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blankseplocked New character set up questions. (What base stats to start off with?)
 
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Azure Prower
Gallente
Posted - 2007.08.07 12:35:00 - [1]
 

Edited by: Azure Prower on 09/08/2007 11:33:19

Edit- Read down to my latest posts please. :)

Gojyu
Ever Flow
Axiom Empire
Posted - 2007.08.07 12:49:00 - [2]
 

Edited by: Gojyu on 07/08/2007 12:49:48
Quote:
4 memory, 7 intelligence, 12 perception and 13 will power (estimates as I can't check in game at the moment). I'm considering deleting this character to regain the name and make a character right a second time around.



Those stats are extremely unbalanced, which we'll get to in a sec. How long have you been playing your character?

Gallente fight in two ways in pvp and pve- hybrid weapons and drones. They normally try to do both, but they have more than their fair share of specialty ships. So you need to decide what area you want to fight in- drones, hybrids or both. If the answer is purely hybrids, your stats are pretty good. If you ever want to use drones as a significant tool in your arenenal, however, your attributes are going to massacre your drone training times, as well as pretty much every other skill out there. You will be awesome at training gunnery, missile launchers and spaceship command, and not much else. I followed the goonfleet character creation guide (Umm- gallente drone specialist I think- the jin-mei), and I'm very happy with my attribute spread, extremely balanced, if a tiny bit high in my charisma.

Azure Prower
Gallente
Posted - 2007.08.07 13:00:00 - [3]
 

At the moment, I have played for a week. Have a destroyer with 4 long range rails, 2 short range rails, 2 salvagers.

Harkwyth Mist
Caldari
Caldari Provisions
Posted - 2007.08.07 13:02:00 - [4]
 

Gallente, Intaki, Artist - Soldier/Spec Forces

Gives reasonably balanced base stats

Int 8, Per 8+4, Cha 8, Will 7+2, Mem 8


Eleana Tomelac
Gallente
Eclats de verre
Posted - 2007.08.07 13:08:00 - [5]
 

I made Gallente/Intaki with something that increased my perception by +2 and charisma by +2.

I got those stats (filling the 5 points in the lower attributes) :
Mem : 7
Per : 8
Will : 8
Int : 8
Cha : 8

If it can be done as said the previous poster, it's better because 8 mem instead of 8 charisma is better (less skills in charisma than memory, drones use memory).

But I like my character build, it's mostly few hours more over a week for the 7 memory and not 8 while training drone skills.

Harkwyth Mist
Caldari
Caldari Provisions
Posted - 2007.08.07 13:09:00 - [6]
 

Originally by: Azure Prower
Have a destroyer with 4 long range rails, 2 short range rails.


It's easier during combat if all your weapons have similar ranges, time spent mentally checking if gun x can shoot that far is time wasted.

Without changing your current setup you can average the ranges out a little by using 2 ammo-types, -range ammo in your LR rails & +range ammo in your SR Rails

Azure Prower
Gallente
Posted - 2007.08.07 13:16:00 - [7]
 

Edited by: Azure Prower on 07/08/2007 13:19:40
Edited by: Azure Prower on 07/08/2007 13:16:27
Originally by: Harkwyth Mist
Originally by: Azure Prower
Have a destroyer with 4 long range rails, 2 short range rails.


It's easier during combat if all your weapons have similar ranges, time spent mentally checking if gun x can shoot that far is time wasted.

Without changing your current setup you can average the ranges out a little by using 2 ammo-types, -range ammo in your LR rails & +range ammo in your SR Rails


Problem is, CPU and power grid can't handle six 150mm rail guns. And I quite like the damage and range out put of the 150mm's

Plus the fall off range over laps. Razz

Also I use thorium charges in all. Maximise range for minimum capacity output.

Gojyu
Ever Flow
Axiom Empire
Posted - 2007.08.07 13:18:00 - [8]
 

Originally by: Azure Prower
At the moment, I have played for a week. Have a destroyer with 4 long range rails, 2 short range rails, 2 salvagers.


It's your call, but I would definitely reroll, those are great stats for a short-term character, but once you start learning the engineering, electronics and mechanics you need to pilot the larger ships effectively you're going to be severely slowing your play-time down, but like I said, it's your call

Azure Prower
Gallente
Posted - 2007.08.08 11:14:00 - [9]
 

Edited by: Azure Prower on 08/08/2007 11:15:46
Okay, here's what I've decided so far...

I'm "rerolling" and I'm wanting to become combat pilot that will be flying either Caldari or Gallente ships in the long run (no matter what race I am). I'd start off with PvE and I'd like to focus on PvP in the long term (not the pirate blobbing, rather patrolling to ensure the security of a corporation home system).

