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blankseplocked TEMPEST set up ?
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Intrepid Crossing
Posted - 2004.01.22 02:36:00 - [1]

What would be the best way to set up tempest ?

Posted - 2004.01.22 07:19:00 - [2]

What do you want to do with the tempest?

IT Alliance
Posted - 2004.01.22 07:57:00 - [3]

Edited by: Siddy on 22/01/2004 07:59:46

then try foloving

Hig S.luts Laughing

4x 1400mm's
4x Arbalesters (cruisrmisiles,torps, u name it)
Or 2 arbalesters and 2 M-12 whit Deffs (depends how allergick u are to missiles)

Med S.luts

Xlarge shieldbooster (must have) Cool
100MN AB (may be MWD if u got good MWD skill )
Hardeners EM,Heat,Kinetik ( Must have )

Low S.luts

Depending on ur projektile skills

Gyro stabilisers/tracking enhancers

Pover diagnostics/cap relays

if u Fear EW than maybe some Warpcorestabilaisers/Backup LADAR's

Higly depends on wha u are expekting or not expekting

This setup is rather Baisick of the baisiks....nothing fancy

von Steinroehder
Posted - 2004.01.22 09:33:00 - [4]

Hm, seems as if a common setup for a Tempest includes shield tanking... thinking that you need at least 2 Gyros and a tracking enhancer in the low slots, you've got 3 slots for cap relays left... can you sustain an XLarge SB and two shield hardeners with that?


darth solo
Celestial Apocalypse
Posted - 2004.01.22 11:27:00 - [5]

Iv tended to rely on pure power with the tempest, i only do this in fleet battles.

Yo can fit 6 1400mms with a few mods, and 2 h-50s. fill med up with tacs, and i always like a booster(sensor)

for solo hunting, 2 tacs 1 XL and 1 amp with 4 1400mms.

Posted - 2004.01.22 11:43:00 - [6]

There are plenty of cool ways to setup a Tempest but since the ship has a 5% rof and 5% damage bonus per level for Large Projectiles.... it's obviously ideal to use Large Projectiles as the main arsenal.

A good close range setup for a Tempest is five Dual 650mm 'Repeating' AutoCannons, three Large Smartbombs OR 3 missile launchers(I prefer the Smarties myself).

Forget about shield hardeners... a Heavy Capacitor Booster with Cap Booster 800 charges, a Large Shield Booster, a Sensor Booster, an ECCM Projector, and maybe an MWD(if yah can spare the CPU) if not.... then another sensor booster perhaps. Also...if you will be hunting solo you'll need a Warp Scrambler so keep that in mind :D

Low slots use 1 Counter Balanced Weapon Mount, 1 Large Armor Repairer, however many Coprocessors or Reactor Controls you need(1 of each if your skills suck heh), and the rest of the slots use either Cap Relays or armor hardeners(two or three of the 15% resistence to all are fun).

This loadout rarely fails me in a close range dual. As long as you keep your cargohold full of Cap Booster 800(can fit 7 usually and also 2 in the actual module) you'll have MORE than enough capacitor juice to run your Shield Booster and Large Armor Repairer constantly.

I wiped out a Raven and Typhoon simultaneously using this loadout, ... they were pounding me hard but their combined damage couldn't overcome the repairing speed of my Shield Booster and Armor Repairer.


Intrepid Crossing
Posted - 2004.01.22 20:46:00 - [7]

thanks for the input

Kaylon Syi
Posted - 2004.01.22 21:30:00 - [8]

close range, sharp shooter 4 or 5 with 6 800mm AutoCannons, :: 1 Med 'Notos and 1 H-50 with FoF Cruise/torpedos/cruise. MWD, AB, Large C5-L, Shield boost amp, 1 Sensor Booser :: 2 Counterbalance, 1 Fourrier Tracking, 2 Cap Relays

long range, 5 1400mm, 1 Med 'Notos and 2 H-50 with FoF Cruise/torpedos/cruise :: 1 Med 'Notos and 1 H-50 with FoF Cruise. MWD, AB, Large C5-L, Shield boost amp, 1 Sensor Booser :: 2 Counterbalance, Sensor Mod, 2 Cap Relays


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