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blankseplocked Medium/Large Tractor Beam thread #4324532 (and simple solution)
 
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Nikol Kidman
Sadistic Influence
Posted - 2007.08.27 15:21:00 - [1]
 

Edited by: Nikol Kidman on 27/08/2007 15:27:01
To CCP:

Tomorrow on TQ we will have Capital TB (yes only for Rorqual but it's first step). We (poor players) know that you have somewhere in database non capital Tractor Beams other than Small but you don't want to put them into TQ, or even Sisi.

Simple question: Why?

Tractor beams with higher range for non capital class ships will reduce lags a bit (players will grab their wrecks faster) and cans on asteroid fields. And lags in EVE is like ice on Arctic. If putting Med/Large TB is so hard for you guys, give rights to someone who can do it.

TomParad0x
Caldari
RogueNET
Posted - 2007.08.27 15:29:00 - [2]
 

Edited by: TomParad0x on 27/08/2007 15:29:56
I think a med / large tractor beam would be great, it would make looting cans / wrecks a lot less tedious, and to be quite honest, a lot less annoying too.

I normally do not loot missions, because most of the times the cans are 40 - 60KM out (More at times too), and flying there in a Dominix would take to much time. Where as, I could get a small ship (Most likely destroyer) to loot them, its annoying.

/Signed @ med / large tractor beams going in-game.

Khamal Jolstien
Caldari
THORN Syndicate
BricK sQuAD.
Posted - 2007.08.27 15:38:00 - [3]
 

/signed. The very reason most of my wrecks remain in their belts/missions is because they are too far away. A better tractor beam would be a nice addition for everyone.

Nikol Kidman
Sadistic Influence
Posted - 2007.08.27 16:04:00 - [4]
 

Edited by: Nikol Kidman on 27/08/2007 16:07:02
Originally by: TomParad0x
I normally do not loot missions, because most of the times the cans are 40 - 60KM out (More at times too), and flying there in a Dominix would take to much time. Where as, I could get a small ship (Most likely destroyer) to loot them, its annoying.

/Signed @ med / large tractor beams going in-game.

Yep, not mentioning missions like blockade (wrecks are ~120km in few directions). Grabbing them is a pain in ass.

CCP what is cheaper: buying more hardware and still getting petitions 'i lost my ship because of massive lag' or reducing lag a bit by placing better Tractor Beams?. Which option need less money and people resources?

ElfeGER
Deep Core Mining Inc.
Posted - 2007.08.27 16:07:00 - [5]
 

hmm tracktor beam screw up existing complexes
kill struc, tracktor grab the can with key and run before the npc even get in range


Nikol Kidman
Sadistic Influence
Posted - 2007.08.27 16:46:00 - [6]
 

Edited by: Nikol Kidman on 27/08/2007 16:48:05
Originally by: ElfeGER
hmm tracktor beam screw up existing complexes
kill struc, tracktor grab the can with key and run before the npc even get in range



Before tb grab can you will be scrambled from t2 frigates, besides there are many complexes with npc which hitting you from even 120k+ (for example guristas).

But yes you have right in one thing - deadspaces are screw up, but because of many wrecks and lags.

Terex193
Amarr
Heretic Militia
Posted - 2007.08.27 16:47:00 - [7]
 

/signed we need this for missions and w/e,flying to a wreck 50 km away in a bs that gpes 120 m/s isn't fun :'(

Dikat
Posted - 2007.08.27 18:12:00 - [8]
 

/signed

Alski
Ministers Of Destruction.
Posted - 2007.08.27 22:41:00 - [9]
 

Originally by: ElfeGER
hmm tracktor beam screw up existing complexes
kill struc, tracktor grab the can with key and run before the npc even get in range




They are removeing all keys from what "used to be" the static complexs.

ontopic...
/signed.

Jaketh Ivanes
Amarr
House of El
Posted - 2007.08.28 08:55:00 - [10]
 

Originally by: Terex193
/signed we need this for missions and w/e,flying to a wreck 50 km away in a bs that gpes 120 m/s isn't fun :'(


Get a friend in a Cormorant to follow you. You kill, he loots and salvages.
Or bookmark the area and loot/salvage after you turned in the mission.

Adding bigger Tractor Beams will not incite more cooperation. Present range is good.
The capital TB is good, because the ship is not mobile. But can you fit Cap TB's on dreads/carriers/motherships?

