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Stephannus Calimben
Posted - 2007.08.28 02:07:00 - [1]
 

i understand why when a ship blows up, many of the good modules it has fitted will be destroyed. But how come when you destroy a ship so much of the cargo is destroyed? twice within the last week we've destroyed an industrial that was FILLED with blueprints, and literally not a single one of them survived. all that was left were a few t1 salvagers/armour reppers.

why can't the drop be calculated as a proportion of value? or at least some kind of destroyed item ceiling to prevent this kind of thing from happening? I mean it's fully understandable that often times the expensive and therefore fragile things will go boom, but when 95% of the time everything of value in a victim's cargo hold is destroyed and nothing but trash is left it gets very annoying.

Masterette
Posted - 2007.08.28 04:52:00 - [2]
 

no.

but i do agree that more module should survive. it's hard to make a living by only blowing up people. a simple 20% more bump would make me quite happy.

MasterBaiter
Posted - 2007.08.28 05:02:00 - [3]
 

Originally by: Masterette
no.

but i do agree that more module should survive. it's hard to make a living by only blowing up people. a simple 20% more bump would make me quite happy.


yes!

MasterDecoy
Gallente
The Scope
Posted - 2007.08.28 05:03:00 - [4]
 

Originally by: MasterBaiter
Originally by: Masterette
no.

but i do agree that more module should survive. it's hard to make a living by only blowing up people. a simple 20% more bump would make me quite happy.


yes!


back in your corners you two! Evil or Very Mad

Real Poison
Minmatar
Stormlord Battleforce
Shadow of xXDEATHXx
Posted - 2007.08.28 06:42:00 - [5]
 

sure, make it more profitable. so the player pirates can earn big isk with low risk by ripping off every defenceless hauler that gets in there way.

:P

as a pirate you just need a well insured ship with cheap t1 weaps to grief other players. the hauler has the big risk to lose his 1bill in cargo while the griefer has what risk? a couple of millions for his mods? only things he can buy on market over and over again. while the hauler probably has to work days and weeks to compensate the loss.

that would just raise piracy and totally screw the economics and would **** off about 90% of the playerbase.

perhaps i could agree on s.th. like that.

the attacker has to "bet" by playcing stuff worth 100M into his own cargohold. therefor he gets the chance that the victims cargo partly stays intact for stuff 20% of that worth so 20M. (when 2 pirates attack both need that 100M worth otherwise it should drop to 10%).

that way the pirate has a risk on his own, the chance of better loot. and the fleet of bounty hunters would get an incentive to hunt down the pirates -> more interesting pvp

Jaketh Ivanes
Amarr
House of El
Posted - 2007.08.28 08:25:00 - [6]
 

The basics of physics says, that fragile items have a high chance of getting damaged beyond repair when submitted to a violent force. Now, an explosion is such a thing. How many glasses survive when a bomb explodes in a building? How much paper would survive?

Nature doesn't look at value of the glasses or paper.

Now instead of throwing fire on paper and expecting the paper to survive, you might want to find other ways of getting hold of said paper? Yeah, its not as easy as just blowing up the little hauler, but pirating isn't supposed to be easy. Smile


 

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