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Fred Torrington
Posted - 2007.07.03 00:25:00 - [61]
 

Am i the only one who doesnt see anything highlighted in green when you look at the most recent patch notes?

Wink
Caldari
Deep Core Mining Inc.
Posted - 2007.07.03 00:28:00 - [62]
 

Edited by: Wink on 03/07/2007 00:28:13
You forgot this one:

Containers and other equipment containing plank generators, may now be placed in industrials that are then placed in ship maintenance arrays

or

All containers have been changed to have less capacity than (or the same capacity as) their total volume. This change has caused them to magically be allowed to be used as organizational tools in industrials that are placed into ship maintenance arrays.


May want to read this 350 reply, 15K+ view thread - http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=534527 Rolling Eyes

Lord Zidius
FinFleet
IT Alliance
Posted - 2007.07.03 00:40:00 - [63]
 

Edited by: Lord Zidius on 03/07/2007 00:39:28
No fix of this Corp Hangar bug yet?

Lyria Lightbringer
Amarr
Brothers Of Republic
Libertas Fidelitas
Posted - 2007.07.03 00:46:00 - [64]
 

By the way, how is it about a statement for the Inventing? At the moment there are so mutch rumors around.....it would be REALLY intresst now IF CCP makes stealth-nerf´s or not...couse sorry CCP, if you dont say ANYthing to that, you will lose more and more the trust of the people? Not also this Joke from a Democracy Player Council to look that your dev´s not cheating (And every of them must surely make there sign under a EULA that forbidds them to say a single word , haha, thats so lol....), then there are also Patches that dont Patch the things that WOULD be Important for 80% of all player´s, and also the rumors of stealth nerf´s in inventing , and you dont react at all of that?

Hey Sorry, what the hell is goin on with you? Just to keep silence is no solution, how about maybe some answers for the MANY MANY People that belive in that game and ask you....Will be there a Fix for the DeSync? Will there be Fixes for the Lag´s? WILL You do somethin and stop to blame the Player´s and just say "It´s your fault couse your PC is ****?" , will you answer the many many player who ask you "WHat about Stealth Nerf´s in inventing?"

Come on CCP....if you wanna try to build up again the trust of the Player´s in your Company, you should really do somethin!

Rashid Starfury
Gallente
Infinity Enterprises
Posted - 2007.07.03 01:37:00 - [65]
 

Originally by: Sir Keldorn
Originally by: Ehbdfgf Intaki
What about the Mech Eng R&D agents that were supposed to be seed - any news?

Ehb


Yes I agree. What about those? I don't see it listed. Or the fix for the targeting sound that will not stop if you are targeting a ship and it gets blown up before the target finishes locking. Only way to stop it is to log. But really, most important the new Mech agents!!


Very HappyLogging is not the only way to fix this! Press ESC and on the audio tab, click audio off, then back on. The targeting sound stops. Yes, it will start again if triggered but you don't have to log to stop it!

Rashid Starfury

Chaos Incarnate
Faceless Logistics
Posted - 2007.07.03 01:44:00 - [66]
 

Edited by: Chaos Incarnate on 03/07/2007 01:43:45
Did the yellow wreck bug get fixed and is it simply not in the patch notes, or is it not in this patch? :P

onedeltatentango
Posted - 2007.07.03 02:39:00 - [67]
 

Since the revelations II patch while missioning,half of loot becomes the property of eve bank, another problem I found is in my kill mail system, I have tested this several times one willing and some unwilling pod pilots, and my kill mails still have not arrived, is some one in eve bank reciveing my kills.... if so where is he/she posting them =)

Chruker
Posted - 2007.07.03 03:57:00 - [68]
 

Jeez, forum users...

This thread would only be 1 page instead of 3, if people would read the comments and not repeat whatever issue that annoys them the most. And of cause it is that issue that should be on top of the list for CCP Rolling Eyes

I hope that some day in the future the moderators will start to remove all the replies which aren't whines about some issue that the poster thinks is the biggest bug in the world.

Daporc Hulo
Posted - 2007.07.03 04:07:00 - [69]
 

I really HOPE that ALL of the fixes in the patchnotes are applied, not as the one saying that the ugly effect of shield transporters going through your ship was fixed when it's still happening (in a Basilisk at least).

I also HOPE the desync issue will be there in green text before 11.00GMT.

