minmatar
Kernel of War
Goonswarm Federation
Posted - 2007.10.28 06:36:00 - [15]
 

/signed

ZerKar
Caldari
Zen'Tar
Posted - 2007.10.28 07:28:00 - [16]
 

/signed much.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2007.10.28 12:20:00 - [17]
 

Very interesting indeed.

Ill sign up to this idea.

/signed

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2007.10.28 13:09:00 - [18]
 

Better than current system, but Fast Talk skill will need to be changed.

/signed

Aurinkokuningas
Posted - 2007.10.28 14:31:00 - [19]
 

Interesting thought. I could live with this.

However this shifts balance slightly, you should give something new to the pie-rats in return. Ganking carebears is a good thing YARRRR!!

Buyerr
Posted - 2007.10.28 15:36:00 - [20]
 

the sec system is broken because of alts, else it is working fine.
but because of alt and ccp's incuraging of alts (i still don't believe they can have such stupidity within their devs O.o ) i actually support this idea, since as it is the sec hit only really hurts the people without alts, which is generally not the destroyers of the fun for other players (low sec gate gankers and asswipes that misuse the mechanic for own benefit)

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2007.11.01 00:24:00 - [21]
 

Good idea Reggie. Gives players many more options, and options are good.


Wannabehero
Wayward Ventures
Posted - 2007.11.01 22:59:00 - [22]
 

Great Idea, might need some tweaking on the numbers and implementation, but hey, so does everything.

Very good idea and a well thought-out post

/signed

Anja Lind
Nation of Muppets
Posted - 2007.11.26 04:31:00 - [23]
 

Love this idea. Put some more player interaction into the game.

Mega /signed.

General StarScream
Araton Aerospace Corporation
Posted - 2007.11.26 05:10:00 - [24]
 

Nice ide

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2007.11.26 05:56:00 - [25]
 

Was wondering where this thread had gone, signed again.

One question Reggie, how do we deal with existing sec status, wipe the slate clean for everyone or convert current numbers into time on the wanted flag?

Zarch AlDain
GK inc.
Posted - 2007.11.26 14:01:00 - [26]
 

Simple. Elegant. Effective.

I like it :)

I would suggest no one month cap though, and as other people have commented the wanted time might need adjusting. I don't think it's a good time to have the timer only count in some situations though - after all people will just find a way to sit at a POS or cloaked or whatever is needed to idle out their time if that is their intention.


Existing negative status could be converted to wanted time at the ratio of 5 days per pint of negative sec status or something like that.

lord orei
Blackened Skies
Imperial Directorate
Posted - 2007.11.27 05:41:00 - [27]
 

I like this idea. The big problem I see is that there will be large gangs camping high sec gates and poping every "wanted" character. Alts will still have to be used for a wanted character to fly through space.

Naviset
Posted - 2007.11.27 07:53:00 - [28]
 

Edited by: Naviset on 27/11/2007 07:53:07
The nice thing about the current system is that if you decide that pirating isn't your thing you can redeem yourself: And ratting back sec status isn't a whole lot of fun as it is. And it makes just about everything a total pain in the ass as is to be permaflagged. But at least if it goes crunchtime I can get that flag off in a week of hard ratting. A day and a half of flag for kicking some reds butt in lowsec is a bit.. lame?

Honestly the last thing this game needs is more timers.

Reggie Stoneloader
Poofdinkles
Posted - 2007.11.27 08:40:00 - [29]
 

Originally by: Adunh Slavy
how do we deal with existing sec status, wipe the slate clean for everyone or convert current numbers into time on the wanted flag?
I was thinking just abolish it, wipe the slate clean.

And I like Zarch's idea. To keep it from being pure amnesty, maybe it would be appropriate to start "outlaw" characters out with a day or two of wanted status to live down, maybe as much as a week, so they never have to touch "lawful" status if they don't want to.

The loss of the -10 merit badge is the only real drawback that I see. Maybe there could be a special flag on characters that are maintaining more than 500 hours of wanted time, so you could still have the "I never do anything except kill people" distinction for those who want it.

lord orei: Maybe, maybe not. Nobody camps waiting for outlaws, but that's just because they're smarter than to chug into high-sec with -5 status. Wanted characters could just stay in low-sec until it blows over, or they could take their chances. Nothing lost, something gained.

Naviset: You can redeem yourself under the proposed system by keeping your nose clean for a little while, rather than commiting NPC genocide. Seems more reasonable to me. And why would you prefer "A week of hard ratting" over a day and a half of just not killing anyone?

Seiji Hannah
Federal Defence Union
Posted - 2007.12.17 04:24:00 - [30]
 

While wanted in empire .1+ Concord should send ships to retrive and inprison the pirates pod in exchange for a hefty fine or time spent in highsec dock without permission to undock. Or obligatory missionrunning and mining (Carebear forced labor) Twisted Evil


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