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Dee Arco
Posted - 2007.08.07 14:07:00 - [1531]
 

Originally by: RisingDragon
if you want to nerf something try swinging the bat at the vagabond.


YES PLEASE CCP While we have the nerf bat out can we please get some nerfing action towards the vagabond for a change its long due for a good nerfing then when your done nerfing that can we get some nerf's on Damps and Tracking disruptors.

Queen Hopy
Your Friendly Booster Company
Posted - 2007.08.07 14:09:00 - [1532]
 

Originally by: Dee Arco
Originally by: RisingDragon
if you want to nerf something try swinging the bat at the vagabond.


YES PLEASE CCP While we have the nerf bat out can we please get some nerfing action towards the vagabond for a change its long due for a good nerfing then when your done nerfing that can we get some nerf's on Damps and Tracking disruptors.


The dps of a vagabond is so bad that it doesnt need nerfing. It's not the vagabond pilots fault if he can grind through your ratting bs's tank by going for the weak resists and you dont have a neutralizer fitted

Moon Beans
Posted - 2007.08.07 14:12:00 - [1533]
 

Good idea.. can we make Damp's so that they only damp the target down to the same level as your own sensors so if you have a targeting range of 160km then you can only damp your target down to 160km that should help nerf the arazu. Then can we change the Vagabond from turrent hardpoints to rockets only so its not the one and only last 1 vs 1 pvp pwn mobile left in the game, if we nerfing all 1 vs 1 solo mobiles the vagabond is well due for a nerfing. Also can we change webs so that they can only reduce the targets speed to the same as your own speed so if your top speed is 5km/s then you can only slow your target down to 5km/s

Dee Arco
Posted - 2007.08.07 14:22:00 - [1534]
 

maybe just turn this game into a turn based stratergy game and be done with it. at least then you will have your balance.

MotherMoon
Huang Yinglong
Posted - 2007.08.07 15:19:00 - [1535]
 

so much anger here Shocked
Smileno biggy CCP, I don't understand

A.people saying you nerf everything and there is some trend somewhere... these people haven't played any other mmorpgs.
B.people acting like this nerf is so huge that stupid changes should be made like damps to 160km set damp or something. even though you could do a reasonable version of that idea, where your senor strengths determine the distance that is damped, but then larger ships would have it much better off.
C.people whining about the servers randomly.

I think you guys are doing great.
does that just make me fanboy? well I wasn't a fan boy before I started playing eve, and if I am then you must of done something to make this game seem like quality stuff before I was a fan boy. and thus it doesn't matter and the point is mute.

Don Shadow
SPORADIC MOVEMENT
The Initiative.
Posted - 2007.08.07 18:29:00 - [1536]
 

Originally by: MotherMoon
so much anger here Shocked
Smileno biggy CCP, I don't understand

A.people saying you nerf everything and there is some trend somewhere... these people haven't played any other mmorpgs.
B.people acting like this nerf is so huge that stupid changes should be made like damps to 160km set damp or something. even though you could do a reasonable version of that idea, where your senor strengths determine the distance that is damped, but then larger ships would have it much better off.
C.people whining about the servers randomly.

I think you guys are doing great.
does that just make me fanboy? well I wasn't a fan boy before I started playing eve, and if I am then you must of done something to make this game seem like quality stuff before I was a fan boy. and thus it doesn't matter and the point is mute.


D. you don't have any ideea about what we are talking hereShocked

Tidas Andrommeda
We The People
Posted - 2007.08.07 19:23:00 - [1537]
 

Originally by: Don Shadow
Originally by: MotherMoon
so much anger here Shocked
Smileno biggy CCP, I don't understand

A.people saying you nerf everything and there is some trend somewhere... these people haven't played any other mmorpgs.
B.people acting like this nerf is so huge that stupid changes should be made like damps to 160km set damp or something. even though you could do a reasonable version of that idea, where your senor strengths determine the distance that is damped, but then larger ships would have it much better off.
C.people whining about the servers randomly.

I think you guys are doing great.
does that just make me fanboy? well I wasn't a fan boy before I started playing eve, and if I am then you must of done something to make this game seem like quality stuff before I was a fan boy. and thus it doesn't matter and the point is mute.


D. you don't have any ideea about what we are talking hereShocked


E. Neither do you

Semkhet
Dark Tornado
Ethereal Dawn
Posted - 2007.08.07 19:30:00 - [1538]
 

Originally by: MotherMoon
so much anger here Shocked
Smileno biggy CCP, I don't understandy.