Wink
Caldari
Deep Core Mining Inc.
Posted - 2007.07.03 04:15:00 - [70]
 

Originally by: Chruker
Jeez, forum users...

This thread would only be 1 page instead of 3, if people would read the comments and not repeat whatever issue that annoys them the most. And of cause it is that issue that should be on top of the list for CCP Rolling Eyes

I hope that some day in the future the moderators will start to remove all the replies which aren't whines about some issue that the poster thinks is the biggest bug in the world.


And your post is not this how? Rolling Eyes

Diverse Diver
Gallente
Posted - 2007.07.03 06:08:00 - [71]
 

Edited by: Diverse Diver on 03/07/2007 06:08:53
Why is it that this bug has been outstanding for such a long time and nowhere do the devs mention what they are going to do about it.

Please give us some information as to what you are doing!

FIX CAMERA RESET ON JUMP GRRRRRRRRRRRR

Real Poison
Minmatar
Stormlord Battleforce
Shadow of xXDEATHXx
Posted - 2007.07.03 06:17:00 - [72]
 

oh no.

i was hoping for an UI change to make the default heat status blue so that i can once again recognize whether modules are active or inactive. :(

am i the only one that has this problem?

Callistus
Reikoku
IT Alliance
Posted - 2007.07.03 08:03:00 - [73]
 

No fix for Eve Central Bank stealing killmails?

Jesho
Minmatar
Swedish Aerospace Inc
The Kadeshi
Posted - 2007.07.03 08:05:00 - [74]
 

Originally by: Mari Onette
No fix for the colorblind people.
The "new" green flashing around active modules is very hard to see.
I'm having problem with it and i'm not color blind so i can imagine a color blind person having a realy hard time seeing the difference between an active module and a module that's flashing red and about to be turned off.

Aliesta
Posted - 2007.07.03 08:27:00 - [75]
 

Originally by: Chaos Incarnate
Edited by: Chaos Incarnate on 03/07/2007 01:43:45
Did the yellow wreck bug get fixed and is it simply not in the patch notes, or is it not in this patch? :P


I love your portrait.

Ontopic: What about the Drone Region? Yesterday I heard there are problems with rats spawning and sig radius of asteroids which are low (read: 150 arkonor per ark rock? pop after 1 cycle...).

Vir Hellnamin
Gradient
Electus Matari
Posted - 2007.07.03 08:58:00 - [76]
 

Originally by: Callistus
No fix for Eve Central Bank stealing killmails?


Also, same thing with mission wrecks' ownership (all rumoured partial take of rat kill bounties).

Quote:
The briefing of the "Worlds Collide" missions incorrectly stated acceleration gates were open and could be used without having to kill NPCs in its vicinity, the briefing has been corrected.


Has the mission been corrected that you don't need to kill both of the enemy factions at 1st location to access the gates? (a known bug according to GMs)

Wabby Bel
Amarr
Iyen-Oursta Salvage
Posted - 2007.07.03 09:06:00 - [77]
 

I have a problem where in a lot of missions that I do solo, a pecentage of the wrecks show in yellow (with no corp name next to them), and I can't tractor them. What's that all about?

El'essar Viocragh
Minmatar
Meltdown Luftfahrttechnik
Posted - 2007.07.03 09:46:00 - [78]
 

Originally by: Achoo Ra
Someone checked Arbalest Cruise Missile Launchers on test for me and said their fitting requirements are now 51 cpu, vs 48 on the current server.


All missile launchers follow this scheme for CPU usage:
Malkuth < Arbalest < Limos < XX-0000 < Tech1 < Tech2

except cruise launchers, where it is:
Arbalest < XX-0000 < Limos < Malkuth < Tech1 < Tech2

The mentioned change probably adjusted the CPU needs of named cruise launchers to be in line with the other launchers.

SFShootme
The Carebear Stare
Hydroponic Zone
Posted - 2007.07.03 10:22:00 - [79]
 

Originally by: Callistus
No fix for Eve Central Bank stealing killmails?

DPSLogistics Mike
Posted - 2007.07.03 10:28:00 - [80]
 

What about faction citadel torpedoes?

