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blankseplocked Best Template for Smuggler/Runner type?
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Puck Starfire
Posted - 2007.08.09 05:06:00 - [1]

Before it gets brought up, I'm not talking pirate. Nor do I mean Han Solo. I'm looking for advice on setting up a true Smuggler/Runner type. A person who takes contract missions to move cargo from one contact to another. (yes this sometimes means stealing or killing :P) Fast "cargo" ships, good tech, good social skills.

I rolled up a true Gallente, Immigrant I think, Entrepreneur. This SOUNDED the closest to what I'm looking for. Now I know once we begin our own skill choices are what really fleshes out who we are, but as for beginning templates is Entrepreneur pretty close or am I missing something here?

Ever Flow
Axiom Empire
Posted - 2007.08.09 06:05:00 - [2]

In terms of piloting a hauler, there's no real starting template for what you want to do. In the grand scheme of things, there's nothing there that will really aid you that much over another one. There's a reason for this, although this is probably not what you want to hear, hauling with contracts is a pretty crappy way to make a living. What you'll want to do with your hauler to pull in the iskies is trade- so an entrepreneur will be the best background for you. Gallente have the best industrial, caldari have the best freighters, minmatar have the fastest vessels and amarr have the toughest, your choice as to which you focus on

Sebiestor Tribe
Posted - 2007.08.09 06:41:00 - [3]

Edited by: Krytie on 09/08/2007 06:42:04
It also depends on what you want to move. If you want to move small stuff to dangerous locations, there are some chances to make some good isks, but there are a lot of risks involved as well. If you want to do that, go with a recon ship. Work on cloaking and speed....

A freighter is a moving bullseye in 0.0 so, unless with an escort, dont even think about it. Haulers are not that much better. So, if you will be a loner, stick with hauling stuff like suggested above to make money and stick with mostly hi-sec.

Vele Nori
Posted - 2007.08.09 08:37:00 - [4]

if you mean like for smuggling drugs and illegal goods it makes no difference what character you roll ... speed and agility in game require training of a certain small set of skills (navigation) which any character can max out, whatever race, bloodline, or background you pick

smuggling illegal good through empire you will be scanned by customs officials who hang out around the gates in high sec space ... i read they scan about one in ten times and if they find you carrying illegal items you either pay them a fine or get blasted to pieces ... there was a skill i believe that helped smuggling chance that some minmatar characters had upon creation but I don't think it works like that now ... then of course there are pirate implants, snakes, that improve the smuggling chances - most people by them for their speed bonuses and the price for a set right now is over 2 billion

and if you means things like hauling goods behind enemy lines or supplying stations in very dangerous parts like 0.0 space with modules and ammo for the locals to buy from you and use then it has no relevance what character you roll, only how you play it

Puck Starfire
Posted - 2007.08.09 17:01:00 - [5]

True on all. I was taking Entrepreneur for the social skills and also for the trading ability. I do plan on doing trading also. But good points to think about.

As for ships I'm definately not taking freighters. I was thinking a good cruiser but recon is another choice also. My priorities are speed and cloaking, then armor to escape harm, then weaponry when all else fails.

It's hard to explain exactly what I'm going for unless you're me lol. Definately hauling, hauling illegal goods, hauling goods past authorities (EVE should have more skills for stuff liek this). Yea, not the most exciting but while some people like the challenge of fighting, I like the challenge of avoiding the fight. Razz

Ed Anger
Weekly World News
Derek Knows Us
Posted - 2007.08.09 17:06:00 - [6]

im curious about this also. what about the blockade runners, they useful at all?

Ki Tarra
Ki Tech Industries
Posted - 2007.08.09 17:13:00 - [7]

Edited by: Ki Tarra on 09/08/2007 17:13:10
Originally by: Ed Anger
im curious about this also. what about the blockade runners, they useful at all?
Blockade runners are fantastic. I often fly one. However, it depends on what you are trying to do with it. Small cargo suggest as boosters, you are problably better off in an interceptor if you are trying to dodge customs. If you are trying to move larger cargo in low sec then blockade runners are perfect.

Posted - 2007.08.09 19:08:00 - [8]

Go Minmatar.

We got the fastest and most agile ships in the game.

I'm like you, I love hauling cargo and running blockades.

Max out your nav skills including MWD, fittng skills, shield skills for tanking because you don't want to use your lows for tanking, you want to use them for things like cargo expanders, warp core stabilizers, and inertia stabilizers.

Weapons you don't need. Weapons take grid, grid that can be used for bigger shields.

Cloak. Train for a prototype cloak ASAP.

Eventually train for Cov Ops.

Train for Transport ships (blockade runner.)

Train for Interceptor (super shuttle for small valuable cargo)

Start off by training for Probe. I still use one for ninja-salvaging and for moving cargo around. Stick a cap battery in mid, + tech 2 MWD, makes a great little blockade runner.

I love to ninja other people's cans like macro miners, highsec mission carebears, etc. I don't steal from regular miners or from my own corp/alliance but I love going Grand Theft Auto on other people's stuff !!!

Like if I know some empire corps are at war, I'll hang out at the gate and loot dead people's wrecks! Dude it's fun!

Execurer is also a ship any dedicated smuggler should know about.

I won't give away all the tricks of the trade but Eve is definitely the game for us "smuggler" types.Twisted Evil


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