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CCP kieron

Posted - 2007.07.13 20:38:00 - [1]
 

Tranquility will undergo an extended downtime on Tuesday, 17 July. The start time is 0900 and the length of the downtime is expected to be 3 hours. During this time, a patch will be applied to Revelations consisting of fixes and improvements.

Patch Notes are now available for review. Updates may be added over the weekend as more items are cleared through the Quality Assurance process. These changes will be highlighted with green text.

Please note: Training a long learning duration skill ending after the scheduled return to service is recommended.

Paddlefoot Aeon
SiN. Corp
Daisho Syndicate
Posted - 2007.07.13 21:12:00 - [2]
 

Edited by: Paddlefoot Aeon on 13/07/2007 21:16:07
I've had the chance to look over these notes... and I can't help but notice the lack of some things.

First... no fix for complexes that don't despawn.
2nd, no indication if the whole "corp vs. alliance" standings issue will be fixed (i'll link the thread later.
Third: I've personally received a bug report confirmation on 2 issues that are on their list, but not on these notes (a both a week or more over).
Fourth: How about a fix for the character selection screen, where you seem to have more time in your alliance than in your corp.


I know that a bunch of stuff gets stealth fixed... but seeing them listed on the patch notes screen would be kinda nice!

Malena
Shiva
Posted - 2007.07.13 21:36:00 - [3]
 

how about a fix for the mining upgrades?


Callistus
Reikoku
IT Alliance
Posted - 2007.07.13 21:53:00 - [4]
 

Not exactly a lengthy list of changes but good to know those two starbase bugs are being fixed.

Any eta on the removal of the pre-nerf on bombs? I'd love to try them out on some blobs but at their current mineral cost its just not going to happen.

Hunter GlobaGateways
Caldari
The Edge Foundation
Zenith Affinity
Posted - 2007.07.13 22:05:00 - [5]
 

Are the de-synch issues being addressed that came a lot more frequent in the last patch than before ?

Jordan Musgrat
Convergent
Posted - 2007.07.13 22:19:00 - [6]
 

Yes, do you mean that you aren't addressing lag or desynching? Thousands of your players are getting desynched and lagged out at major focus points, and it's getting to where people aren't having fun. Like one alliance m8 said, we lose ships to lag now, not to pewpew. Please fix this. And I don't mean to be unnice :p You have made the greatest game ever, but before you fix minor stuff, fix the stuff that breaks the game completely for some people.


As always, with much respect,

Jordan

Sakura Nihil
Selective Pressure
Rote Kapelle
Posted - 2007.07.13 22:43:00 - [7]
 

The Corp v Alliance standing problems are really being difficult to work around at the moment, yet no fix?

Carsidava
Ars ex Discordia
GoonSwarm
Posted - 2007.07.13 22:47:00 - [8]
 

Edited by: Carsidava on 13/07/2007 22:47:14
Any news on sell orders in 0.0? It's only been going on for two weeks now...

Barwinius
Ars ex Discordia
Posted - 2007.07.13 22:55:00 - [9]
 

Originally by: Carsidava
Edited by: Carsidava on 13/07/2007 22:47:14
Any news on sell orders in 0.0? It's only been going on for two weeks now...
Yes please! Embarassed

ProSaturn
hirr
Morsus Mihi
Posted - 2007.07.13 23:01:00 - [10]
 

Originally by: Malena
how about a fix for the mining upgrades?




I second this comment.

Ammar Deets
Posted - 2007.07.13 23:36:00 - [11]
 

Originally by: Barwinius
Originally by: Carsidava
Edited by: Carsidava on 13/07/2007 22:47:14
Any news on sell orders in 0.0? It's only been going on for two weeks now...
Yes please! Embarassed


Thirded!Rolling Eyes

Emmanuel Terentius
Ars ex Discordia
GoonSwarm
Posted - 2007.07.14 00:02:00 - [12]
 

Fourtheded?

Vocis
Posted - 2007.07.14 00:17:00 - [13]
 

Originally by: Carsidava
Edited by: Carsidava on 13/07/2007 22:47:14
Any news on sell orders in 0.0? It's only been going on for two weeks now...


Having this fixed would be nice. If it can not be fixed in time it would be nice for GMs/CSRs to have some improved instruction on how to handle the situation.

BlueIceQueen
Posted - 2007.07.14 01:10:00 - [14]
 

sticky modules?

i dunno if its just me or what but it seems that some of my modules stay active even when i switch them off and the only way to stop them is to either run out of cap or warp

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2007.07.14 01:56:00 - [15]
 

Blueicequeen,

Sticky modules have been bothering me since the first day play.

I've learned to work around this by 'moving a module' from one position to another. What this does is redraws all of the modules. The effect is to change the flashing red module that will not turn off back to a green flashing one so you can issue a 'manual' reload/fire/execute and then it will turn itself off at the end of that cycle.

Same deal for modules that fail to reload (why critical things like this aren't investigated and fixed is bonkers!!), just shift ANY module from wherever it is to an empty slot. If you have all your slots filled your just creamcrackered though ;-)

These issues are so frequent, its amazing the devs don't get so upset about it and just fix it.

I'd like to see desync fixed and some pre-caching put in place to stop the sodding harddrive thrashing when I change grid. I have 4 gigs of RAM, I'm happy for EVE to use it all, just can't find a place to reliably configure eve to soak it up with relevant information.

God, i love this game, its so hardcore lol Laughing

IlluminatedOne
Amarr
Tycho Brahe Fan Club
Posted - 2007.07.14 02:32:00 - [16]
 

BTW, why patch is 2.0.2? I thought it should be 2.1.1?...

('cause we've got Revelations 2.1 installed, right?)