Cal Morg
Gallente
Morpheus industries
Posted - 2007.07.03 10:38:00 - [81]
 

Originally by: El'essar Viocragh
Originally by: Achoo Ra
Someone checked Arbalest Cruise Missile Launchers on test for me and said their fitting requirements are now 51 cpu, vs 48 on the current server.
All missile launchers follow this scheme for CPU usage:
Malkuth < Arbalest < Limos < XX-0000 < Tech1 < Tech2

except cruise launchers, where it is:
Arbalest < XX-0000 < Limos < Malkuth < Tech1 < Tech2

The mentioned change probably adjusted the CPU needs of named cruise launchers to be in line with the other launchers.

You are right:
Malkuth    57 -> 48 
Arbalest 48 -> 51
Limos 54 = 54
XT-9000 51 -> 57
Tech1 60 = 60
Tech2 66 = 66
So an Arbalest Cruise Raven will need (with WU 5) 13.5 tf more than before.

Krash Traxx
Amarr
Posted - 2007.07.03 12:03:00 - [82]
 

Edited by: Krash Traxx on 03/07/2007 12:09:15
Edited by: Krash Traxx on 03/07/2007 12:08:53
please please fix the german translation! its at some points really confusing. like "demontieren"... befor it was "verpacken" "demontieren" sounds like 'trash it'... verpacken sounds like 'store it for future use'

befor RevelationsII the translation was like done with google... now it seems a bit better but still... get someone who speaks german as a main language and let him read over the translation... there are so many confusing and sometimes even totally wrong words used

and the mission names... PLEASE PLEASE make them all english again... how can I ask questions iff nobody (english speaking) knows which misson I mean

except translation and sound bugs... great patch!
*looking forard to faction wars* ugh


Ruu
Caldari
Deep Core Mining Inc.
Posted - 2007.07.03 12:08:00 - [83]
 


Not sure if its been mentioned here or not, but its really a simple thing... Since Rev II every single wreck that I loot gives me a half second/second lag, opening, moving loot from it and closing it.

Its so anoying.

Sakura Nihil
Selective Pressure
Rote Kapelle
Posted - 2007.07.03 12:18:00 - [84]
 

There's a patch today?

Better notification ftw, but no sweat on my end regardless...

Lacri Mogene
Sebiestor Tribe
Posted - 2007.07.03 12:24:00 - [85]
 

Am I the only one who thinks this is too short notice ? Doesn't CCP have a minimum time to issue notice before initiating extended downtimes ?

This was announced 02/07 @ 17:13 GMT.
Downtime started 03/07 @ 11:00 GMT.

That's way less than 24 hours notice, which (IMHO) should be the *minimum* amount of notice given to users. Anyone else care to speak on this ?

P.S. I didn't lose any skill training time this time, but I easily could have.

Emetic Smile
Posted - 2007.07.03 12:31:00 - [86]
 

Originally by: Lacri Mogene
Am I the only one who thinks this is too short notice ? Doesn't CCP have a minimum time to issue notice before initiating extended downtimes ?

This was announced 02/07 @ 17:13 GMT.
Downtime started 03/07 @ 11:00 GMT.

That's way less than 24 hours notice, which (IMHO) should be the *minimum* amount of notice given to users. Anyone else care to speak on this ?

P.S. I didn't lose any skill training time this time, but I easily could have.


Its two hours longer than the daily scheduled DT so its hardly an epic disaster of missed skilltime. Why not save any squealing till the servers arn't back up at 15:00:01secs.

boevs
Posted - 2007.07.03 12:32:00 - [87]
 

I see no fixes to the decync problem, thats REALY cribling the game atmEvil or Very Mad

Gammagandalf
Copperhead Inc.
Molotov Coalition
Posted - 2007.07.03 12:37:00 - [88]
 

Originally by: Lacri Mogene
Am I the only one who thinks this is too short notice ? Doesn't CCP have a minimum time to issue notice before initiating extended downtimes ?

This was announced 02/07 @ 17:13 GMT.
Downtime started 03/07 @ 11:00 GMT.

That's way less than 24 hours notice, which (IMHO) should be the *minimum* amount of notice given to users. Anyone else care to speak on this ?


WAY too short. ugh

boevs
Posted - 2007.07.03 12:37:00 - [89]
 

Agree with boevs(my alt)Embarassed
We are all losing ships left and right, and its all based on chance atm.
Decync needs to be adressed promtly.

sqat
Amarr
M. Corp
-Mostly Harmless-
Posted - 2007.07.03 12:38:00 - [90]
 

Agree with boevs(my alt)Embarassed
We are all losing ships left and right, and its all based on chance atm.
Decync needs to be adressed promtly.


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