open All Channels
seplocked EVE New Citizens Q&A
blankseplocked Railgun Ammo
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Mangala Solaris
Caldari
Red Federation
RvB - RED Federation
Posted - 2007.07.06 11:49:00 - [1]
 

Gday

Not so much of a newb (7months now :D), but really started working on my gunnery skills of late as I am moving slowly towards both a Rokh and the Gallente ships - which all use rails.

Whats confusing me is all the ammo types and knowing which is best for range and which is best close up and so on. Is there a resource or is anyone able to briefly explain how they work :)

Thanks in advance.

Countess Markievicz
Gallente
0-Deflex
Posted - 2007.07.06 12:10:00 - [2]
 

Tungsten for range, gives +40%

Grayplate
Posted - 2007.07.06 12:10:00 - [3]
 

Look at the attributes of each ammo and it will tell you what bonuses it does or doesnt get.

t1 Lead is the best IIRC for range but HORRIBLE for damage (think a bb hitting you).

Kerran Tinari
Caldari
The Nexus Foundation
Posted - 2007.07.06 13:26:00 - [4]
 

I use(d) Anti Matter ammo for close up work, and Iron (sometimes Tungsten) for longer range.

If you check out the Info tab on each ammo type, under Attributes you'll see about halfway down the window Range Bonus. Whatever % that tells you, is the info you want.

For instance, AntiMatter ammo gives -60% range, which means it's good for real close up work. Iron ammo gives 60% range bonus, so good for long range work.

Of course depending on what type of ship you got, you'll decide which ammo is best for you. I used Iron ammo for a while to keep them at range while I was still working out the pros and cons of everything, hehe. Once I was more confident, switched to AntiMatter and blasted holes in the lot :)

Mangala Solaris
Caldari
Red Federation
RvB - RED Federation
Posted - 2007.07.06 13:59:00 - [5]
 

Cheers guys.

Little clearer for me now, I'll be playing about in all my gunboats from my destroyer upwards. Think it'll be best to carry a stash of all types and play that way :)

Callente Riveara
Gallente
Raddick Explorations
Executive Outcomes
Posted - 2007.07.06 14:01:00 - [6]
 

look into blasters rather then Rails if your into close combat (read, Gallente ships!) Then you really only have to worry about one type of ammo (antimatter)

Ephemeral Waves
Silver Snake Enterprise
Posted - 2007.07.06 14:58:00 - [7]
 

Most people carry three types of ammo. A short range (anti-matter), a medium range (lead) and a long range (personal preference, iridium or iron).

Eph.


Shanur
Minmatar
Republic Military School
Posted - 2007.07.06 15:06:00 - [8]
 

Lead (no range modifier, moderate damage) is a jack of all trades ammo that could be used for either rails or blasters. Ammo with a negative range modifier has higher damage and as such is good for blasters, while ammo with a possitive range modifier has low damage making it better for railguns. Iron is at the high range low damage end, making it the best standard sniper ammo, while antimatter is at the short range high damage end, making it the most powerful blaster ammo.

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2007.07.06 18:00:00 - [9]
 

HIGH DAMAGE, LOW RANGE
Antimatter
Plutonium
Uranium
Thorium
Lead
Iridium
Tungsten
Iron
LOW DAMAGE, HIGH RANGE

Lead gives no range modifier, and gives a -50% capacitor usage. Thorium also gives a very nice reduction in capacitor usage. The ones with lower damage/higher range than Lead also gives reasonable capacitor useage reductions.

Mangala Solaris
Caldari
Red Federation
RvB - RED Federation
Posted - 2007.07.06 18:07:00 - [10]
 

Originally by: GC13
HIGH DAMAGE, LOW RANGE
Antimatter
Plutonium
Uranium
Thorium
Lead
Iridium
Tungsten
Iron
LOW DAMAGE, HIGH RANGE

Lead gives no range modifier, and gives a -50% capacitor usage. Thorium also gives a very nice reduction in capacitor usage. The ones with lower damage/higher range than Lead also gives reasonable capacitor useage reductions.


W00t.

Copied to notepad ingame so I dont forget - that clarifies it awesomely - thanks GC13 :)

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2007.07.06 18:14:00 - [11]
 

My guide to Caldari ships actually has a nice little table with all of it, but the short version of the story is that for small charges, Lead starts at +0% range and 8 damage. Every step in one direction adds/removes 1 damage and 12.5% range. The capacitor use reduction is a bit weirder, but if you want reasonable damage and nice cap reduction, you're stuck with Lead or Thorium.

Anyway, enjoy!

Billy Sastard
Amarr
Life. Universe. Everything.
Posted - 2007.07.06 23:06:00 - [12]
 

I just use lead... I am lazy.

Lurtz
Caldari
Gunrunners and Gamblers
Posted - 2007.07.07 03:55:00 - [13]
 

Of note, though I've seen no one else say it, you can buy a round of each, load it then show info on the gun.

weapons fitted on ship are adjusted by skills and ammo when you view them, so having a round of each ammo in hanger makes it simple to look at range differances for each and choose what you like


Venkul Mul
Gallente
Posted - 2007.07.07 09:24:00 - [14]
 

With the railguns, at least in PvE, you will notice that you will tend to use "shorter" ranged ammunitions as you in increase your skills and the size of your guns.

As a new players in frigates I used a lot of iron or tungstenum rounds trying to keep range and sniping, today in BS I use some iridium round in the opening phase, to switch almost immediately to lead, as a large railgun with lead ammo as an optimal almost equal to the (unboosted) sensor range of my ship.

Cipher7
Posted - 2007.07.07 11:05:00 - [15]
 

range
------------->
damage
<-------------


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only