I'm thinking of going:

Caldari-

Deteis: +6 Cha +7 Int +7 Mem + 5 Per +5 Wil
Added stats: +3 per + 2 Wil
Scientiest: +3 int +1 per
Career: Military/Soldier

Total stats:
6 Cha
10 Int
7 Mem
9 Per
7 Wil

Gallente-

Gallente: +8 Cha +6 Int +4 Mem +8 Per +4 Wil
Added stats: +1 Int +1 Mem +2 Per +1 Wil
Immigrant: +2 Per +2 Wil
Career: Military/Soldier

Total stats:
8 Cha
7 Int
5 Mem
12 Per
7 Wil



Any recommendations on either? Which one would be best to suit the tasks I wish to preform?
(Note I do not wish to change race/blood line. I do not want to 'go with the flow' and look like every one else >.<)

Harkwyth Mist
Caldari
Caldari Provisions
Posted - 2007.08.08 14:47:00 - [10]
 

Originally by: Azure Prower
Edited by: Azure Prower on 08/08/2007 11:15:46
Okay, here's what I've decided so far...


Gallente-

Gallente: +8 Cha +6 Int +4 Mem +8 Per +4 Wil
Added stats: +1 Int +3 Mem +0 Per +1 Wil
Immigrant: +2 Per +2 Wil
Career: Military/Soldier

Total stats:
8 Cha
7 Int
7 Mem
10 Per
7 Wil




Azure Prower
Gallente
Posted - 2007.08.08 15:08:00 - [11]
 

Is that if I only want to use drones as a last resort? Thanks for the recommendation though. :)

Ess Erbe
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2007.08.08 15:36:00 - [12]
 

Go Gallente Spec Ops, you'll start with omgwtfbbq-esqué Drone skills for a new character.

Azure Prower
Gallente
Posted - 2007.08.08 15:48:00 - [13]
 

I'm looking to focus on turrets and later electronic warfare

Gloria Stitz
Posted - 2007.08.08 16:56:00 - [14]
 

Edited by: Gloria Stitz on 08/08/2007 16:57:32
Originally by: Azure Prower
I'm looking to focus on turrets and later electronic warfare


If you use gallente ships, you will use drones. This is a fact Smile

Plus, drones are cheaper in SP to get good at than gunnery. T2 drones are easy to train for.

Its not Drones OR guns, its drones AND guns for gallente.





Harkwyth Mist
Caldari
Caldari Provisions
Posted - 2007.08.08 23:35:00 - [15]
 

Edited by: Harkwyth Mist on 08/08/2007 23:36:31
Drones - Per/Mem
Electronics - Int/Mem
Engineering - Int/Mem
Gunnery - Per/Will
Mechanic - Int/Mem
Missiles - Per/Will
Navigation - Int/Per
T1 Ship Command - Per/Will
T2 Ship Command - Will/Per

If your concentrating on combat, and especially pvp, the above are where you will spent many hours of SP generation.

The skill groups highlighted arent just support skills, they are vital support skills. Between them they increase your Shields, Armour, Hull, Powergrid, Capacitor, and Regeneration rates.

The 2 points I moved from Per to Mem, may not seem a lot but they represent months of additional skill training you will have to do.

Gojyu
Ever Flow
Axiom Empire
Posted - 2007.08.09 00:03:00 - [16]
 

Originally by: Azure Prower
I'm looking to focus on turrets and later electronic warfare

Caldari is the race for you then- no ecm in the game is better than the caldari ships, hell, they've even got an ecm battleship

Azure Prower
Gallente
Posted - 2007.08.09 11:27:00 - [17]
 

Originally by: Harkwyth Mist
Edited by: Harkwyth Mist on 08/08/2007 23:36:31
Drones - Per/Mem
Electronics - Int/Mem
Engineering - Int/Mem
Gunnery - Per/Will
Mechanic - Int/Mem
Missiles - Per/Will
Navigation - Int/Per
T1 Ship Command - Per/Will
T2 Ship Command - Will/Per

If your concentrating on combat, and especially pvp, the above are where you will spent many hours of SP generation.

The skill groups highlighted arent just support skills, they are vital support skills. Between them they increase your Shields, Armour, Hull, Powergrid, Capacitor, and Regeneration rates.

The 2 points I moved from Per to Mem, may not seem a lot but they represent months of additional skill training you will have to do.


Makes sense. Soo.. The Gallente build is more recommended than the Caldari (the one with increased intelligence and less charisma) one?

I'll probably go Gallente or Caldari. Eventually using Caldari ships in the long run. But want to make sure that character build will be useful in that long run.

You're insight so far has been very appreciated. Smile


 

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