Hamfast
Gallente
Posted - 2007.07.14 02:38:00 - [17]
 

Originally by: IlluminatedOne
BTW, why patch is 2.0.2? I thought it should be 2.1.1?...

('cause we've got Revelations 2.1 installed, right?)


nope, 2.0.1 going to 2.0.2

Majon Tremkor
Imperial Academy
Posted - 2007.07.14 02:39:00 - [18]
 

Edited by: Majon Tremkor on 14/07/2007 02:39:53
Originally by: Spurty
I'd like to see desync fixed and some pre-caching put in place to stop the sodding harddrive thrashing when I change grid. I have 4 gigs of RAM, I'm happy for EVE to use it all, just can't find a place to reliably configure eve to soak it up with relevant information.


Try changing buffersize=XXXX in prefs.ini. Set buffersize to 1/2 your RAM (in MB). In your case try buffersize=1024 , since EVE rarely uses more than 400-500MB (for me).

*edit
That should help with the HD thrashing, but won't help desyncs.

IlluminatedOne
Amarr
Tycho Brahe Fan Club
Posted - 2007.07.14 02:48:00 - [19]
 

Oops!

Sorry, seeing the "Rev 2.1 testing" news really shook my head Embarassed

Ionia
Advanced Manufacturing
Posted - 2007.07.14 03:20:00 - [20]
 

Mining Upgrades and Ice Mining Upgrades are both broken in DIFFERENT ways, one good, one bad.

CCP if you've missed my bug report, see here for the info http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=556286

A fix on tuesday would be greatly appreciated.

Rafein
Posted - 2007.07.14 04:43:00 - [21]
 

also, will the RnD agents promised ME finally get them? Still a pain that only minmatar get ME agents.

Caligulus
Legion of Lost Souls
Posted - 2007.07.14 05:27:00 - [22]
 

CCP you're getting better but you've got a hell of a long way to go when it comes to telling the community about existing bugs and an ETA on those fixes. I'm a paying customer. I think I deserve to know when your broken product is going to be fixed.

Valandril
Caldari
Ex-Mortis
Posted - 2007.07.14 06:58:00 - [23]
 

Originally by: Caligulus
CCP you're getting better but you've got a hell of a long way to go when it comes to telling the community about existing bugs and an ETA on those fixes. I'm a paying customer. I think I deserve to know when your broken product is going to be fixed.
i second that
also nothing about desync ? Or standings (this is really getting into me :/)

C601
Posted - 2007.07.14 07:55:00 - [24]
 

Originally by: Caligulus
CCP you're getting better but you've got a hell of a long way to go when it comes to telling the community about existing bugs and an ETA on those fixes. I'm a paying customer. I think I deserve to know when your broken product is going to be fixed.



That's the problem, there forgetting we are paying customers ugh

Terminus adacai
Caldari
Racey Bee
Posted - 2007.07.14 08:47:00 - [25]
 

Originally by: C601
Originally by: Caligulus
CCP you're getting better but you've got a hell of a long way to go when it comes to telling the community about existing bugs and an ETA on those fixes. I'm a paying customer. I think I deserve to know when your broken product is going to be fixed.



That's the problem, there forgetting we are paying customers ugh


Come on, don't think for a minute they forget that with all the hardware upgrades they have gone through. Comments like this add nothing to a patch thread and should be removed, as should this response.

This is an evolving game, in case ya haven't noticed.

Terminus adacai
Caldari
Racey Bee
Posted - 2007.07.14 08:49:00 - [26]
 

Originally by: Ionia
Mining Upgrades and Ice Mining Upgrades are both broken in DIFFERENT ways, one good, one bad.

CCP if you've missed my bug report, see here for the info http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=556286

A fix on tuesday would be greatly appreciated.


Amen. At least add the stacking penalty and turn em back on. We are only talking simple attributes here.

OneSock
Crown Industries
Posted - 2007.07.14 08:50:00 - [27]
 

Quote:
Build 34381 to 34729 addresses Patch Notes for Revelations 2.0.2


Fixes, changes and improvements

* When creating a new character, the new pilot would sometimes not be placed into a ship when space loaded. This has been resolved.
* Players reactivating their account as part of the reactivation campaign will be offered the tutorial if they create a new character.
* In some situations, a starbase would have its shield status reset to 50% after downtime. This has been resolved.
* Very rarely during start-up, some starbase structures would be put into an invalid state, and would prevent other starbases in the system from loading correctly. This has been resolved.


Is there some problem with the website or is there not much in this release ?

Valandril
Caldari
Ex-Mortis
Posted - 2007.07.14 09:33:00 - [28]
 

Originally by: OneSock
Quote:
Build 34381 to 34729 addresses Patch Notes for Revelations 2.0.2


Fixes, changes and improvements

* When creating a new character, the new pilot would sometimes not be placed into a ship when space loaded. This has been resolved.
* Players reactivating their account as part of the reactivation campaign will be offered the tutorial if they create a new character.
* In some situations, a starbase would have its shield status reset to 50% after downtime. This has been resolved.
* Very rarely during start-up, some starbase structures would be put into an invalid state, and would prevent other starbases in the system from loading correctly. This has been resolved.


Is there some problem with the website or is there not much in this release ?
This + reset of all ur settings :D

Bartholomeus Crane
Gallente
The Crane Family
Posted - 2007.07.14 09:45:00 - [29]
 

I'm not sure if CCP is trying to do this, but I support their decision to go for smaller more frequent patches over larger but less frequent patches.

The larger the patch, the more time some bug fixes have been waiting to get deployed.

I would love to have a patch Tuesday every week, no matter how small the patch.

Just shove them out as soon as they're cleared by quality assuance I say ...

Earl Black
Posted - 2007.07.14 09:46:00 - [30]
 

Any news on when this Beta version will be finalised and we get the final finished release?



Laughing


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