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Nyxus
Amarr
Fat J
-Mostly Harmless-
Posted - 2007.08.14 19:45:00 - [1651]
 

Damnation cap use bonus changed to a +10% per lvl armor amount bonus.


This bonus is GREAT! It's fairly unique, it aligns nicely with the Amarrian backstory of thier ships being hulking chunks of floating armor, it's good racial variety, it's a noticeable difference for fights and it's not overpowering! Perfect!

Now can we please get all the cap use bonuses on Khanid changed to armor amount bonuses? These are the "close range" fighting ships, and it's really a much better bonus for a close range fighter.

There are so many mods that can increase cap. +Armor amount is so much better. Honestly, the last thing Amarrian ships need is another bonus to cap. Rolling Eyes

Amarrians For Armor!!!

Nyxus

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2007.08.14 20:12:00 - [1652]
 

Would be a bit too powerful on the sacriledge IMO.

Nyxus
Amarr
Fat J
-Mostly Harmless-
Posted - 2007.08.14 20:19:00 - [1653]
 

Edited by: Nyxus on 14/08/2007 20:18:48
Originally by: Aramendel
Would be a bit too powerful on the sacriledge IMO.


How so? I am overall less leery of a +amount hp bonus on armor since a)you cant passively regen or permatank with it, and b) Lots of armor never killed another ship.

It will let you last longer....but considering these ships will be skirting webrange unless using javs/long range T2 ammo would lead me to believe a bit more overall armor would be appropriate.

Nyxus

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2007.08.14 20:50:00 - [1654]
 

No, lots of armor never killed another ship, but the sacri also has lots of dps. 400-500 lots of dps.

It is a shortrange ship, yes, but so is the deimos. The zealot in a pulse config also does not have a much better range either. The sacri would easily outlast these ships with an HP bonus.


Philip Stark
Posted - 2007.08.15 03:53:00 - [1655]
 

What happaned to the armor resist bonuses on the Damnation? Over all I dont like the changes, I thought the ships were fine just the way they were, I had no problem using them, Since I could fly T2 Amarr ships ive been flying nothing but the Khanid versions. Also Devs if your going to remove turrent slots from ships then how about making the look more asymmetrical. I got into my Maldiction today and one side theres gun down to the bottom and on the other theres one up at the top, Maldiction only looked right if you had 3 guns, So please make sure ships look correct when fully fitted.

Damned Force
Minmatar
Republic Military School
Posted - 2007.08.15 07:26:00 - [1656]
 

Originally by: Philip Stark
What happaned to the armor resist bonuses on the Damnation? Over all I dont like the changes, I thought the ships were fine just the way they were, I had no problem using them, Since I could fly T2 Amarr ships ive been flying nothing but the Khanid versions. Also Devs if your going to remove turrent slots from ships then how about making the look more asymmetrical. I got into my Maldiction today and one side theres gun down to the bottom and on the other theres one up at the top, Maldiction only looked right if you had 3 guns, So please make sure ships look correct when fully fitted.


Who cares about looking if the Scarli can tank a half fleet, and the Damnation now have +50 armor with +25% resist and can spam missiles from 120km :)

Borasao
Ex Coelis
The Bantam Menace
Posted - 2007.08.15 13:04:00 - [1657]
 

Originally by: Nyxus
Damnation cap use bonus changed to a +10% per lvl armor amount bonus.



Any changes to the other Khanid Mk II ships? That change is OK but I think the grid change and the HAM only bonus were the main complaints for the Damnation (not that I don't like the +10% armor amount bonus... it fits in line with the logistic ships, notably the Augoror).

SiJira
Posted - 2007.08.15 22:46:00 - [1658]
 

just as long as we dont expand it to specialized ships in every race for every weapon - that would be no fun

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2007.08.16 00:57:00 - [1659]
 

Pilgrim got +100 grid.

How that will make it useable with the nos changes kinda escapes me though.
Can fit 3 named nos/neut, named MWD, named med injector and 2 MAR2 with 16.5 grid to spare, but thats still with web & scram only 1 med for EW and the problem that it needs to invest cap to kill its targets cap AND tank. It basically got one "free" RCU.

No other changes to the amarr recons, at least no visible ones.

Lisento Slaven
The Drekla Consortium
Posted - 2007.08.16 05:47:00 - [1660]
 

Did you guys say the Damnation now has a +10% armor HP bonus per level? You do realize how crazy the Navy Augoror can get with armor amounts (mine is at 21,000 HP as it is). I've seen some with 90,000 armor. Now the damnation which has plenty more grid etc. gets it?

