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Sky Shivadas
Posted - 2007.07.03 20:03:00 - [1]
 

Hi

I'm trying to evaluate Shield Boosters vs Shield Extenders. The attributes on a small Shield Booster are 40hp and Shield Bonus 20.

1) Do the HPs simply add to total shield HPs, like an extender?
2) Is the 20 Shield Bonus a %? If not, how does it affect the shield HPs?
3) The boost is supposed to be short term. When is it applied? How long does it last?
4) Is there any online documentation covering these issues?

Thanks,
Sky

Billy Sastard
Amarr
Life. Universe. Everything.
Posted - 2007.07.03 20:07:00 - [2]
 

Booster is an active module, i.e. you turn it on and it uses capacitor. It provides hp amount of points per cycle (see duration).

Extender is a passive module, when you fit the module it increases the max number of shield points. It is always running and as such requires no cap.

DubanFP
Caldari
Caldari Provisions
Posted - 2007.07.03 20:07:00 - [3]
 

Originally by: Sky Shivadas
Hi

I'm trying to evaluate Shield Boosters vs Shield Extenders. The attributes on a small Shield Booster are 40hp and Shield Bonus 20.

1) Do the HPs simply add to total shield HPs, like an extender?
2) Is the 20 Shield Bonus a %? If not, how does it affect the shield HPs?
3) The boost is supposed to be short term. When is it applied? How long does it last?
4) Is there any online documentation covering these issues?

Thanks,
Sky

you're looking at it totally in the wrong light. When it activates it adds 40 hp to your shield recharging it closer up to it's maximum. Then the next time it cycles around it'll add another 40hp. I'm guessing the 20 is the heat. If you activate the overheat on the shield boost it will get an extra 20% bonus to the 40hp seen above. Also realize that it will use cap every time it activates.

Durn Loze
Posted - 2007.07.03 20:12:00 - [4]
 

In real basic terms.

Shield Extenders increase the maximum hit points of your shields. These cost no energy from your capacitor to use. These are passive modules and do not have to be activated for their bonus to take effect. Once they are fitted to you ship you should see you have a higher shield hp.

Shield Boosters, boost the rate at which your shields regenerate if they are below the maximum hit points. They do not add to the maximum hit points of your shields, just regenerate up to the existing maximum. These modules have to be activated to be used and they draw energy from your capacitor if you activate them.

Durn

Sakura Nihil
Selective Pressure
Rote Kapelle
Posted - 2007.07.03 20:47:00 - [5]
 

One point of clarification, boosters do add a small amount of HP to your shield, however it is fairly negligible when compared to your extender options.

Durn Loze
Posted - 2007.07.03 21:39:00 - [6]
 

Originally by: Sakura Nihil
One point of clarification, boosters do add a small amount of HP to your shield, however it is fairly negligible when compared to your extender options.


That is why I still surf the newbie forums .. there is always something new to learn. Never realized this was the case. Thanks for the info!

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2007.07.03 21:59:00 - [7]
 

Originally by: Sakura Nihil
One point of clarification, boosters do add a small amount of HP to your shield, however it is fairly negligible when compared to your extender options.
No they don't.

Estel Arador
Posted - 2007.07.03 22:08:00 - [8]
 

Originally by: Sakura Nihil
One point of clarification, boosters do add a small amount of HP to your shield, however it is fairly negligible when compared to your extender options.


If by "fairly negligible" you mean "non-existent", you are right.

I too like learning new things and I love to challenge accepted ideas, so I went ahead and checked. A Large Shield Booster II added 0 (that's zero) hitpoints to my cruiser.

Kimiko Kurosawa
The Krugerrand Groupies
Posted - 2007.07.03 23:00:00 - [9]
 

Edited by: Kimiko Kurosawa on 03/07/2007 23:01:46
Yeah, isn't it the shield hardeners that add a tiny percentage to your shield HP?

Edit: No, it isn't. Bah. The mystery continues!

Sakura Nihil
Selective Pressure
Rote Kapelle
Posted - 2007.07.03 23:05:00 - [10]
 

Edited by: Sakura Nihil on 03/07/2007 23:13:29
Originally by: GC13
Originally by: Sakura Nihil
One point of clarification, boosters do add a small amount of HP to your shield, however it is fairly negligible when compared to your extender options.
No they don't.

Originally by: Estel Arador
Originally by: Sakura Nihil
One point of clarification, boosters do add a small amount of HP to your shield, however it is fairly negligible when compared to your extender options.


If by "fairly negligible" you mean "non-existent", you are right.

I too like learning new things and I love to challenge accepted ideas, so I went ahead and checked. A Large Shield Booster II added 0 (that's zero) hitpoints to my cruiser.

Check the Medium Shield Booster I, for example. In its description, is says "Shield Bonus 60", implying an added 60 HP to shield - I definitely remember it adding a bit to the shield.

