Edited by: Falcyon on 27/08/2007 15:14:14
First off, you should really be fighting to the hull, rather than blowing each other up. Seems like a waste of energy to be practicing by losing a ship.
However, I like this idea. It would be nice to be able to fight your gangmates in a simulated manner rather than actually dealing blows. I'm not sure if this would have an actual application in real space, though, as there are too many factors involved.
First, what ammo is to be used? Are the weapons loaded with training ammo that is purchased separately, or is the ammo simulated as well?
Second, how do you display "fake damage"? Does it overlay the actual health bars of the ship? What, then, happens if your practice session is discovered by a roaming gang and you suddenly enter real combat? Does the simulation end automatically?
If so, at what point do we say that the game decides that the play-fighting is over and it's time to get back to the real world because you're in danger? Are you in danger as soon as a new ship enters the field, or as soon as someone is targeted? Should you remain in sparring mode until the commander turns off sparring, doing away with the automatic feature entirely?
I think this could work better if the pilots were able to enter a simulated environment for this type of fighting. They would set up their ship in a station and then "undock" in sparring mode, which is not undocking at all but, instead, entering a virtual realm. One player would invite others to a virtual battle via the same method as inviting them to a gang.
Players could reside in multiple stations, but the virtual realm would actually be an instanced bare-bones system where everyone undocks from the same station in the same system. From there, the players use their virtual ships the same as they would their real equivalents, using virtual ammo that is the same as their real ammo, etc. Everything in this virtual realm would be the same as the real thing, only nothing that occurs in the virtual realm would carry over in the real world (world of EVE, that is
We can take that a step further: the virtual star system can include multiple types of asteroid belts that are mirrors of typical belts in systems of various security status, from 1.0 to 0.0. This allows the players to use the virtual realm for mining procedures practice and ratting operations. The solo player can use this virtual realm to test their ships against rat spawns as well.
Anyway, didn't mean to hijack the thread, but I like the concept.