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Kerfira Corp
Posted - 2007.10.09 07:16:00 - [31]

Easy solution.....

Make anchored cans automatically un-anchor after 1 month of inactivity (no access by the owner). That'd solve the problem.

Also, imagine the masses of haulers rushing to the belts 1 month after such a change is announced Laughing

Cry Havoc.
Posted - 2007.10.09 07:24:00 - [32]

Edited by: Laboratus on 09/10/2007 07:31:45
They did say previously, that can's are not a problem for lag. There are a lot more important factors. Such as the number of players on grid etc.

And even if the can's stay at their fixed locations after belts are moved to exploration sites, the can's will not matter, since no-one ever needs to load them anymore, and hence do not contribute to any lag...

This will so kill mining thouhg, since rat's pop your mining cans.

Sidrat Flush
Eve Industrial Corp
Posted - 2007.11.20 01:34:00 - [33]

Can any one provide a link to the blog that had the idea of moving belts around and stuff, just so I can read it, and see what they're really talking about/implementing in, so I don't go off on one and make myself look stupid.

Of course, I think having to search for asteroid belts in conjunction with putting Local on Delay setting would be great, for pirates and the cleverest of non-combatants.

Intergalactic League of Terrorists
Posted - 2007.11.20 01:42:00 - [34]

i don't have links but they retracted the idea and has been put off. Apparently it didn't work as they intended so they are looking for other ways to accomplish it. It was going to use the Exploration system to setup roid belts.

Liang Nuren
Posted - 2007.11.20 01:46:00 - [35]

Originally by: Tarminic
Originally by: codex09
from my experience in programing I would also have to say that yes they would be contributing to server load as each and every one of them has to be dealt with by the server.

You must not have a lot of programming experience.

In EVE there are two types of objects (in space) - mobile and immobile ones. Mobile objects include ships, wrecks, cans, basically anything that can be bumped or tractored. These cause lag due to colision checking and physics calculation for bumping.
Immoble objects, which include cans, don't cause nearly as much lag since collision detection for them is much simpler. In addition, they only have a few attributes and are rarely accessed. They take up physical space in the server memory (if that - they may just be stored in the database), but due to their simplicity one player-occupied ship equals about ten cans. So removing them would do little to alleviate server-side lag.
It could help with client lag, but not every much as the cans themselves only have one texture and are geometrically simple.

my ($sql, @bind_params) = (qq|
explain analyze select *
from objects_in_space_view
where grid_no = ? and $is_on_overview_sql
|, $player->grid_no(), @overview_bind_params);

>>> cost=347003.2 rows=12743 (actual time=4002ms..4002ms)

Just sayin'.. it may *not* be as easy as lag-free as it sounds. Sure, they don't move once loaded, but you gotta load them to start with - and then send them to the player!

And that, of course, assumes that they're doing server side culling of objects before sending them to the client. ;-)


Marak Vriemonte
United Amarr Templar Legion
Fidelas Constans
Posted - 2007.11.20 02:02:00 - [36]

A much easier solution would be to allow all systems regardless of security of system to anchor cans and charge 100,000 isk per hour per can anchored. Any Anchored cans which player defaults payment on un-anchor for scooping by enterprising players.

Bathroom Attendant
Posted - 2007.11.20 02:15:00 - [37]

Originally by: Mister Xerox
Originally by: The Pointless
Originally by: Le Skunk
Edited by: Le Skunk on 21/07/2007 17:29:10
Originally by: syphurous
They will all be whiped when the belts are moved to the exploration system. I can only hope that they move there with Revelations 3.



Then it'll serve them right for not setting a bookmark and/or using the ingame notepad and/or using a text editor (pick one) and/or... just using a paper notepad. Or a sticky note. Sticky notes are good. Neutral

Uhhh, guys?
Have you checked your 'assets' tab lately? There is an 'in space' tab that'll tell you where every one of your cans are. And probably warp you right to it when you get into the system.

:( Embarassed

Burning Technologies
Posted - 2007.11.20 02:29:00 - [38]

Edited by: Bohoba on 20/11/2007 02:37:08
May be coming I think it is on sisi atm

Rats will attack gsc's while this would take ages in empire they should also add environment ware that makes you have to repair the can after a month or two if not it pops
remote rep should work.

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