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blankseplocked Eve Fitting Tool v2.13.4 - Incursion 1.4.1
 
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Rogerano
Minmatar
Einherjar Rising
Cry Havoc.
Posted - 2007.07.11 01:53:00 - [181]
 

33k for a zealot seems high. I get the general idea, but wanted more detailed explanation. ;)

Incantare
Posted - 2007.07.11 02:09:00 - [182]
 

Great program, the interface is a big step up from QF.

Master OlavPancrazio
Empire Assault Corp
Dead Terrorists
Posted - 2007.07.11 03:47:00 - [183]
 

keylogger? :P

Valandril
Caldari
Ex-Mortis
Posted - 2007.07.11 04:41:00 - [184]
 

Originally by: Master OlavPancrazio
keylogger? :P
good firewall ?

Shiraz Merlot
Octavian Vanguard
RAZOR Alliance
Posted - 2007.07.11 08:52:00 - [185]
 

Originally by: xHalcyonx
Edited by: xHalcyonx on 10/07/2007 18:48:09
Originally by: Shiraz Merlot
Excellent! I really like it.
3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.


Left click the green arrow next to an active module to turn it off (click the red "x" that appears in the green arrow's stead to turn it back on).

That turns it on and off. It doesn't offline the module completely, a reasonably common tactic with MWDs.

Leng Su
Raw Edge
O X I D E
Posted - 2007.07.11 09:25:00 - [186]
 

Originally by: Lore Isander
One thing I noticed is that Drake only has 5 launcher hardpoints where it should have 7.

No idea someone has meantioned it already.


It has 8 high slots with 7 hardpoints for me.

Ping Me
Leela's Lamas
Posted - 2007.07.11 09:53:00 - [187]
 

Edited by: Ping Me on 11/07/2007 09:52:47
Originally by: Shiraz Merlot
Originally by: xHalcyonx
Edited by: xHalcyonx on 10/07/2007 18:48:09
Originally by: Shiraz Merlot
Excellent! I really like it.
3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.


Left click the green arrow next to an active module to turn it off (click the red "x" that appears in the green arrow's stead to turn it back on).

That turns it on and off. It doesn't offline the module completely, a reasonably common tactic with MWDs.


use CTRL+Left click to offline a module (it does say so if you hover over the on/off switch)... be sure to click in that area and not on the module name.

Gripen
Posted - 2007.07.11 10:57:00 - [188]
 

Edited by: Gripen on 11/07/2007 10:56:45
Originally by: Leandro Salazar
The corrupted icon bug is because of color depth. I just switched to 32bit colors and they display fine. On 16bit theyre fubar. Would be nice if that was fixed though as I run 16bit most of the time due to HOI2 not liking 32bit...

Big thanks for that. Never thought what somebody is still using highcolor modes. I was able to reproduce this bug and it will help me to fix it.
Originally by: Rogerano
How is the effective HP figure calculated?

TotalEffectiveHP = ShieldEffectiveHP +ArmorEffectiveHP +StructureEffectiveHP
ShieldEffectiveHP = ShieldHP/(1 -AverageShieldResist)
AverageShieldResist = (ShieldResistEM +ShieldResistThermal +ShieldResistKinetic +ShieldResistExplosive)/4

Sir Glendras
Caldari
Interplanetary Stage Mechanics
Posted - 2007.07.11 11:45:00 - [189]
 

Sounds like the majority like it, guess i will try it and see. Cool

Perrin Ay'bara
Posted - 2007.07.11 12:27:00 - [190]
 

Is it possible to edit the data files? Apocalypse should have 8 low slots not 7 :(

Level Zero
Amarr
Viziam
Posted - 2007.07.11 12:50:00 - [191]
 

Originally by: Perrin Ay'bara
Is it possible to edit the data files? Apocalypse should have 8 low slots not 7 :(


ORLY?

Shiraz Merlot
Octavian Vanguard
RAZOR Alliance
Posted - 2007.07.11 13:02:00 - [192]
 

Originally by: Ping Me
use CTRL+Left click to offline a module (it does say so if you hover over the on/off switch)... be sure to click in that area and not on the module name.

\o/

How much other handy functionality is hidden? :)

Spawinte
Aliastra
Posted - 2007.07.11 19:13:00 - [193]
 


Thank you SO MUCH Gripen, this is excellent.

Goodbye Quickfit, i always hated java anyway, horrible pig of a language.

Leandro Salazar
Quam Singulari
Posted - 2007.07.11 19:46:00 - [194]
 

Originally by: Gripen
Originally by: Rogerano
How is the effective HP figure calculated?

TotalEffectiveHP = ShieldEffectiveHP +ArmorEffectiveHP +StructureEffectiveHP
ShieldEffectiveHP = ShieldHP/(1 -AverageShieldResist)
AverageShieldResist = (ShieldResistEM +ShieldResistThermal +ShieldResistKinetic +ShieldResistExplosive)/4


Imho it would be better to use the lowest resist rather than an average for this.
Or better yet, show effective armor/shield HP for every resistance seperately in the resistance fields. And please put the info directly into the field, not into tooltips. There is so much unused screen real estate there, and having so much info only in tooltips which cant be displayed all at once is less than optimal imho.