However, when I tried it, it didn't seem to do anything - either they changed it in the last couple of months, and that attribute is irrelevant now (and needs updating), or they aren't adding the shield properly.

note: Funny business this Very Happy - was just informed it was a fitting screen bug, it would increase the shield HP on the fitting screen when you were hovering your mouse over a shield booster. However, it wouldn't apply HP after it was fit - this explains all, heh Wink.

Sky Shivadas
Posted - 2007.07.04 00:25:00 - [11]
 

Originally by: DubanFP
... Then the next time it cycles around it'll add another 40hp. I'm guessing the 20 is the heat. If you activate the overheat on the shield boost it will get an extra 20% bonus to the 40hp seen above. Also realize that it will use cap every time it activates.


What is the length of this cycle?

Thanks,
Sky

Andy Icarn
Republic Military School
Posted - 2007.07.04 00:40:00 - [12]
 

Edited by: Andy Icarn on 04/07/2007 00:40:42
Shield Booster II
Activation Cost - 20 energy (from capacitor, the pretty yellow daisyVery Happy)
Shield Bonus - 30
Activation Time / Duration - 2 seconds

So you equip this to a medium slot in fittings.

Then when you've taken shield damage you click on its icon down near where you fire your guns.

It will start flashing green to show it is active.

It will boost your shields by 30 points and drain your capacitor by 20 points every 2 seconds.

Click it again to turn it off.

btw you can find a lot of information about these things by right clicking and going to show info. Find out details of their workings under the Attributes tab. And find the costs in cpu and powergrid under the Fittings tab.

Vincenzo Delloro
Amarr
Lux et Veritas
Posted - 2007.07.04 00:48:00 - [13]
 

Originally by: Sky Shivadas
Originally by: DubanFP
... Then the next time it cycles around it'll add another 40hp. I'm guessing the 20 is the heat. If you activate the overheat on the shield boost it will get an extra 20% bonus to the 40hp seen above. Also realize that it will use cap every time it activates.


What is the length of this cycle?

Thanks,
Sky


That's one of the variables for the different types of shield booster (and why there are so many variants on the market.) To find out the "Activation Time/Duration" on any module, select it, right click and select "Show Info" (alternatively you can click on the blue "i" button."

The activation time on a Small Shield Booster I is here:

Linkage

Sky Shivadas
Posted - 2007.07.04 00:49:00 - [14]
 

Edited by: Sky Shivadas on 04/07/2007 00:51:44
Originally by: Andy Icarn
Edited by: Andy Icarn on 04/07/2007 00:40:42
Shield Booster II
Activation Cost - 20 energy (from capacitor, the pretty yellow daisyVery Happy)
Shield Bonus - 30
Activation Time / Duration - 2 seconds

So you equip this to a medium slot in fittings.

Then when you've taken shield damage you click on its icon down near where you fire your guns.

It will start flashing green to show it is active.

It will boost your shields by 30 points and drain your capacitor by 20 points every 2 seconds.

Click it again to turn it off.

btw you can find a lot of information about these things by right clicking and going to show info. Find out details of their workings under the Attributes tab. And find the costs in cpu and powergrid under the Fittings tab.


I checked out the attributes and Show Info, but it didn't help me until I understood the mechanism of the thing, now explained to me by all you helpful people :).

Drek Silverfang
Minmatar
Posted - 2007.07.04 01:46:00 - [15]
 

If you're planning on using a shield booster lots, probably a good idea to combine it with a shield boost amplifier to make much much better use of your capacitor. That along with some skills to it and you can make your shields really really tough and it doesn't slow you down like plating which is nice for my frigate ^_^

Andy Icarn
Republic Military School
Posted - 2007.07.04 05:28:00 - [16]
 

I was using a shield resistance amplifier. It costs half as much cpu. I have been using it on my weakest resistance rather than switching off every time I fight a different set of rats, and since that resistance started off at 0% I get 32.5% resistance against my worst weakness.

Elias Kantz
Gallente
Aliastra
Posted - 2007.07.05 17:49:00 - [17]
 

I recently switched my "civilian shield booster" to a "light shield booster" in the Imicus recently,immediately Ive encountered problems with power in the shield. Is the best way to use shield boosters; NOT to have them active all the time during a hostile encounter? (because they will the drain the capacitor), is this correct?

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2007.07.05 18:02:00 - [18]
 

Shield boosters don't do anything unless your shields are partially damaged; the restore damaged shields, and that's all they do. If your shield are at full or barely scratched, there's no reason to run the shield booster. Running the shield booster from start to end is a quick way to drain your capacitor to zero.

Elias Kantz
Gallente
Aliastra
Posted - 2007.07.05 18:07:00 - [19]
 

Ah, ok! This partly explains my other capacity problems as well...
Ps. Can I hire you full time for "advice-giving" (although the payment probably wont balance the frustration involved...)? Wink

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2007.07.05 18:10:00 - [20]
 

Heh, just keep asking on the forums. If I'm not here at the time, someone else will be.


 

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