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Crausaum
Ixion Defence Systems
Test Alliance Please Ignore
Posted - 2007.08.15 18:40:00 - [1]
 

Ok so maybe this is kind of like beating a dead horse and I am sorry if there was a thread somewhere 10 pages back I was supposed to bump to debate this topic but I just didn't see it.

I'm just wondering what the real purpose of POS unanchor timers are and how they serve gameplay.
I've currently been spending all my hours online for the past two days taking down modules on a POS and generally not having a very fun time with EVE due to this.

I understand the purpose of the anchoring timer for the initial placement of a POS as you don't want people just setting up a POS with a moments notice but the long unanchoring timers on POS structures seem more like a punishment rather than a useful aspect of gameplay.
Most of the time I simply leave my computer and go do something fun while the timer counts down; or in this case make a forum post.

Anyways, I think the unanchor timers need to either be reduced or removed as they're not really serving much of a purpose other than to aggravate people.
If they serve a really key purpose then perhaps someone could tell me why they are needed?

Wufong Wei
Caldari
School of Applied Knowledge
Posted - 2007.08.15 19:38:00 - [2]
 

Just a theory...it's there so that you have a risk of getting blown up when you take it down, and then the gankers will be able to take the POS bits once the timer is up. It is kind of long though.

Nate D
Hell's Rejects
The Council.
Posted - 2007.08.15 19:49:00 - [3]
 

I agree... while putting up a POS can serve as a logistical advantage. Taking down a POS does not.

One should take a long time... the other should not.

-Nate

Dei
Amarr
Mamaleek
Posted - 2007.08.15 20:19:00 - [4]
 

It would be better if you could do all the modules, then the CT when everything has been taken away. But I left 3 towers behind a few weeks ago just sitting at their moons because I could not be bothered to waste 36 hours taking everything down and to a station.

Technology is meant to be advanced, yet the CT can only handle taking one thing down at a time. I would even go for placeholders so you get a nice 3D UI screen and drag and drop the modules into the places and the CT does it automatically over a few hours by itself.

Xeron Silverblade
Esthar Industries
Posted - 2007.08.16 14:36:00 - [5]
 

unanchor timers for industry structures such as harvesters, reactors and such serve no (and really none) tactical or strategic propose and should be halved or even quartered... it's just anoying if you want to upgrade your tower to a faction tower f.e. or just want to pack up your stuff and it takes an entire day to do so :-/

Major Stallion
The Money Shot Inc.
Posted - 2007.08.16 15:47:00 - [6]
 

its such a shame that everything about the POS system is such a huge time sink. I cant think of the last person who posted anything positive about POS's, POS warfare, POS construction/takedown.

In a game such as Eve, the Devs should want you to spend more time playing the game, not devoting it to POS's...

Kappas.
Galaxy Punks
Posted - 2007.08.16 16:33:00 - [7]
 

I wholeheartedly agree; taking POS's down is waaay too much of a timesink, especially if they are industry POS that you want to move to another system or something.

If they're worried about exploiting it somehow, why not have a timer, that say if it was attacked in the last 4 or 5 days the times were the same, if not then 1 minute unanchors - or better yet "Unanchor all".

Riley Craven
Caldari
Raata Invicti
Reckoning.
Posted - 2007.08.16 22:32:00 - [8]
 

Think of it this way...

I used to work in a theater.. when we would set up for a dance show it would usually take us 1-2 days to do it all before it was ready for dancers...

It tooks us about 1/2 day to a day to take it all down again depending on if the dancers helped us or not.

You can flame me for rl examples all you want... but the point is, it wouldnt make since if you could just instantly take stuff down. Plus its there to make sure if you are under siege the attackers have at least a chance to lay the smack down on the way out.

Crausaum
Ixion Defence Systems
Test Alliance Please Ignore
Posted - 2007.08.17 07:44:00 - [9]
 

Originally by: Riley Craven
You can flame me for rl examples all you want... but the point is, it wouldnt make since if you could just instantly take stuff down.


If I was able to find forums to post questions and comments about RL balance issues I think I would be busy typing for quite some time.

The simple fact is that POS disassembly (like most things to do with POSs) is not really any fun.
There has to be a better way to resolves the need to allow POS attackers to get their pound of flesh without making it so everyone who wants to reorganize a perfectly healthy POS doesn't have to sit around for the better part of a day not playing EVE.

Arenis Xemdal
Amarr
Insidious Existence
RAZOR Alliance
Posted - 2007.08.17 08:45:00 - [10]
 

If you can take a POS down fast, you can begin putting it up elsewhere faster. It makes no sense to allow people the opportunity to move their static and immobile assets around with such mobility. Sorry, I know its pretty annoying, but the only circumstance where I think it could be allowed is in systems with lvl 3-4 sovereignty.

Riley Craven
Caldari
Raata Invicti
Reckoning.
Posted - 2007.08.17 23:05:00 - [11]
 

Originally by: Crausaum
Originally by: Riley Craven
You can flame me for rl examples all you want... but the point is, it wouldnt make since if you could just instantly take stuff down.


If I was able to find forums to post questions and comments about RL balance issues I think I would be busy typing for quite some time.

The simple fact is that POS disassembly (like most things to do with POSs) is not really any fun.
There has to be a better way to resolves the need to allow POS attackers to get their pound of flesh without making it so everyone who wants to reorganize a perfectly healthy POS doesn't have to sit around for the better part of a day not playing EVE.


Well I dont disagree with you on that basis... I do disagree that they should be taken down instantly. The simple fact of the matter is that pos suck in implentation in every way shape and form...

Nicoli Voldkif
Deep Core Mining Inc.
Posted - 2007.08.18 00:43:00 - [12]
 

taken down instantly no, but the option to swap out towers quickly should be possible. decided that you want a larger tower well 9 hours later you can get it switched out. The time for tearing down be reduced or at least let multiple people unanchor things to speed it up. POSes have to be the most hateful thing in the game to deal with. Even trying to put up guns outside of the shields is a pain "srry you are .00023m to close to the POS shield but I won't move it that much more for you."

POS have been in desperate need of a complete re-write of the system from how they are put up/managed/fought over/ and taken down.

Crausaum
Ixion Defence Systems
Test Alliance Please Ignore
Posted - 2007.08.18 18:17:00 - [13]
 

Edited by: Crausaum on 18/08/2007 18:17:52
Allowing multiple people to unanchor POS structures would also help solve another problem that's not really seeing a lot of attention.
It's the fact that POSs are really an antisocial element in a highly social game.

With only one person working on the POS at any given time you often end up with one lonely person getting to read/listen as their friends and corpmates go off to have fun while s/he sits watching POS timers.
The only time a POS actually seems to bring people together is when one needs defence and then it's just viewed as either a negative element or a necessary evil by the members who have been called in to defend it.

I'm really against making POSs too easy to take down and move but at the same time there is a great deal of improvement to be made here and even some trivial changes would be a breath of fresh air.

As others have said; the POS system really needs to be rebuilt.


 

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