Nikol Kidman
Sadistic Influence
Posted - 2007.08.28 10:36:00 - [11]
 

Edited by: Nikol Kidman on 28/08/2007 10:37:26
Edited by: Nikol Kidman on 28/08/2007 10:36:45
Originally by: Jaketh Ivanes
Originally by: Terex193
/signed we need this for missions and w/e,flying to a wreck 50 km away in a bs that gpes 120 m/s isn't fun :'(


Get a friend in a Cormorant to follow you. You kill, he loots and salvages.

first that cormorant will be popped by npc before he fly to wrecks, second not anybody have serviceman for looting and salvaging for free wrecks on every missions, third cormorant have to small cargo and even if he don't be popped by npc on missions, he must fly few times into mission area to collect all loot/salvge.

velocity7
Posted - 2007.08.28 15:03:00 - [12]
 

/signed

Atasy Huopian
Posted - 2007.08.28 15:34:00 - [13]
 

/signed

Venkul Mul
Gallente
Posted - 2007.08.28 18:36:00 - [14]
 

Originally by: ElfeGER
hmm tracktor beam screw up existing complexes
kill struc, tracktor grab the can with key and run before the npc even get in range




FRom patch notes, key have been removed to resolv the problem of uncompletable compelex as the key would not respawn.

Battle Shortswitch
Multiverse Corporation
Cosmic Anomalies
Posted - 2007.08.28 18:47:00 - [15]
 

/signed

(and yes, I _do_ salvage with an alt, in a fairly fast ship (can't go quicker than ~450 or else the cargo cant be opened when trailing). Essentially, you cant go too fast due to bad programming, so why not at least help with the pain by adding the bigger beams? I assume they have larger powergrid requirements anyway, so you'd be putting them on the slower ships (that they are better suited for anyway).

/signed (again)

Terex193
Amarr
Heretic Militia
Posted - 2007.08.30 03:32:00 - [16]
 

Originally by: Jaketh Ivanes
Originally by: Terex193
/signed we need this for missions and w/e,flying to a wreck 50 km away in a bs that gpes 120 m/s isn't fun :'(


Get a friend in a Cormorant to follow you. You kill, he loots and salvages.
Or bookmark the area and loot/salvage after you turned in the mission.

Adding bigger Tractor Beams will not incite more cooperation. Present range is good.
The capital TB is good, because the ship is not mobile. But can you fit Cap TB's on dreads/carriers/motherships?


lol,no friend of mine would come out to 0.0 to help me :p

Jack Toad
1st FLEET of REDARMY
Red Army Alliance
Posted - 2007.08.30 04:08:00 - [17]
 

/signed

Sydian Rie
Minmatar
Black Aces
Against ALL Authorities
Posted - 2007.08.30 16:21:00 - [18]
 

Speaking of tractor beams, why do they need to be engaged until something gets to your ship. Space is a vaccum, no wind drag and resistance. Technically you should be able to activate a beam on anything in space long enough to get it moving twoards your ship and it would naturally keep moving.

Abdullah al'Weyouni
Posted - 2007.08.30 17:30:00 - [19]
 

Originally by: ElfeGER
hmm tracktor beam screw up existing complexes
kill struc, tracktor grab the can with key and run before the npc even get in range




complexes dont even exist anymore m8

Zyta Gilowska
Posted - 2007.09.09 15:49:00 - [20]
 

/Signed

Cayth
Posted - 2007.09.09 21:09:00 - [21]
 

I agree with this on every level. I use a coromont with 4 small beams and 4 salvagers to clean up after missions, and it still takes anywhere from 2 to 4 times longer that the actual mission.
/signed

Chruker
Posted - 2007.09.11 07:23:00 - [22]
 

I want these too.

Trass
Caldari
Lamb Federation Navy
Posted - 2007.12.12 00:08:00 - [23]
 

/Signed

Britney Lodzik
Caldari
Perkone
Posted - 2008.01.24 18:50:00 - [24]
 

signed

Galliana Foresta
Gallente
Fleeting Moments of Insanity
Posted - 2008.01.24 19:33:00 - [25]
 

/signed, but I'm a little scared of fitting large tractors on my Kronos tbh. Confused

Carniflex
StarHunt
Fallout Project
Posted - 2008.01.25 08:14:00 - [26]
 

Would be cool to have. You would get up to 160 km on Marauders with large tractors. Not to mention large ones would be a lot faster than small ones making loot collection in missions slightly more efficent.

Galliana Foresta
Gallente
Fleeting Moments of Insanity
Posted - 2008.01.25 15:28:00 - [27]
 

Edited by: Galliana Foresta on 25/01/2008 15:30:18

Wouldn't it screw with the market and economy though? As it is, there's a sort of uneasy balance of supply vs demand with modules, but, as an extreme example, if everyone looted, wouldn't the market be flooded with mission loot or minerals from people refining the vast amounts of utter garbage that NPCs drop?

Just a thought.. I'm no economist. Razz On the other hand, it would certainly reduce lag a lot if we could clear all the space-junk that's floating around. Ho-hum.

Westly Synpa
GoonFleet
GoonSwarm
Posted - 2008.01.25 21:09:00 - [28]
 

Originally by: Sydian Rie
Speaking of tractor beams, why do they need to be engaged until something gets to your ship. Space is a vaccum, no wind drag and resistance. Technically you should be able to activate a beam on anything in space long enough to get it moving twoards your ship and it would naturally keep moving.


heh nub you dont get eve physics. Why do ships have a maximum speed period they would just keep going faster in using real physics. These are game physics to limit things you can do that is why things stop moving after you disengage the tractor beam.


 

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