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blankseplocked Logging off to avoid combat, why hasn't this been fixed yet?
 
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Peanut Swsh
Posted - 2007.09.11 04:51:00 - [61]
 

Edited by: Peanut Swsh on 11/09/2007 04:59:47
Originally by: Amaron Ghant
Originally by: Rhaegor Stormborn
There are a million simple fixes to correct the problem of people logging off to avoid combat. Why CCP has not fixed this yet is beyond me. A simple change, such as making it so you can not exit the game while engaged in combat would go a long way towards fixing things.


stuff



No. They all deserve to die because none of them used a scout.

I'm one of those guys who are ****ed of by the loggofski's. I have had more then a handful of freighters who travel for some stupid reason unescorted, jump into my bubble (dictor pilot) and just log off immediately. Freighters just have too much of a hp buffer to kill before they disappear from space in 30 seconds, it is ridiculous. There is no risk for these guys. Not sure how long it takes to kill a freighter, but I imagine you need at least a 15 man BS heavy gang to take one down in that timeframe.

And whats all this bull**** about jumping through a gate and crashing? how does that kill you? if there is npcs on the other side of the gate well then your ship will warp off. Only time you will die is if there is hostiles on the other side of the gate, in which case it won't matter if you are crashed or not, cause you should have had a scout and now you are gonna die.





Edward Preble
BioLith Industries
Posted - 2007.09.11 04:56:00 - [62]
 

I don't know that an 'emergency warp out' is necessarily ridiculous and unfair. The 60s logout is a pain (though I've killed BS's with 3 person teams before with it). I'd just change the log out time to a bit longer, to offer a thin chance of catching someone.

But I think folks who are suggesting continued universe persistence, or 15 minute non-aggressed log outs are being rather unreasonable in their assessment of other people's play styles. Clearly, leaving a ship hanging and unmanned in 0.0 space is suicide, and sadly for roaming pvp squads, some of us would like to engage in 0.0 play without sacrificing all aspects of our RL at the same time.

tartrus
Minmatar
Brutor Tribe
Posted - 2007.09.11 05:05:00 - [63]
 

i find it funny how peeps say that the log of thingy is there for peeps who crash so there ships dont get blown up 1 minute is to long and also CCP dont care . my mate crashed and got podded did ccp care nope.... gave him one of there pre selected emails. "sry prob is ur end HAHAH".

i say loging is just lame. if u jump into a camp its ur own fault, if ur entering somone elses space u should exspect to die if ya not using a scout. if u jump into a camp in ur space and there red or nuet ur fault again for not using a scout of intel channel.

one time chasing around after this rax finally got the bastard only to find like 20 sec's into killing him he was able to warp off cus he logged before we could scram him :(.

somone made a post about other games not allowing it, so why does CCP. the amout of peeps that crash in small scale pvp is alot less to peeps who log when there about to get ganked. i say turn it off, if u crash and ya not in combat u warp away, but if u log when there r reds around if they can scram u before u warp away they should stay and die like the lame lossers they r.

Joskken Inx
the unified
Negative Ten.
Posted - 2007.09.11 05:45:00 - [64]
 

Originally by: Nanobotter Mk2

Again I have to ask W T F is your problem that you feel obligated to try to do your own farming of people who do not want to pvp? there are thousands of people in eve ready willing and able to pvp but instead you are flying around all day trying to pick on sure win fights with people in pve ships? stop trying to fight people who do not want to fight....

PS if you think their endless bounties and faction loot are so great all you have to do is set up shop in said system and the farmers leave....it's not like they bully you out or can compete with you. If you want xxx system you take it and they leave...would be stupid for CCP to gut the game so tards like you can hunt NPC'ers instead of playing the damn game and fighting the people you should be...


CCP can fix log offs the day they stop allowing people to warp right on top of others and instantly lock, because the combat in eve is so screwy and unbalanced for anyone not actively attempting to pvp at every moment of play. Y'all know it and that is why you abuse the game mechanics to hunt people trying to do something besides pvp in eve.

What do you mean, "again" you ask? I'm not flying around all day, I'm playing on West Coast TZ, late night, and you know what, some nights there just isn't anything to do or people to fight.
I could give you a rundown how in just these last few months many of these loggers have adapted and begun to fight back, and many more situations have been found where they aggressively fight, employing logon tactics of their own and all sorts of odd stuff but hey!
You're Mr. Logic and whoops! Name calling loses you the first round (calling me a tard) and not posting with your goddamn main loses the whole thing. Get back under your rock, troll.