Originally by: MotherMoon
I think you guys are doing great.
does that just make me fanboy? well I wasn't a fan boy before I started playing eve, and if I am then you must of done something to make this game seem like quality stuff before I was a fan boy. and thus it doesn't matter and the point is mute.


Asslicker LaughingLaughingLaughing

Tidas Andrommeda
We The People
Posted - 2007.08.07 19:35:00 - [1539]
 

Originally by: zero2espect
still no posts from the ccp fans about setups i see.

oh well. maybe that is a concession that actually this does not do ANYTHING for 90% of the amarr ships (apart from making them easy targets that is)...

and to answer the question from before, to be honest, i'm a professional amarr pilot. all i fly is amarrian ships. apart from 3 examples i can show you where a nos-domi blew me away (me being in a heretic) and correctly - the chances are that i will not survive - but that's the risks you take in the big game, isn't it?

my energy management, gunnery, armour skills are all maxxed.

i have never been taken down by nos. i have died because i've had no cap left (because we need massive amounts of cap to shoot and rep with) but that's a completely different story. and guess what, this patch makes this situation worse. i am being denied the ability to use a amarrian weapon, on amarrian ships that have a slot "dedicated" for it to be fitted (because you can't fit anything else) to solve a problem that is largely amarrian in origin.

if i hear one more time "just fit a neut" i think i'm going to go postal - this makes the problem worse. the same with the "but you have better cap regen" - yes that's true, becuase we have to, but it doesn't matter how fast you regen cap, you use it faster than you can make it in amarrian ships.

it's just a stupid idea. all to fix a gallente imbalance issue.


Last time I checked... 0 is the smallest non-negative number...which means nos will still work EXACTLY THE SAME for you

amarr have worst cap...agreed?

therefore you get better cap regen cause more than likely youll be the lower cap of the two so youll be the only one able to nos

In this situation...nos is BETTER than before cause you cant be nossed back

Think before posting kthx ;D

Wyliee
Taurus Inc
THE KLINGONS
Posted - 2007.08.07 19:37:00 - [1540]
 

can't ccp just nerf nerfing?

Things need to be ballanced thats for sure but read on..

the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.

i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'

something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.

After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.

i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.

6Bagheera9
Foundation
Sons of Tangra
Posted - 2007.08.07 19:38:00 - [1541]
 

The Khanid changes look promising but stumble because of the restriction to short-ranged missiles. Amarr ships are slow and I can see serious issues with them getting close enough to use HAMs. This speed/range issue is why the people typically fit heavy missile launchers rather than HAMs on Drakes.

The Nos change on the other hand is total faceplant and makes the module dependent on constant cap management. A much better solution would be to make the amount of cap drained directly dependent on the % cap level of only the target. By using a logarithmic function you engineer nos to only be able to stress a persons capacitor and restrict them from using cap intensive modules. In order to actually kill a person cap, neutralizers would be the only option. This would also be a more realistic module of how capacitor actually work.

Tidas Andrommeda
We The People
Posted - 2007.08.07 19:40:00 - [1542]
 

Edited by: Tidas Andrommeda on 07/08/2007 19:44:02
Originally by: Wyliee
can't ccp just nerf nerfing?

Things need to be ballanced thats for sure but read on..

the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.

i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'

something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.

After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.

i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.


Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.

Edit: In fact it doesn't kill the ships, just takes off the god mode cheat they've been using :P

Web Slinger
Salvage and Looting Technologies
Posted - 2007.08.07 19:43:00 - [1543]
 

I would like to see the Concord police and customs NOS nerfed this bad. They have a god like shield and armor and a crazy range on their NOS!

I say if my NOSdomi is getting screwed - these should as well.

YARRRR!!
just my 2 cents

Wyliee
Taurus Inc
THE KLINGONS
Posted - 2007.08.07 19:45:00 - [1544]
 

Originally by: Tidas Andrommeda
Originally by: Wyliee
can't ccp just nerf nerfing?

Things need to be ballanced thats for sure but read on..

the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.

i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'

something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.

After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.

i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.


Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.

thats not true... it burns me that i have spent weeks and weeks learning amarr recon. what a waste. had i of known this was on the horizon i would have put that time into command ships.

further more...you know thats a fact. the nerfing sucks to hell and i feel robbed of skil points, time and money.

Tidas Andrommeda
We The People
Posted - 2007.08.07 19:46:00 - [1545]
 

Originally by: Web Slinger
I would like to see the Concord police and customs NOS nerfed this bad. They have a god like shield and armor and a crazy range on their NOS!

