Edited by: cal nereus on 13/09/2007 01:49:09Feel free to add more. I hope to make this a go-to thread for anyone seeking skill-based solutions to in-game problems. Probably won't work, but it's worth a try.

1) Running out of
powergrid? Train these skills:
Engineering (5% Bonus to ship's powergrid output per skill level),
Energy Grid Upgrades (to fit Power Diagnostic Systems),
Shield Upgrades (5% reduction in shield upgrade powergrid needs),
Advanced Weapon Upgrades (2% reduction in powergrid needs of weapon turrets and launchers).
2) Running out of
CPU? Train these skills:
Electronics (5% Bonus to ship CPU output per skill level),
Electronics Upgrades (5% reduction of sensor upgrade CPU needs per skill level, and to fit Co-Processors),
Weapon Upgrades (5% reduction per skill level in the CPU needs of weapon turrets and launchers),
Mining Upgrades (5% reduction per skill level in CPU penalty of mining upgrade modules).
3) Running out of
capacitor? Train these skills:
Energy Management (5% bonus to capacitor capacity per skill level),
Energy Systems Operation (5% reduction in capacitor recharge time per skill level, and to fit Capacitor Boosters),
Energy Grid Upgrades (to fit Cap Rechargers),
Energy Emission Systems (5% reduced capacitor need of energy emission weapons per skill level, and to fit Nosferatu),
Controlled Bursts (5% reduction in capacitor need of weapon turrets per skill level),
Fuel Conservation (10% reduction in afterburner capacitor needs per skill level),
High Speed Maneuvering (5% reduction in MicroWarpdrive capacitor usage per skill level),
Shield Compensation (2% less capacitor need for shield boosters per skill level),
Electronic Warfare (5% less capacitor need for ECM and ECM burst systems per skill level),
Propulsion Jamming (5% Reduction to warp scrambler and stasis web capacitor need per skill level).
4) Running out of
shields too fast? Train these skills:
Shield Management (5% bonus to shield capacity per skill level),
Shield Operation (5% reduction in shield recharge time per skill level, and to fit Shield Boosters),
Shield Upgrades (to fit Shield Rechargers and Shield Extenders),
Tactical Shield Manipulation (level I, to fit active shield hardeners, AKA Fields),
Energy Grid Upgrades (to fit Shield Power Relays),
EM Shield Compensation, Explosive Shield Compensation, Kinetic Shield Compensation, Thermic Shield Compensation.
5) Running out of
armor too fast? Train these skills:
Mechanic (to fit Armor Repairers),
Hull Upgrades (Grants a 5% bonus to armor hit points per skill level, and to fit Active Armor Hardeners and Plates),
Repair Systems (5% reduction in repair systems duration per skill level, and to fit Armor Repairers),
EM Armor Compensation, Explosive Armor Compensation, Kinetic Armor Compensation, Thermic Armor Compensation.
6) Not doing enough
drone damage? Train these skills:
Drone Interfacing (20% bonus to drone damage per level),
Combat Drone Operation (5% Bonus to drone damage of light and medium drones per level),
Drone Sharpshooting (Increases drone optimal range),
Amarr Drone Specialization (2% bonus to advanced Amarr drone damage per level, and to use tech-2 Acolytes, Infiltrators and Praetors),
Caldari Drone Specialization (2% bonus to advanced Caldari drone damage per level, and to use tech-2 Hornets, Vespas and Wasps),
Gallente Drone Specialization (2% bonus to advanced Gallente drone damage per level, and to use tech-2 Hobgoblins, Hammerheads and Ogres),
Minmatar Drone Specialization (2% bonus to advanced Minmatar drone damage per level, and to use tech-2 Warriors, Valkyries and Berserkers).