That's going to be one sickening ship.

Cpt Branko
Retired Pirate Club
Posted - 2007.08.16 14:34:00 - [1661]
 

Edited by: Cpt Branko on 16/08/2007 14:35:41
Originally by: Alpha Type
Excellent changes in this dev blog! Very Happy

The change to nos has been a long time coming, but it's a sensible, balanced approach that will go far to making nos and neuts a strategic module, rather than a no-brainer. Counter-modules have been shown time and time again to be counter-productive and unwanted on ships as we don't have a massive degree of freedom in fitting.

The Khanid mk2 changes are also very welcome, and add variation to a race that has needed it badly for years now, as they have mentioned many times. A set of well-tanked close range ships is very much in line with the major aspects of the Amarr ethos, and missiles are an interesting path to vary the skills of Amarr pilots.

I imagine some aspects of the changes will need tweaking, perhaps altering the curse and pilgrim's bonuses to help the preserve a niche role, whilst not being quite as overpowered as they were previously. Testing on sisi will surely give some clues as to the viabiliy and usefulness of the Khanid brand in combat, but overall the changes are promising.

Please don't give into to naysayers who wish to keep a mechanic that has for too long spoiled the way battles in eve are fought; and keep faith with Khanid mark 2 for those Amarr pilots who need a bit of variation.

Keep up the good work chaps!
Smile


Exactly.

Both the NOS fix was awaited for a very long time, and Khanid ships actually look attractive to fly now.
I really can't stand minmatar inties, so i'll be training up for flying the Malediction very soon, it looks.

Borasao
Ex Coelis
The Bantam Menace
Posted - 2007.08.16 18:04:00 - [1662]
 

Originally by: Lisento Slaven
Did you guys say the Damnation now has a +10% armor HP bonus per level? You do realize how crazy the Navy Augoror can get with armor amounts (mine is at 21,000 HP as it is). I've seen some with 90,000 armor. Now the damnation which has plenty more grid etc. gets it?

That's going to be one sickening ship.


From someone else's post:

damnation

Battlecruiser Skill Bonus: 10% bonus to Heavy Assault Missile and Heavy Missile velocity and 5% bonus to all armor resistances per level

Command Ships Skill Bonus: 10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level

Veng3ance
Multiversal Enterprise Inc.
Cry Havoc.
Posted - 2007.08.17 05:00:00 - [1663]
 

While the bonus for the 10% armor will be hotly debated. I would just like the comment and say the missile velocity bonus affecting heavy missiles instead of just heavy assaults is genius. I was afraid you were going to make us MWD around with the Damnation, and thats just no good.

Razz (btw I do like the 10% to armor though, mmmmm tanky)

Roninwolfie
Posted - 2007.08.17 06:14:00 - [1664]
 

i dont know about anyone else but to me the best compromise is for nos hardpoints on ships.

all galante/minmatar/caldari have 1 an amarr have 2 cuase of how much cap thay use to shoot there lasers , an things like the pilgrim have 3x becuase there a nos ship.

that way it will get rid of the much whined about nos domi an still keep the nos as it is an will still help in missions an pvp an w/e , an even add a sig radius boost or give it tracking..

but if the devs go thru wiht this i bet the npcs that nos in missions will be uneffected.

what ccp wants to do is just silly an not thought out at all.

Kldraina
Posted - 2007.08.17 07:07:00 - [1665]
 

Seems like the game now needs a module for quickly dumping large amounts of cap (preferably into something useful). Smartbombs could do it, but they tend to not be useful.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2007.08.17 07:51:00 - [1666]
 

Its all about Neutralizers, dude!

Roninwolfie
Posted - 2007.08.17 08:12:00 - [1667]
 

Originally by: Batolemaeus
Its all about Neutralizers, dude!


well no not if u want to drain your cap an still have somthing to nos on the enemy, if u use neuts u both emety


i dont know this nerf is so silly

Kldraina
Posted - 2007.08.17 08:47:00 - [1668]
 

It's occured to me that cap flux coils have more use now. Lower max cap means cap amount will drop to 30% fast. I imagine most will still prefer the cap power relays.

Borasao
Ex Coelis
The Bantam Menace
Posted - 2007.08.17 12:57:00 - [1669]
 

Originally by: Kldraina
Seems like the game now needs a module for quickly dumping large amounts of cap (preferably into something useful). Smartbombs could do it, but they tend to not be useful.