I say if my NOSdomi is getting screwed - these should as well.

YARRRR!!
just my 2 cents


Don't you know? Concord has 0 cap from running the "I WILL OWN YOU III" module :D

Web Slinger
Salvage and Looting Technologies
Posted - 2007.08.07 19:53:00 - [1546]
 

Originally by: Tidas Andrommeda
Originally by: Web Slinger
I would like to see the Concord police and customs NOS nerfed this bad. They have a god like shield and armor and a crazy range on their NOS!

I say if my NOSdomi is getting screwed - these should as well.

YARRRR!!
just my 2 cents


Don't you know? Concord has 0 cap from running the "I WILL OWN YOU III" module :D


Is that a mod or a rig?
...I think it rigged Twisted Evil

Tidas Andrommeda
We The People
Posted - 2007.08.07 19:59:00 - [1547]
 

Originally by: Wyliee
Originally by: Tidas Andrommeda
Originally by: Wyliee
can't ccp just nerf nerfing?

Things need to be ballanced thats for sure but read on..

the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.

i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'

something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.

After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.

i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.


Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.

thats not true... it burns me that i have spent weeks and weeks learning amarr recon. what a waste. had i of known this was on the horizon i would have put that time into command ships.

further more...you know thats a fact. the nerfing sucks to hell and i feel robbed of skil points, time and money.


OH! You're another person crying about how their solo pwnmobile can't take on a titan anymore?

/me hands Wyliee a kleenex

To those willing to listen: The Curse is still deadly. Read up on those more experienced curse pilots who have tested it and even posted updated strategies here on how to be effective.

Tidas Andrommeda
We The People
Posted - 2007.08.07 20:00:00 - [1548]
 

Originally by: Web Slinger
Originally by: Tidas Andrommeda
Originally by: Web Slinger
I would like to see the Concord police and customs NOS nerfed this bad. They have a god like shield and armor and a crazy range on their NOS!

I say if my NOSdomi is getting screwed - these should as well.

YARRRR!!
just my 2 cents


Don't you know? Concord has 0 cap from running the "I WILL OWN YOU III" module :D


Is that a mod or a rig?
...I think it rigged Twisted Evil


its a mod that takes up 9 medslots
also for it to work you require the complete set of 4 tech 3 rigs :D

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.08.07 20:00:00 - [1549]
 

Originally by: 6Bagheera9
The Khanid changes look promising but stumble because of the restriction to short-ranged missiles. Amarr ships are slow

The Vengeance and Sacrilege are getting a speed boost though. If it's not enough we'll just have to hope for more of one.

Originally by: 6Bag9
The Nos change on the other hand is total faceplant and makes the module dependent on constant cap management.

So you prefer PVP via F1-F8 over actually managing stuff while fighting? ugh

Originally by: 6Bag9
This would also be a more realistic module of how capacitor actually work.

Actually, your idea would be a more realistic model of an RC circuit. This new change is like hooking up two capacitors with a diode between them, which is pretty realistic in my opinion.

General StarScream
Araton Aerospace Corporation
Posted - 2007.08.07 20:33:00 - [1550]
 

STOP THE NERF, LET THE GAME LIVE

Sanilnar
Posted - 2007.08.07 20:40:00 - [1551]
 

Originally by: General StarScream
STOP THE NERF, LET THE GAME LIVE


/signed

Tidas Andrommeda
We The People
Posted - 2007.08.07 20:43:00 - [1552]
 

Originally by: Sanilnar
Originally by: General StarScream
STOP THE NERF, LET THE GAME LIVE


/signed


STOP THE WHINERS. SAVE THE FORUMS!

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.08.07 20:44:00 - [1553]
 

Originally by: Tidas Andrommeda
STOP THE WHINERS. SAVE THE FORUMS!

/signed.

Wyliee
Taurus Inc
THE KLINGONS
Posted - 2007.08.07 20:52:00 - [1554]
 

Originally by: Tidas Andrommeda
Originally by: Wyliee
Originally by: Tidas Andrommeda
Originally by: Wyliee
can't ccp just nerf nerfing?

Things need to be ballanced thats for sure but read on..

the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.

i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'

something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.

After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.

i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.


Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.

thats not true... it burns me that i have spent weeks and weeks learning amarr recon. what a waste. had i of known this was on the horizon i would have put that time into command ships.

further more...you know thats a fact. the nerfing sucks to hell and i feel robbed of skil points, time and money.