Nanobotter Mk2
Posted - 2007.09.12 19:17:00 - [65]
 

Quote:
What do you mean, "again" you ask? I'm not flying around all day, I'm playing on West Coast TZ, late night, and you know what, some nights there just isn't anything to do or people to fight.



I mean again is this is more than once i have seen people make this same silly post pvp carebear post. As far as having soemthing to do every moment of play....we all get that deal with it figure it out, just do NOT come here with your poorly thought out whines detailing how you need to be able to kill every helpless npc'er who's system you enter. As CCP for something to do instead. The only troll here is you. 16k people on the server in your time zone and you are telling me you cannot find pvp......whatever I play the same time zone and find pvp when i want to, it isn;t always solo omgiwillwinforsure pvp but it is pvp. killing npc'er is never pvp it is pk'ing plain and simple, risk free pk'ing.

Pherusa Plumosa
Minmatar
Rionnag Alba
Northern Coalition.
Posted - 2007.09.12 19:54:00 - [66]
 

Originally by: Amaron Ghant

Pilot "A" warps into a gang of Banjo Playing Gate Campers straight out of Deliverance country. He loses connection due to a faulty hamster at his ISP.


He would have died anyway. So where is the difference?

Originally by: Amaron Ghant

Pilot "B" warps into the same gang of Banjo Playing Gate Campers straight out of Deliverance country. He loses connection because in a sudden burst of frantic activity he heaves his coffee laden and kebab stuffed 200 kilo body off his chair and yanks his network cable out of the router.


He would have died anyway. So where is the difference?

Originally by: Amaron Ghant

Pilot "C" warps into the by now extremely ****ed off gang of Banjo Playing Gate Campers straight out of Deliverance country. He loses connection due to CCP leaving the Server cage open and allowing the Hamsters to escape.


He would have died anyway. So where is the difference?



Originally by: Amaron Ghant

Preventing ships from being destroyed through no fault of the pilot will annoy the crap out of FAR more people.



Warping into a gatecamp without scout is a fault and even without disconnects/lag, you would have lost your ship. In a gang/fleet, the leader can gangwarp you away if someone has dropped. So the possibility to log off to avoid the destruction of your ship is annoying FAR more people. The difference is, that most of those people are not whining and petitioning if someone logged to avoid combat.



RigelKentaurus
Flying Tartiflette
Caldari Deep Space Industral
Posted - 2007.09.12 21:13:00 - [67]
 

It seems like having a game in which spawnkilling is easy and allowed is still not enough for some.

What some of these so-called pvpers fail to realize is that, the more CCP listen to their whines, the harder carebears' life becomes.

Keep whining, and one day you'll log on to see there's nothing else than blobs in low sec. Then I'm sure you'll whine to get concord removed from high sec.

MotherMoon
Huang Yinglong
Posted - 2007.09.12 21:44:00 - [68]
 

this wouldn't happen if they removed local...
then killing carebears would be so much easier...

Calidor Droks
Caldari
No Joy Corp
Phalanx Alliance
Posted - 2007.09.12 22:57:00 - [69]
 

Edited by: Calidor Droks on 12/09/2007 23:02:49
Some peeps need to get over this logoffski problem. In fact I don't see what the problem is. So 1/20, 1/50 or even 1/100(?) players logoffski when they encounter a pvp situation, so what?

I hardly ever see it, if I do I think it's their loss not mine, they are the ones denying them selves the best feature in the game, which is pvp btw :p

I guess my alliance is lucky, we give and take a good fight from good pvp enemies in neighbouring constellations.

Necrophorus
Rionnag Alba
Triumvirate.
Posted - 2007.09.13 02:54:00 - [70]
 

Originally by: Calidor Droks
Edited by: Calidor Droks on 12/09/2007 23:02:49
Some peeps need to get over this logoffski problem. In fact I don't see what the problem is. So 1/20, 1/50 or even 1/100(?) players logoffski when they encounter a pvp situation, so what?

I hardly ever see it, if I do I think it's their loss not mine, they are the ones denying them selves the best feature in the game, which is pvp btw :p

I guess my alliance is lucky, we give and take a good fight from good pvp enemies in neighbouring constellations.



yeah, you must be very lucky, in my experience its more like 10% of enemies that use strg+q in combat to avoid getting killed. its just to easy to get away with that two buttons.

Captian Internet
Lead Bricks
Posted - 2007.09.13 04:13:00 - [71]
 

Originally by: MotherMoon
this wouldn't happen if they removed local...
then killing carebears would be so much easier...