Shield boosters, armor repairers, and MWD seem to be pretty good at that for me Smile

Borasao
Ex Coelis
The Bantam Menace
Posted - 2007.08.17 12:59:00 - [1670]
 

Originally by: Kldraina
It's occured to me that cap flux coils have more use now. Lower max cap means cap amount will drop to 30% fast. I imagine most will still prefer the cap power relays.


Yup. I agree with you... it looks like the Cap Flux modules may be useful for something other than reprocessing.

Tiberius Nero
Posted - 2007.08.17 18:33:00 - [1671]
 

I think the Khanid changes are interesting to say the least. Would really like to see how this missile idea plays out. At least it throws some variety into the mix. I think the smaller Khanid ships will turn out to be a lot more useful.

The intended NOS changes, that just does not make much sense to me.

Aeternita
Amarr
Ministry of War
Posted - 2007.08.18 11:06:00 - [1672]
 

i dont think the changes are that what amarr needs.

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.08.18 22:33:00 - [1673]
 

Originally by: Aeternita
i dont think the changes are that what amarr needs.

They're not what Amarr needs, they're what Khanid needs.

Meanwhile, Geddon had boosted CPU on Singularity. Not quite a fix to all of Amarr's problems, but it's a step in the right direction. Smile

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2007.08.19 09:29:00 - [1674]
 

The dual armor bonus on the Damnation are exactly what it needs to fill it's role: Stay on the battlefield and survive as long as possible to continue giving it's bonuses.

At last, you have a command ship that is significantly more survivable than the average half-tanked sniper battleship. And the missile velocity bonus means the Damnation pilot has a more active gamepaly in the fleet that just staring at his HP and staying away from tacklers.

MrRon
Legio Immortalis
Abyssus Incendia
Posted - 2007.08.19 11:55:00 - [1675]
 

Nos nerf = worse change ever...ffs there battleships, there what every one wants to fly when they start playing eve (until the crappy cap ships came along), now a t1 frig can hold it down until his gang blob arrives, worse nerf ever.
I have 6 accounts, i'm struggling to to find reasons to keep them..if CCP keep dumbing down the game i realy can see peeps leaving and just going to play a shoot them up game were skills and tactics are not required. Also thanks for nerfing another recon, my amarr ones can sit along side my falcon now, which btw sit alongside my scorp and bb which you sharfted to please all the "ooh i cant shoot,i can only fly shps with guns,how can i possible overcome this nasty jammer, i know il whine all over the forums to get it nerfed" frakin whiners..ecm for caldari ships did not need nerfeing!! grrr

anyways nos nerf = bad mkay

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.08.19 20:22:00 - [1676]
 

Originally by: MrRon
Nos nerf = worse change ever...ffs there battleships, there what every one wants to fly when they start playing eve (until the crappy cap ships came along), now a t1 frig can hold it down until his gang blob arrives, worse nerf ever.
I have 6 accounts, i'm struggling to to find reasons to keep them..if CCP keep dumbing down the game i realy can see peeps leaving and just going to play a shoot them up game were skills and tactics are not required. Also thanks for nerfing another recon, my amarr ones can sit along side my falcon now, which btw sit alongside my scorp and bb which you sharfted to please all the "ooh i cant shoot,i can only fly shps with guns,how can i possible overcome this nasty jammer, i know il whine all over the forums to get it nerfed" frakin whiners..ecm for caldari ships did not need nerfeing!! grrr

anyways nos nerf = bad mkay

Yeah now that solo/small gang pvp might be any fun people are gonna leave in droves. Sad

Father Muslum
Posted - 2007.08.19 20:58:00 - [1677]
 

don't bring this s.hi.t to tranqulity. Out of possible NOS changes, this is the worst idea ever.

Borasao
Ex Coelis
The Bantam Menace
Posted - 2007.08.20 00:54:00 - [1678]
 

Lots of changes in SiSi... here's a thread that someone is trying to keep a running list: Link

HAM flight time increased, NEUT fittings the same as NOS of the same size. Every race has some changes to some ships.

Gamer4liff
Caldari
Metalworks
Majesta Empire
Posted - 2007.08.20 04:09:00 - [1679]
 

I would like to personally thank CCP for their revision of the damnation. Already the price is double what it was before khanid mk 2 was announced, and I now have an actual reason to make them <3.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2007.08.20 11:29:00 - [1680]
 

Originally by: MrRon
I have 6 accounts, i'm struggling to to find reasons to keep them..

Only 6, sure it isn't 47? Wink

Btw, the nos nerf means a lost ship class finally can be used for small gang PvP again, asault frigates.


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