OH! You're another person crying about how their solo pwnmobile can't take on a titan anymore?

/me hands Wyliee a kleenex

To those willing to listen: The Curse is still deadly. Read up on those more experienced curse pilots who have tested it and even posted updated strategies here on how to be effective.


and the pilgrim?

anyway im so glad you read my post and understood the gripe rather than pigeon hole it.

A Skywalker
FinFleet
IT Alliance
Posted - 2007.08.07 21:43:00 - [1555]
 

Why did the spoil the only 2 good ships i fly, especially the pilgrim is so screwed now. i know i can fit a neut but i really didn't had any good experiences with that on my pilgrim. Solo only 3 nos is viable and i only trained a friiging long time for that ship. thx for nothing ccp.

Tidas Andrommeda
We The People
Posted - 2007.08.07 21:48:00 - [1556]
 

Originally by: Wyliee
Originally by: Tidas Andrommeda
Originally by: Wyliee
Originally by: Tidas Andrommeda
Originally by: Wyliee
can't ccp just nerf nerfing?

Things need to be ballanced thats for sure but read on..

the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.

i feel kinda bad that it happens this way. i would much much rather there was a new module brought into play that did something like 'protect your cap from being drained fully'

something new something cool something to strive to learn for, rather than feel like i have been kicked down and wasted all that time.

After all time is money, plus i pay to play this game. So to me it feels like im having something/money/time taken from me, and is leaves me feeling bad about it.

i personaly think that this is the biggest main reason that people feel bad and negative about changes like this.


Well what people don't get is that this "nerf" doesn't kill anything other than the "I WIN! I CAN SOLO ANYTHING" ships, which shouldn't exist in the first place.

thats not true... it burns me that i have spent weeks and weeks learning amarr recon. what a waste. had i of known this was on the horizon i would have put that time into command ships.

further more...you know thats a fact. the nerfing sucks to hell and i feel robbed of skil points, time and money.


OH! You're another person crying about how their solo pwnmobile can't take on a titan anymore?

/me hands Wyliee a kleenex

To those willing to listen: The Curse is still deadly. Read up on those more experienced curse pilots who have tested it and even posted updated strategies here on how to be effective.


and the pilgrim?

anyway im so glad you read my post and understood the gripe rather than pigeon hole it.


Ok. I'll take it seriously now.

The problem with the curse, and really nos in general, was that you could completely kill someones cap with little to no effect on yourself (sacrificing DPS is a BS excuse especially since the main problems are with drone boats where the majority of DPS comes from drones)

The pilgrim is a recon ship and still does that well, with the cyno bonus etc.
As for solo pvp etc. Recon ships weren't meant to solo anything bigger than a cruiser imo (unless the BC+ has terrible fittings) and were meant to play more of a support role. This is less true for the Curse, but taking on well fit BSs is, well, BS.

I'm sorry all your time and money was spent training for something that will now be nerfed, but honestly now you're more in line with the other races and no longer a solo pwnmobile.

Any other points you'd like to bring up? I'll be happy to reasonably respond to them without sarcasm etc.

cheers

+1 intelligence

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.08.07 22:00:00 - [1557]
 

Edited by: Cyan Nuevo on 07/08/2007 22:02:37
Originally by: Tidas Andrommeda
The pilgrim is a recon ship and still does that well, with the cyno bonus etc.
As for solo pvp etc. Recon ships weren't meant to solo anything bigger than a cruiser imo (unless the BC+ has terrible fittings) and were meant to play more of a support role. This is less true for the Curse, but taking on well fit BSs is, well, BS.

Although you're right about pretty much everything, I'd say Force recons aren't meant for solo-ing serious targets, so those of you whining that you can't take on a BS in a Pilgrim now are totally unjustified. Meanwhile, the Combat Recon is only barely nerfed now. I'll post a new fit when I get home.

Edit: Nevermind, I won't post a complete new fit, but just think about this: 3-4 nos, 1-2 neuts, RSD a BS down to below 20km lock range, orbit out of this range, sic your drones, they die.

Darius Amir
Posted - 2007.08.07 22:07:00 - [1558]
 

I know if this has been said before but I have a few issues with the new ships (Sacrilege). I'm not going to go on and on about how I have to give up my 5.1 million sp in gunnery and train up missiles if I want to keep flying my ship that I have been using up to now.