Eraggan Sadarr
Comply Or Die
Posted - 2007.07.11 21:41:00 - [195]
 

Originally by: Redora
Wow. I used this once after I saw your post, and I'll have to play with it more, but thus far I much prefer it to QuickFit...Much shorter startup time. A prettier interface and I prefer the functionality of the interface with Drag and Drop module fuitting, the much less cluttered feel and look of the relevant information, and not to mention the wonderful images that make it much easier to simply glance at the statistics for this fit, and get the immediate picture (Again preferable to tabbing through multiple windows to find my optimal/RoF/Damage mod and then back to see how Change X affected Stat Y in Manner Z....) and the multiple ship-fitting windows is incredible. I LOVE the import functionality, now I'm no longer repeatedly saving XML files from EveMon (Not a HUGE hassle, but definitely nice when I realize I have to update :D)

A few things I see that can be improve (IMO):
--The 'info box' that pops up when I hover my cursor over a specific area (Defense, firepower, etc.) should be a part of that display, instead of just a fleeting tooltip.
--A quick name-change of all the faction ammos so the two equivilant factions are represented (Serpentis/Guristas for hybrid ammo, for instance.)
--A damage breakdown by TYPE as well as drones/guns.



This almost says it all Surprised
Fantastic alternative/replacement for QFVery Happy
I really like the easy way to change affecting skills of a particular module.
Keep up the good work...i have yearned for a non-java alternative.

Nexus Kinnon
Genos Occidere
HYDRA RELOADED
Posted - 2007.07.11 22:16:00 - [196]
 

<3.

Deschenus Maximus
Amarr
Digital Fury Corporation
Ushra'Khan
Posted - 2007.07.12 02:24:00 - [197]
 

Man, that tool owns. Thank you so much for putting it together.

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.07.12 04:01:00 - [198]
 

Originally by: Gripen
Big thanks for that. Never thought what somebody is still using highcolor modes. I was able to reproduce this bug and it will help me to fix it.

Well I got the bug in 32-bit color, but I hope it's fixed for my anyway. Confused

Aioa
Planetary Assault Systems
Posted - 2007.07.12 08:50:00 - [199]
 

Very nice, thanks for the App.

Sticky please! Smile

xAsmod
Cloak and Daggers
Posted - 2007.07.12 10:01:00 - [200]
 

Looks good so far :) I found two things that don't seem right though.

Firstly I have a Cerb that I use for missions. I can run the shield booster/hardeners for ever. EFT reports I can only run them for 3 and a bit minutes before running out of cap.

Eve shows my capacitor as 1405 as does EFT but then my recharge is shown as 190 sec. EFT shows it as 273.8.

Cerb in eve
Same setup in EFT

The other one I found I would guess could be a rounding issue. I have a sniping eagle and I can't actually fit it the same as I have in game. I need about 0.3 more cpu on EFT!! I don't have the details with me right now but I'll get them and post the info laster

One other question, what does the sustained and reinforced bits mean under the shield icon?

xAsmod

Aioa
Planetary Assault Systems
Posted - 2007.07.12 10:14:00 - [201]
 

Originally by: xAsmod
Cerb in eve
Same setup in EFT

2nd screenshot has Scourge Fury loaded - they gimp your cap Wink

katz3
PPN United
Against ALL Authorities
Posted - 2007.07.12 10:15:00 - [202]
 

Excellent tool. Thnx alot.

xAsmod
Cloak and Daggers
Posted - 2007.07.12 10:33:00 - [203]
 

Originally by: Aioa
Originally by: xAsmod
Cerb in eve
Same setup in EFT

2nd screenshot has Scourge Fury loaded - they gimp your cap Wink


Had to be something simple :) Thanks for the answer

Preston FateForger
Defenders of Order
Posted - 2007.07.12 12:02:00 - [204]
 

Freaking awesome Gripen! Evefit never worked on any of my computers and this one looks better anyway. Keep up the good work!

Venetta
Imperial Academy
Posted - 2007.07.12 12:12:00 - [205]
 

God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.


Lore Isander
Caldari
Deep Core Mining Inc.
Posted - 2007.07.12 12:15:00 - [206]
 

Originally by: Venetta
God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.




Afaik you cannot import XML files, you need to use the new API thingy.

Kagura Nikon
Minmatar
Emptiness.
Posted - 2007.07.12 12:34:00 - [207]
 

Great work. Unfortunately not very good for linux users. It works withWINE but interface get screwed. Any chance of opening the source so people (liek me) coudl work on tuning it to work better in wine? or even make a linux version?

Kirtan Loor
Divine Retribution
Sons of Tangra
Posted - 2007.07.12 12:47:00 - [208]
 

Best fitting tool availiable!

I love that tank indicator!!!
On thing I would request would be an 'expected damage ratio' slidebar.

Right now the tanking indicator shows average tanking ability and it assumes you are getting equal percentages from each damage type.

However, some people would like to see how their tank would hold up vs kin/them only. Some would like to see how it would hold up vs. EM/therm.

There is already individual tanking values availiable. Instead of adding them together and dividing by 4, 4 different slider bars for different damage types to change percentage of different damages in total. An omni tank would be tested vs %25 in each while a Guristas mission runner would put %70kin %30 thermal and 0 to others.

I know....a very silly request...I'm more than happy with current layout and I already have a datasheet to do this calculation.

Uh....and the ability to fit multiple weapons at once. Dragging them one by one is time consuming.

Once again, thanx for this tool!

Kagura Nikon
Minmatar
Emptiness.
Posted - 2007.07.12 15:32:00 - [209]
 

Under wine i get this message fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!

And all icons get porked. Seems an issue with alpha. I will make an imagemagic scrip to remove all alpha en raeplace with the color used in backgroudn at specific location. maybe it solves the issues on linux

Leeloo Lamenti
Caldari
Deep Core Mining Inc.
Posted - 2007.07.12 17:41:00 - [210]
 

Edited by: Leeloo Lamenti on 12/07/2007 17:42:32
Where are the carebear mods? For poops and giggles I want to fit some exhumers and there are no stripminers or ice harvesters.

Also - please re-enable the maximize button on the MDI child windows. There's no real reason why a user shouldn't be allowed to fill the child MDI area.

Other than that - great tool.


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