Why is it that whenever local is mentioned every one assumes the rapture for all npcer kind?


Dukath
Evolution
Band of Brothers
Posted - 2007.09.13 06:00:00 - [72]
 

What I find most ironic is that so many people are against fixing the problem in name of those with genuine disconnects, while the current system actually penalises those genuine disconnects against CTRL-Q-ers.

eg. I jump into a gatecamp. I stay cloaked and assess the situation to see which warpout would give me the most chance to survive. While i do this i lose connection due to a blue screen. However since its a blue screen, the server takes 20 seconds to figure out I got disconnected. During those 20 seconds i automatically uncloak and get aggroed = dead.

I jump into a gatecamp, I stay cloaked to assess the situation to see if there is a chance to survive. I don't like the odds and ctrl-q. Since they don't have enough gank to kill me i can safely logoff. The server immediately recognises the closed connection and removes me from local. No chance to get aggro.

This is obviously unfair and even that alone should be a reason to fix logging off in combat.

Lazuran
Gallente
Aliastra
Posted - 2007.09.13 11:55:00 - [73]
 

Originally by: Dukath
What I find most ironic is that so many people are against fixing the problem in name of those with genuine disconnects, while the current system actually penalises those genuine disconnects against CTRL-Q-ers.




Indeed... The current system still makes it possible for solo freighters + 1 scout to travel in 0.0 with 100% safety (provided they aren't impatient) while in most cases, crashing will get you killed (since it happens more often in combat).

There is only 1 thing that needs to be fixed really:

- logging off while jump-cloaked on a gate should not make you invincible, i.e. aggro should give you an aggro timer and scrams should work


Joskken Inx
the unified
Negative Ten.
Posted - 2007.09.13 13:27:00 - [74]
 

Originally by: Nanobotter Mk2
Quote:
What do you mean, "again" you ask? I'm not flying around all day, I'm playing on West Coast TZ, late night, and you know what, some nights there just isn't anything to do or people to fight.



I mean again is this is more than once i have seen people make this same silly post pvp carebear post. As far as having soemthing to do every moment of play....we all get that deal with it figure it out, just do NOT come here with your poorly thought out whines detailing how you need to be able to kill every helpless npc'er who's system you enter. As CCP for something to do instead. The only troll here is you. 16k people on the server in your time zone and you are telling me you cannot find pvp......whatever I play the same time zone and find pvp when i want to, it isn;t always solo omgiwillwinforsure pvp but it is pvp. killing npc'er is never pvp it is pk'ing plain and simple, risk free pk'ing.


I didn't come here to whine, I came here to discuss with others the topic of the original post.
And since you don't read what I write anyway (like where exactly did I say "I cannot find pvp") it's a moot point because again, you're not posting with your main char and you're just picking a forum fight.
Jeeze man

Traderboy 001
Posted - 2007.09.13 15:20:00 - [75]
 

Personaly, while I like to listen to Pirates whine and moan about how hard it is for them to make a living...enoughs enough already. Befor ewarp to 0 all of you said it would kill being a pirate..hasn't seemed to work out has it?..low secs still full of worthless players forceing thier way of play unto others..after all if you were any GOOD at pvp you would join or hire out to some 0.0 corp and go where the real fights take place, oh wait...then you might lose a ship due to sides being somewhat fair most of the time.

Pherusa Plumosa
Minmatar
Rionnag Alba
Northern Coalition.
Posted - 2007.09.14 03:09:00 - [76]
 

Originally by: Lazuran
Originally by: Dukath
What I find most ironic is that so many people are against fixing the problem in name of those with genuine disconnects, while the current system actually penalises those genuine disconnects against CTRL-Q-ers.




Indeed... The current system still makes it possible for solo freighters + 1 scout to travel in 0.0 with 100% safety (provided they aren't impatient) while in most cases, crashing will get you killed (since it happens more often in combat).

There is only 1 thing that needs to be fixed really:

- logging off while jump-cloaked on a gate should not make you invincible, i.e. aggro should give you an aggro timer and scrams should work




/signed

Sweetpain
Gallente
Bootcamp Alpha
Posted - 2007.09.14 03:22:00 - [77]
 

the answer is simple.

It's better with 10 guilty to get away they one innocent to get convicted.

to the campers, kills are a bonus or achievement.
To the victims, its a loss.

all people that lose connection jank out their cables regarding the gate campers, but when they do a complex and lose connection and dies they didn't do what everyone else are doing, if fact he didnt do what he have convinced ccp and gm's over and over that everyone does.


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