I have a few questions:

1) Speed: Why is this ship slower then Zealot? The Sacrilege is required to use close range weapons (Heavy Assault Missiles) while the Zealot can choose between long and short ranges (Beam and Pulse Lasers)? I think the ship needs to go faster then the Zealot but slower then the Vagabond.

2) Low Slots: Why does this ship have 5 low slots while the Maller has 6 and the Zealot has 7? If the Sacrilege is supposed to be a heavy tanker why does it have so few low slots? No other HAC has less low/mid/high slots then its base model. Why does the Sacrilege? This ship needs at least as many low slots as its base model, but I feel it needs 7 lows if it is supposed to be the tanking pure close range HAC.

3) Weapons: Why did the Sacrilege become a pure missile platform all of a sudden? Again no other HAC has its main weapons change so drastically from base to HAC level. A Vexor (drone boat) becomes an Ishtar (drone boat); A Caracal (Missile Boat) becomes a Cerberus (Missile Boat), and so on, and so on.

I know none of this will probably even get looked at by a Dev, but I had to say something. I feel like I have wasted a lot of time training Amarr. I know that they said they were going to fix lasers but a lot of us have been waiting for them to fix lasers for a long time and then we get this change?

Fager
Caldari
5 Inch Incorporated
Shadow of xXDEATHXx
Posted - 2007.08.07 22:22:00 - [1559]
 

Originally by: Don Shadow

1. pls tell to your mate(the guy that uses his Apoc well in lvl4 solo!!!?("Raven"-well), wich you mentioned some posts back) to let the PVE for one hour and to go try some PVP... he will learn(and you from him)that PvE and PvP are diferent things...

2. this nos nerf will add more lag to the server...

3. using that combo nos/neuts against minmatar or caldary ships, you will be like 2 time looser: first you will loose some cap(your cap) to (your)neuts; second, you will lose dmg( cose he will just empty his cap, so your noses will be useles, and if your lasers don't use some sort of fuell... will be useles too;and if you don't get the ideea, let me explain- he will just use pasive tank, one med/large neut or nos, boosters for reparer; he will just have full dps and you will stay and admire your shiny ghedon with a brand new neut/nos combo being ****d by one bad ugly typhoon... but hey, you can allways use drones or just run away cose his scrambler will be "incapacitated"...

4. allways remember that PvP is not the same thing with doing missions...

5 CCP Fix the LAAAAGGGGG, fix the pos problems, fix the desync problems... noses are ok in this form, whay the hell you are trying to fix somthing that works fine???!


Aparantly you do have problems reading my posts.

1) True, PvP is not PvE... if it where Caldari would PWN! But its true he dont fly apocs in pvp, and he doesnt want to.

2) probably

3) Ok re-read my post, i mention NOs, i meantion NEUTs but never togheter on a setup.
If Caldari and Minmatar Drains their Cap down to 0 that menas you dont even have to fit NEUTs to cap em out. You can just sit their use NOS and a laser once in a wile so the caldari and minmatars go OH NOES GOTTA EMPTY CAP NOW! Then you can start fire your guns on a ship that cant tank at all... Again id argue that in extreemly few occasion would a Pilot be better of nuking his Cap out just to stop 1-2 NOSes, if any at all.
Try fitting 1-2 NEuts on a passive tanked drake... and if you somehow gimp your tank or launchers to be able to fit one.. see how long that sucker would keep going with all those Shield power relays on (in other words NOT worth it to disable 1 or perhaps 2 NOS on a enemy ship)... Caldari Passive Tanks take every bit of Powergrid that they have... The good Tanks atleast.
I can see possibilities for the Rokh thou... Point is you should fear all the NOS boats out there today more then you will EVER fear a passive tanked ship with Neuts like ROKH(4 launchers+4Neuts+passive tank, itll be slow as hell and wont have drones or EWAR).

4) Again if it where Caldari would own! YARRRR!!

5) Yes please, true, oyeah mommma! and No!.. 1 NOS on your laser boat might be fine, in so many other cases it is not.

Anaalys Fluuterby
Caldari
Posted - 2007.08.07 22:22:00 - [1560]
 

Originally by: Wyliee

the problem with nerfing is, that all that skill points learnt in blah blah skills all that time weeks and weeks spent, is now been nerfed too.


Then this "nerf" should make no difference and have no effect on anyone.

Simply: You could use Large NOS the second day your character was alive. No "blah blah blah" number of skills, no "weeks and weeks" spent. Second day.

So you lost 2 days training and CCP altered a module that was more effective in bringing down your enemy than putting guns on the ship. Seems like balancing to me, not nerfing.


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